2020-01-31 05:03:27 +00:00
|
|
|
// index corresponds to difference in player rank
|
|
|
|
const KOMI_REC = {
|
|
|
|
'9': [
|
|
|
|
5.5, 2.5, -0.5, -3.5, -6.5, -9.5, 12.5, 15.5, 18.5, 21.5
|
|
|
|
],
|
|
|
|
'13': [
|
|
|
|
5.5, 0.5, -5.5, 0.5, -5.5, 0.5, -5.5, 0.5, -5.5, 0.5
|
|
|
|
],
|
|
|
|
'19': [
|
|
|
|
7.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5
|
|
|
|
]
|
|
|
|
}
|
|
|
|
|
|
|
|
const HANDI_REC = {
|
|
|
|
'9': [
|
|
|
|
0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
|
|
|
],
|
|
|
|
'13': [
|
|
|
|
0, 0, 0, 2, 2, 3, 3, 4, 4, 5
|
|
|
|
],
|
|
|
|
'19': [
|
|
|
|
0, 0, 2, 3, 4, 5, 6, 7, 8, 9
|
|
|
|
]
|
|
|
|
}
|
|
|
|
|
2020-04-17 06:19:39 +00:00
|
|
|
// index represents handicap placement for different board-sizes, eg handiPlace['9][1] = { (3, 3), (7, 7) }
|
|
|
|
// last array in each property also used for hoshi rendering
|
|
|
|
const HANDI_PLACE = {
|
2020-05-03 06:00:20 +00:00
|
|
|
9 : [
|
2020-04-17 06:19:39 +00:00
|
|
|
0, 0,
|
2020-05-03 06:00:20 +00:00
|
|
|
[ '7-3', '3-7' ], // 2
|
|
|
|
[ '7-7', '7-3', '3-7' ],
|
|
|
|
[ '3-3', '7-7', '3-7', '7-3' ]
|
2020-04-17 06:19:39 +00:00
|
|
|
],
|
2020-05-03 06:00:20 +00:00
|
|
|
13 : [
|
2020-04-17 06:19:39 +00:00
|
|
|
0, 0,
|
2020-05-03 06:00:20 +00:00
|
|
|
[ '4-10', '10-4' ], // 2
|
|
|
|
[ '10-10', '4-10', '10-4' ],
|
|
|
|
[ '4-4', '10-10', '4-10', '10-4' ],
|
|
|
|
[ '7-7', '4-4', '10-10', '4-10', '10-4' ],
|
|
|
|
[ '7-4', '4-7', '4-4', '10-10', '4-10', '10-4' ],
|
|
|
|
[ '7-7', '7-4', '4-7', '4-4', '10-10', '4-10', '10-4' ],
|
|
|
|
[ '10-7', '7-4', '7-10', '4-7', '4-4', '10-10', '4-10', '10-4' ],
|
|
|
|
[ '7-7', '10-7', '7-4', '7-10', '4-7', '4-4', '10-10', '4-10', '10-4' ],
|
2020-04-17 06:19:39 +00:00
|
|
|
],
|
2020-05-03 06:00:20 +00:00
|
|
|
19 : [
|
2020-04-17 06:19:39 +00:00
|
|
|
0, 0,
|
2020-05-03 06:00:20 +00:00
|
|
|
[ '4-16', '16-4' ], // 2
|
|
|
|
[ '16-16', '4-16', '16-4' ],
|
|
|
|
[ '4-4', '16-16', '4-16', '16-4' ],
|
|
|
|
[ '10-10', '4-4', '16-16', '4-16', '16-4' ],
|
|
|
|
[ '10-4', '4-10', '4-4', '16-16', '4-16', '16-4' ],
|
|
|
|
[ '10-10', '10-4', '4-10', '4-4', '16-16', '4-16', '16-4' ],
|
|
|
|
[ '16-10', '10-4', '10-16', '4-10', '4-4', '16-16', '4-16', '16-4' ],
|
|
|
|
[ '10-10', '16-10', '10-4', '10-16', '4-10', '4-4', '16-16', '4-16', '16-4' ],
|
2020-04-17 06:19:39 +00:00
|
|
|
]
|
|
|
|
};
|
|
|
|
|
2020-05-03 06:00:20 +00:00
|
|
|
const getSingleItemFromSet = set => {
|
|
|
|
let entry;
|
|
|
|
for (entry of set.entries()) {
|
2020-01-31 05:03:27 +00:00
|
|
|
}
|
2020-05-03 06:00:20 +00:00
|
|
|
return entry[0];
|
2020-01-31 05:03:27 +00:00
|
|
|
}
|
|
|
|
|
2020-05-03 06:00:20 +00:00
|
|
|
const pipeMap = (...funcs) => obj => {
|
|
|
|
const arr = Object.entries(obj).reduce((acc, [key, value], i, arr) => {
|
|
|
|
funcs.forEach(func => value = func(value, i, arr));
|
|
|
|
return [...acc, [key, value]];
|
|
|
|
},[]);
|
|
|
|
return arr.reduce((acc, [key, value]) => {
|
|
|
|
return { ...acc, [key]: value }
|
|
|
|
}, {});
|
|
|
|
}
|
2020-01-31 05:03:27 +00:00
|
|
|
|
2020-05-03 06:00:20 +00:00
|
|
|
const checkLegal = ({ point, Game }) => {
|
|
|
|
// if stone (includes ko) return false
|
|
|
|
if (point.stone) {
|
|
|
|
point.legal = false;
|
|
|
|
return point;
|
2020-01-31 05:03:27 +00:00
|
|
|
}
|
2020-05-03 06:00:20 +00:00
|
|
|
const neighbors = getNeighbors({Game, point});
|
|
|
|
|
|
|
|
const isEmpty = point => point.stone === 0 && point.legal === true;
|
|
|
|
const isEmptyAdjacent = neighbors.filter(isEmpty);
