2019-08-02 21:14:23 +00:00
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/*----- constants -----*/
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// game state object {gameMeta object, playerMeta object, turn, pass, gameRecord, bCaptures, wCaptures}
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2019-08-03 06:42:49 +00:00
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const STONES_DATA = {
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2019-08-03 04:19:31 +00:00
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'-1': 'white',
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2019-08-03 06:42:49 +00:00
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'0': 'none',
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2019-08-03 04:19:31 +00:00
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'1': 'black',
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'k': 'ko'
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}
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2019-08-03 06:42:49 +00:00
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const DOTS_DATA = {
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2019-08-03 04:19:31 +00:00
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'-1': 'white',
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2019-08-03 06:42:49 +00:00
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'0': 'none',
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2019-08-03 04:19:31 +00:00
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'1': 'black',
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'd': 'dame',
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's': 'seki'
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}
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2019-08-02 21:14:23 +00:00
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const gameState = {
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winner: null,
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2019-08-03 06:42:49 +00:00
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turn: 1, // turn logic depends on handicap stones
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2019-08-02 21:14:23 +00:00
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pass: null,
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komi: null, // komi depends on handicap stones
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handicap: null,
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2019-08-03 04:19:31 +00:00
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boardSize: 9,
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2019-08-02 21:14:23 +00:00
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playerState: {
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bCaptures: null,
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wCaptures: null
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},
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gameMeta: { // declared at game start and not editable after
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2019-08-03 04:19:31 +00:00
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date: null // contains metadata
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2019-08-02 21:14:23 +00:00
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},
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playerMeta: { // editable during game
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b: {
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name: null,
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rank: null,
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2019-08-03 04:19:31 +00:00
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rankCertain: false
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2019-08-02 21:14:23 +00:00
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},
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w: {
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name: null,
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rank: null,
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rankCertain: false
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},
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},
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2019-08-03 04:19:31 +00:00
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groups: {},
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2019-08-02 21:14:23 +00:00
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gameRecord : []
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}
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2019-07-26 17:17:23 +00:00
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2019-08-03 04:19:31 +00:00
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// deadShapes{}
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2019-07-26 17:17:23 +00:00
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2019-08-02 21:14:23 +00:00
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// index represents handicap placement, eg handiPlace[1] = { (3, 3), (7, 7) }
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const handiPlace = [ 0,
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2019-08-03 04:19:31 +00:00
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[ [ 3, 3 ], [ 7, 7 ] ],
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[ [ 3, 3 ], [ 7, 7 ], [ 3, 7 ] ],
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[ [ 3, 3 ], [ 7, 7 ], [ 3, 7 ], [ 7, 3 ] ] ];
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/*----- app's state (variables) -----*/
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2019-08-03 22:01:50 +00:00
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let boardState;
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2019-08-03 04:19:31 +00:00
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// define initial game state
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2019-08-03 06:42:49 +00:00
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class Point {
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constructor(x, y) {
