add menu styling and begin form submission
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parent
cb78de4913
commit
dcc21638e8
3 changed files with 197 additions and 34 deletions
120
css/main.css
120
css/main.css
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@ -1,8 +1,11 @@
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@import url('https://fonts.googleapis.com/css?family=La+Belle+Aurore|Raleway:300&display=swap');
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* {
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box-sizing: border-box;
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margin: 0;
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vertical-align: middle;
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}
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body {
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height: vh;
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width: vw;
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@ -22,31 +25,112 @@ body {
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}
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#menu {
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background-color: #fff;
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background-color: rgb(250, 2250, 255, 0.9);
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padding: 1vmin;
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display: grid;
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grid-template-columns: 60vw;
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grid-template-rows: auto auto 60vw auto;
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grid-template-areas:
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"meta"
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"player"
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"record"
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"submit";
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font: 18px 'La Belle Aurore', cursive;
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}
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#menu .menu-subblock {
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display: flex;
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justify-content: space-between;
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margin: .25em;
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}
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#game-meta {
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grid-area: meta;
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display: flex;
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flex-direction: column;
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}
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.menu-heading, content, #instructions, div[data-player-meta] label {
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font-family: 'Raleway', sans-serif;
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}
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#player-meta {
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grid-area: player;
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display: flex;
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justify-items: stretch;
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}
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div[data-player-meta] {
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width: 30vw;
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justify-self: stretch;
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}
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div[data-player-meta] input[type="text"] {
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width: 100%;
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justify-self: stretch;
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}
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div[data-player-meta] label {
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margin: .25em;
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font-size: 14px;
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}
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#game-record-space {
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grid-area: record;
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}
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#instructions {
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padding: .5em;
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line-height: 1.5;
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overflow: scroll;
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}
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#instructions, #game-record{
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border: 2px solid black;
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height: 100%
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}
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#instructions:::-webkit-scrollbar-track {
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border: 1px solid rgba(0,0,0,0.3);
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}
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#game-record {
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visibility: hidden;
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}
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#game-update-space {
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grid-area: submit;
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margin: .5em;
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display: flex;
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justify-content: space-between;
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}
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input[type=number]::-webkit-inner-spin-button,
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input[type=number]:focus
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{
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width: 15%;
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}
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.rank-tick {
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}
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.rank-tick li {
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position: relative;
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display: flex;
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flex-wrap: none;
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}
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content {
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background-color: #61a6c2;
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/* display: grid;
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grid-template-columns: 100vmin;
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grid-template-rows: 1fr 100vmin 1fr;
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grid-template-areas:
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"white-pos"
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"board-space"
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"black-pos"; */
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display: flex !important;
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flex-direction: column;
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/* justify-content: flex-end; */
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justify-content: space-between !important;
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/* justify-items: stretch !important; */
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height: 100vh;
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width: 100vw;
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}
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.player-pos {
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/* flex-grow: 2; */
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display: flex;
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align-items: center;
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justify-content: space-around;
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@ -54,12 +138,10 @@ content {
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}
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.player-pos#white-pos {
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/* grid-area: white-pos; */
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}
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.player-pos#black-pos {
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/* grid-area: black-pos; */
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flex-direction: row-reverse;
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justify-self: flex-end;
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}
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@ -108,7 +190,6 @@ content {
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.caps-space {
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color: #FFF;
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order: 1;
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margin: 1vh;
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height: 6vh;
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width: 6vh;
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@ -120,6 +201,17 @@ content {
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justify-content: center;
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}
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.name-space {
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order: 1;
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display: flex;
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flex-direction: column;
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align-items: center;
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}
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.name-space p {
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margin-bottom: 2vh;
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}
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#board-space {
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margin: 0 auto;
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/* grid-area: board-space; */
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93
index.html
93
index.html
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@ -14,31 +14,83 @@
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</head>
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<body>
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<div class="modal">
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<div id="menu">
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<form>
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<div>
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<form id="menu">
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<div id="game-meta">
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<span>Date:</span><input type="text" name="date">
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<span>Komi:</span><input type="range" name="komi">
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<span>Handicap:</span><input type="range" name="handicap">
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<div class="menu-subblock"><span class="menu-heading">Date:</span><input type="text" name="date"></div>
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<div class="menu-subblock"><span class="menu-heading">Komi:</span><span id="komi"></span></div>
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<input type="range" min="-21.5" max="7.5" step="1" value="5.5" name="komi-slider">
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<div class="menu-subblock"><span class="menu-heading">Handicap:</span><span id="handicap"></span></div>
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<input type="range" min="0" max="5" step="1" value="0" name="handicap-slider">
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</div>
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<div id="player-meta">
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<div data-player-meta="black">
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<h4>Black</h4>
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<span>Name:</span><input type="text" name="black-name">
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<span>Rank:</span><input type="text" name="black-rank">
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<input type="checkbox" name="black-rank-certain">
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<h4 class="menu-heading">Black</h4>
