decouple gameService from db

This commit is contained in:
sorrelbri 2020-05-30 16:01:13 -07:00
parent 3eabf4191a
commit 181554124b
5 changed files with 1960 additions and 782 deletions

View file

@ -1,77 +1,68 @@
// index corresponds to difference in player rank // index corresponds to difference in player rank
const KOMI_REC = { const KOMI_REC = {
'9': [ "9": [5.5, 2.5, -0.5, -3.5, -6.5, -9.5, 12.5, 15.5, 18.5, 21.5],
5.5, 2.5, -0.5, -3.5, -6.5, -9.5, 12.5, 15.5, 18.5, 21.5 "13": [5.5, 0.5, -5.5, 0.5, -5.5, 0.5, -5.5, 0.5, -5.5, 0.5],
], "19": [7.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5],
'13': [ };
5.5, 0.5, -5.5, 0.5, -5.5, 0.5, -5.5, 0.5, -5.5, 0.5
],
'19': [
7.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5
]
}
const HANDI_REC = { const HANDI_REC = {
'9': [ "9": [0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
0, 0, 0, 0, 0, 0, 0, 0, 0, 0 "13": [0, 0, 0, 2, 2, 3, 3, 4, 4, 5],
], "19": [0, 0, 2, 3, 4, 5, 6, 7, 8, 9],
'13': [ };
0, 0, 0, 2, 2, 3, 3, 4, 4, 5
],
'19': [
0, 0, 2, 3, 4, 5, 6, 7, 8, 9
]
}
// index represents handicap placement for different board-sizes, eg handiPlace['9][1] = { (3, 3), (7, 7) } // index represents handicap placement for different board-sizes, eg handiPlace['9][1] = { (3, 3), (7, 7) }
// last array in each property also used for hoshi rendering // last array in each property also used for hoshi rendering
const HANDI_PLACE = { const HANDI_PLACE = {
9 : [ 9: [
0, 0, 0,
[ '7-3', '3-7' ], // 2 0,
[ '7-7', '7-3', '3-7' ], ["7-3", "3-7"], // 2
[ '3-3', '7-7', '3-7', '7-3' ] ["7-7", "7-3", "3-7"],
["3-3", "7-7", "3-7", "7-3"],
], ],
13 : [ 13: [
0, 0, 0,
[ '4-10', '10-4' ], // 2 0,
[ '10-10', '4-10', '10-4' ], ["4-10", "10-4"], // 2
[ '4-4', '10-10', '4-10', '10-4' ], ["10-10", "4-10", "10-4"],
[ '7-7', '4-4', '10-10', '4-10', '10-4' ], ["4-4", "10-10", "4-10", "10-4"],
[ '7-4', '4-7', '4-4', '10-10', '4-10', '10-4' ], ["7-7", "4-4", "10-10", "4-10", "10-4"],
[ '7-7', '7-4', '4-7', '4-4', '10-10', '4-10', '10-4' ], ["7-4", "4-7", "4-4", "10-10", "4-10", "10-4"],
[ '10-7', '7-4', '7-10', '4-7', '4-4', '10-10', '4-10', '10-4' ], ["7-7", "7-4", "4-7", "4-4", "10-10", "4-10", "10-4"],
[ '7-7', '10-7', '7-4', '7-10', '4-7', '4-4', '10-10', '4-10', '10-4' ], ["10-7", "7-4", "7-10", "4-7", "4-4", "10-10", "4-10", "10-4"],
["7-7", "10-7", "7-4", "7-10", "4-7", "4-4", "10-10", "4-10", "10-4"],
],
19: [
0,
0,
["4-16", "16-4"], // 2
["16-16", "4-16", "16-4"],
["4-4", "16-16", "4-16", "16-4"],
["10-10", "4-4", "16-16", "4-16", "16-4"],
["10-4", "4-10", "4-4", "16-16", "4-16", "16-4"],
["10-10", "10-4", "4-10", "4-4", "16-16", "4-16", "16-4"],
["16-10", "10-4", "10-16", "4-10", "4-4", "16-16", "4-16", "16-4"],
["10-10", "16-10", "10-4", "10-16", "4-10", "4-4", "16-16", "4-16", "16-4"],
], ],
19 : [
0, 0,
[ '4-16', '16-4' ], // 2
[ '16-16', '4-16', '16-4' ],
[ '4-4', '16-16', '4-16', '16-4' ],
[ '10-10', '4-4', '16-16', '4-16', '16-4' ],
[ '10-4', '4-10', '4-4', '16-16', '4-16', '16-4' ],
[ '10-10', '10-4', '4-10', '4-4', '16-16', '4-16', '16-4' ],
[ '16-10', '10-4', '10-16', '4-10', '4-4', '16-16', '4-16', '16-4' ],
[ '10-10', '16-10', '10-4', '10-16', '4-10', '4-4', '16-16', '4-16', '16-4' ],
]
}; };
const getSingleItemFromSet = set => { const getSingleItemFromSet = (set) => {
let entry; let entry;
for (entry of set.entries()) { for (entry of set.entries()) {
} }
return entry[0]; return entry[0];
} };
const pipeMap = (...funcs) => obj => { const pipeMap = (...funcs) => (obj) => {
const arr = Object.entries(obj).reduce((acc, [key, value], i, arr) => { const arr = Object.entries(obj).reduce((acc, [key, value], i, arr) => {
funcs.forEach(func => value = func(value, i, arr)); funcs.forEach((func) => (value = func(value, i, arr)));
return [...acc, [key, value]]; return [...acc, [key, value]];
},[]); }, []);
return arr.reduce((acc, [key, value]) => { return arr.reduce((acc, [key, value]) => {
return { ...acc, [key]: value } return { ...acc, [key]: value };
}, {}); }, {});
} };
const checkLegal = ({ point, Game }) => { const checkLegal = ({ point, Game }) => {
// if stone (includes ko) return false // if stone (includes ko) return false
@ -79,20 +70,24 @@ const checkLegal = ({ point, Game }) => {
point.legal = false; point.legal = false;
return point; return point;
} }
const neighbors = getNeighbors({Game, point}); const neighbors = getNeighbors({ Game, point });
const isEmpty = point => point.stone === 0 && point.legal === true; const isEmpty = (point) => point.stone === 0 && point.legal === true;
const isEmptyAdjacent = neighbors.filter(isEmpty); const isEmptyAdjacent = neighbors.filter(isEmpty);
// if empty point adjacent return true // if empty point adjacent return true
