fix ponnuki bug

This commit is contained in:
Sorrel Bri 2019-08-06 18:13:34 -07:00
parent 589053dc8d
commit 7461b16125
2 changed files with 103 additions and 102 deletions

View file

@ -170,8 +170,8 @@ content {
height: 9vmin;
}
.player-pos#white-pos {
#game-hud p {
font-size: 130%;
}
.player-pos#black-pos {

View file

@ -132,7 +132,7 @@ class Point {
checkGroup = () => { // liberty is true when called by move false when called by check Capture
let frns = this.checkNeighbors().filter(nbr => nbr.stone === gameState.turn);
for (let frn in frns) {
if (frns[frn].getLiberties().filter(liberty => liberty !== this).length) return true;
if (frns[frn].groupMembers.some(stone => stone.getLiberties().filter(liberty => liberty !== this).length)) return true;
return false;
}
}
@ -147,21 +147,22 @@ class Point {
/*----- cached element references -----*/
const whiteCapsEl = document.getElementById("white-caps");
const blackCapsEl = document.getElementById("black-caps");
const whiteCapsEl = document.getElementById('white-caps');
const blackCapsEl = document.getElementById('black-caps');
const modalEl = document.querySelector('.modal');
const komiSliderEl = document.querySelector('input[name="komi-slider"]');
const handiSliderEl = document.querySelector('input[name="handicap-slider"]');
const blackRankEl = document.getElementById("black-rank");
const blackRankUpEl = document.getElementById("black-rank-up");
const blackRankDownEl = document.getElementById("black-rank-down");
const whiteRankEl = document.getElementById("white-rank");
const whiteRankUpEl = document.getElementById("black-rank-up");
const whiteRankDownEl = document.getElementById("black-rank-down");
const blackNameInputEl = document.querySelector("input[name='black-name']")
const whiteNameInputEl = document.querySelector("input[name='white-name']")
const blackNameDisplayEl = document.querySelector("h4#black-player-name");
const whiteNameDisplayEl = document.querySelector("h4#white-player-name");
const blackRankEl = document.getElementById('black-rank');
const blackRankUpEl = document.getElementById('black-rank-up');
const blackRankDownEl = document.getElementById('black-rank-down');
const whiteRankEl = document.getElementById('white-rank');
const whiteRankUpEl = document.getElementById('black-rank-up');
const whiteRankDownEl = document.getElementById('black-rank-down');
const blackNameInputEl = document.querySelector('input[name="black-name"]')
const whiteNameInputEl = document.querySelector('input[name="white-name"]')
const blackNameDisplayEl = document.querySelector('h4#black-player-name');
const whiteNameDisplayEl = document.querySelector('h4#white-player-name');
const gameHudEl = document.querySelector('#game-hud p');
// store modal #menu for displaying game info
// store
@ -369,7 +370,6 @@ function getDate() {
let d = new Date;
return `${d.getFullYear()}-${String(d.getMonth()+1).charAt(-1)||0}${String(d.getMonth()+1).charAt(-0)}-${String(d.getDate()).charAt(-1)||0}${String(d.getDate()+1).charAt(-0)}`
}
"YYYY-MM-DD"
function init() {
gameState.winner = null;
gameState.pass = null;
@ -400,87 +400,87 @@ function init() {
// testing board state for moves at [32]
gameState.turn = 1;
// boardState[1].stone = 1;
// boardState[1].joinGroup();
// boardState[4].stone = 1;
// boardState[4].joinGroup();
// boardState[5].stone = 1;
// boardState[5].joinGroup();
// boardState[6].stone = 1;
// boardState[6].joinGroup();
// boardState[9].stone = 1;
// boardState[9].joinGroup();
// boardState[10].stone = -1;
// boardState[10].joinGroup();
// boardState[11].stone = 1;
// boardState[11].joinGroup();
// boardState[13].stone = -1;
// boardState[13].joinGroup();
// boardState[14].stone = -1;
// boardState[14].joinGroup();
// boardState[15].stone = -1;
// boardState[15].joinGroup();
// boardState[16].stone = 1;
// boardState[16].joinGroup();
// boardState[18].stone = 1;
// boardState[18].joinGroup();
// boardState[19].stone = -1;
// boardState[19].joinGroup();
// boardState[20].stone = 1;
// boardState[20].joinGroup();
// boardState[21].stone = 1;
// boardState[21].joinGroup();
// boardState[22].stone = 1;
// boardState[22].joinGroup();
// boardState[23].stone = -1;
// boardState[23].joinGroup();
// boardState[24].stone = 1;
// boardState[24].joinGroup();
// boardState[25].stone = 1;
// boardState[25].joinGroup();
