commit
0bca86cf79
10 changed files with 103 additions and 36 deletions
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@ -9,18 +9,31 @@ import os
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import json
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import json
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from websockets.roomSocket import new_game_notice, join_game_notice
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from websockets.roomSocket import new_game_notice, join_game_notice
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from marshmallow import pprint
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api_games = Blueprint('api_games', __name__, url_prefix='/api/games')
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api_games = Blueprint('api_games', __name__, url_prefix='/api/games')
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@api_games.route('/<game_id>', methods=['GET'])
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@api_games.route('/<game_id>', methods=['GET'])
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def get_room(game_id):
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def get_room(game_id):
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print(game_id)
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print(game_id)
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game = Game.query.filter_by(id=game_id).first()
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game = Game.query.filter_by(id=game_id).first()
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response = game_schema.dumps(game)
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# TODO create decorator that returns user from header
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# TODO create decorator that returns user from header
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auth_header = request.headers.get('Authorization')
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auth_header = request.headers.get('Authorization')
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user = jwt.decode(auth_header.split(" ")[1], os.environ.get('SECRET_KEY'))['user']
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user = jwt.decode(auth_header.split(" ")[1], os.environ.get('SECRET_KEY'))['user']
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print(user)
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user = json.loads(user)
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join_game_notice(game_id, user)
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# add user to game if open position available
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if user and not game.player_black and game.player_white != user['id']:
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game.player_black = user['id']
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db.session.add(game)
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db.session.commit()
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print(game.player_black)
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join_game_notice(game)
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response = {'game': game_schema.dumps(game)}
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if game.player_black:
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response['black'] = user_schema.dumps(User.query.filter_by(id=game.player_black).first())
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else:
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response['black'] = ''
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response['white'] = user_schema.dumps(User.query.filter_by(id=game.player_white).first())
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return jsonify(response)
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return jsonify(response)
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@api_games.route('/', methods=['POST'])
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@api_games.route('/', methods=['POST'])
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3
app.py
3
app.py
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@ -17,7 +17,8 @@ app.config.from_object(os.getenv('CONFIGURATION_OBJECT'))
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# ! Environment Variable
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# ! Environment Variable
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# TODO export ALLOWED_ORIGIN= whatever the react server is
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# TODO export ALLOWED_ORIGIN= whatever the react server is
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socketio = SocketIO(app, cors_allowed_origins=os.getenv('ALLOWED_ORIGIN'))
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# TODO cors_allowed_origins=os.getenv('ALLOWED_ORIGIN')
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socketio = SocketIO(app, cors_allowed_origins=['http://localhost:3000', 'http://localhost:3001'])
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def create_app():
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def create_app():
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CORS(app, resources={
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CORS(app, resources={
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@ -8,19 +8,21 @@ from database import db
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from app import create_app
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from app import create_app
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app = create_app()
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app = create_app()
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migrate = Migrate(app, db)
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migrate = Migrate(app, db)
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manager = Manager(app)
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manager = Manager(app)
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# migrations
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manager.add_command('db', MigrateCommand)
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from models.Game import Game
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from models.Game import Game
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from models.GameRoom import GameRoom
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from models.GameRoom import GameRoom
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from models.Message import Message
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from models.Message import Message
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from models.Move import Move
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from models.Move import Move
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from models.User import User
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from models.User import User
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# migrations
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manager.add_command('db', MigrateCommand)
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app.config['SQLALCHEMY_DATABASE_URI'] = 'postgresql://localhost/browser-go'
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@manager.command
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@manager.command
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def test():
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def test():
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"""Runs the unit tests without test coverage."""
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"""Runs the unit tests without test coverage."""
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@ -1,8 +1,8 @@
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"""empty message
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"""empty message
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Revision ID: 45f01fb15e26
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Revision ID: 77a6ccbab312
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Revises:
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Revises:
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Create Date: 2019-10-10 17:50:40.846864
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Create Date: 2019-10-12 19:28:48.173762
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"""
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"""
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from alembic import op
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from alembic import op
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@ -10,7 +10,7 @@ import sqlalchemy as sa
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# revision identifiers, used by Alembic.
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# revision identifiers, used by Alembic.