if (!isEmptyAdjacent.length) { if (!isEmptyAdjacent.length) {
// if group has liberties return true // if group has liberties return true
const isTurnStone = neighbor => neighbor.stone === Game.turn; const isTurnStone = (neighbor) => neighbor.stone === Game.turn;
const getGroupLiberties = point => Array.from(Game.groups[point.group].liberties); const getGroupLiberties = (point) =>
const isNotSamePoint = liberty => liberty.pos.x !== point.pos.x && liberty.pos.y !== point.pos.y; Array.from(Game.groups[point.group].liberties);
const isInGroupWithLiberties = neighbor => getGroupLiberties(neighbor).filter(isNotSamePoint).length; const isNotSamePoint = (liberty) =>
const isInLiveGroup = neighbors.filter(isTurnStone).filter(isInGroupWithLiberties).length; liberty.pos.x !== point.pos.x && liberty.pos.y !== point.pos.y;
const isInGroupWithLiberties = (neighbor) =>
getGroupLiberties(neighbor).filter(isNotSamePoint).length;
const isInLiveGroup = neighbors
.filter(isTurnStone)
.filter(isInGroupWithLiberties).length;
if (isInLiveGroup) { if (isInLiveGroup) {
point.legal = true; point.legal = true;
@ -110,36 +105,36 @@ const checkLegal = ({ point, Game }) => {
} }
point.legal = true; point.legal = true;
return point; return point;
} };
const getBoardState = (Game) => { const getBoardState = (Game) => {
const getLegal = point => checkLegal({ point, Game }) const getLegal = (point) => checkLegal({ point, Game });
const boardState = pipeMap(getLegal)(Game.boardState); const boardState = pipeMap(getLegal)(Game.boardState);
Game.kos.forEach(ko => { Game.kos.forEach((ko) => {
boardState[ko].legal = false; boardState[ko].legal = false;
}); });
return boardState; return boardState;
} };
const getLegalMoves = (Game) => { const getLegalMoves = (Game) => {
const mapLegal = point => point.legal ? 'l' : point.stone; const mapLegal = (point) => (point.legal ? "l" : point.stone);
const legalMoves = pipeMap(mapLegal)(Game.boardState); const legalMoves = pipeMap(mapLegal)(Game.boardState);
Game.kos.forEach(ko => { Game.kos.forEach((ko) => {
legalMoves[ko] = 'k'; legalMoves[ko] = "k";
}); });
return legalMoves; return legalMoves;
} };
const getNeighbors = ({ Game, point }) => { const getNeighbors = ({ Game, point }) => {
let { top = null, btm = null, lft = null, rgt = null} = point.neighbors; let { top = null, btm = null, lft = null, rgt = null } = point.neighbors;
const { boardState, boardSize } = Game; const { boardState, boardSize } = Game;
// boardState[0] = [ '1-1', Point({x:1, y:1, boardSize}) ] // boardState[0] = [ '1-1', Point({x:1, y:1, boardSize}) ]
if (top) top = boardState[top]; if (top) top = boardState[top];
if (btm) btm = boardState[btm]; if (btm) btm = boardState[btm];
if (lft) lft = boardState[lft]; if (lft) lft = boardState[lft];
if (rgt) rgt = boardState[rgt]; if (rgt) rgt = boardState[rgt];
return [ top, btm, lft, rgt ].filter(value => value); return [top, btm, lft, rgt].filter((value) => value);
} };
const initBoard = (game) => { const initBoard = (game) => {
const boardState = {}; const boardState = {};
@ -147,69 +142,76 @@ const initBoard = (game) => {
for (let i = 0; i < Math.pow(boardSize, 2); i++) { for (let i = 0; i < Math.pow(boardSize, 2); i++) {
const point = Point({ const point = Point({
x: Math.floor(i / boardSize) + 1, x: Math.floor(i / boardSize) + 1,
y: i % boardSize + 1, y: (i % boardSize) + 1,
boardSize boardSize,
}); });
boardState[`${point.pos.x}-${point.pos.y}`] = point; boardState[`${point.pos.x}-${point.pos.y}`] = point;
} }
if (handicap) { if (handicap) {
HANDI_PLACE[boardSize][handicap].forEach(pt => { HANDI_PLACE[boardSize][handicap].forEach((pt) => {
boardState[pt].makeMove({...game, boardState}); boardState[pt].makeMove({ ...game, boardState });
}); });
game.turn *= -1; game.turn *= -1;
} }
return boardState; return boardState;
} };
// returns Game object // returns Game object
const Game = ({gameData = {}, gameRecord = []} = {}) => { const Game = ({ gameData = {}, gameRecord = [] } = {}) => {
const helper = { const helper = {
clearKo: function() { clearKo: function () {
this.kos.forEach(ko => { this.kos.forEach((ko) => {
this.boardState[ko] = { ...this.boardState[ko], legal: true, ko: false }; this.boardState[ko] = {
}) ...this.boardState[ko],
legal: true,
ko: false,
};
});
this.kos = []; this.kos = [];
}, },
} };
if (gameRecord.length) { if (gameRecord.length) {
// play through all the moves // play through all the moves
return gameRecord.reduce((game, move) => game.makeMove(move), Game({gameData}).initGame()) return gameRecord.reduce(
(game, move) => game.makeMove(move),
Game({ gameData }).initGame()
);
} }
return { return {
winner: gameData.winner ||null, winner: gameData.winner || null,