|
|
|
|
|
|
|
|
// if empty point adjacent return true
|
|
|
|
if (!isEmptyAdjacent.length) {
|
|
|
|
|
|
|
|
// if group has liberties return true
|
|
|
|
const isTurnStone = neighbor => neighbor.stone === Game.turn;
|
|
|
|
const getGroupLiberties = point => Array.from(Game.groups[point.group].liberties);
|
|
|
|
const isNotSamePoint = liberty => liberty.pos.x !== point.pos.x && liberty.pos.y !== point.pos.y;
|
|
|
|
const isInGroupWithLiberties = neighbor => getGroupLiberties(neighbor).filter(isNotSamePoint).length;
|
|
|
|
const isInLiveGroup = neighbors.filter(isTurnStone).filter(isInGroupWithLiberties).length;
|
|
|
|
|
|
|
|
if (isInLiveGroup) {
|
|
|
|
point.legal = true;
|
|
|
|
return point;
|
2020-01-31 05:03:27 +00:00
|
|
|
}
|
|
|
|
|
2020-05-03 06:00:20 +00:00
|
|
|
// if move would capture opposing group return true
|
|
|
|
if (point.capturing[Game.turn].size) {
|
|
|
|
point.legal = true;
|
|
|
|
return point;
|
2020-01-31 05:03:27 +00:00
|
|
|
}
|
|
|
|
|
2020-05-03 06:00:20 +00:00
|
|
|
point.legal = false;
|
|
|
|
return point;
|
2020-01-31 05:03:27 +00:00
|
|
|
}
|
2020-05-03 06:00:20 +00:00
|
|
|
point.legal = true;
|
|
|
|
return point;
|
2020-01-31 05:03:27 +00:00
|
|
|
}
|
|
|
|
|
2020-05-03 06:00:20 +00:00
|
|
|
const getBoardState = (Game) => {
|
|
|
|
const getLegal = point => checkLegal({ point, Game })
|
|
|
|
const boardState = pipeMap(getLegal)(Game.boardState);
|
|
|
|
Game.kos.forEach(ko => {
|
|
|
|
boardState[ko].legal = false;
|
|
|
|
});
|
|
|
|
return boardState;
|
2020-01-31 05:03:27 +00:00
|
|
|
}
|
|
|
|
|
2020-05-03 06:00:20 +00:00
|
|
|
const getLegalMoves = (Game) => {
|
|
|
|
const mapLegal = point => point.legal ? 'l' : point.stone;
|
|
|
|
const legalMoves = pipeMap(mapLegal)(Game.boardState);
|
|
|
|
Game.kos.forEach(ko => {
|
|
|
|
legalMoves[ko] = 'k';
|
|
|
|
});
|
|
|
|
return legalMoves;
|
2020-01-31 05:03:27 +00:00
|
|
|
}
|
|
|
|
|
2020-05-03 06:00:20 +00:00
|
|
|
const getNeighbors = ({ Game, point }) => {
|
|
|
|
let { top = null, btm = null, lft = null, rgt = null} = point.neighbors;
|
|
|
|
const { boardState, boardSize } = Game;
|
|
|
|
// boardState[0] = [ '1-1', Point({x:1, y:1, boardSize}) ]
|
|
|
|
if (top) top = boardState[top];
|
|
|
|
if (btm) btm = boardState[btm];
|
|
|
|
if (lft) lft = boardState[lft];
|
|
|
|
if (rgt) rgt = boardState[rgt];
|
|
|
|
return [ top, btm, lft, rgt ].filter(value => value);
|
2020-01-31 05:03:27 +00:00
|
|
|
}
|
|
|
|
|
2020-05-03 06:00:20 +00:00
|
|
|
const initBoard = (game) => {
|
|
|
|
const boardState = {};
|
|
|
|
const { boardSize, handicap } = game;
|
|
|
|
for (let i = 0; i < Math.pow(boardSize, 2); i++) {
|
|
|
|
const point = Point({
|
|
|
|
x: Math.floor(i / boardSize) + 1,
|
|
|
|
y: i % boardSize + 1,
|
|
|
|
boardSize
|
|
|
|
});
|
|
|
|
boardState[`${point.pos.x}-${point.pos.y}`] = point;
|
2020-01-31 05:03:27 +00:00
|
|
|
}
|
|
|
|
|
2020-05-03 06:00:20 +00:00
|
|
|
if (handicap) {
|
|
|
|
HANDI_PLACE[boardSize][handicap].forEach(pt => {
|
|
|
|
boardState[pt].makeMove({...game, boardState});
|
|
|
|
});
|
|
|
|
game.turn *= -1;
|
2020-01-31 05:03:27 +00:00
|
|
|
}
|
2020-05-03 06:00:20 +00:00
|
|
|
return boardState;
|
2020-01-31 05:03:27 +00:00
|
|
|
}
|
|
|
|
|
2020-05-03 06:00:20 +00:00
|
|
|
// returns Game object
|
|
|
|
const Game = ({gameData = {}, gameRecord = []} = {}) => {
|
|
|
|
if (gameRecord.length) {
|
|
|
|
// play through all the moves
|
|
|
|
return gameRecord.reduce((game, move) => game.makeMove(move), Game({gameData}).initGame())
