node-go/packages/play-node-go/server/controllers/api/apiGame.js

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const roomQueries = require('../../data/queries/room');
const messageQueries = require('../../data/queries/message');
const gameQueries = require('../../data/queries/game');
const moveQueries = require('../../data/queries/move');
const { enableGameSocket } = require('../../socket');
const show = async (req, res, next) => {
try {
const gameId = req.params.id;
if (!gameId) throw('missing game parameter')
const game = await gameQueries.findGameById(gameId);
enableGameSocket(game.room, game.id);
const record = await moveQueries.findGameRecord(gameId);
res.status(200).json({game, record})
}
catch (err) {
res.status(500).json(err);
}
}
module.exports = {
show
}