turn: gameData.turn || 0, // turn logic depends on handicap stones turn: gameData.turn || 0, // turn logic depends on handicap stones
pass: gameData.pass || 0, // -1 represents state in which resignation has been submitted, not confirmed pass: gameData.pass || 0, // -1 represents state in which resignation has been submitted, not confirmed
komi: gameData.komi || 6.5, // komi depends on handicap stones + player rank komi: gameData.komi || 6.5, // komi depends on handicap stones + player rank
handicap: gameData.handicap || 0, handicap: gameData.handicap || 0,
boardSize: gameData.boardSize || 19, boardSize: gameData.boardSize || 19,
groups: {}, groups: {},
boardState: {}, boardState: {},
kos: [], kos: [],
gameRecord: gameRecord, gameRecord: gameRecord,
playerState: gameData.playerState || { playerState: gameData.playerState || {
bCaptures: 0, bCaptures: 0,
wCaptures: 0, wCaptures: 0,
bScore: 0, bScore: 0,
wScore: 0 wScore: 0,
}, },
initGame: function() { initGame: function () {
this.winner = null; this.winner = null;
this.pass = 0; this.pass = 0;
this.turn = 1; this.turn = 1;
this.boardState = initBoard(this); this.boardState = initBoard(this);
this.boardState = getBoardState(this); this.boardState = getBoardState(this);
this.legalMoves = getLegalMoves(this) this.legalMoves = getLegalMoves(this);
return this; return this;
}, },
addToRecord: function(moveObject) { addToRecord: function (moveObject) {
this.gameRecord.push(moveObject); this.gameRecord.push(moveObject);
}, },
getMeta: function() { getMeta: function () {
// cannot be chained // cannot be chained
// does not affect game object // does not affect game object
return { return {
@ -220,16 +222,20 @@ const Game = ({gameData = {}, gameRecord = []} = {}) => {
gameRecord: this.gameRecord, gameRecord: this.gameRecord,
boardSize: this.boardSize, boardSize: this.boardSize,
handicap: this.handicap, handicap: this.handicap,
komi: this.komi komi: this.komi,
} };
}, },
makeMove: function({ player, pos: {x, y}}) { makeMove: function ({ player, pos: { x, y } }) {
if (this.pass > 1) {
return { ...this, success: false };
}
let game = this; let game = this;
let success = false; let success = false;
const point = game.boardState[`${x}-${y}`]; const point = game.boardState[`${x}-${y}`];
const isTurn = ( game.turn === 1 && player === 'black' ) const isTurn =
|| ( game.turn === -1 && player === 'white' ); (game.turn === 1 && player === "black") ||
(game.turn === -1 && player === "white");
if (isTurn) { if (isTurn) {
if (point.legal) { if (point.legal) {
game.pass = 0; game.pass = 0;
@ -241,20 +247,20 @@ const Game = ({gameData = {}, gameRecord = []} = {}) => {
} }
} }
game.boardState = getBoardState(game); game.boardState = getBoardState(game);
return {...game, legalMoves: getLegalMoves(game), success }; return { ...game, legalMoves: getLegalMoves(game), success };
}, },
initGroup: function(point) { initGroup: function (point) {
const group = Symbol(`${point.pos.x}-${point.pos.y}`); const group = Symbol(`${point.pos.x}-${point.pos.y}`);
this.groups[group] = { stones: new Set(), liberties: new Set()}; this.groups[group] = { stones: new Set(), liberties: new Set() };
return { game: this, group }; return { game: this, group };
}, },
returnToMove: function(lastMove) { returnToMove: function (lastMove) {
const { komi, handicap, boardSize } = this; const { komi, handicap, boardSize } = this;
if (lastMove === 0) { if (lastMove === 0) {
return Game({ return Game({
gameData: { komi, handicap, boardSize } gameData: { komi, handicap, boardSize },
}).initGame(); }).initGame();
} }
const length = this.gameRecord.length; const length = this.gameRecord.length;
@ -262,12 +268,12 @@ const Game = ({gameData = {}, gameRecord = []} = {}) => {
if (lastMove >= length && lastMove > 0) return this; if (lastMove >= length && lastMove > 0) return this;
return Game({ return Game({
gameData: { komi, handicap, boardSize }, gameData: { komi, handicap, boardSize },
gameRecord: [...this.gameRecord.slice(0, index)] gameRecord: [...this.gameRecord.slice(0, index)],
}); });
}, },
submitPass: function(player) { submitPass: function (player) {
if (player !== 'black' && player !== 'white') { if (player !== "black" && player !== "white") {
return { ...this, success: false }; return { ...this, success: false };
} }
if (this.pass > 0) { if (this.pass > 0) {
@ -276,47 +282,56 @@ const Game = ({gameData = {}, gameRecord = []} = {}) => {
this.pass = 1; this.pass = 1;
this.addToRecord({ player, pos: { x: null, y: null } }); this.addToRecord({ player, pos: { x: null, y: null } });
if (this.kos.length) helper.clearKo.call(this); if (this.kos.length) helper.clearKo.call(this);
this.turn = player === 'black' ? -1 : 1; this.turn = player === "black" ? -1 : 1;
