refacor sockets on server and client to utilize dispatch for socket meessages
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9 changed files with 106 additions and 112 deletions
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@ -1,5 +1,4 @@
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import React, {useState, useEffect, useReducer} from 'react';
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import socketIOClient from 'socket.io-client';
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import config from './config';
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import { Switch, Route, BrowserRouter as Router, Redirect } from 'react-router-dom';
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import MainWrapper from './pages/Layout/MainWrapper/MainWrapper';
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@ -8,14 +7,11 @@ import { initState } from './reducers/init/stateReducer.init';
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import indexServices from './services/api/indexServices';
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import './App.scss';
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export const socket = socketIOClient(config.socketAddress);
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import socketIOClient from 'socket.io-client';
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const socket = socketIOClient(config.socketAddress);
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function App() {
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const [fetchData, setFetchData] = useState();
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const [socketData, setSocketData] = useState();
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const [error, setError] = useState([]);
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const [ state, dispatch ] = useReducer(
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stateReducer,
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{},
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@ -39,11 +35,8 @@ function App() {
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}, [])
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const socketConnect = () => {
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socket.removeAllListeners();
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socket.emit('connect');
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socket.on('connected', data => setSocketData('socket connected'));
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socket.on('connect_error', err => setError([...error, err]));
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socket.on('error', err => setError([...error, err]))
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if (state.connect) return;
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dispatch({type:'SOCKET', message: 'LAUNCH', body:{socket, dispatch}});
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}
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useEffect(() => {
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@ -84,9 +77,7 @@ function App() {
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</Switch>
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<h1>React Boilerplate</h1>
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{fetchData ? <p>{fetchData}</p> : <></>}
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{socketData ? <p>{socketData}</p> : <></>}
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{/* {error ? error.map(err => <p>{err}</p>): <></>} */}
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<p>{state.connect ? '✓' : ' ⃠'}</p>
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</div>
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</Router>
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);
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30
packages/play-node-go/play-node-go/src/io.js
Normal file
30
packages/play-node-go/play-node-go/src/io.js
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@ -0,0 +1,30 @@
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import socketIOClient from 'socket.io-client';
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import config from './config';
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const launch = (socket, dispatch) => {
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socket.on('connected', () => {
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dispatch({type:'SOCKET', message:'CONNECTED', body:{}});
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});
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socket.on('connect_error', err => {
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dispatch({type: 'ERR', message:'SOCKET_ERROR', body: {socketError: err}});
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});
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socket.on('error', err => {
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dispatch({type: 'ERR', message:'SOCKET_ERROR', body: {socketError: err}});
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});
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socket.on('room_connected', (data) => {
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dispatch({type: 'ROOM', message: 'CONNECT_ROOM', body: data});
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});
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socket.on('new_user', (data) => {
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console.log(data)
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})
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return socket;
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}
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export {
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launch
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}
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@ -11,10 +11,9 @@ import ActionError from '../../components/Error/ActionError/ActionError';
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import Development from '../../components/Display/Development/Development';
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const Room = (props) => {
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const state = props.state;
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const dispatch = props.dispatch;
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const { state, dispatch} = props;
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const roomId = parseInt(useParams().id) || 0;
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const [ socket, setSocket ] = useState(false);
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const socket = socketIOClient(`${config.socketAddress}/${roomId}`);
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const fetchRoomAPI = async () => {
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const response = await roomsServices.getRoomService(roomId);
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@ -33,44 +32,20 @@ const Room = (props) => {
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}, [])
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// ! [start] roomSocket
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const roomSocket = socketIOClient(`${config.socketAddress}/${roomId}`)
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const roomSocketConnect = () => {
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roomSocket.emit('connect');
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// ! dispatch data
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roomSocket.on('connect', socket => {
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setSocket(true)
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});
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roomSocket.on('join_game_request', data => {
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// !
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console.log(data)
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})
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roomSocket.on('connect_error', err => {
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setSocket(false)
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// !
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console.log(err);
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});
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roomSocket.on('error', err => {
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setSocket(false)
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// !
