fix ponnuki bug
This commit is contained in:
parent
589053dc8d
commit
7461b16125
2 changed files with 103 additions and 102 deletions
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@ -170,8 +170,8 @@ content {
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height: 9vmin;
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}
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.player-pos#white-pos {
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#game-hud p {
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font-size: 130%;
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}
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.player-pos#black-pos {
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201
js/main.js
201
js/main.js
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@ -132,7 +132,7 @@ class Point {
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checkGroup = () => { // liberty is true when called by move false when called by check Capture
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let frns = this.checkNeighbors().filter(nbr => nbr.stone === gameState.turn);
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for (let frn in frns) {
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if (frns[frn].getLiberties().filter(liberty => liberty !== this).length) return true;
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if (frns[frn].groupMembers.some(stone => stone.getLiberties().filter(liberty => liberty !== this).length)) return true;
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return false;
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}
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}
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@ -147,21 +147,22 @@ class Point {
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/*----- cached element references -----*/
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const whiteCapsEl = document.getElementById("white-caps");
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const blackCapsEl = document.getElementById("black-caps");
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const whiteCapsEl = document.getElementById('white-caps');
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const blackCapsEl = document.getElementById('black-caps');
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const modalEl = document.querySelector('.modal');
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const komiSliderEl = document.querySelector('input[name="komi-slider"]');
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const handiSliderEl = document.querySelector('input[name="handicap-slider"]');
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const blackRankEl = document.getElementById("black-rank");
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const blackRankUpEl = document.getElementById("black-rank-up");
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const blackRankDownEl = document.getElementById("black-rank-down");
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const whiteRankEl = document.getElementById("white-rank");
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const whiteRankUpEl = document.getElementById("black-rank-up");
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const whiteRankDownEl = document.getElementById("black-rank-down");
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const blackNameInputEl = document.querySelector("input[name='black-name']")
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const whiteNameInputEl = document.querySelector("input[name='white-name']")
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const blackNameDisplayEl = document.querySelector("h4#black-player-name");
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const whiteNameDisplayEl = document.querySelector("h4#white-player-name");
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const blackRankEl = document.getElementById('black-rank');
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const blackRankUpEl = document.getElementById('black-rank-up');
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const blackRankDownEl = document.getElementById('black-rank-down');
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const whiteRankEl = document.getElementById('white-rank');
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const whiteRankUpEl = document.getElementById('black-rank-up');
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const whiteRankDownEl = document.getElementById('black-rank-down');
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const blackNameInputEl = document.querySelector('input[name="black-name"]')
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const whiteNameInputEl = document.querySelector('input[name="white-name"]')
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const blackNameDisplayEl = document.querySelector('h4#black-player-name');
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const whiteNameDisplayEl = document.querySelector('h4#white-player-name');
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const gameHudEl = document.querySelector('#game-hud p');
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// store modal #menu for displaying game info
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// store
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@ -369,7 +370,6 @@ function getDate() {
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let d = new Date;
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return `${d.getFullYear()}-${String(d.getMonth()+1).charAt(-1)||0}${String(d.getMonth()+1).charAt(-0)}-${String(d.getDate()).charAt(-1)||0}${String(d.getDate()+1).charAt(-0)}`
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}
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"YYYY-MM-DD"
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function init() {
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gameState.winner = null;
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gameState.pass = null;
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@ -400,87 +400,87 @@ function init() {
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// testing board state for moves at [32]
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gameState.turn = 1;
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// boardState[1].stone = 1;
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// boardState[1].joinGroup();
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// boardState[4].stone = 1;
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// boardState[4].joinGroup();
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// boardState[5].stone = 1;
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// boardState[5].joinGroup();
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// boardState[6].stone = 1;
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// boardState[6].joinGroup();
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// boardState[9].stone = 1;
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// boardState[9].joinGroup();
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// boardState[10].stone = -1;
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// boardState[10].joinGroup();
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// boardState[11].stone = 1;
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// boardState[11].joinGroup();
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// boardState[13].stone = -1;
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// boardState[13].joinGroup();
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// boardState[14].stone = -1;
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// boardState[14].joinGroup();
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// boardState[15].stone = -1;
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// boardState[15].joinGroup();
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// boardState[16].stone = 1;
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// boardState[16].joinGroup();
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// boardState[18].stone = 1;
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// boardState[18].joinGroup();
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// boardState[19].stone = -1;
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// boardState[19].joinGroup();
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// boardState[20].stone = 1;
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// boardState[20].joinGroup();
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// boardState[21].stone = 1;
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// boardState[21].joinGroup();
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// boardState[22].stone = 1;
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// boardState[22].joinGroup();
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// boardState[23].stone = -1;
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// boardState[23].joinGroup();
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// boardState[24].stone = 1;
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// boardState[24].joinGroup();
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// boardState[25].stone = 1;
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// boardState[25].joinGroup();
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// boardState[27].stone = 1;
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// boardState[27].joinGroup();
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// boardState[28].stone = -1;
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// boardState[28].joinGroup();
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// boardState[29].stone = -1;
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// boardState[29].joinGroup();
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// boardState[30].stone = -1;
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// boardState[30].joinGroup();
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// boardState[31].stone = -1;
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// boardState[31].joinGroup();
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// boardState[33].stone = -1;
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// boardState[33].joinGroup();
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// boardState[34].stone = 1;
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// boardState[34].joinGroup();
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// boardState[36].stone = 1;
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// boardState[36].joinGroup();
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// boardState[37].stone = -1;
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// boardState[37].joinGroup();