this.boardState = getBoardState(this); this.boardState = getBoardState(this);
return {...this, legalMoves: getLegalMoves(this), success: true }; return { ...this, legalMoves: getLegalMoves(this), success: true };
}, },
submitResign: function(player) { submitResign: function (player) {
if (player === 'black') this.winner = -1; if (player === "black") this.winner = -1;
if (player === 'white') this.winner = 1; if (player === "white") this.winner = 1;
this.turn = 0; this.turn = 0;
return this; return this;
}, },
endGame: function() { endGame: function () {
// TODO manage territory counting // TODO manage territory counting
// form groups for empty points
// for each empty point group determine territory
// for each non-empty point group determine life
// submit board state to users
// if boardState is approved calculate winner
// submit end game board state and data for study
// (study module should run client side and only )
// if toggleGroups(key) toggle that group
// submit board state to winner
this.turn = 0; this.turn = 0;
return this; return this;
} },
} };
}; };
const Point = ({x, y, boardSize = 19}) => { const Point = ({ x, y, boardSize = 19 }) => {
let point = { let point = {
pos: {x, y}, pos: { x, y },
key: `${x}-${y}`, key: `${x}-${y}`,
stone: 0, // can be 1, -1, 0, stone: 0, // can be 1, -1, 0,
ko: false, ko: false,
legal: true, legal: true,
territory: 0, territory: 0,
capturing: { capturing: {
'1': new Set(), "1": new Set(),
'-1': new Set() "-1": new Set(),
}, },
group: null, group: null,
neighbors: { neighbors: {
top: x > 1 ? `${ x - 1 }-${ y }` : null, top: x > 1 ? `${x - 1}-${y}` : null,
btm: x < boardSize ? `${ x + 1 }-${ y }` : null, btm: x < boardSize ? `${x + 1}-${y}` : null,
rgt: y < boardSize ? `${ x }-${ y + 1 }` : null, rgt: y < boardSize ? `${x}-${y + 1}` : null,
lft: y > 1 ? `${ x }-${ y - 1 }` : null lft: y > 1 ? `${x}-${y - 1}` : null,
}, },
makeMove: function(Game) { makeMove: function (Game) {
this.stone = Game.turn; this.stone = Game.turn;
this.legal = false; this.legal = false;
if (this.capturing[this.stone].size) { if (this.capturing[this.stone].size) {
@ -326,7 +341,7 @@ const Point = ({x, y, boardSize = 19}) => {
return this.checkCaptures(Game); return this.checkCaptures(Game);
}, },
joinGroup: function({ point, Game }) { joinGroup: function ({ point, Game }) {
if (point.group !== this.group || !point.group) { if (point.group !== this.group || !point.group) {
// if point has no group set current group to new Symbol in game object // if point has no group set current group to new Symbol in game object
if (!point.group) { if (!point.group) {
@ -341,35 +356,36 @@ const Point = ({x, y, boardSize = 19}) => {
this.group = point.group; this.group = point.group;
} }
Game = this.setLiberties(Game); Game = this.setLiberties(Game);
getNeighbors({ point:this, Game }).forEach(neighbor => { getNeighbors({ point: this, Game }).forEach((neighbor) => {
if ( neighbor.stone === this.stone if (
neighbor.stone === this.stone &&
// this check prevents infinite call chains // this check prevents infinite call chains
&& neighbor.group !== this.group neighbor.group !== this.group
) { ) {
Game = neighbor.joinGroup({ point: this, Game }); Game = neighbor.joinGroup({ point: this, Game });
} }
}) });
} }
return Game; return Game;
}, },
setLiberties: function(Game) { setLiberties: function (Game) {
const neighbors = getNeighbors({ point: this, Game }); const neighbors = getNeighbors({ point: this, Game });
const liberties = Game.groups[this.group].liberties; const liberties = Game.groups[this.group].liberties;
// if point is occupied remove it from liberties set of point group, else add it // if point is occupied remove it from liberties set of point group, else add it
neighbors.forEach(neighbor => { neighbors.forEach((neighbor) => {
if (neighbor.stone !== 0) { if (neighbor.stone !== 0) {
liberties.delete(neighbor); liberties.delete(neighbor);
Game.groups[neighbor.group].liberties.delete(this); Game.groups[neighbor.group].liberties.delete(this);
} }
if (neighbor.stone === 0) { if (neighbor.stone === 0) {
liberties.add(neighbor) liberties.add(neighbor);
} }
}); });
return Game; return Game;
}, },
checkCaptures: function(game) { checkCaptures: function (game) {
// if this stone has one liberty // if this stone has one liberty
const liberties = game.groups[this.group].liberties; const liberties = game.groups[this.group].liberties;
if (liberties.size === 1) { if (liberties.size === 1) {
@ -377,13 +393,18 @@ const Point = ({x, y, boardSize = 19}) => {
lastLiberty.capturing[this.stone * -1].add(this.group); lastLiberty.capturing[this.stone * -1].add(this.group);
} }
if (liberties.size > 1) { if (liberties.size > 1) {