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console.log(err);
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});
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const action = {
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type: 'SOCKET',
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message: 'CONNECT_ROOM',
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body: {user: state.user, room: roomId, socket}
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}
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dispatch(action)
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}
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useEffect(() => {
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roomSocketConnect();
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}, [])
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useEffect(() => {
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const data = {
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user: state.user,
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game: state.joinGame
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};
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console.log('emitting request')
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console.log(data)
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roomSocket.emit('join_game_request', data)
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}, [state.joinGame])
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// ! [end]
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const renderGames = () => {
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@ -1,6 +1,7 @@
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//@ flow
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import type { state } from '../stateReducer';
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const socket = require('../../io');
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export const initState = (): state => {
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return {
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@ -9,6 +10,7 @@ export const initState = (): state => {
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currentRoom: {},
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messages: {},
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games: {},
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joinGame: {}
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joinGame: {},
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socket: {}
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};
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}
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@ -0,0 +1,30 @@
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// @flow
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import type { state, action } from '../stateReducer';
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import { stateReducer } from '../stateReducer';
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const io = require('../../io');
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export const socketReducer = (state: state, action: action):state => {
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switch(action.message) {
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case 'CONNECTED':
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return {...state, connect: 'home'}
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case 'LAUNCH': {
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const {socket, dispatch} = action.body;
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const launchedSocket = io.launch(socket, dispatch);
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return {...state, socket: launchedSocket};
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}
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case 'CONNECT_ROOM': {
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const {socket, ...data} = action.body;
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// if (Object.entries(state.socket)) {
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// state.socket.close();
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// }
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socket.emit('connect_room', data);
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return {...state, socket, connect:''};
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}
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default:
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return state;
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}
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}
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@ -6,11 +6,13 @@ import { indexReducer } from './index/stateReducer.index';
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import { roomsReducer } from './rooms/stateReducer.rooms';
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import { messagesReducer } from './messages/stateReducer.messages';
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import { gamesReducer } from './games/stateReducer.games';
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import { socketReducer } from './socket/stateReducer.socket';
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export type state = {
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user: {},
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errors: {},
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messages: []
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messages: [],
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state: {}
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}
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export type action = {
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@ -40,6 +42,9 @@ export const stateReducer = (state: state, action: action): state => {
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case 'ROOMS':
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return roomsReducer(errorStrippedState, action);
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case 'SOCKET':
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return socketReducer(errorStrippedState, action);
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case 'ERR':
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return errorReducer(errorStrippedState, action);
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@ -2,15 +2,14 @@ const roomQueries = require('../../data/queries/room');
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const messageQueries = require('../../data/queries/message');
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const gameQueries = require('../../data/queries/game');
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const moveQueries = require('../../data/queries/move');
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const { enableGameSocket } = require('../../socket');
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const show = async (req, res, next) => {
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try {
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const gameId = req.params.id;
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if (!gameId) throw('missing game parameter')
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const game = await gameQueries.findGameById(gameId);
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enableGameSocket(game.room);
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// TODO Promise.all()
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const game = await gameQueries.findGameById(gameId);
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const record = await moveQueries.findGameRecord(gameId);
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res.status(200).json({game, record})
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}
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const roomQueries = require('../../data/queries/room');
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const messageQueries = require('../../data/queries/message');
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const gameQueries = require('../../data/queries/game');
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const {enableRoomSocket} = require('../../socket');
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const socket = require('../../socket');
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const getAll = async (req, res, next) => {
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try {
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if (!roomId) throw('missing room parameter')
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// TODO eventually add check for user's private rooms
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enableRoomSocket(roomId);
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socket.roomSocket(roomId);
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const currentRoom = await roomQueries.findRoomById(roomId);
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const messages = await messageQueries.findMessageByRoom(roomId);
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res.status(200).json(body);
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}
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catch (err) {
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console.log(err)
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res.status(500).json(err);
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}
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}
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@ -4,68 +4,29 @@ const io = socketIO({ cookie: false });
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const gameQueries = require('./data/queries/game');
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io.on('connection', ()=> {
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io.emit('connected', {message: 'socket connected'});
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io.on('connection', socket=> {
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socket.emit('connected', {message: 'socket connected'});
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socket.on('connect_room', data => {
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const { user, room } = data;
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const roomIo = io.of(room);
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roomIo.emit('new_user', user)
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// roomIo.on('connection', roomSocket => {
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// })
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});
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})
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const enableRoomSocket = () => {
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const roomSocket = io.of(roomId);
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roomSocket.on('connection', (socket) => {
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//! Join Game Request queries db for game, ensures unique player joining
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socket.on('join_game_request', async data => {
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const gameRequest = await logJoinGameRequest(data);
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if (gameRequest.err) {
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roomSocket.emit('join_game_request_error', gameRequest.err);
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}
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roomSocket.emit('join_game_request', gameRequest);
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});
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});
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return roomSocket;
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}
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const enableGameSocket = (roomId) => {
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const gameSocket = io.of(roomId);
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let game;
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gameSocket.on('connection', (socket) => {
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socket.on('joined game', (gameId) => {
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game = `game-${gameId}`;
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console.log(gameId)
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socket.join(game);
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// socket
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// .to(game)
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io.sockets.in(game).emit('success', game)
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const roomSocket = (roomId) => {
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const roomIo = io.of(roomId)
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roomIo.on('connection', socket => {
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console.log('connected')
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socket.on('connect_room', data => {
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console.log(data)
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})
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})
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});
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// console.log(game)
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// gameSocket
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// .to(game)
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// .emit(`success`, game)
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// socket.on('hey', () => console.log('hey'))
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return gameSocket;
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}
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module.exports = {
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io,
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enableRoomSocket,
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enableGameSocket
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}
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async function logJoinGameRequest (data) {
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const {user, game} = data;
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const requestedGame = await gameQueries.findGameById(game.id);
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if (requestedGame.user_black === user.id) {
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return { err: 'players must be unique' }
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}
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const requestingUser = {...user};
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delete requestingUser.email;
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return { requestingUser, requestedGame }
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roomSocket
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}
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