fix friendly group bug
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1 changed files with 3 additions and 3 deletions
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@ -102,10 +102,10 @@ class Point {
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}
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// returns all opposing neighbors that do not have an opposing neighbor
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checkGroup = () => { // return statement works for first layer bubbling
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// return this.findStone(gameState.turn).filter(val => val.emptyNeighbor());
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if (!this.findStone(gameState.turn).filter(val => val.emptyNeighbor()).length) {
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return this.findStone(gameState.turn).filter(val => val.emptyNeighbor());
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// if (!this.findStone(gameState.turn).filter(val => val.emptyNeighbor()).length) {
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}
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// }
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// returns all friendly neighbors that have an empty neighbor
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}
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