liberties.forEach(liberty => liberty.capturing[this.stone * -1 ].delete(this.group)) liberties.forEach((liberty) =>
liberty.capturing[this.stone * -1].delete(this.group)
);
} }
// if neighbors have one liberty // if neighbors have one liberty
const neighbors = getNeighbors({point: this, Game: game}).filter(neighbor => neighbor.stone === -1 * this.stone) const neighbors = getNeighbors({ point: this, Game: game }).filter(
neighbors.forEach( neighbor => { (neighbor) => neighbor.stone === -1 * this.stone
const liberties = game.groups[neighbor.group] && game.groups[neighbor.group].liberties; );
neighbors.forEach((neighbor) => {
const liberties =
game.groups[neighbor.group] && game.groups[neighbor.group].liberties;
if (liberties && liberties.size === 1) { if (liberties && liberties.size === 1) {
const lastLiberty = getSingleItemFromSet(liberties); const lastLiberty = getSingleItemFromSet(liberties);
lastLiberty.capturing[neighbor.stone * -1].add(neighbor.group); lastLiberty.capturing[neighbor.stone * -1].add(neighbor.group);
@ -392,32 +413,34 @@ const Point = ({x, y, boardSize = 19}) => {
return game; return game;
}, },
makeCaptures: function(game) { makeCaptures: function (game) {
// for each group // for each group
for (let [captureGroup, _] of this.capturing[this.stone].entries()) { for (let [captureGroup, _] of this.capturing[this.stone].entries()) {
const capturesSet = game.groups[captureGroup].stones; const capturesSet = game.groups[captureGroup].stones;
for (let [capture, _] of capturesSet.entries()) { for (let [capture, _] of capturesSet.entries()) {
game = capture.removeStone(game); game = capture.removeStone(game);
if (capturesSet.size === 1) { if (capturesSet.size === 1) {
const neighbors = getNeighbors({ point: this, Game: game }) const neighbors = getNeighbors({ point: this, Game: game });
const liberties = neighbors.filter(neighbor => neighbor.stone === 0); const liberties = neighbors.filter(
const groupStones = neighbors.filter(neighbor => neighbor.stone === this.stone); (neighbor) => neighbor.stone === 0
);
const groupStones = neighbors.filter(
(neighbor) => neighbor.stone === this.stone
);
if (liberties.length === 1 && groupStones.length === 0) { if (liberties.length === 1 && groupStones.length === 0) {
capture.ko = true; capture.ko = true;
game.kos.push(capture.key) game.kos.push(capture.key);
} }
} }
} }
} }
// points with stones cannot be played to capture // points with stones cannot be played to capture
this.capturing = { '1': new Set(), '-1': new Set() } this.capturing = { "1": new Set(), "-1": new Set() };
return {...game, boardState: { ...game.boardState, [this.key]: this } }; return { ...game, boardState: { ...game.boardState, [this.key]: this } };
}, },
removeStone: function(game) { removeStone: function (game) {
if (this.stone = 0) { if ((this.stone = 0)) {
return game; return game;
} }
// reset point // reset point
@ -425,19 +448,21 @@ const Point = ({x, y, boardSize = 19}) => {
this.group = null; this.group = null;
this.capturing[game.turn] = new Set(); this.capturing[game.turn] = new Set();
// add captures // add captures
const player = game.turn > 0 ? 'b' : 'w'; const player = game.turn > 0 ? "b" : "w";
game.playerState[`${player}Captures`] += 1; game.playerState[`${player}Captures`] += 1;
// add as liberty to neighbors // add as liberty to neighbors
const neighbors = getNeighbors({ point: this, Game: game }).filter(neighbor => neighbor.stone !== 0 && neighbor.group); const neighbors = getNeighbors({ point: this, Game: game }).filter(
neighbors.forEach(neighbor => { (neighbor) => neighbor.stone !== 0 && neighbor.group
);
neighbors.forEach((neighbor) => {
game.groups[neighbor.group].liberties.add(this); game.groups[neighbor.group].liberties.add(this);
neighbor.checkCaptures(game) neighbor.checkCaptures(game);
}) });
return {...game, boardState: {...game.boardState, [this.key]: this}}; return { ...game, boardState: { ...game.boardState, [this.key]: this } };
} },
} };
for (let [key, value] of Object.entries(point.neighbors)) { for (let [key, value] of Object.entries(point.neighbors)) {
if (value) continue; if (value) continue;
delete point.neighbors[key]; delete point.neighbors[key];
@ -447,8 +472,8 @@ const Point = ({x, y, boardSize = 19}) => {
module.exports = { module.exports = {
Game, Game,
Point Point,
} };
// Game().initGame() // Game().initGame()
// .makeMove({ player: 'black', pos: { x: 1, y: 1 } }) // 1 2 3 // .makeMove({ player: 'black', pos: { x: 1, y: 1 } }) // 1 2 3

View file

@ -1,63 +1,65 @@
const Game = require('./Game').Game; const Game = require("./Game").Game;
const moveQueries = require('../data/queries/move');
const gamesInProgress = { } const GameService = (moveQueries) => {
const storeGame = (game) => {
