add checkCaptures to Point, called during makeMove
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96af52823d
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2 changed files with 71 additions and 26 deletions
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@ -56,6 +56,13 @@ const HANDI_PLACE = {
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]
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};
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const getSingleItemFromSet = set => {
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let entry;
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for (entry of set.entries()) {
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}
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return entry[0];
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}
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const pipeMap = (...funcs) => obj => {
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const arr = Object.entries(obj).reduce((acc, [key, value], i, arr) => {
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@ -92,11 +99,22 @@ const checkLegal = ({ point, Game }) => {
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return { ...point, isInLiveGroup };
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}
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// if move would capture opposing group
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// set capturing object and return true
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// const isNotTurnStone = neighbor => neighbor.stone === Game.turn * -1;
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// const isInGroupWithLastLiberty = neighbor => getGroupLiberties(neighbor).filter(isNotSamePoint)
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// // .length === 0;
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// const isCapturing = Object.values(point.neighbors).filter(isNotTurnStone).filter(isInGroupWithLastLiberty)
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// // .length;
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// if (isCapturing) {
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// point.legal = true;
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// return { ...point, isCapturing };
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// }
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point.legal = false;
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return { ...point, adj: isEmptyAdjacent, isInLiveGroup };
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}
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// if move would capture opposing group
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// set capturing object and return true
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point.legal = true;
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point.adj = isEmptyAdjacent;
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return point;
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@ -219,7 +237,8 @@ const Point = ({x, y, boardSize = 19}) => ({
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makeMove: function(game) {
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this.stone = game.turn;
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this.legal = false;
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return this.joinGroup({ point: this, game });
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this.joinGroup({ point: this, game });
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return this.checkCaptures(game);
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},
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joinGroup: function({ point, game }) {
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@ -256,6 +275,25 @@ const Point = ({x, y, boardSize = 19}) => ({
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liberties.add(pt)
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}
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});
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},
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checkCaptures: function(game) {
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// if this stone has one liberty
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const liberties = game.groups[this.group].liberties;
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if (liberties.size === 1) {
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const lastLiberty = getSingleItemFromSet(liberties);
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lastLiberty.capturing = this;
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}
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// if neighbors have one liberty
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const neighbors = Object.values(this.neighbors);
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neighbors.filter(neighbor => neighbor.stone).forEach( neighbor => {
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const liberties = game.groups[neighbor.group].liberties;
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if (liberties.size === 1) {
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const lastLiberty = getSingleItemFromSet(liberties);
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lastLiberty.capturing = neighbor;
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}
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})
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}
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});
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@ -193,7 +193,6 @@ describe('Game.makeMove({ player: str, pos: { x: int, y: int } })', () => {
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.makeMove({ player: 'white', pos: { x: 16, y: 16 }}).makeMove({ player: 'black', pos: { x: 5, y: 15 } }) // 5 1 x 1
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.makeMove({ player: 'white', pos: { x: 16, y: 10 }}).makeMove({ player: 'black', pos: { x: 5, y: 17 } }) // 6 1
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.makeMove({ player: 'white', pos: { x: 5, y: 16 }})
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console.log(point.boardState['5-16'])
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point.success.should.eql(false);
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done();
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});
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@ -230,27 +229,35 @@ describe('makeMove group join and capture logic', () => {
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done();
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})
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// const captureGame = Game({ gameData: { handicap: 2 } }).initGame()
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// .makeMove({ player: 'white', pos: { x: 4, y: 15 } }) // 3 4 5
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// .makeMove({ player: 'black', pos: { x: 4, y: 4 } }) // 15 -1
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// .makeMove({ player: 'white', pos: { x: 3, y: 16 } }) // 16 -1 0 -1
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// .makeMove({ player: 'black', pos: { x: 4, y: 10 } }) // 17 -1
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// .makeMove({ player: 'white', pos: { x: 5, y: 16 } }) // 4,16 captured
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// .makeMove({ player: 'black', pos: { x: 10, y: 4 } })
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// .makeMove({ player: 'white', pos: { x: 4, y: 17 } })
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const captureGame = Game({ gameData: { handicap: 2 } }).initGame()
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.makeMove({ player: 'white', pos: { x: 4, y: 15 } }) // 3 4 5
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.makeMove({ player: 'black', pos: { x: 4, y: 4 } }) // 15 -1
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.makeMove({ player: 'white', pos: { x: 3, y: 16 } }) // 16 -1 0 -1
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.makeMove({ player: 'black', pos: { x: 4, y: 10 } }) // 17 -1
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.makeMove({ player: 'white', pos: { x: 5, y: 16 } }) // 4,16 captured
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.makeMove({ player: 'black', pos: { x: 10, y: 4 } })
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// it('makeMove capture smoke test', done => {
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// captureGame.success.should.eql(true);
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// done();
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// });
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it('makeMove capture smoke test', done => {
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captureGame.makeMove({ player: 'white', pos: { x: 4, y: 17 } })
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.success.should.eql(true);
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done();
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});
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it('makeMove assesses captures', done => {
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(!!captureGame.boardState['4-17'].capturing).should.eql(true);
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done();
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})
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// it('makeMove capture removes captured stone', done => {
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// captureGame.boardState['4-16'].stone.should.eql(0);
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// captureGame.makeMove({ player: 'white', pos: { x: 4, y: 17 } })
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// .boardState['4-16'].stone.should.eql(0);
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// done();
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// });
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// it('makeMove capture increases capturing players captures', done => {
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// captureGame.playerState.wCaptures.should.eql(1);
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// captureGame.makeMove({ player: 'white', pos: { x: 4, y: 17 } })
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// .playerState.wCaptures.should.eql(1);
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// done();
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// })
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})
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