connect FE submit resign to BE game service
This commit is contained in:
parent
77ced54c6f
commit
17b2e2c31f
7 changed files with 108 additions and 39 deletions
|
@ -1,7 +1,7 @@
|
|||
import React from "react";
|
||||
import "./PlayerArea.scss";
|
||||
|
||||
const PlayerArea = ({ playerMeta, turn }) => {
|
||||
const PlayerArea = ({ handleResignClick, playerMeta, turn }) => {
|
||||
const { stones, player, rank, captures } = playerMeta;
|
||||
const isTurn =
|
||||
(stones === "black" && turn === 1) || (stones === "white" && turn === -1);
|
||||
|
@ -28,6 +28,7 @@ const PlayerArea = ({ playerMeta, turn }) => {
|
|||
>
|
||||
<p
|
||||
className={`player-container__resign-message player-container__resign-message--${stones}`}
|
||||
{...(isTurn ? { onClick: () => handleResignClick(stones) } : null)}
|
||||
>
|
||||
Resign?
|
||||
</p>
|
||||
|
|
|
@ -42,6 +42,10 @@ const launch = (nsp, dispatch) => {
|
|||
dispatch({ type: "GAMES", message: "UPDATE_BOARD", body: data });
|
||||
});
|
||||
|
||||
socket.on("game_resign", (data) => {
|
||||
dispatch({ type: "GAMES", message: "GAME_RESIGN", body: data });
|
||||
});
|
||||
|
||||
return socket;
|
||||
};
|
||||
|
||||
|
|
|
@ -61,17 +61,39 @@ const Game = (props) => {
|
|||
});
|
||||
}, [playerState, game]);
|
||||
|
||||
const handleResignClick = (player) => {
|
||||
const action = {
|
||||
type: "SOCKET",
|
||||
message: "RESIGN",
|
||||
body: { game, player },
|
||||
};
|
||||
dispatch(action);
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="Game" data-testid="Game">
|
||||
<div className="Game__meta-container">
|
||||
<span className="Game__socket-flag">{state.socket ? "✓" : " ⃠"}</span>
|
||||
<Logo />
|
||||
{state?.meta?.winner ? (
|
||||
<p>
|
||||
{`winner: ${
|
||||
state.meta.winner === 1
|
||||
? playerBlackMeta?.player
|
||||
: playerWhiteMeta?.player
|
||||
}
|
||||
`}
|
||||
</p>
|
||||
) : (
|
||||
<></>
|
||||
)}
|
||||
<p>Timer</p>
|
||||
<p>? Game Tree</p>
|
||||
</div>
|
||||
|
||||
<div className="Game__board-container">
|
||||
<PlayerArea
|
||||
handleResignClick={handleResignClick}
|
||||
playerMeta={
|
||||
state.user &&
|
||||
playerBlackMeta.playerBlack &&
|
||||
|
@ -90,6 +112,7 @@ const Game = (props) => {
|
|||
board={state.board}
|
||||
/>
|
||||
<PlayerArea
|
||||
handleResignClick={handleResignClick}
|
||||
playerMeta={
|
||||
state.user &&
|
||||
playerBlackMeta.playerWhite &&
|
||||
|
|
|
@ -1,62 +1,77 @@
|
|||
import { stateReducer } from '../reducer';
|
||||
import { stateReducer } from "../reducer";
|
||||
|
||||
export const gamesReducer = (state, action) => {
|
||||
switch(action.message) {
|
||||
switch (action.message) {
|
||||
case "SET_GAMES": {
|
||||
const games = formatGames(action);
|
||||
return { ...state, games };
|
||||
}
|
||||
|
||||
case 'SET_GAMES':
|
||||
const games = formatGames(action);;
|
||||
return {...state, games};
|
||||
|
||||
case 'JOIN_REQUEST':
|
||||
case "JOIN_REQUEST": {
|
||||
if (!Object.entries(state.user).length) {
|
||||
const errAction = {
|
||||
type: 'ERR',
|
||||
message: 'JOIN_GAME_ERROR',
|
||||
body: {joinGameError: 'user not logged in'}
|
||||
}
|
||||
return stateReducer(state, errAction)
|
||||
type: "ERR",
|
||||
message: "JOIN_GAME_ERROR",
|
||||
body: { joinGameError: "user not logged in" },
|
||||
};
|
||||
return stateReducer(state, errAction);
|
||||
}
|
||||
const id = action.body;
|
||||
return {...state, joinGame: id};
|
||||
return { ...state, joinGame: id };
|
||||
}
|
||||
|
||||
case 'UPDATE_BOARD':
|
||||
case "UPDATE_BOARD": {
|
||||
const { gameRecord, pass, turn, winner, playerState } = action.body.meta;
|
||||
return {...state, board: action.body.board, meta: {gameRecord, pass, turn, winner, playerState } };
|
||||
return {
|
||||
...state,
|
||||
board: action.body.board,
|
||||
meta: { gameRecord, pass, turn, winner, playerState },
|
||||
};
|
||||
}
|
||||
|
||||
case 'SET_ACTIVE':
|
||||
return {...state, active: action.body};
|
||||
case "GAME_RESIGN": {
|
||||
const { gameRecord, pass, turn, winner, playerState } = action.body.meta;
|
||||
return {
|
||||
...state,
|
||||
meta: { gameRecord, pass, turn, winner, playerState },
|
||||
};
|
||||
}
|
||||
|
||||
default:
|
||||
case "SET_ACTIVE": {
|
||||
return { ...state, active: action.body };
|
||||
}
|
||||
|
||||
default: {
|
||||
return state;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
function parseRank(rank) {
|
||||
switch(rank[0]) {
|
||||
case 'D':
|
||||
return `${rank.slice(1)}${rank[0].toLowerCase()}`
|
||||
case 'K':
|
||||
return `${rank.slice(1)}${rank[0].toLowerCase()}`
|
||||
case 'U':
|
||||
return '?'