const storeGame = (game) => { gamesInProgress[game.id] = Game(game);
gamesInProgress[game.id] = Game(game); return gamesInProgress[game.id];
return gamesInProgress[game.id];
}
const initGame = ({id, gameRecord = [], ...gameData}) => {
if (gamesInProgress[id]) return getDataForUI(id);
if (gameRecord.length) {
console.log('here')
gamesInProgress[id] = Game({ gameData, gameRecord })
}
else {
gamesInProgress[id] = Game({gameData}).initGame();
}
return getDataForUI(id)
}
const makeMove = async ({id, move}) => {
if (!gamesInProgress[id]) storeGame({id}).initGame();
gamesInProgress[id] = gamesInProgress[id].makeMove(move)
if (gamesInProgress[id].success === false) return { message: 'illegal move' };
const priorMove = gamesInProgress[id].gameRecord.length;
const moveInsert = { gameId: id, player: move.player, x: move.pos.x, y: move.pos.y, gameRecord: true, priorMove };
let moveDbResult;
try {
moveDbResult = await moveQueries.addMove(moveInsert);
}
catch {
gamesInProgress[id].returnToMove(-1);
} finally {
return getDataForUI(id);
}
}
const getDataForUI = (id) => {
return {
board: gamesInProgress[id].legalMoves,
...gamesInProgress[id].getMeta()
}; };
} const gamesInProgress = {};
const dropGame = (id) => { return {
return { message: initGame({ id, gameRecord = [], ...gameData }) {
`${delete gamesInProgress[id]}` if (gamesInProgress[id]) return this.getDataForUI(id);
} if (gameRecord.length) {
} console.log("here");
gamesInProgress[id] = Game({ gameData, gameRecord });
} else {
gamesInProgress[id] = Game({ gameData }).initGame();
}
return this.getDataForUI(id);
},
const getAllGames = () => { async makeMove({ id, move }) {
return gamesInProgress; if (!gamesInProgress[id]) storeGame({ id }).initGame();
} gamesInProgress[id] = gamesInProgress[id].makeMove(move);
if (gamesInProgress[id].success === false)
return { message: "illegal move" };
try {
if (moveQueries) {
const priorMove = gamesInProgress[id].gameRecord.length;
const moveInsert = {
gameId: id,
player: move.player,
x: move.pos.x,
y: move.pos.y,
gameRecord: true,
priorMove,
};
let moveDbResult;
moveDbResult = await moveQueries.addMove(moveInsert);
}
} catch {
gamesInProgress[id].returnToMove(-1);
} finally {
return this.getDataForUI(id);
}
},
module.exports = { getDataForUI: (id) => {
makeMove, return {
getAllGames, board: gamesInProgress[id].legalMoves,
getDataForUI, ...gamesInProgress[id].getMeta(),
initGame, };
dropGame },
}
dropGame: (id) => {
return { message: `${delete gamesInProgress[id]}` };
},
getAllGames: () => {
return gamesInProgress;
},
};
};
module.exports = GameService;

View file

@ -1,57 +1,63 @@
// TODO const someSocketLogic = require('./middleware/socketssockets/...'); // TODO const someSocketLogic = require('./middleware/socketssockets/...');
const socketIO = require('socket.io'); const socketIO = require("socket.io");
const io = socketIO({ cookie: false }); const io = socketIO({ cookie: false });
// const gameQueries = require('./data/queries/game'); // const gameQueries = require('./data/queries/game');
const moveQueries = require('./data/queries/move'); const moveQueries = require("./data/queries/move");
const gameServices = require('./services/gameServices'); const gameServices = require("./services/gameServices")(moveQueries);
io.on('connection', async socket=> { io.on("connection", async (socket) => {
socket.emit('connected', {message: 'socket connected'}); socket.emit("connected", { message: "socket connected" });
socket.on('connect_room', async data => { socket.on("connect_room", async (data) => {
if (data.user && data.user.email) { if (data.user && data.user.email) {
delete data.user.email; delete data.user.email;
} }
const room = data.room; const room = data.room;
const roomIo = io.of(room); const roomIo = io.of(room);
roomIo.on('connection', async socket => { roomIo.on("connection", async (socket) => {
socket.emit('connected') socket.emit("connected");
socket.emit('new_user', data); socket.emit("new_user", data);
socket.on('connect_game', data => { socket.on("connect_game", (data) => {
const game = `game-${data.game.id}`; const game = `game-${data.game.id}`;
socket.join(game, async () => { socket.join(game, async () => {
// ! temp // ! temp
const gameRecord = await moveQueries.findGameRecord(data.game.id); const gameRecord = await moveQueries.findGameRecord(data.game.id);
console.log(gameRecord) console.log("gameRecord from db");
await gameServices.initGame({id: data.game.id, gameRecord}) console.log(gameRecord);
await gameServices.initGame({ id: data.game.id, gameRecord });
// ! end-temp // ! end-temp
const { board, ...meta } = await gameServices.getDataForUI(data.game.id); const { board, ...meta } = await gameServices.getDataForUI(
io.of(room).to(game).emit('game_connected', { board, meta }); data.game.id
