refactor GameField and ensure glider functions

This commit is contained in:
Sorrel Bri 2020-05-24 16:26:56 -07:00
parent 32762e6ca8
commit e3cc5ae984
2 changed files with 98 additions and 2 deletions

View file

@ -74,6 +74,11 @@ const fieldStream = ({ fieldArray, fieldMap }) => {
});
};
// wrapper for fieldStream
// -- .next => calls .next.next on fieldStream to advance one generation
// -- .reset => instantiates new fieldStream
// -- .toggle(cell) => manually toggles cell state
// instantiate table (orientation of major and minor axis dependent on viewport)
// const gameFields = new Array(1).fill(new GameField({}));
// const container = document.getElementById("game-field");

View file

@ -235,7 +235,7 @@ describe("fieldStream.next tests still lifes", () => {
});
});
describe("fieldStream.next tests oscillators", () => {
describe("fieldStream.next tests oscillators, spaceships", () => {
const blinkerArray = [
[0, 1, 0],
[0, 1, 0],
@ -269,8 +269,99 @@ describe("fieldStream.next tests oscillators", () => {
["2,2", false],
].forEach(([key, live]) => {
test(`after two generations of blinker, ${key} alive: ${live}`, () => {
console.log(streamBlinker.next.next.map);
expect(streamBlinker.next.next.next.next.map[key].living).toEqual(live);
});
});
const gliderArray = [
[0, 1, 0],
[0, 0, 1],
[1, 1, 1],
];
const streamGlider = fieldStream({ fieldArray: gliderArray });
[
["0,0", false],
["0,1", false],
["0,2", false],
["1,0", true],
["1,1", false],
["1,2", true],
["2,0", false],
["2,1", true],
["2,2", true],
["3,0", false],
["3,1", true],
["3,2", false],
].forEach(([key, live]) => {
test(`after one generation of glider, ${key} alive: ${live}`, () => {
expect(streamGlider.next.next.map[key].living).toEqual(live);
});
});
[
["0,0", false],
["0,1", false],
["0,2", false],
["1,0", false],
["1,1", false],
["1,2", true],
["2,0", true],
["2,1", false],
["2,2", true],
["3,0", false],
["3,1", true],
["3,2", true],
].forEach(([key, live]) => {
test(`after two generations of glider, ${key} alive: ${live}`, () => {
expect(streamGlider.next.next.next.next.map[key].living).toEqual(live);
});
});
[
["0,0", false],
["0,1", false],
["0,2", false],
["0,3", false],
["1,0", false],
["1,1", true],
["1,2", false],
["1,3", false],
["2,0", false],
["2,1", false],
["2,2", true],
["2,3", true],
["3,0", false],
["3,1", true],
["3,2", true],
["3,3", false],
].forEach(([key, live]) => {
test(`after three generations of glider, ${key} alive: ${live}`, () => {
expect(
streamGlider.next.next.next.next.next.next.map[key].living
).toEqual(live);
});
});
[
["0,0", false],
["0,1", false],
["0,2", false],
["0,3", false],
["1,0", false],
["1,1", false],
["1,2", true],
["1,3", false],
["2,0", false],
["2,1", false],
["2,2", false],
["2,3", true],
["3,0", false],
["3,1", true],
["3,2", true],
["3,3", true],
].forEach(([key, live]) => {
test(`after four generations of glider, ${key} alive: ${live}`, () => {
expect(
streamGlider.next.next.next.next.next.next.next.next.map[key].living
).toEqual(live);
});
});
});