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// boardState[38].stone = 1;
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// boardState[38].joinGroup();
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// boardState[39].stone = 1;
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// boardState[39].joinGroup();
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// boardState[40].stone = 1;
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// boardState[40].joinGroup();
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// boardState[41].stone = -1;
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// boardState[41].joinGroup();
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// boardState[42].stone = 1;
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// boardState[42].joinGroup();
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// boardState[46].stone = 1;
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// boardState[46].joinGroup();
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// boardState[56].stone = 1;
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// boardState[56].joinGroup();
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// boardState[57].stone = 1;
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// boardState[57].joinGroup();
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// boardState[65].stone = -1;
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// boardState[65].joinGroup();
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// boardState[66].stone = -1;
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// boardState[66].joinGroup();
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// boardState[67].stone = 1;
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// boardState[67].joinGroup();
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// boardState[74].stone = -1;
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// boardState[75].stone = -1;
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// boardState[76].stone = 1;
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boardState[1].stone = 1;
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boardState[1].joinGroup();
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boardState[4].stone = 1;
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boardState[4].joinGroup();
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boardState[5].stone = 1;
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boardState[5].joinGroup();
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boardState[6].stone = 1;
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boardState[6].joinGroup();
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boardState[9].stone = 1;
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boardState[9].joinGroup();
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boardState[10].stone = -1;
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boardState[10].joinGroup();
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boardState[11].stone = 1;
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boardState[11].joinGroup();
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boardState[13].stone = -1;
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boardState[13].joinGroup();
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boardState[14].stone = -1;
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boardState[14].joinGroup();
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boardState[15].stone = -1;
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boardState[15].joinGroup();
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boardState[16].stone = 1;
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boardState[16].joinGroup();
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boardState[18].stone = 1;
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boardState[18].joinGroup();
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boardState[19].stone = -1;
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boardState[19].joinGroup();
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boardState[20].stone = 1;
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boardState[20].joinGroup();
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boardState[21].stone = 1;
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boardState[21].joinGroup();
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boardState[22].stone = 1;
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boardState[22].joinGroup();
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boardState[23].stone = -1;
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boardState[23].joinGroup();
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boardState[24].stone = 1;
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boardState[24].joinGroup();
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boardState[25].stone = 1;
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boardState[25].joinGroup();
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boardState[27].stone = 1;
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boardState[27].joinGroup();
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boardState[28].stone = -1;
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boardState[28].joinGroup();
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boardState[29].stone = -1;
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boardState[29].joinGroup();
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boardState[30].stone = -1;
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boardState[30].joinGroup();
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boardState[31].stone = -1;
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boardState[31].joinGroup();
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boardState[33].stone = -1;
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boardState[33].joinGroup();
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boardState[34].stone = 1;
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boardState[34].joinGroup();
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boardState[36].stone = 1;
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boardState[36].joinGroup();
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boardState[37].stone = -1;
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boardState[37].joinGroup();
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boardState[38].stone = 1;
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boardState[38].joinGroup();
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boardState[39].stone = 1;
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boardState[39].joinGroup();
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boardState[40].stone = 1;
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boardState[40].joinGroup();
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boardState[41].stone = -1;
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boardState[41].joinGroup();
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boardState[42].stone = 1;
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boardState[42].joinGroup();
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boardState[46].stone = 1;
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boardState[46].joinGroup();
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boardState[56].stone = 1;
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boardState[56].joinGroup();
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boardState[57].stone = 1;
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boardState[57].joinGroup();
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boardState[65].stone = -1;
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boardState[65].joinGroup();
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boardState[66].stone = -1;
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boardState[66].joinGroup();
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boardState[67].stone = 1;
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boardState[67].joinGroup();
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boardState[74].stone = -1;
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boardState[75].stone = -1;
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boardState[76].stone = 1;
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clearCaptures();
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@ -488,7 +488,7 @@ function init() {
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render();
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};
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function render(hoverPoint) {
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function render() {
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if (gameState.winner || gameState.pass > 1) {
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renderTerritory();
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renderMessage();
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@ -499,7 +499,7 @@ function render(hoverPoint) {
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}
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function renderMessage() {
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if (gameState.winner) gameHudEl.textContent = `${gameState.playerMeta[gameState.winner === 1 ? 'b' : 'w'].name} won by resignation`
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}
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function renderTerritory() {
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@ -542,9 +542,10 @@ function renderPreview(hoverPoint) {
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}
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function endGameSetTerritory() {
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boardState.forEach(pt => {
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pt.territory = pt.stone ? pt.stone : 'd'
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});
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// boardState.forEach(pt => {
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// pt.territory = pt.stone ? pt.stone : 'd'
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// });
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let emptyPoints = boardState.filter(pt => !pt.stone)
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boardState.filter(pt => {
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return pt.groupMembers.length < 6 && pt.stone
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}).forEach(pt => pt.territory = pt.stone * -1);
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