node-go/packages/server/play-node-go/src/reducers/stateReducer.js

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// @flow
import { initState } from './init/stateReducer.init';
import { authReducer } from './auth/stateReducer.auth';
import { errorReducer } from './err/stateReducer.err';
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import { indexReducer } from './index/stateReducer.index';
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import { roomsReducer } from './rooms/stateReducer.rooms';
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import { messagesReducer } from './messages/stateReducer.messages';
import { gamesReducer } from './games/stateReducer.games';
import { socketReducer } from './socket/stateReducer.socket';
export type state = {
user: {},
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errors: {},
messages: [],
state: {}
}
export type action = {
type: string,
message: ?string,
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body: {} | Array<{}>,
}
export const stateReducer = (state: state, action: action): state => {
const errorStrippedState = stripErrors({...state});
switch (action.type) {
case 'INIT': return initState();
case 'AUTH':
return authReducer(errorStrippedState, action);
case 'GAMES':
return gamesReducer(errorStrippedState, action);
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case 'INDEX':
return indexReducer(errorStrippedState, action);
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case 'MESSAGES':
return messagesReducer(errorStrippedState, action);
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case 'ROOMS':
return roomsReducer(errorStrippedState, action);
case 'SOCKET':
return socketReducer(errorStrippedState, action);
case 'ERR':
return errorReducer(errorStrippedState, action);
default: return state;
}
}
function stripErrors(state: state): state {
return {...state, errors: {}}
}