|
||||
switch (rank[0]) {
|
||||
case "D":
|
||||
return `${rank.slice(1)}${rank[0].toLowerCase()}`;
|
||||
case "K":
|
||||
return `${rank.slice(1)}${rank[0].toLowerCase()}`;
|
||||
case "U":
|
||||
return "?";
|
||||
default:
|
||||
return '?'
|
||||
return "?";
|
||||
}
|
||||
}
|
||||
|
||||
function formatGames(action) {
|
||||
const games = [...action.body].map(game => {
|
||||
|
||||
const games = [...action.body].map((game) => {
|
||||
if (game.playerBlackRank) {
|
||||
game.playerBlackRank = parseRank(game.playerBlackRank)
|
||||
game.playerBlackRank = parseRank(game.playerBlackRank);
|
||||
}
|
||||
|
||||
if (game.playerWhiteRank) {
|
||||
game.playerWhiteRank = parseRank(game.playerWhiteRank)
|
||||
game.playerWhiteRank = parseRank(game.playerWhiteRank);
|
||||
}
|
||||
|
||||
return game;
|
||||
})
|
||||
});
|
||||
|
||||
return games;
|
||||
}
|
|
@ -34,6 +34,10 @@ export const socketReducer = (state, action) => {
|
|||
return makeMove(state, action);
|
||||
}
|
||||
|
||||
case "RESIGN": {
|
||||
return resign(state, action);
|
||||
}
|
||||
|
||||
default:
|
||||
return state;
|
||||
}
|
||||
|
@ -58,8 +62,13 @@ function connectGame(state, action) {
|
|||
}
|
||||
|
||||
function makeMove(state, action) {
|
||||
// const { user, game, room, board, move } = action.body;
|
||||
const socket = state.socket;
|
||||
socket.emit("make_move", { ...action.body });
|
||||
return state;
|
||||
}
|
||||
|
||||
function resign(state, action) {
|
||||
const socket = state.socket;
|
||||
socket.emit("resign", { ...action.body });
|
||||
return state;
|
||||
}
|
||||
|
|
|
@ -70,6 +70,10 @@ const GameService = (moveQueries) => {
|
|||
getAllGames: () => {
|
||||
return gamesInProgress;
|
||||
},
|
||||
|
||||
resign: ({ id, player }) => {
|
||||
return gamesInProgress[id].submitResign(player).getMeta();
|
||||
},
|
||||
};
|
||||
};
|
||||
|
||||
|
|
|
@ -21,8 +21,6 @@ io.on("connection", async (socket) => {
|
|||
const game = `game-${data.game.id}`;
|
||||
socket.join(game, async () => {
|
||||
const gameRecord = await moveQueries.findGameRecord(data.game.id);
|
||||
console.log("gameRecord from db");
|
||||
console.log(gameRecord);
|
||||
await gameServices.initGame({ id: data.game.id, gameRecord });
|
||||
const { board, ...meta } = await gameServices.getDataForUI(
|
||||
data.game.id
|
||||
|
@ -52,6 +50,21 @@ io.on("connection", async (socket) => {
|
|||
});
|
||||
}
|
||||
});
|
||||
socket.on("resign", async ({ game, player }) => {
|
||||
const { id, room } = game;
|
||||
const gameNsp = `game-${id}`;
|
||||
try {
|
||||
const meta = await gameServices.resign({
|
||||
id,
|
||||
player,
|
||||
});
|
||||
socket.join(gameNsp, () => {
|
||||
io.of(room).to(gameNsp).emit("game_resign", meta);
|
||||
});
|
||||
} catch (e) {
|
||||
console.log(e);
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
|
|
Loading…
Reference in a new issue