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this.pos = [ x, y ]
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this.stone = 0; // this is where move placement will go 0, 1, -1 'k'
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2019-08-04 02:21:02 +00:00
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this.legal;
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2019-08-05 17:50:06 +00:00
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this.capturing = [];
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2019-08-06 06:44:07 +00:00
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this.groupMembers = [];
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2019-08-03 06:42:49 +00:00
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this.neighbors = {
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top: {},
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btm: {},
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lft: {},
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rgt: {}
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2019-08-03 21:15:17 +00:00
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}
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2019-08-03 06:42:49 +00:00
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this.neighbors.top = x > 1 ? [ x - 1, y ] : null;
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this.neighbors.btm = x < gameState.boardSize ? [ x + 1, y ] : null;
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this.neighbors.rgt = y > 1 ? [ x, y - 1 ] : null;
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this.neighbors.lft = y < gameState.boardSize ? [ x, y + 1 ] : null;
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2019-08-03 21:15:17 +00:00
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}
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checkNeighbors = () => {
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let neighborsArr = [];
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for ( let neighbor in this.neighbors ) {
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let nbr = this.neighbors[neighbor];
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// neighbor exists it's point is stored as { rPos, cPos}
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if ( nbr !== null ) {
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2019-08-06 06:44:07 +00:00
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neighborsArr.push(boardState.find( pt => pt.pos[0] === nbr[0] && pt.pos[1] === nbr[1] ))
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2019-08-03 21:15:17 +00:00
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}
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};
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// returns array of existing neighbors to calling function
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return neighborsArr;
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}
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2019-08-05 17:50:06 +00:00
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getLiberties = () => {
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2019-08-06 06:44:07 +00:00
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let neighborsArr = this.checkNeighbors().filter(pt => pt.stone === 0);
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2019-08-05 17:50:06 +00:00
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return neighborsArr; //checked
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2019-08-06 06:44:07 +00:00
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// return all liberties;
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2019-08-03 21:15:17 +00:00
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}
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2019-08-06 06:44:07 +00:00
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joinGroup = () => {
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this.groupMembers.push(this);
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let frns = this.checkNeighbors().filter(nbr => nbr.stone === this.stone);
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for (let frn of frns) {
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this.groupMembers.push(frn);
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}
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// this.groupMembers = Array.from(new Set(this.groupMembers));
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for (let grpMem in this.groupMembers) {
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this.groupMembers = Array.from(new Set(this.groupMembers.concat(this.groupMembers[grpMem].groupMembers)));
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}
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for (let grpMem in this.groupMembers) {
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this.groupMembers[grpMem].groupMembers = Array.from(new Set(this.groupMembers[grpMem].groupMembers.concat(this.groupMembers)));
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2019-08-05 17:50:06 +00:00
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}
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2019-08-06 06:44:07 +00:00
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}
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checkCapture = () => {
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let tempCaptures = [];
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let opps = this.checkNeighbors().filter(nbr => nbr.stone === gameState.turn * -1
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&& nbr.getLiberties().every(liberty => liberty === this));
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2019-08-05 20:56:54 +00:00
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for (let opp of opps) {
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2019-08-06 06:44:07 +00:00
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if (opp.groupMembers.every(stone => stone.getLiberties().filter(liberty => liberty !== this).length === 0)) {