// boardState[27].stone = 1;
// boardState[27].joinGroup();
// boardState[28].stone = -1;
// boardState[28].joinGroup();
// boardState[29].stone = -1;
// boardState[29].joinGroup();
// boardState[30].stone = -1;
// boardState[30].joinGroup();
// boardState[31].stone = -1;
// boardState[31].joinGroup();
// boardState[33].stone = -1;
// boardState[33].joinGroup();
// boardState[34].stone = 1;
// boardState[34].joinGroup();
// boardState[36].stone = 1;
// boardState[36].joinGroup();
// boardState[37].stone = -1;
// boardState[37].joinGroup();
// boardState[38].stone = 1;
// boardState[38].joinGroup();
// boardState[39].stone = 1;
// boardState[39].joinGroup();
// boardState[40].stone = 1;
// boardState[40].joinGroup();
// boardState[41].stone = -1;
// boardState[41].joinGroup();
// boardState[42].stone = 1;
// boardState[42].joinGroup();
// boardState[46].stone = 1;
// boardState[46].joinGroup();
// boardState[56].stone = 1;
// boardState[56].joinGroup();
// boardState[57].stone = 1;
// boardState[57].joinGroup();
// boardState[65].stone = -1;
// boardState[65].joinGroup();
// boardState[66].stone = -1;
// boardState[66].joinGroup();
// boardState[67].stone = 1;
// boardState[67].joinGroup();
// boardState[74].stone = -1;
// boardState[75].stone = -1;
// boardState[76].stone = 1;
boardState[1].stone = 1;
boardState[1].joinGroup();
boardState[4].stone = 1;
boardState[4].joinGroup();
boardState[5].stone = 1;
boardState[5].joinGroup();
boardState[6].stone = 1;
boardState[6].joinGroup();
boardState[9].stone = 1;
boardState[9].joinGroup();
boardState[10].stone = -1;
boardState[10].joinGroup();
boardState[11].stone = 1;
boardState[11].joinGroup();
boardState[13].stone = -1;
boardState[13].joinGroup();
boardState[14].stone = -1;
boardState[14].joinGroup();
boardState[15].stone = -1;
boardState[15].joinGroup();
boardState[16].stone = 1;
boardState[16].joinGroup();
boardState[18].stone = 1;
boardState[18].joinGroup();
boardState[19].stone = -1;
boardState[19].joinGroup();
boardState[20].stone = 1;
boardState[20].joinGroup();
boardState[21].stone = 1;
boardState[21].joinGroup();
boardState[22].stone = 1;
boardState[22].joinGroup();
boardState[23].stone = -1;
boardState[23].joinGroup();
boardState[24].stone = 1;
boardState[24].joinGroup();
boardState[25].stone = 1;
boardState[25].joinGroup();
boardState[27].stone = 1;
boardState[27].joinGroup();
boardState[28].stone = -1;
boardState[28].joinGroup();
boardState[29].stone = -1;
boardState[29].joinGroup();
boardState[30].stone = -1;
boardState[30].joinGroup();
boardState[31].stone = -1;
boardState[31].joinGroup();
boardState[33].stone = -1;
boardState[33].joinGroup();
boardState[34].stone = 1;
boardState[34].joinGroup();
boardState[36].stone = 1;
boardState[36].joinGroup();
boardState[37].stone = -1;
boardState[37].joinGroup();
boardState[38].stone = 1;
boardState[38].joinGroup();
boardState[39].stone = 1;
boardState[39].joinGroup();
boardState[40].stone = 1;
boardState[40].joinGroup();
boardState[41].stone = -1;
boardState[41].joinGroup();
boardState[42].stone = 1;
boardState[42].joinGroup();
boardState[46].stone = 1;
boardState[46].joinGroup();
boardState[56].stone = 1;
boardState[56].joinGroup();
boardState[57].stone = 1;
boardState[57].joinGroup();
boardState[65].stone = -1;
boardState[65].joinGroup();
boardState[66].stone = -1;
boardState[66].joinGroup();
boardState[67].stone = 1;
boardState[67].joinGroup();
boardState[74].stone = -1;
boardState[75].stone = -1;
boardState[76].stone = 1;
clearCaptures();
@ -488,7 +488,7 @@ function init() {
render();
};
function render(hoverPoint) {
function render() {
if (gameState.winner || gameState.pass > 1) {
renderTerritory();
renderMessage();
@ -499,7 +499,7 @@ function render(hoverPoint) {
}
function renderMessage() {
if (gameState.winner) gameHudEl.textContent = `${gameState.playerMeta[gameState.winner === 1 ? 'b' : 'w'].name} won by resignation`
}
function renderTerritory() {
@ -542,9 +542,10 @@ function renderPreview(hoverPoint) {
}
function endGameSetTerritory() {
boardState.forEach(pt => {
pt.territory = pt.stone ? pt.stone : 'd'
});
// boardState.forEach(pt => {
// pt.territory = pt.stone ? pt.stone : 'd'
// });
let emptyPoints = boardState.filter(pt => !pt.stone)
boardState.filter(pt => {
return pt.groupMembers.length < 6 && pt.stone
}).forEach(pt => pt.territory = pt.stone * -1);