add Game Field seed to constructor
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3 changed files with 43 additions and 2 deletions
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@ -0,0 +1,18 @@
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import Cell from "./Cell";
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export default class GameField {
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constructor(seed) {
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// seed = [ [] ]
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this.map = {};
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seed.forEach((subArray, majorIndex) =>
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subArray.forEach((value, minorIndex) => {
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if (value > 0) {
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this.map[`${majorIndex}-${minorIndex}`] = new Cell(true);
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}
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})
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);
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// instead of implementing multiple GameFields, clear irrelevant keys and expand Game Field as needed
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}
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}
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// as a stream -> fieldStream => Stream(GameField, () => Stream(GameField.computeNeighbors(), () => Stream(GameField.setLiving()))
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@ -1,4 +1,4 @@
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const Cell = require("../components/Cell");
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import Cell from "../components/Cell";
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describe("Cell functionality", () => {
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test("dispatch toggleLiving state should mark living cell dead", () => {
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@ -42,5 +42,4 @@ describe("Cell functionality", () => {
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expect(cell.living).toEqual(state);
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});
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});
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test.todo("dispatch setLiving should reset live neighbors");
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});
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24
src/test/GameField.test.js
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24
src/test/GameField.test.js
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import GameField from "../components/GameField";
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describe("Game Field", () => {
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test("smoke test", () => {
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expect(new GameField([])).toEqual({ map: {} });
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});
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});
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describe("Game Field seeds living Cells", () => {
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const gameField = new GameField([
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[0, 1, 0],
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[1, 0, 1],
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]);
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[("0-1", "1-0", "1-2")].forEach((key) => {
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test(`${key} should equal living Cell`, () => {
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expect(gameField.map[key].living).toEqual(true);
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});
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});
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["0-0", "0-2", "1-1"].forEach((key) => {
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test(`${key} should equal undefined`, () => {
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expect(gameField.map[key]).toEqual(undefined);
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});
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});
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});
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