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revision = '45f01fb15e26'
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revision = '77a6ccbab312'
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down_revision = None
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down_revision = None
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branch_labels = None
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branch_labels = None
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depends_on = None
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depends_on = None
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@ -1,7 +1,7 @@
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from app import db, ma
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from app import db, ma
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from marshmallow import fields
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from marshmallow import fields, Schema, pre_dump
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import enum
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import enum
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from models.User import user_schema
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from models.User import UserSchema, user_schema, User
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# ! Games >-< Users join table
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# ! Games >-< Users join table
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games_users = db.Table('games_users',
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games_users = db.Table('games_users',
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@ -55,9 +55,9 @@ class Game(db.Model):
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overtime_length = db.Column(db.Integer) # seconds
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overtime_length = db.Column(db.Integer) # seconds
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# foreign keys
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# foreign keys
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game_room = db.Column(db.Integer, db.ForeignKey("game_rooms.id"))
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game_room = db.Column(db.ForeignKey("game_rooms.id"))
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player_black = db.Column(db.Integer, db.ForeignKey("users.id"))
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player_black = db.Column(db.ForeignKey("users.id"))
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player_white = db.Column(db.Integer, db.ForeignKey("users.id"))
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player_white = db.Column(db.ForeignKey("users.id"))
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def __init__(
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def __init__(
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self, name, description, board_size, game_room, player_white,
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self, name, description, board_size, game_room, player_white,
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@ -73,13 +73,17 @@ class Game(db.Model):
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self.main_time = main_time
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self.main_time = main_time
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self.overtime = overtime
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self.overtime = overtime
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class GameSchema(ma.ModelSchema):
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class GameSchema(ma.Schema):
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id = fields.Int()
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id = fields.Int()
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name = fields.Str()
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name = fields.Str()
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description = fields.Str()
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description = fields.Str()
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board_size = fields.Int()
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board_size = fields.Int()
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player = fields.Nested(user_schema)
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game_room = fields.Int()
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game_room = fields.Int()
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# TODO change players to fields.Nested(UserSchema)
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# TODO when you figure out why it's not working
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player_black = fields.Int()
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player_white = fields.Int()
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game_schema = GameSchema()
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game_schema = GameSchema()
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games_schema = GameSchema(many=True)
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games_schema = GameSchema(many=True)
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@ -15,7 +15,7 @@ class Message(db.Model):
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content = db.Column(db.String(200), nullable=False)
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content = db.Column(db.String(200), nullable=False)
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# foreign key
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# foreign key
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move = db.Column(db.Integer, db.ForeignKey("moves.id"), nullable=False)
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move = db.Column(db.ForeignKey("moves.id"), nullable=False)
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def __init__(self):
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def __init__(self):
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pass
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pass
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@ -19,14 +19,26 @@ class Move(db.Model):
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is_main = db.Column(db.Boolean, nullable=False, default=True)
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is_main = db.Column(db.Boolean, nullable=False, default=True)
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# foreign keys
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# foreign keys
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game = db.Column(db.Integer, db.ForeignKey("games.id"), nullable=False)
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game = db.Column(db.ForeignKey("games.id"), nullable=False)
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preceding_move = db.Column(db.Integer, db.ForeignKey("moves.id"))
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preceding_move = db.Column(db.Integer, db.ForeignKey("moves.id"))
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succeeding_moves = db.relationship(
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def __init__(self, game_id, player, x_point, y_point, move_number, is_pass=True, is_main=True, preceding_move=None):
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self.game = game_id
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if player == 'black':
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self.player = 'BLACK'
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else:
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self.player = 'WHITE'
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self.x_point = x_point
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self.y_point = y_point
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self.move_number = move_number
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self.is_pass = is_pass
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self.is_main = is_main
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self.preceding_move = preceding_move
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Move.succeeding_moves = db.relationship(
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'Move',
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'Move',
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lazy='subquery',
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lazy='subquery',
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backref=db.backref('moves', lazy=True)
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backref=db.backref('moves', lazy=True),
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)
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remote_side=Move.id
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)
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def __init__(self):
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pass
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@ -1,5 +1,5 @@
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from database import db, ma
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from database import db, ma
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from marshmallow import fields
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from marshmallow import fields, Schema
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from app import bcrypt
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from app import bcrypt
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from configuration import config
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from configuration import config
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import datetime
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import datetime
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@ -63,7 +63,7 @@ class User(db.Model):
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rank_certainty = db.Column(db.Boolean, nullable=False, default=False)
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rank_certainty = db.Column(db.Boolean, nullable=False, default=False)
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def __init__(self, username, email, password, rank=Ranks.K1, admin=False):
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def __init__(self, username, email, password, rank=Ranks.UR, admin=False):
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self.username = username
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self.username = username
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self.email = email
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self.email = email
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self.password = bcrypt.generate_password_hash(
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self.password = bcrypt.generate_password_hash(
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@ -107,7 +107,7 @@ class User(db.Model):
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except jwt.InvalidTokenError:
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except jwt.InvalidTokenError:
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return 'Invalid token. Please log in again.'