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console.log(opp);
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console.log(opp.groupMembers);
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this.capturing = this.capturing.concat(opp.groupMembers);
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};
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2019-08-05 20:56:54 +00:00
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}
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2019-08-05 17:50:06 +00:00
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return this.capturing;
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2019-08-03 23:59:56 +00:00
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}
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2019-08-05 17:50:06 +00:00
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checkGroup = () => { // liberty is true when called by move false when called by check Capture
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let frns = this.checkNeighbors().filter(nbr => nbr.stone === gameState.turn);
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2019-08-06 06:44:07 +00:00
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for (let frn in frns) {
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if (frns[frn].getLiberties().filter(liberty => liberty !== this).length) return true;
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return false;
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}
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}
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2019-08-03 21:15:17 +00:00
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}
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2019-08-04 03:43:57 +00:00
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// could use this Array to iterate through and create
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2019-08-04 00:20:52 +00:00
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// let boardCreator = new Array(gameState.boardSize).fill(gameState.boardSize);
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2019-08-03 22:01:50 +00:00
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// boardState [point objects-contain overlay] lastState (created from boardState)
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2019-08-03 21:15:17 +00:00
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2019-08-03 22:01:50 +00:00
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// 'k' represents komi, in-game integers represent move previews,
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// 'chk', 'hold', 'x' and 'l' represent points checked during checkLegalMove run
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// game-end integer represent points of territory, 'd' represents dame,
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2019-08-03 06:42:49 +00:00
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2019-08-03 21:15:17 +00:00
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2019-08-03 22:01:50 +00:00
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/*----- cached element references -----*/
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2019-08-05 23:13:23 +00:00
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const whiteCapsEl = document.getElementById("white-caps");
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const blackCapsEl = document.getElementById("black-caps");
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const modalEl = document.querySelector('.modal');
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2019-08-04 03:43:57 +00:00
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// store modal #menu for displaying game info
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2019-08-03 22:01:50 +00:00
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// store
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/*----- event listeners -----*/
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// input listeners for player names, ranks, rank certainty (editable during game)
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//input lister for handicap + komi (only editable pre-game)
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// ::hover-over on board to preview move (with legal move logic)
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2019-08-03 23:59:56 +00:00
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document.getElementById('board').addEventListener('mousemove', hoverPreview);
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2019-08-03 22:01:50 +00:00
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// click on board to play move
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2019-08-05 20:56:54 +00:00
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document.getElementById('board').addEventListener('click', clickPlaceStone);
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2019-08-03 22:01:50 +00:00
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// ::hover-over on either bowl for pass, one-level undo options (CSS implementation)
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// click on menu items
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// click on kifu to display game menu
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2019-08-05 23:13:23 +00:00
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document.getElementById('white-bowl').addEventListener('click',clickPass);
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document.getElementById('black-bowl').addEventListener('click',clickPass);
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document.getElementById('kifu').addEventListener('click', clickMenu);
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document.getElementById('white-caps-space').addEventListener('click', clickResign);
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document.getElementById('black-caps-space').addEventListener('click', clickResign);
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modalEl.addEventListener('click', clickCloseMenu);
