node-go/packages/server/socket.js

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// TODO const someSocketLogic = require('./middleware/socketssockets/...');
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const socketIO = require("socket.io");
const io = socketIO({ cookie: false });
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// const gameQueries = require('./data/queries/game');
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const moveQueries = require("./data/queries/move");
const gameQueries = require("./data/queries/game");
const gameServices = require("./services/gameServices")({
moveQueries,
gameQueries,
});
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io.on("connection", async (socket) => {
socket.emit("connected", { message: "socket connected" });
socket.on("connect_room", async (data) => {
if (data.user && data.user.email) {
delete data.user.email;
}
const room = data.room;
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const roomIo = io.of(room);
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roomIo.on("connection", async (socket) => {
socket.emit("connected");
socket.emit("new_user", data);
socket.on("connect_game", (data) => {
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const game = `game-${data.game.id}`;
socket.join(game, async () => {
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const gameRecord = await moveQueries.findGameRecord(data.game.id);
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await gameServices.initGame({ id: data.game.id, gameRecord });
const { board, ...meta } = await gameServices.getDataForUI(
data.game.id
);
io.of(room).to(game).emit("game_connected", { board, meta });
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});
});
// MAKE MOVE
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socket.on("make_move", async (data) => {
const { user, move, board, game, room } = data;
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const gameNsp = `game-${data.game.id}`;
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try {
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const { board, message, ...meta } = await gameServices.makeMove({
id: data.game.id,
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move,
});
const socketAction = message ? "error" : "update_board";
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socket.join(gameNsp, () => {
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io.of(room)
.to(gameNsp)
.emit(socketAction, { board, meta, message });
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});
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} catch (e) {
console.log(e);
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socket.join(gameNsp, () => {
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io.of(room).to(gameNsp).emit("error", e);
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});
}
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});
// RESIGN
socket.on("resign", async ({ game, player }) => {
const { id, room } = game;
const gameNsp = `game-${id}`;
try {
const meta = await gameServices.resign({
id,
player,
});
socket.join(gameNsp, () => {
io.of(room).to(gameNsp).emit("game_resign", meta);
});
} catch (e) {
console.log(e);
}
});
// PASS
socket.on("pass", async ({ game, player }) => {
const { id, room } = game;
const gameNsp = `game${id}`;
try {
const {
board,
message,
territory,
...meta
} = await gameServices.pass({
id,
player,
});
socket.join(gameNsp, () => {
io.of(room)
.to(gameNsp)
.emit("update_board", { board, message, territory, meta });
});
} catch (e) {
console.log(e);
}
});
// TOGGLE TERRITORY
socket.on("toggle_territory", async ({ user, point, board, game }) => {
const { id, room } = game;
const gameNsp = `game${id}`;
try {
const { board, ...meta } = await gameServices.toggleTerritory({
id,
point,
});
socket.join(gameNsp, () => {
io.of(room).to(gameNsp).emit("update_board", { board, meta });
});
} catch (e) {
console.log(e);
}
});
// END GAME
socket.on("end_game", async ({ user, game }) => {
const { id, room } = game;
const gameNsp = `game${id}`;
try {
const { board, ...meta } = await gameServices.endGame({ id });
socket.join(gameNsp, () => {
io.of(room).to(gameNsp).emit("end_game", { board, meta });
});
} catch (e) {
console.log(e);
}
});
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});
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});
});
module.exports = {
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io,
};