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return 'Invalid token. Please log in again.'
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class UserSchema(ma.ModelSchema):
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class UserSchema(Schema):
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id = fields.Int()
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id = fields.Int()
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username = fields.Str()
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username = fields.Str()
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email = fields.Str()
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email = fields.Str()
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@ -116,6 +116,8 @@ class UserSchema(ma.ModelSchema):
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rank_certainty = fields.Bool()
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rank_certainty = fields.Bool()
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elo = fields.Int()
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elo = fields.Int()
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class Meta:
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register=True
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user_schema = UserSchema()
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user_schema = UserSchema()
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users_schema = UserSchema(many=True)
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users_schema = UserSchema(many=True)
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@ -15,13 +15,14 @@ Flask-SocketIO==4.2.1
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Flask-SQLAlchemy==2.4.1
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Flask-SQLAlchemy==2.4.1
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Flask-Testing==0.7.1
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Flask-Testing==0.7.1
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greenlet==0.4.15
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greenlet==0.4.15
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gunicorn==19.9.0
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isort==4.3.21
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isort==4.3.21
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itsdangerous==1.1.0
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itsdangerous==1.1.0
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Jinja2==2.10.1
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Jinja2==2.10.1
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lazy-object-proxy==1.4.2
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lazy-object-proxy==1.4.2
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Mako==1.1.0
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Mako==1.1.0
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MarkupSafe==1.1.1
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MarkupSafe==1.1.1
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marshmallow==3.2.0
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marshmallow==3.2.1
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marshmallow-sqlalchemy==0.19.0
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marshmallow-sqlalchemy==0.19.0
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mccabe==0.6.1
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mccabe==0.6.1
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monotonic==1.5
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monotonic==1.5
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@ -1,6 +1,11 @@
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from app import socketio
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from app import socketio
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from flask_socketio import send, emit, join_room, leave_room
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from flask_socketio import send, emit, join_room, leave_room
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import json
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import json
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from models.Game import Game
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from models.User import User, user_schema
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from models.Move import Move
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from database import db
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def join_room_notice(room):
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def join_room_notice(room):
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@socketio.on('join room', namespace=f'/{room}')
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@socketio.on('join room', namespace=f'/{room}')
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@ -16,9 +21,36 @@ def new_game_notice(room, game):
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def new_room_notice(room):
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def new_room_notice(room):
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socketio.emit('new room', room, broadcast=True)
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socketio.emit('new room', room, broadcast=True)
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def join_game_notice(game_id, user):
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def join_game_notice(game):
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@socketio.on('join game')
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print('join game')
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def return_join_game_notice(data):
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print(game)
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game = data['game']
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black = user_schema.dumps(User.query.filter_by(id=game.player_black).first())
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join_room(game)
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white = user_schema.dumps(User.query.filter_by(id=game.player_white).first())
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emit('join game', data, room=f'game')
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room_id = game.game_room
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game_id = game.id
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print(black)
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@socketio.on('join game', namespace=f'/{room_id}')
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def handle_join_game(data):
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print('emit join game')
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join_room(game_id)
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emit('join game', {'black': black, 'white': white}, broadcast=True)
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@socketio.on('add move', namespace=f'/{room_id}')
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def handle_new_move(data):
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game_id = data['game']
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player = data['move']['player']
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x_point = data['move']['x_point']
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y_point = data['move']['y_point']
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move_number = data['move_number']
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try:
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move = Move(
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game_id=game_id,
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player=player,
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x_point=x_point,
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y_point=y_point,
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move_number=move_number
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)
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db.session.add(move)
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db.session.commit()
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except Exception as e:
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emit('move rejected', e)
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Loading…
Reference in a new issue