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<span class="menu-heading">Name:</span><input type="text" name="black-name">
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<span class="menu-heading">Rank:</span><input type="number" id="black-rank" max="38" steps="1" placeholder="15" name="black-rank">
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<!-- <div id=> -->
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<!-- <datalist class="rank-tick">
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<span>30k</span>
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<span>29k</span>
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<span>28k</span>
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<span>27k</span>
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<span>26k</span>
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<span>25k</span>
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<span>24k</span>
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<span>23k</span>
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<span>22k</span>
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<span>21k</span>
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<span>20k</span>
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<span>19k</span>
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<span>18k</span>
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<span>17k</span>
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<span>16k</span>
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<span>15k</span>
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<span>14k</span>
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<span>13k</span>
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<span>12k</span>
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<span>11k</span>
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<span>10k</span>
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<span>9k</span>
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<span>8k</span>
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<span>7k</span>
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<span>6k</span>
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<span>5k</span>
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<span>4k</span>
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<span>3k</span>
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<span>2k</span>
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<span>1k</span>
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<span>1d</span>
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<span>2d</span>
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<span>3d</span>
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<span>4d</span>
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<span>5d</span>
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<span>6d</span>
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<span>7d</span>
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<span>8d</span>
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<span>9d</span>
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</ul>
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</div> -->
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<input type="checkbox" name="black-rank-certain"><label for="black-rank-certain">Rank Certainty</label>
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</div>
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<div data-player-meta="white">
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<h4>White</h4>
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<span>Name:</span><input type="text" name="white-name">
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<span>Rank:</span><input type="text" name="white-rank">
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<input type="checkbox" name="white-rank-certain">
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<h4 class="menu-heading">White</h4>
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<span class="menu-heading">Name:</span><input type="text" name="white-name">
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<span class="menu-heading">Rank:</span><input type="text" name="white-rank">
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<input type="checkbox" name="white-rank-certain"><label for="white-rank-certain">Rank Certainty</label>
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</div>
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</div>
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<div id="game-record-space">
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<p id="instructions">Put instructions for use here.</p>
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<p id="instructions">Welcome to Browser Go!<br><br>If this is your first time playing Go, please see
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<a href="https://www.youtube.com/watch?v=gECcsSeRcNo" target="_blank">this great tutorial video.</a><br><br>
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To begin a game enter player names and ranks above, then click "Suggest Komi" Browser Go will calculate the appropriate komi based on AGA guidelines.
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To override Browser Go's suggestion, use the sliders above. Be sure to check the 'rank certainty' box if you're club-rated.<br><br>For now, Browser Go only supports games on a small board.
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I've got great things planned for the future, though! Lookout for new releases on <a href="https://github.com/sorrelbri/browser-go">the GitHub page!</a></p>
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<p id="game-record"></p>
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</div>
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</div>
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<div id="game-update-space">
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<input type="submit" name="komi-suggest" value="Suggest Komi"><input type="submit" name="game-start" value="Start!">
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</div>
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</form>
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</div>
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<content>
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<div id="white-pos" class="player-pos">
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<div id="white-bowl" class="bowl"><p>Pass?</p></div>
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<div id="white-caps-space" class="caps-space"><p id="white-caps"></p></div>
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<div id="white-player-space" class="name-space">
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<p id="white-player-name">Test Name rk</p>
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<div id="white-caps-space" class="caps-space"><p id="white-caps"></p></div>
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</div>
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</div>
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<div id="board-space">
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<table id="board">
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</div>
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<div id="black-pos" class="player-pos">
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<div id="black-bowl" class="bowl"><p>Pass?</p></div>
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<div id="black-caps-space" class="caps-space"><p id="black-caps"></p></div>
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<div id="kifu">
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<div id="black-player-space" class="name-space">
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<p id="black-player-name">Test Name rk</p>
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<div id="black-caps-space" class="caps-space"><p id="black-caps"></p></div>
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</div> <div id="kifu">
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<table>
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<tr>
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<td>
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18
js/main.js
18
js/main.js
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@ -19,7 +19,7 @@ const gameState = {
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winner: null,
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turn: 1, // turn logic depends on handicap stones
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pass: null,
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komi: null, // komi depends on handicap stones
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komi: null, // komi depends on handicap stones + player rank
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handicap: null,
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boardSize: 9,
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playerState: {
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@ -143,6 +143,8 @@ class Point {
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const whiteCapsEl = document.getElementById("white-caps");
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const blackCapsEl = document.getElementById("black-caps");
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const modalEl = document.querySelector('.modal');
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const komiSliderEl = document.querySelector('input[name="komi-slider"]');
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const handiSliderEl = document.querySelector('input[name="handicap-slider"]');
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// store modal #menu for displaying game info
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// store
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@ -163,6 +165,8 @@ document.getElementById('kifu').addEventListener('click', clickMenu);
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document.getElementById('white-caps-space').addEventListener('click', clickResign);
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document.getElementById('black-caps-space').addEventListener('click', clickResign);
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modalEl.addEventListener('click', clickCloseMenu);
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komiSliderEl.addEventListener('change', changeUpdateKomi);
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handiSliderEl.addEventListener('change', changeUpdateHandicap);
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/*----- functions -----*/
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@ -170,6 +174,14 @@ init();
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let findPointFromIdx = (arr) => boardState.find( point => point.pos[0] === arr[0] && point.pos[1] === arr[1] );
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function changeUpdateKomi() {
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document.getElementById('komi').textContent = komiSliderEl.value;
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}
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function changeUpdateHandicap() {
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document.getElementById('handicap').textContent = handiSliderEl.value;
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}
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function clickPass(evt) {
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if (evt.target.parentElement.id === `${STONES_DATA[gameState.turn]}-bowl`) playerPass();
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}
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@ -187,11 +199,13 @@ function playerPass() {
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function clickMenu() {
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modalEl.style.visibility = 'visible';
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changeUpdateKomi();
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changeUpdateHandicap();
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}
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function clickCloseMenu(evt) {
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evt.stopPropagation();
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modalEl.style.visibility = 'hidden';
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if (evt.target.className === "modal") modalEl.style.visibility = 'hidden';
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}
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function clickResign(evt) {
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