add toggleTerritory logic to Game
This commit is contained in:
parent
09b346064f
commit
12f9847a0e
2 changed files with 38 additions and 6 deletions
|
@ -125,6 +125,16 @@ const getLegalMoves = (Game) => {
|
|||
return legalMoves;
|
||||
};
|
||||
|
||||
const getTerritory = (Game) => {
|
||||
const mapTerritory = (point) => {
|
||||
if (point.territory === "d") return "d";
|
||||
if (point.territory > 0) return 1;
|
||||
if (point.territory < 0) return -1;
|
||||
};
|
||||
const territory = pipeMap(mapTerritory)(Game.boardState);
|
||||
return territory;
|
||||
};
|
||||
|
||||
const getNeighbors = ({ Game, point }) => {
|
||||
let { top = null, btm = null, lft = null, rgt = null } = point.neighbors;
|
||||
const { boardState, boardSize } = Game;
|
||||
|
@ -335,10 +345,21 @@ const Game = ({ gameData = {}, gameRecord = [] } = {}) => {
|
|||
return this;
|
||||
},
|
||||
|
||||
toggleTerritory: function () {
|
||||
// if toggleGroups(key) toggle that group
|
||||
// submit board state
|
||||
return this;
|
||||
toggleTerritory: function (key) {
|
||||
if (this.turn) return { ...this, success: false };
|
||||
const groupKey = this.boardState[key].group;
|
||||
const group = this.groups[groupKey];
|
||||
const newStones = Array.from(group.stones).forEach((point) => {
|
||||
// console.log(point);
|
||||
if (point.stone) {
|
||||
return (point.territory = -1 * point.territory);
|
||||
}
|
||||
if (point.territory === "d") return (point.territory = 1);
|
||||
if (point.territory > 0) return (point.territory = -1);
|
||||
if (point.territory < 0) return (point.territory = "d");
|
||||
});
|
||||
this.groups[groupKey];
|
||||
return { ...this, territory: getTerritory(this) };
|
||||
},
|
||||
|
||||
endGame: function () {
|
||||
|
@ -366,7 +387,7 @@ const Game = ({ gameData = {}, gameRecord = [] } = {}) => {
|
|||
this.winner = this.score > 0 ? 1 : -1;
|
||||
// submit end game board state and data for study
|
||||
// (study module should run client side and only )
|
||||
return this;
|
||||
return { ...this, territory: getTerritory(this) };
|
||||
},
|
||||
};
|
||||
};
|
||||
|
|
|
@ -1032,6 +1032,7 @@ describe("Game end logic", () => {
|
|||
honinboGame.boardState["17-4"].group.should.eql(group);
|
||||
done();
|
||||
});
|
||||
|
||||
const isWhite = (x) => x < 0;
|
||||
const isBlack = (x) => x > 0;
|
||||
const territories = [
|
||||
|
@ -1053,8 +1054,18 @@ describe("Game end logic", () => {
|
|||
});
|
||||
});
|
||||
|
||||
it.skip("end game counts territory properly", (done) => {
|
||||
it("end game toggleTerritory switches through territory values", (done) => {
|
||||
const game = honinboGame;
|
||||
const territory = game.toggleTerritory("5-14").toggleTerritory("5-14")
|
||||
.territory;
|
||||
territory["5-14"].should.eql("d");
|
||||
territory["5-15"].should.eql("d");
|
||||
done();
|
||||
});
|
||||
|
||||
it("end game counts territory properly", (done) => {
|
||||
const game = honinboGame.endGame();
|
||||
// console.log(game.territory);
|
||||
game.winner.should.eql(1);
|
||||
game.score.should.eql(1.5);
|
||||
done();
|
||||
|
|
Loading…
Reference in a new issue