|
2020-01-31 05:03:27 +00:00
|
|
|
}
|
2020-05-03 06:00:20 +00:00
|
|
|
return {
|
|
|
|
winner: gameData.winner ||null,
|
|
|
|
turn: gameData.turn || 0, // turn logic depends on handicap stones
|
|
|
|
pass: gameData.pass || 0, // -1 represents state in which resignation has been submitted, not confirmed
|
|
|
|
komi: gameData.komi || 6.5, // komi depends on handicap stones + player rank
|
|
|
|
handicap: gameData.handicap || 0,
|
|
|
|
boardSize: gameData.boardSize || 19,
|
|
|
|
groups: {},
|
|
|
|
boardState: {},
|
|
|
|
kos: [],
|
|
|
|
gameRecord: gameRecord,
|
|
|
|
playerState: gameData.playerState || {
|
|
|
|
bCaptures: 0,
|
|
|
|
wCaptures: 0,
|
|
|
|
bScore: 0,
|
|
|
|
wScore: 0
|
|
|
|
},
|
|
|
|
|
|
|
|
initGame: function() {
|
|
|
|
this.winner = null;
|
|
|
|
this.pass = 0;
|
|
|
|
this.turn = 1;
|
|
|
|
this.boardState = initBoard(this);
|
|
|
|
this.boardState = getBoardState(this);
|
|
|
|
this.legalMoves = getLegalMoves(this)
|
|
|
|
return this;
|
|
|
|
},
|
|
|
|
|
|
|
|
addToRecord: function(moveObject) {
|
|
|
|
this.gameRecord.push(moveObject);
|
|
|
|
},
|
|
|
|
|
|
|
|
getMeta: function() {
|
|
|
|
// cannot be chained
|
|
|
|
// does not affect game object
|
|
|
|
return {
|
|
|
|
winner: this.winner,
|
|
|
|
turn: this.turn,
|
|
|
|
pass: this.pass,
|
|
|
|
playerState: this.playerState,
|
|
|
|
gameRecord: this.gameRecord,
|
|
|
|
boardSize: this.boardSize,
|
|
|
|
handicap: this.handicap,
|
|
|
|
komi: this.komi
|
|
|
|
}
|
|
|
|
},
|
|
|
|
|
|
|
|
clearKo: function() {
|
|
|
|
this.kos.forEach(ko => {
|
|
|
|
this.boardState[ko] = { ...this.boardState[ko], legal: true, ko: false };
|
|
|
|
})
|
|
|
|
this.kos = [];
|
|
|
|
},
|
|
|
|
|
|
|
|
makeMove: function({ player, pos: {x, y}}) {
|
|
|
|
let game = this;
|
|
|
|
let success = false;
|
|
|
|
const point = game.boardState[`${x}-${y}`];
|
|
|
|
const isTurn = ( game.turn === 1 && player === 'black' )
|
|
|
|
|| ( game.turn === -1 && player === 'white' );
|
|
|
|
if (isTurn) {
|
|
|
|
if (point.legal) {
|
|
|
|
game.addToRecord({ player, pos: { x, y } });
|
|
|
|
if (this.kos.length) this.clearKo();
|
|
|
|
point.makeMove(game);
|
|
|
|
game.turn *= -1;
|
|
|
|
success = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
game.boardState = getBoardState(game);
|
|
|
|
return {...game, legalMoves: getLegalMoves(game), success };
|
|
|
|
},
|
|
|
|
|
|
|
|
initGroup: function(point) {
|
|
|
|
const group = Symbol(`${point.pos.x}-${point.pos.y}`);
|
|
|
|
this.groups[group] = { stones: new Set(), liberties: new Set()};
|
|
|
|
return { game: this, group };
|
|
|
|
},
|
|
|
|
|
|
|
|
returnToMove: function(lastMove) {
|
|
|
|
const { komi, handicap, boardSize } = this;
|
|
|
|
if (lastMove === 0) {
|
|
|
|
return Game({
|
|
|
|
gameData: { komi, handicap, boardSize }
|
|
|
|
}).initGame();
|
|
|
|
}
|
|
|
|
const length = this.gameRecord.length;
|
|
|
|
const index = lastMove < 0 ? length + lastMove : lastMove;
|
|
|
|
if (lastMove >= length && lastMove > 0) return this;
|
|
|
|
return Game({
|
|
|
|
gameData: { komi, handicap, boardSize },
|
|
|
|
gameRecord: [...this.gameRecord.slice(0, index)]
|
|
|
|
});
|
2020-01-31 05:03:27 +00:00
|
|
|
}
|
2020-05-03 06:00:20 +00:00
|
|
|
}
|
|
|
|
};
|
2020-01-31 05:03:27 +00:00
|
|
|
|
2020-05-03 06:00:20 +00:00
|
|
|
const Point = ({x, y, boardSize = 19}) => {
|
|
|
|
let point = {
|
|
|
|
pos: {x, y},
|
|
|
|
key: `${x}-${y}`,
|
|
|
|
stone: 0, // can be 1, -1, 0,
|
|
|
|
ko: false,
