add New Game button
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1d9afdfd6d
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1 changed files with 18 additions and 16 deletions
32
js/main.js
32
js/main.js
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@ -91,25 +91,25 @@ const HANDI_PLACE = {
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],
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'13' : [
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0, 0,
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[ [ 7, 4 ], [ 4, 7 ], [ 4, 4 ], [ 10, 10 ], [ 4, 10 ], [ 10, 4] ],
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[ [ 7, 7 ], [ 10, 7 ], [ 7, 4 ], [ 7, 10 ], [ 4, 7 ], [ 4, 4 ], [ 10, 10 ], [ 4, 10 ], [ 10, 4] ],
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],
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'19' : [
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0, 0,
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[ [ 9, 9 ], [ 16, 9 ], [ 9, 4 ], [ 9, 16 ], [ 4, 9 ], [ 4, 4 ], [ 16, 16 ], [ 4, 16 ], [ 16, 4] ],
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[ [ 10, 10 ], [ 16, 10 ], [ 10, 4 ], [ 10, 16 ], [ 4, 10 ], [ 4, 4 ], [ 16, 16 ], [ 4, 16 ], [ 16, 4] ],
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]
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};
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@ -234,6 +234,7 @@ const boardSizeEl = document.getElementById('board-size-radio');
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const komiDisplayEl = document.getElementById('komi');
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const handiDisplayEl = document.getElementById('handicap');
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const boardEl = document.querySelector('#board tbody');
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const gameStartEl = document.querySelector('input[name="game-start"]')
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const boardSizeRadioEls = [
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document.querySelectorAll('input[name="board-size"')[0],
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document.querySelectorAll('input[name="board-size"')[1],
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@ -256,7 +257,7 @@ document.getElementById('player-meta').addEventListener('change', clickUpdatePla
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document.querySelector('input[name="komi-suggest"]').addEventListener('click', clickKomiSuggestion);
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gameHudEl.addEventListener('click', clickGameHud);
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boardSizeEl.addEventListener('click', clickBoardSize);
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document.querySelector('input[name="game-start"]').addEventListener('click', clickSubmitStart);
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gameStartEl.addEventListener('click', clickSubmitStart);
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/*----- functions -----*/
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init();
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@ -326,6 +327,7 @@ function clickGameHud() {
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}
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function clickSubmitStart(evt) {
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if (gameState.gameMeta.start) return init();
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evt.preventDefault();
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evt.stopPropagation();
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gameState.playerMeta.b.name = blackNameInputEl.value;
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@ -353,6 +355,7 @@ function renderBoardSizeRadio() {
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function renderMenu() {
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dateEl.textContent = gameState.gameMeta.date;
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if (gameState.gameMeta.start) gameStartEl.value = "New Game";
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renderKomi()
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renderHandiSlider();
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renderBoardSizeRadio();
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@ -754,4 +757,3 @@ function endGame() {
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if (!gameState.winner) endGameSetTerritory()
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renderGame();
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}
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