stub fieldStream
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530acc0aeb
commit
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5 changed files with 84 additions and 33 deletions
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@ -1,3 +1,5 @@
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const { Stream } = require("../utils");
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class Cell {
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constructor(living = false, liveNeighbors = 0) {
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this.living = living;
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@ -22,21 +24,6 @@ class Cell {
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}
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}
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class Stream {
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constructor(head, next) {
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this.head = head;
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this.tail = next;
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this.memo = false;
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}
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get next() {
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if (!this.memo) {
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this.tail = this.tail();
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this.memo = true;
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}
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return this.tail;
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}
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}
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class CellStream extends Stream {
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constructor(head, next) {
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super(head, next);
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@ -1,6 +1,7 @@
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import { cellStream } from "./Cell";
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const { cellStream } = require("./Cell");
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const { Stream } = require("../utils");
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export default class GameField {
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class GameField {
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constructor({ fieldArray = [], fieldMap = {} }) {
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// seed = [ [] ]
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this.map = {};
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@ -19,8 +20,32 @@ export default class GameField {
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}
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}
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class FieldStream extends Stream {
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constructor(head, next) {
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super(head, next);
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}
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get map() {
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return this.head.map;
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}
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}
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const fieldStream = ({ fieldArray, fieldMap }) => {
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return new FieldStream(new GameField({ fieldArray, fieldMap }), function () {
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// calculate liveNeighbors for all cells on first next call
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new FieldStream({}, function () {
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// call .next on all Cells on second next call
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});
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});
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};
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// as a stream -> fieldStream => Stream(GameField, () => Stream(fieldStream.computeNeighbors(), () => Stream(fieldStream.setLiving()))
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// instantiate table (orientation of major and minor axis dependent on viewport)
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// const gameFields = new Array(1).fill(new GameField({}));
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// const container = document.getElementById("game-field");
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module.exports = {
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GameField,
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fieldStream,
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};
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@ -1,9 +1,8 @@
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import reset from "./styles/reset.css";
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import css from "./styles/style.css";
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// import Controls from './components/Controls';
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import GameField from "./components/GameField";
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const { GameField } = require("./components/GameField");
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(() => console.log("hello world!"))();
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// controls
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// -- state=idle ?
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// ---- rewind runs through gameHistory to current state - 1 step
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@ -1,33 +1,55 @@
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import GameField from "../components/GameField";
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import { GameField, fieldStream } from "../components/GameField";
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describe("Game Field seeds living Cells with array", () => {
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const gameArraySeed = new GameField({
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fieldArray: [
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const fieldArray = [
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[0, 1, 0],
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[1, 0, 1],
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],
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});
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const gameMapSeed = new GameField({
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fieldMap: {
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];
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const fieldMap = {
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"0-0": true,
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"0-2": true,
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"1-1": true,
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},
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});
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};
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describe("Game Field seeds living Cells with array", () => {
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const gameArraySeed = new GameField({ fieldArray });
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const gameMapSeed = new GameField({ fieldMap });
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const streamArraySeed = fieldStream({ fieldArray });
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const streamMapSeed = fieldStream({ fieldMap });
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["0-1", "1-0", "1-2"].forEach((key) => {
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test(`Array seed: ${key} should equal living Cell`, () => {
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expect(gameArraySeed.map[key].living).toEqual(true);
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});
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test(`Map seed: ${key} should equal undefined`, () => {
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expect(gameMapSeed.map[key]).toEqual(undefined);
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});
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test(`Stream array seed: ${key} should equal living Cell`, () => {
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expect(streamArraySeed.map[key].living).toEqual(true);
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});
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test(`Stream map seed: ${key} should equal undefined`, () => {
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expect(streamMapSeed.map[key]).toEqual(undefined);
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});
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});
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["0-0", "0-2", "1-1"].forEach((key) => {
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test(`Array seed: ${key} should equal undefined`, () => {
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expect(gameArraySeed.map[key]).toEqual(undefined);
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});
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test(`Map seed: ${key} should equal living Cell`, () => {
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expect(gameMapSeed.map[key].living).toEqual(true);
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});
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test(`Stream array seed: ${key} should equal undefined`, () => {
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expect(streamArraySeed.map[key]).toEqual(undefined);
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});
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test(`Stream map seed: ${key} should equal living Cell`, () => {
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expect(streamMapSeed.map[key].living).toEqual(true);
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});
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});
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});
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18
src/utils/index.js
Normal file
18
src/utils/index.js
Normal file
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@ -0,0 +1,18 @@
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class Stream {
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constructor(head, next) {
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this.head = head;
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this.tail = next;
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this.memo = false;
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}
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get next() {
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if (!this.memo) {
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this.tail = this.tail();
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this.memo = true;
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}
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return this.tail;
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}
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}
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module.exports = {
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Stream,
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};
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