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2019-08-03 22:01:50 +00:00
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/*----- functions -----*/
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2019-08-03 06:42:49 +00:00
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init();
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let findPointFromIdx = (arr) => boardState.find( point => point.pos[0] === arr[0] && point.pos[1] === arr[1] );
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2019-08-03 04:19:31 +00:00
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2019-08-05 23:13:23 +00:00
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function clickPass(evt) {
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if (evt.target.parentElement.id === `${STONES_DATA[gameState.turn]}-bowl`) playerPass();
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}
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function playerPass() {
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// display confirmation message
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clearKo();
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clearCaptures();
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gameState.gameRecord.push(`${STONES_DATA[gameState.turn]}: pass`)
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gameState.pass++;
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if (gameState.pass === 2) return endGame();
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gameState.turn*= -1;
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render();
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}
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function clickMenu() {
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modalEl.style.visibility = 'visible';
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}
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function clickCloseMenu(evt) {
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evt.stopPropagation();
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modalEl.style.visibility = 'hidden';
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}
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function clickResign(evt) {
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if (evt.target.parentElement.id === `${STONES_DATA[gameState.turn]}-caps-space`) playerResign();
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}
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function playerResign() {
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// display confirmation message
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gameState.gameRecord.push(`${STONES_DATA[gameState.turn]}: resign`)
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endGame();
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}
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2019-08-03 23:59:56 +00:00
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function hoverPreview(evt) {
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2019-08-04 05:40:45 +00:00
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evt.stopPropagation();
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2019-08-03 23:59:56 +00:00
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// renders preview stone if move is legal
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2019-08-03 21:15:17 +00:00
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let hover = [ parseInt(evt.target.closest('td').id[0]), parseInt(evt.target.closest('td').id[2]) ];
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2019-08-03 06:42:49 +00:00
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let point = findPointFromIdx(hover);
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2019-08-03 23:59:56 +00:00
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if (checkLegal(point)) {
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2019-08-04 02:21:02 +00:00
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point.legal = true; // legal
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2019-08-05 18:37:03 +00:00
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renderPreview(point);
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2019-08-03 23:59:56 +00:00
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}
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}
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function checkLegal(point) {
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2019-08-04 02:21:02 +00:00
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clearOverlay();
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2019-08-03 21:15:17 +00:00
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// first step in logic: is point occupied, or in ko
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2019-08-03 23:59:56 +00:00
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if (point.stone) return false;
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2019-08-05 17:50:06 +00:00
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// if point is not empty check if liberties
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2019-08-06 06:44:07 +00:00
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if (point.getLiberties().length < 1) {
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2019-08-05 17:50:06 +00:00
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//if no liberties check if enemy group has liberties
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2019-08-06 06:44:07 +00:00
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if ( point.checkCapture().length ) return true;
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2019-08-03 23:59:56 +00:00
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//if neighboring point is not empty check if friendly group is alive
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2019-08-06 06:44:07 +00:00
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if (point.checkGroup()) return true;
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2019-08-04 02:21:02 +00:00
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return false;