|
|
|
|
legal: true,
|
|
|
|
territory: 0,
|
|
|
|
capturing: {
|
|
|
|
'1': new Set(),
|
|
|
|
'-1': new Set()
|
|
|
|
},
|
|
|
|
group: null,
|
|
|
|
neighbors: {
|
|
|
|
top: x > 1 ? `${ x - 1 }-${ y }` : null,
|
|
|
|
btm: x < boardSize ? `${ x + 1 }-${ y }` : null,
|
|
|
|
rgt: y < boardSize ? `${ x }-${ y + 1 }` : null,
|
|
|
|
lft: y > 1 ? `${ x }-${ y - 1 }` : null
|
|
|
|
},
|
|
|
|
|
|
|
|
makeMove: function(Game) {
|
|
|
|
this.stone = Game.turn;
|
|
|
|
this.legal = false;
|
|
|
|
if (this.capturing[this.stone].size) {
|
|
|
|
Game = this.makeCaptures(Game);
|
|
|
|
}
|
|
|
|
Game = this.joinGroup({ point: this, Game });
|
|
|
|
return this.checkCaptures(Game);
|
|
|
|
},
|
|
|
|
|
|
|
|
joinGroup: function({ point, Game }) {
|
|
|
|
if (point.group !== this.group || !point.group) {
|
|
|
|
// if point has no group set current group to new Symbol in game object
|
|
|
|
if (!point.group) {
|
|
|
|
const { game, group } = Game.initGroup(point);
|
|
|
|
this.group = group;
|
|
|
|
Game = game;
|
|
|
|
}
|
|
|
|
|
|
|
|
// add current point to global group and override current group
|
|
|
|
Game.groups[point.group].stones.add(this);
|
|
|
|
if (this.group !== point.group) {
|
|
|
|
this.group = point.group;
|
|
|
|
}
|
|
|
|
Game = this.setLiberties(Game);
|
|
|
|
getNeighbors({ point:this, Game }).forEach(neighbor => {
|
|
|
|
if ( neighbor.stone === this.stone
|
|
|
|
// this check prevents infinite call chains
|
|
|
|
&& neighbor.group !== this.group
|
|
|
|
) {
|
|
|
|
Game = neighbor.joinGroup({ point: this, Game });
|
|
|
|
}
|
|
|
|
})
|
|
|
|
}
|
|
|
|
return Game;
|
|
|
|
},
|
|
|
|
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setLiberties: function(Game) {
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const neighbors = getNeighbors({ point: this, Game });
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const liberties = Game.groups[this.group].liberties;
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// if point is occupied remove it from liberties set of point group, else add it
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neighbors.forEach(neighbor => {
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if (neighbor.stone !== 0) {
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liberties.delete(neighbor);
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Game.groups[neighbor.group].liberties.delete(this);
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}
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if (neighbor.stone === 0) {
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liberties.add(neighbor)
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}
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});
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return Game;
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},
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checkCaptures: function(game) {
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// if this stone has one liberty
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const liberties = game.groups[this.group].liberties;
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if (liberties.size === 1) {
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const lastLiberty = getSingleItemFromSet(liberties);
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lastLiberty.capturing[this.stone * -1].add(this.group);
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2020-01-31 05:03:27 +00:00
