fix flex display
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parent
c5aa20029a
commit
4f7b8cad10
3 changed files with 19 additions and 19 deletions
29
css/main.css
29
css/main.css
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@ -3,9 +3,9 @@
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margin: 0;
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vertical-align: middle;
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}
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body {
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display: block;
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height: vh;
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width: vw;
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}
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.full-screen {
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@ -29,19 +29,21 @@ content {
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"white-pos"
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"board-space"
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"black-pos"; */
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display: flex;
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display: flex !important;
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flex-direction: column;
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/* justify-content: flex-end; */
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justify-content: space-between !important;
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justify-items: stretch !important;
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/* justify-items: stretch !important; */
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height: 100vh;
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width: 100vw;
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}
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.player-pos {
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/* flex-grow: 2; */
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display: flex;
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align-content: center;
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align-items: center;
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justify-content: space-between;
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justify-content: space-around;
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flex: 5;
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}
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.player-pos#white-pos {
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@ -52,6 +54,7 @@ content {
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.player-pos#black-pos {
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/* grid-area: black-pos; */
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flex-direction: row-reverse;
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justify-self: flex-end;
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}
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#kifu {
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@ -63,14 +66,14 @@ content {
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}
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#kifu table {
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}
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.bowl {
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order: -1;
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margin: 1vh;
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height: 8vh;
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width: 8vh;
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height: 10vh;
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width: 10vh;
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/* border: solid black; */
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border-radius: 50%;
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background-color: rgb(116, 48, 17);
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@ -94,14 +97,12 @@ content {
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display: flex;
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flex-direction: column;
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background-color: #EAB24E;
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width: 90vmin;
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height: 90vmin;
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/* width: 90vmin; */
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/* height: 90vmin; */
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padding: 1vmin;
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z-index: 1;
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box-shadow: -2vmin 4vmin 3vmin rgba(145, 92, 23, 0.5);
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}
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#board-space::after {
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flex: 1;
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}
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#board-space table {
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@ -289,12 +289,12 @@
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</div>
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<div id="black-pos" class="player-pos">
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<div id="black-bowl" class="bowl">Black Bowl</div>
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<div id="black-caps" class="caps">Black Captures</div>
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<div id="black-caps" class="caps">Black Caps</div>
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<div id="kifu">
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<table>
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<tr>
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<td>
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</td>
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</tr>
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</table>
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@ -100,12 +100,11 @@ class Point {
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console.log(this)
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return !this.findStone(gameState.turn * -1).some(val => val.emptyNeighbor());
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}
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// returns
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// returns first opposing neighbor that does not have an opposing neighbor
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checkGroup = () => {
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return this.findStone(gameState.turn).some(val => val.emptyNeighbor());
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// returns first neighbor of turn color that has an empty neighbor
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// returns first friendly neighbor that has an empty neighbor
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}
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findStone = (stone) => {
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return this.checkNeighbors().filter(val => {
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if ( val.stone === (stone) ) return val;
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