);
io.of(room).to(game).emit("game_connected", { board, meta });
}); });
}); });
socket.on('make_move', async data => { socket.on("make_move", async (data) => {
const { user, move, board, game, room } = data; const { user, move, board, game, room } = data;
const gameNsp = `game-${data.game.id}`; const gameNsp = `game-${data.game.id}`;
try { try {
const { board, message, ...meta } = await gameServices.makeMove({ id: 1, move }); const { board, message, ...meta } = await gameServices.makeMove({
const socketAction = message ? 'error' : 'update_board'; id: 1,
move,
});
const socketAction = message ? "error" : "update_board";
socket.join(gameNsp, () => { socket.join(gameNsp, () => {
io.of(room).to(gameNsp).emit(socketAction, { board, meta, message }) io.of(room)
.to(gameNsp)
.emit(socketAction, { board, meta, message });
});
} catch (e) {
console.log(e);
socket.join(gameNsp, () => {
io.of(room).to(gameNsp).emit("error", e);
}); });
} }
catch (e) { });
console.log(e)
socket.join(gameNsp, () => {
io.of(room).to(gameNsp).emit('error', e)
});
}
})
}); });
}) });
}) });
module.exports = { module.exports = {
io io,
} };

File diff suppressed because it is too large Load diff

View file

@ -1,67 +1,418 @@
const chai = require('chai'); const chai = require("chai");
const should = chai.should(); const should = chai.should();
const gameServices = require('../services/gameServices'); const gameServices = require("../services/gameServices")();
describe.skip('game services', () => { describe("game services", () => {
afterEach(() => gameServices.dropGame(1)) afterEach(() => gameServices.dropGame(1));
it('init game returns game board', done => { it("init game returns game board", (done) => {
gameServices.initGame({ id: 1, handicap: 4 }) gameServices
.board.should.eql(fourHandicapBoard) .initGame({ id: 1, handicap: 4 })
.board.should.eql(fourHandicapBoard);
done(); done();
}); });
it('init game returns game metadata', done => { it("init game returns game metadata", (done) => {
const { board, ...game } = gameServices.initGame({ id: 1, handicap: 4 }) const { board, ...game } = gameServices.initGame({ id: 1, handicap: 4 });
game.should.eql({...initialMeta, handicap: 4, turn: -1}); game.should.eql({ ...initialMeta, handicap: 4, turn: -1 });
done();
})
it('games services places move', done => {
gameServices.initGame({ id: 1, handicap: 4 })
const move = { player: 'white', pos: { x: 6, y: 3 } }
const afterMove = gameServices.makeMove({ id: 1, move });
const afterMoveShould = { board: { ...fourHandicapBoard, '6-3': -1}, ...initialMeta, handicap: 4, turn: 1, gameRecord: [ move ] };
afterMove.should.eql(afterMoveShould);
done(); done();
}); });
it('illegal move returns error message', done => { it("games services places move", async () => {
gameServices.initGame({ id: 1, handicap: 4 }); gameServices.initGame({ id: 1, handicap: 4 });
gameServices.makeMove({ id: 1, move: { player: 'white', pos: { x:4, y:4 } } }) const move = { player: "white", pos: { x: 6, y: 3 } };
.message.should.equal('illegal move'); const afterMove = await gameServices.makeMove({ id: 1, move });
done(); const afterMoveShould = {
board: { ...fourHandicapBoard, "6-3": -1 },
...initialMeta,
handicap: 4,
turn: 1,
gameRecord: [move],
};
afterMove.should.eql(afterMoveShould);
}); });
it('game services places move next to stone', done => { it("illegal move returns error message", async () => {
gameServices.initGame({ id: 1, handicap:4 }); gameServices.initGame({ id: 1, handicap: 4 });
gameServices.makeMove({ id: 1, move: { player: 'white', pos: { x: 4, y: 3 } } }) const afterMove = await gameServices.makeMove({
.board.should.eql({ ...fourHandicapBoard, '4-3': -1 }); id: 1,
done(); move: { player: "white", pos: { x: 4, y: 4 } },
}) });
}) afterMove.message.should.equal("illegal move");
});
it("game services places move next to stone", async () => {
gameServices.initGame({ id: 1, handicap: 4 });
const afterMove = await gameServices.makeMove({
id: 1,
move: { player: "white", pos: { x: 4, y: 3 } },
});
afterMove.board.should.eql({ ...fourHandicapBoard, "4-3": -1 });
});
});
const fourHandicapBoard = { const fourHandicapBoard = {
'1-1': 'l','1-2': 'l','1-3': 'l','1-4': 'l','1-5': 'l','1-6': 'l','1-7': 'l','1-8': 'l','1-9': 'l','1-10': 'l','1-11': 'l','1-12': 'l','1-13': 'l','1-14': 'l','1-15': 'l','1-16': 'l','1-17': 'l','1-18': 'l','1-19': 'l', "1-1": "l",
'2-1': 'l','2-2': 'l','2-3': 'l','2-4': 'l','2-5': 'l','2-6': 'l','2-7': 'l','2-8': 'l','2-9': 'l','2-10': 'l','2-11': 'l','2-12': 'l','2-13': 'l','2-14': 'l','2-15': 'l','2-16': 'l','2-17': 'l','2-18': 'l','2-19': 'l', "1-2": "l",