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}
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2020-05-03 06:00:20 +00:00
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// if neighbors have one liberty
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const neighbors = getNeighbors({point: this, Game: game}).filter(neighbor => neighbor.stone === -1 * this.stone)
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neighbors.forEach( neighbor => {
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const liberties = game.groups[neighbor.group] && game.groups[neighbor.group].liberties;
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if (liberties && liberties.size === 1) {
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const lastLiberty = getSingleItemFromSet(liberties);
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lastLiberty.capturing[neighbor.stone * -1].add(neighbor.group);
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}
|
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});
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return game;
|
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},
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|
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|
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makeCaptures: function(game) {
|
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|
// for each group
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for (let [captureGroup, _] of this.capturing[this.stone].entries()) {
|
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const capturesSet = game.groups[captureGroup].stones;
|
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|
for (let [capture, _] of capturesSet.entries()) {
|
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game = capture.removeStone(game);
|
|
|
|
if (capturesSet.size === 1) {
|
|
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|
const neighbors = getNeighbors({ point: this, Game: game })
|
|
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|
const liberties = neighbors.filter(neighbor => neighbor.stone === 0);
|
|
|
|
const groupStones = neighbors.filter(neighbor => neighbor.stone === this.stone);
|
|
|
|
if (liberties.length === 1 && groupStones.length === 0) {
|
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|
|
capture.ko = true;
|
|
|
|
game.kos.push(capture.key)
|
|
|
|
}
|
|
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|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
// points with stones cannot be played to capture
|
|
|
|
this.capturing = { '1': new Set(), '-1': new Set() }
|
|
|
|
return {...game, boardState: { ...game.boardState, [this.key]: this } };
|
|
|
|
},
|
|
|
|
|
|
|
|
removeStone: function(game) {
|
|
|
|
if (this.stone = 0) {
|
|
|
|
return game;
|
|
|
|
}
|
|
|
|
// reset point
|
|
|
|
this.stone = 0;
|
|
|
|
this.group = null;
|
|
|
|
this.capturing[game.turn] = new Set();
|
|
|
|
// add captures
|
|
|
|
const player = game.turn > 0 ? 'b' : 'w';
|
|
|
|
game.playerState[`${player}Captures`] += 1;
|
|
|
|
return {...game, boardState: {...game.boardState, [this.key]: this}};
|
|
|
|
}
|
|
|
|
}
|
|
|
|
for (let [key, value] of Object.entries(point.neighbors)) {
|
|
|
|
if (value) continue;
|
|
|
|
delete point.neighbors[key];
|
|
|
|
}
|
|
|
|
return point;
|
|
|
|
};
|
2020-01-31 05:03:27 +00:00
|
|
|
|
|
|
|
module.exports = {
|
2020-05-03 06:00:20 +00:00
|
|
|
Game,
|
|
|
|
Point
|
|
|
|
}
|