split socket concerns
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ce0c0bf98f
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4 changed files with 27 additions and 32 deletions
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@ -7,7 +7,7 @@ from ..decorators import jwt_required
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import jwt
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import os
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import json
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from websockets.socket import new_game_notice, join_game_notice
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from websockets.roomSocket import new_game_notice, join_game_notice
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api_games = Blueprint('api_games', __name__, url_prefix='/api/games')
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@ -4,7 +4,7 @@ from models.GameRoom import GameRoom, rooms_schema, room_schema
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from models.Game import Game, games_schema
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from database import db
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from ..decorators import jwt_required
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from websockets.socket import new_room_notice, join_room_notice
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from websockets.roomSocket import new_room_notice, join_room_notice
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api_rooms = Blueprint('api_rooms', __name__, url_prefix='/api/rooms')
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24
websockets/roomSocket.py
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24
websockets/roomSocket.py
Normal file
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@ -0,0 +1,24 @@
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from app import socketio
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from flask_socketio import send, emit, join_room, leave_room
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import json
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def join_room_notice(room):
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@socketio.on('join room', namespace=f'/{room}')
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def connect_room(message):
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print(f'connected with ${message}')
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emit('connected', {'roomspace': f'/{room}'})
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def new_game_notice(room, game):
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print('sending new game notice')
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socketio.emit('new game', game, broadcast=True, namespace=f'/{room}')
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def new_room_notice(room):
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socketio.emit('new room', room, broadcast=True)
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def join_game_notice(game_id, user):
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@socketio.on('join game')
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def return_join_game_notice(data):
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game = data['game']
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join_room(game)
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emit('join game', data, room=f'game')
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@ -13,7 +13,7 @@ def handle_connection():
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''')
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emit('message', {'data':'connection'}, broadcast=True)
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@socketio.on('message')
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@socketio.on('send message')
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def handle_message(message):
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print(message)
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emit('init namespace', {'namespace':'newroom'})
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@ -25,32 +25,3 @@ def handle_connection():
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look cool a namespaced socketio connection!
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''')
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# ! Game Room Messages
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def join_room_notice(room):
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@socketio.on('connect', namespace=f'/{room}')
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def room_socket_mount():
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print(f'/{room} socket mounted')
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@socketio.on('join room', namespace=f'/{room}')
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def connect_room(message):
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print(f'connected with ${message}')
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emit('connected', {'roomspace': f'/{room}'})
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def new_game_notice(room, game):
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socketio.emit('new game', game, broadcast=True, namespace=f'/{room}')
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def new_room_notice(room):
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socketio.emit('new room', room, broadcast=True)
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def join_game_notice(game_id, user):
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@socketio.on('join game')
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def return_join_game_notice(data):
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game = data['game']
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join_room(game)
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emit('join game', data, room=f'game')
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# @socketio.on
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# def room_socket(roomspace):
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# pass
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