diff --git a/index.html b/index.html index 34607b3..2819317 100644 --- a/index.html +++ b/index.html @@ -84,7 +84,8 @@
diff --git a/js/main.js b/js/main.js
index c97fb0c..e622723 100644
--- a/js/main.js
+++ b/js/main.js
@@ -470,7 +470,7 @@ function resolveCaptures(point) {
}
function editTerritory(evt) {
- let placement = [ parseInt(evt.target.closest('td').id.split('-')[0]), parseInt(evt.target.closest('td').id[2]) ];
+ let placement = [ parseInt(evt.target.closest('td').id.split('-')[0]), parseInt(evt.target.closest('td').id.split('-')[1]) ];
let point = findPointFromIdx(placement);
point.cycleTerritory();
renderGame();
@@ -580,9 +580,22 @@ function renderGame() {
function renderBoardInit() {
clearCurrentBoard();
renderBoardTableRows();
+ renderHoshi();
renderBoardTableStyle();
}
+function renderHoshi() {
+ let hoshi = HANDI_PLACE[gameState.boardSize].slice(-1);
+ console.log(hoshi);
+ hoshi.forEach(star => {
+ console.log(star);
+ let starPt = findPointFromIdx(star);
+ console.log(starPt);
+ // .getElementsByClassName['dot'].style.className += ' hoshi' });
+})
+}
+// HANDI_PLACE[gameState.boardSize].slice(-1) [0] [0][0] === boardState[20].pos[0]
+
function clearCurrentBoard() {
boardEl.innerHTML = '';
}
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