Merge pull request #12 from sorrelbri/game_record_tree

Game add checkMove hook
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Sorrel 2020-07-07 17:30:20 -07:00 committed by GitHub
commit 14a94be59e
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 70 additions and 17 deletions

View file

@ -244,28 +244,57 @@ const Game = ({ gameData = {}, gameRecord = [] } = {}) => {
};
},
checkMove: function ({ player, pos: { x, y } }) {
// if game is over
// TODO either change logic here or add additional method for handling moves off of record
if (this.pass > 1) {
return { ...this, success: false };
}
const point = this.boardState[`${x}-${y}`];
const isTurn =
(this.turn === 1 && player === "black") ||
(this.turn === -1 && player === "white");
if (isTurn) {
if (point.legal) {
return { ...this, success: true, move: { player, pos: { x, y } } };
}
}
return { ...this, success: false };
},
makeMove: function ({ player, pos: { x, y } }) {
if (this.pass > 1) {
return { ...this, success: false };
}
if (x === 0) return this.submitPass(player);
let game = this;
if (x === 0) return game.submitPass(player);
let success = false;
const point = game.boardState[`${x}-${y}`];
const isTurn =
(game.turn === 1 && player === "black") ||
(game.turn === -1 && player === "white");
if (isTurn) {
if (point.legal) {
game.pass = 0;
game.addToRecord({ player, pos: { x, y } });
if (this.kos.length) helper.clearKo.call(this);
point.makeMove(game);
game.turn *= -1;
success = true;
}
let game = this;
// if checkMove has not been run, determine legality
if (!game.move) {
game = game.checkMove({ player, pos: { x, y } });
}
if (
// if move is legal
// ? unclear if checking move values is beneficial to prevent race conditions
game.move &&
game.move.player === player &&
game.move.pos.x === x &&
game.move.pos.y
) {
const point = game.boardState[`${x}-${y}`];
game.pass = 0;
// allows for recording of prior move on game record
game.addToRecord(game.move);
if (game.kos.length) helper.clearKo.call(game);
point.makeMove(game);
game.turn *= -1;
success = true;
}
game.boardState = getBoardState(game);
// remove move attribute to prevent duplicate moves
delete game.move;
return { ...game, legalMoves: getLegalMoves(game), success };
},

View file

@ -7,6 +7,29 @@ const GameService = ({ moveQueries, gameQueries }) => {
};
const gamesInProgress = {};
const storeMove = (gameId) => async ({ player, pos: { x, y } }) => {
let move = { player, pos: { x, y } };
try {
if (moveQueries) {
const { id } = await moveQueries.addMove({
gameId,
player,
x,
y,
gameRecord: true,
priorMove: null,
});
move.id = id;
move.success = true;
}
} catch (e) {
console.log(e);
move.success = false;
} finally {
return move;
}
};
return {
initGame({ id, gameRecord = [], ...gameData }) {
if (gamesInProgress[id]) return this.getDataForUI(id);
@ -31,6 +54,7 @@ const GameService = ({ moveQueries, gameQueries }) => {
return { message: "error restoring game" };
}
}
gamesInProgress[id] = await gamesInProgress[id].checkMove(move);
gamesInProgress[id] = gamesInProgress[id].makeMove(move);
if (gamesInProgress[id].success === false)
return { message: "illegal move" };

View file

@ -1,4 +1,4 @@
// TODO const someSocketLogic = require('./middleware/socketssockets/...');
// TODO const someSocketLogic = require('./middleware/sockets/...');
const socketIO = require("socket.io");
const io = socketIO({ cookie: false });
@ -24,6 +24,7 @@ io.on("connection", async (socket) => {
socket.on("connect_game", (data) => {
const game = `game-${data.game.id}`;
socket.join(game, async () => {
// TODO move this logic into game service
const gameData = await gameQueries.findGameById(data.game.id);
const convertWinType = (winType) => {
if (winType.includes("B")) return 1;
@ -51,7 +52,6 @@ io.on("connection", async (socket) => {
socket.on("make_move", async (data) => {
const { user, move, board, game, room } = data;
const gameNsp = `game-${data.game.id}`;
try {
const { board, message, ...meta } = await gameServices.makeMove({
id: data.game.id,