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2019-08-03 21:15:17 +00:00
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}
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2019-08-03 23:59:56 +00:00
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return true;
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2019-08-03 04:19:31 +00:00
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}
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2019-08-04 02:21:02 +00:00
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function clearOverlay() { //legal and check
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for (let point in boardState) {
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2019-08-04 04:17:23 +00:00
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point = boardState[point];
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point.legal = false;
|
2019-08-04 02:21:02 +00:00
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}
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}
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2019-08-04 03:43:57 +00:00
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function resolveCaptures(point) {
|
2019-08-06 07:00:00 +00:00
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if(!point.capturing.length) {
|
2019-08-05 23:13:23 +00:00
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point.checkCapture();
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}
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if(point.capturing.length) {
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2019-08-05 17:50:06 +00:00
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point.capturing.forEach(cap => {
|
2019-08-05 23:13:23 +00:00
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gameState.playerState[gameState.turn > 0 ? 'bCaptures' : 'wCaptures']++;
|
2019-08-06 06:44:07 +00:00
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cap.groupMembers = [];
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2019-08-06 07:00:00 +00:00
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cap.stone = checkKo(point, cap) ? 'k' : 0;
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2019-08-05 17:50:06 +00:00
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})
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2019-08-04 03:43:57 +00:00
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}
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}
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2019-08-06 07:00:00 +00:00
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function checkKo(point, cap) {
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if (point.getLiberties().length === 1 && cap.checkNeighbors(stone => stone.stone === gameState.turn * -1)) return true;
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2019-08-04 04:17:23 +00:00
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}
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2019-08-05 20:56:54 +00:00
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function clickPlaceStone(evt) {
|
2019-08-04 05:40:45 +00:00
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evt.stopPropagation();
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2019-08-03 06:42:49 +00:00
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// checks for placement and pushes to cell
|
2019-08-03 23:59:56 +00:00
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let placement = [ parseInt(evt.target.closest('td').id[0]), parseInt(evt.target.closest('td').id[2]) ];
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2019-08-03 06:42:49 +00:00
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let point = findPointFromIdx(placement);
|
2019-08-03 04:19:31 +00:00
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//checks that this placement was marked as legal
|
2019-08-03 23:59:56 +00:00
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if ( !checkLegal(point) ) return;
|
2019-08-05 23:13:23 +00:00
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clearKo();
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clearPass();
|
2019-08-04 03:43:57 +00:00
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resolveCaptures(point);
|
2019-08-05 23:13:23 +00:00
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|
point.stone = gameState.turn;
|
2019-08-06 06:44:07 +00:00
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point.joinGroup();
|
2019-08-05 18:37:03 +00:00
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clearCaptures();
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|
gameState.gameRecord.push(`${STONES_DATA[gameState.turn]}: ${point.pos}`)
|
2019-08-03 06:42:49 +00:00
|
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|
gameState.turn*= -1;
|
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|
render();
|
2019-08-03 04:19:31 +00:00
|
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|
}
|
2019-08-04 04:17:23 +00:00
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|
2019-08-05 23:13:23 +00:00
|
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function clearKo() {
|
2019-08-04 04:17:23 +00:00
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|
for (let point in boardState) {
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|
point = boardState[point];
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point.stone = point.stone === 'k' ? 0 : point.stone;
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|
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|
}
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|
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}
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|
2019-08-05 23:13:23 +00:00
|
|
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function clearPass() {
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|
|
|
gameState.pass = 0;
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|
|
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}
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|
2019-08-05 17:50:06 +00:00
|
|
|
function clearCaptures() {
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|
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for (let point in boardState) {
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point = boardState[point];
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point.capturing = [];
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}
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}
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|
2019-08-03 04:19:31 +00:00
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|
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function init() {
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|
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gameState.winner = null;
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gameState.pass = null;
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// gameState.komi = ; // get komi from player input
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// gameState.handicap = ; // get handicap from player input
|
2019-08-03 23:59:56 +00:00
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// gameState.turn = gameState.handicap ? -1 : 1;
|
2019-08-03 04:19:31 +00:00
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|
|
gameState.playerState.bCaptures = 0;
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gameState.playerState.wCaptures = 0;
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|
// gameState.gameMeta.date = // get from browser window
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|
// get any future meta from player input
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|
// gameState.playerMeta.b // get from player input
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|
// gameState.playerMeta.w // get from player input
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|
|
gameState.gameRecord = []; // clear game record from previous game
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// gameState.boardState // create board from user input
|
2019-08-03 22:01:50 +00:00
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|
2019-08-03 04:19:31 +00:00
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|
|
//need init player meta
|
2019-08-03 22:01:50 +00:00
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boardState = [ new Point(1,1), new Point(1,2), new Point(1,3), new Point(1,4), new Point(1,5), new Point(1,6), new Point(1,7), new Point(1,8), new Point(1,9),
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new Point(2,1), new Point(2,2), new Point(2,3), new Point(2,4), new Point(2,5), new Point(2,6), new Point(2,7), new Point(2,8), new Point(2,9),
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new Point(3,1), new Point(3,2), new Point(3,3), new Point(3,4), new Point(3,5), new Point(3,6), new Point(3,7), new Point(3,8), new Point(3,9),
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new Point(4,1), new Point(4,2), new Point(4,3), new Point(4,4), new Point(4,5), new Point(4,6), new Point(4,7), new Point(4,8), new Point(4,9),
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|
new Point(5,1), new Point(5,2), new Point(5,3), new Point(5,4), new Point(5,5), new Point(5,6), new Point(5,7), new Point(5,8), new Point(5,9),
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new Point(6,1), new Point(6,2), new Point(6,3), new Point(6,4), new Point(6,5), new Point(6,6), new Point(6,7), new Point(6,8), new Point(6,9),
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|
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|
new Point(7,1), new Point(7,2), new Point(7,3), new Point(7,4), new Point(7,5), new Point(7,6), new Point(7,7), new Point(7,8), new Point(7,9),
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|
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|
new Point(8,1), new Point(8,2), new Point(8,3), new Point(8,4), new Point(8,5), new Point(8,6), new Point(8,7), new Point(8,8), new Point(8,9),
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|
new Point(9,1), new Point(9,2), new Point(9,3), new Point(9,4), new Point(9,5), new Point(9,6), new Point(9,7), new Point(9,8), new Point(9,9)
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|
];
|
2019-08-05 17:50:06 +00:00
|
|
|
// testing board state for moves at [32]
|
|
|
|
gameState.turn = 1;
|
|
|
|
|
2019-08-06 06:44:07 +00:00
|
|
|
// boardState[1].stone = 1;
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|
|
// boardState[1].joinGroup();
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|
|
|
// boardState[4].stone = 1;
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|
|
// boardState[4].joinGroup();
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|
|
|
// boardState[5].stone = 1;
|
|
|
|
// boardState[5].joinGroup();
|
|
|
|
// boardState[6].stone = 1;
|
|
|
|
// boardState[6].joinGroup();
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|
|
|
// boardState[9].stone = 1;
|
|
|
|
// boardState[9].joinGroup();
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|
|
|
// boardState[10].stone = -1;
|
|
|
|
// boardState[10].joinGroup();
|
|
|
|
// boardState[11].stone = 1;
|
|
|
|
// boardState[11].joinGroup();
|
|
|
|
// boardState[13].stone = -1;
|
|
|
|
// boardState[13].joinGroup();
|
|
|
|
// boardState[14].stone = -1;
|
|
|
|
// boardState[14].joinGroup();
|
|
|
|
// boardState[15].stone = -1;
|
|
|
|
// boardState[15].joinGroup();
|
|
|
|
// boardState[16].stone = 1;
|
|
|
|
// boardState[16].joinGroup();
|
|
|
|
// boardState[18].stone = 1;
|
|
|
|
// boardState[18].joinGroup();
|
|
|
|
// boardState[19].stone = -1;
|
|
|
|
// boardState[19].joinGroup();
|
|
|
|
// boardState[20].stone = 1;
|
|
|
|
// boardState[20].joinGroup();
|
|
|
|
// boardState[21].stone = 1;
|
|
|
|
// boardState[21].joinGroup();
|
|
|
|
// boardState[22].stone = 1;
|
|
|
|
// boardState[22].joinGroup();
|
|
|
|
// boardState[23].stone = -1;
|
|
|
|
// boardState[23].joinGroup();
|
|
|
|
// boardState[24].stone = 1;
|
|
|
|
// boardState[24].joinGroup();
|
|
|
|
// boardState[25].stone = 1;
|
|
|
|
// boardState[25].joinGroup();
|
|
|
|
// boardState[27].stone = 1;
|
|
|
|
// boardState[27].joinGroup();
|
|
|
|
// boardState[28].stone = -1;
|
|
|
|
// boardState[28].joinGroup();
|
|
|
|
// boardState[29].stone = -1;
|
|
|
|
// boardState[29].joinGroup();
|
|
|
|
// boardState[30].stone = -1;
|
|
|
|
// boardState[30].joinGroup();
|
|
|
|
// boardState[31].stone = -1;
|
|
|
|
// boardState[31].joinGroup();
|
|
|
|
// boardState[33].stone = -1;
|
|
|
|
// boardState[33].joinGroup();
|
|
|
|
// boardState[34].stone = 1;
|
|
|
|
// boardState[34].joinGroup();
|
|
|
|
// boardState[36].stone = 1;
|
|
|
|
// boardState[36].joinGroup();
|
|
|
|
// boardState[37].stone = -1;
|
|
|
|
// boardState[37].joinGroup();
|
|
|
|
// boardState[38].stone = 1;
|
|
|
|
// boardState[38].joinGroup();
|
|
|
|
// boardState[39].stone = 1;
|
|
|
|
// boardState[39].joinGroup();
|
|
|
|
// boardState[40].stone = 1;
|
|
|
|
// boardState[40].joinGroup();
|
|
|
|
// boardState[41].stone = -1;
|
|
|
|
// boardState[41].joinGroup();
|
|
|
|
// boardState[42].stone = 1;
|
|
|
|
// boardState[42].joinGroup();
|
|
|
|
// boardState[46].stone = 1;
|
|
|
|
// boardState[46].joinGroup();
|
|
|
|
// boardState[56].stone = 1;
|
|
|
|
// boardState[56].joinGroup();
|
|
|
|
// boardState[57].stone = 1;
|
|
|
|
// boardState[57].joinGroup();
|
|
|
|
// boardState[65].stone = -1;
|
|
|
|
// boardState[65].joinGroup();
|
|
|
|
// boardState[66].stone = -1;
|
|
|
|
// boardState[66].joinGroup();
|
|
|
|
// boardState[67].stone = 1;
|
|
|
|
// boardState[67].joinGroup();
|
|
|
|
// boardState[74].stone = -1;
|
|
|
|
// boardState[75].stone = -1;
|
|
|
|
// boardState[76].stone = 1;
|
2019-08-05 23:13:23 +00:00
|
|
|
|
|
|
|
|
2019-08-05 18:37:03 +00:00
|
|
|
clearCaptures();
|
2019-08-05 17:50:06 +00:00
|
|
|
// end testing board state
|
2019-08-03 06:42:49 +00:00
|
|
|
render();
|
2019-08-03 04:19:31 +00:00
|
|
|
};
|
2019-08-02 21:14:23 +00:00
|
|
|
|
2019-08-03 06:42:49 +00:00
|
|
|
function render(hoverPoint) {
|
2019-08-05 18:37:03 +00:00
|
|
|
gameState.gameRecord.length? renderTurn() : renderFirstTurn();
|
2019-08-03 06:42:49 +00:00
|
|
|
renderBoard();
|
2019-08-04 04:38:31 +00:00
|
|
|
renderCaps();
|
2019-08-05 18:37:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
function renderFirstTurn() {
|
|
|
|
document.getElementById(`${STONES_DATA[gameState.turn]}-bowl`).toggleAttribute('data-turn');
|
|
|
|
}
|
|
|
|
function renderTurn() {
|
|
|
|
document.querySelectorAll(`.bowl`).forEach(bowl => bowl. toggleAttribute('data-turn'));
|
2019-08-03 06:42:49 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
function renderBoard() {
|
|
|
|
boardState.forEach(val => {
|
2019-08-05 23:13:23 +00:00
|
|
|
let stoneElem = document.getElementById(`${val.pos[0]}-${val.pos[1]}`).childNodes[1];
|
2019-08-05 17:50:06 +00:00
|
|
|
stoneElem.setAttribute("data-stone", STONES_DATA[val.stone]);
|
2019-08-03 06:42:49 +00:00
|
|
|
})
|
|
|
|
}
|
|
|
|
|
2019-08-04 04:38:31 +00:00
|
|
|
function renderCaps() {
|
2019-08-05 23:13:23 +00:00
|
|
|
blackCapsEl.textContent = gameState.playerState.bCaptures;
|
|
|
|
whiteCapsEl.textContent = gameState.playerState.wCaptures;
|
2019-08-04 04:38:31 +00:00
|
|
|
}
|
|
|
|
|
2019-08-03 06:42:49 +00:00
|
|
|
function renderPreview(hoverPoint) {
|
|
|
|
boardState.forEach(val => {
|
2019-08-05 23:13:23 +00:00
|
|
|
let dot = document.getElementById(`${val.pos[0]}-${val.pos[1]}`).childNodes[1].childNodes[0];
|
2019-08-04 02:21:02 +00:00
|
|
|
dot.setAttribute("data-dot", val.legal === true && val.pos[0] === hoverPoint.pos[0] && val.pos[1] === hoverPoint.pos[1] ? DOTS_DATA[gameState.turn] : DOTS_DATA[0]);
|
2019-08-03 06:42:49 +00:00
|
|
|
|
|
|
|
})
|
2019-08-05 23:13:23 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
function endGame() {
|
|
|
|
|
2019-08-03 06:42:49 +00:00
|
|
|
}
|
2019-07-26 17:17:23 +00:00
|
|
|
|
2019-08-02 21:14:23 +00:00
|
|
|
// functions
|
|
|
|
// initialize game
|
|
|
|
// set handicap stones
|
|
|
|
// render
|
|
|
|
// render board
|
|
|
|
//render moves
|
|
|
|
//render preview
|
|
|
|
// render captures
|
|
|
|
// render player turn marker
|
|
|
|
// game-end
|
|
|
|
// render dead group suggestion
|
|
|
|
// render territory counts
|
|
|
|
// checkLegalMove
|
|
|
|
// clear overlay
|
|
|
|
// if move is not '0', move is illegal (opposing player or 'k' for ko)
|
|
|
|
// iterate through neighboring points in clockwise order
|
|
|
|
// if anyone is '0' move is legal - call render preview
|
|
|
|
// if neighboring point is opposing player
|
|
|
|
// cycle through opposing player group marking points as overlay: 'chk' when checked and
|
|
|
|
// overlay: 'hold' if they are neighboring points of opposing player color
|
|
|
|
// if any neighboring point is '0' terminate cycle and move to next neighboring point of original move
|
|
|
|
// if there are unchecked points of 'hold' return
|
|
|
|
// if no boardState: 0 points, move is legal overlay: 'l'
|
|
|
|
// set all 'chk' to 'x' to represent stones that will be captured upon move
|
2019-08-02 00:10:56 +00:00
|
|
|
// if neighboring point is player's
|
|
|
|
// cycle through player group marking points as overlay: 'chk' || 'hold'
|
|
|
|
// if any neighboring point is '0' ternminate cycle and mark point as 'l'
|
|
|
|
// set move
|
|
|
|
// if checkLegalMove has returned '0' i2llegal move message?
|
|
|
|
// if move state is 'l'
|
|
|
|
// push boardState to lastState
|
|
|
|
// push 'l' move to boardState
|
|
|
|
// resolve captures
|
|
|
|
// for all 'x' in overlay
|
|
|
|
// count number and add to playerCaptures
|
|
|
|
// set boardState to '0'
|
|
|
|
// pass--
|
|
|
|
// push move to game record
|
|
|
|
// game record: [ 0: handicapStones Obj, 1: 1stMove([moveState[],moveState[][])]
|
|
|
|
// pass() pass++ and player turn to other player
|
|
|
|
// gameEnd when pass = 2
|
|
|
|
// search empty spaces on board for deadShapes
|
|
|
|
// compare spaces to rotations of deadShapes[...]
|
|
|
|
// 'd' if empty spaces
|
|
|
|
// return dead group suggestion
|
|
|
|
// users can flip status of any dead group overlay( 1, -1 )
|
|
|
|
// confirm state
|
|
|
|
// calculate score = points in overlay for each player + captures
|
|
|
|
// render final board state with dead groups removed
|
|
|
|
// log game record
|
|
|
|
// stringify according to .sgf format
|
|
|
|
// log as text
|