'3-1': 'l','3-2': 'l','3-3': 'l','3-4': 'l','3-5': 'l','3-6': 'l','3-7': 'l','3-8': 'l','3-9': 'l','3-10': 'l','3-11': 'l','3-12': 'l','3-13': 'l','3-14': 'l','3-15': 'l','3-16': 'l','3-17': 'l','3-18': 'l','3-19': 'l', "1-3": "l",
'4-1': 'l','4-2': 'l','4-3': 'l','4-4': 1,'4-5': 'l','4-6': 'l','4-7': 'l','4-8': 'l','4-9': 'l','4-10': 'l','4-11': 'l','4-12': 'l','4-13': 'l','4-14': 'l','4-15': 'l','4-16': 1,'4-17': 'l','4-18': 'l','4-19': 'l', "1-4": "l",
'5-1': 'l','5-2': 'l','5-3': 'l','5-4': 'l','5-5': 'l','5-6': 'l','5-7': 'l','5-8': 'l','5-9': 'l','5-10': 'l','5-11': 'l','5-12': 'l','5-13': 'l','5-14': 'l','5-15': 'l','5-16': 'l','5-17': 'l','5-18': 'l','5-19': 'l', "1-5": "l",
'6-1': 'l','6-2': 'l','6-3': 'l','6-4': 'l','6-5': 'l','6-6': 'l','6-7': 'l','6-8': 'l','6-9': 'l','6-10': 'l','6-11': 'l','6-12': 'l','6-13': 'l','6-14': 'l','6-15': 'l','6-16': 'l','6-17': 'l','6-18': 'l','6-19': 'l', "1-6": "l",
'7-1': 'l','7-2': 'l','7-3': 'l','7-4': 'l','7-5': 'l','7-6': 'l','7-7': 'l','7-8': 'l','7-9': 'l','7-10': 'l','7-11': 'l','7-12': 'l','7-13': 'l','7-14': 'l','7-15': 'l','7-16': 'l','7-17': 'l','7-18': 'l','7-19': 'l', "1-7": "l",
'8-1': 'l','8-2': 'l','8-3': 'l','8-4': 'l','8-5': 'l','8-6': 'l','8-7': 'l','8-8': 'l','8-9': 'l','8-10': 'l','8-11': 'l','8-12': 'l','8-13': 'l','8-14': 'l','8-15': 'l','8-16': 'l','8-17': 'l','8-18': 'l','8-19': 'l', "1-8": "l",
'9-1': 'l','9-2': 'l','9-3': 'l','9-4': 'l','9-5': 'l','9-6': 'l','9-7': 'l','9-8': 'l','9-9': 'l','9-10': 'l','9-11': 'l','9-12': 'l','9-13': 'l','9-14': 'l','9-15': 'l','9-16': 'l','9-17': 'l','9-18': 'l','9-19': 'l', "1-9": "l",
'10-1': 'l','10-2': 'l','10-3': 'l','10-4': 'l','10-5': 'l','10-6': 'l','10-7': 'l','10-8': 'l','10-9': 'l','10-10': 'l','10-11': 'l','10-12': 'l','10-13': 'l','10-14': 'l','10-15': 'l','10-16': 'l','10-17': 'l','10-18': 'l','10-19': 'l', "1-10": "l",
'11-1': 'l','11-2': 'l','11-3': 'l','11-4': 'l','11-5': 'l','11-6': 'l','11-7': 'l','11-8': 'l','11-9': 'l','11-10': 'l','11-11': 'l','11-12': 'l','11-13': 'l','11-14': 'l','11-15': 'l','11-16': 'l','11-17': 'l','11-18': 'l','11-19': 'l', "1-11": "l",
'12-1': 'l','12-2': 'l','12-3': 'l','12-4': 'l','12-5': 'l','12-6': 'l','12-7': 'l','12-8': 'l','12-9': 'l','12-10': 'l','12-11': 'l','12-12': 'l','12-13': 'l','12-14': 'l','12-15': 'l','12-16': 'l','12-17': 'l','12-18': 'l','12-19': 'l', "1-12": "l",
'13-1': 'l','13-2': 'l','13-3': 'l','13-4': 'l','13-5': 'l','13-6': 'l','13-7': 'l','13-8': 'l','13-9': 'l','13-10': 'l','13-11': 'l','13-12': 'l','13-13': 'l','13-14': 'l','13-15': 'l','13-16': 'l','13-17': 'l','13-18': 'l','13-19': 'l', "1-13": "l",
'14-1': 'l','14-2': 'l','14-3': 'l','14-4': 'l','14-5': 'l','14-6': 'l','14-7': 'l','14-8': 'l','14-9': 'l','14-10': 'l','14-11': 'l','14-12': 'l','14-13': 'l','14-14': 'l','14-15': 'l','14-16': 'l','14-17': 'l','14-18': 'l','14-19': 'l', "1-14": "l",
'15-1': 'l','15-2': 'l','15-3': 'l','15-4': 'l','15-5': 'l','15-6': 'l','15-7': 'l','15-8': 'l','15-9': 'l','15-10': 'l','15-11': 'l','15-12': 'l','15-13': 'l','15-14': 'l','15-15': 'l','15-16': 'l','15-17': 'l','15-18': 'l','15-19': 'l', "1-15": "l",
'16-1': 'l','16-2': 'l','16-3': 'l','16-4': 1,'16-5': 'l','16-6': 'l','16-7': 'l','16-8': 'l','16-9': 'l','16-10': 'l','16-11': 'l','16-12': 'l','16-13': 'l','16-14': 'l','16-15': 'l','16-16': 1,'16-17': 'l','16-18': 'l','16-19': 'l', "1-16": "l",
'17-1': 'l','17-2': 'l','17-3': 'l','17-4': 'l','17-5': 'l','17-6': 'l','17-7': 'l','17-8': 'l','17-9': 'l','17-10': 'l','17-11': 'l','17-12': 'l','17-13': 'l','17-14': 'l','17-15': 'l','17-16': 'l','17-17': 'l','17-18': 'l','17-19': 'l', "1-17": "l",
'18-1': 'l','18-2': 'l','18-3': 'l','18-4': 'l','18-5': 'l','18-6': 'l','18-7': 'l','18-8': 'l','18-9': 'l','18-10': 'l','18-11': 'l','18-12': 'l','18-13': 'l','18-14': 'l','18-15': 'l','18-16': 'l','18-17': 'l','18-18': 'l','18-19': 'l', "1-18": "l",
'19-1': 'l','19-2': 'l','19-3': 'l','19-4': 'l','19-5': 'l','19-6': 'l','19-7': 'l','19-8': 'l','19-9': 'l','19-10': 'l','19-11': 'l','19-12': 'l','19-13': 'l','19-14': 'l','19-15': 'l','19-16': 'l','19-17': 'l','19-18': 'l','19-19': 'l' "1-19": "l",
"2-1": "l",
"2-2": "l",
"2-3": "l",
"2-4": "l",
"2-5": "l",
"2-6": "l",
"2-7": "l",
"2-8": "l",
"2-9": "l",
"2-10": "l",
"2-11": "l",
"2-12": "l",
"2-13": "l",
"2-14": "l",
"2-15": "l",
"2-16": "l",
"2-17": "l",
"2-18": "l",
"2-19": "l",
"3-1": "l",
"3-2": "l",
"3-3": "l",
"3-4": "l",
"3-5": "l",
"3-6": "l",
"3-7": "l",
"3-8": "l",
"3-9": "l",
"3-10": "l",
"3-11": "l",
"3-12": "l",
"3-13": "l",
"3-14": "l",
"3-15": "l",
"3-16": "l",
"3-17": "l",
"3-18": "l",
"3-19": "l",
"4-1": "l",
"4-2": "l",
"4-3": "l",
"4-4": 1,
"4-5": "l",
"4-6": "l",
"4-7": "l",
"4-8": "l",
"4-9": "l",
"4-10": "l",
"4-11": "l",
"4-12": "l",
"4-13": "l",
"4-14": "l",
"4-15": "l",
"4-16": 1,
"4-17": "l",
"4-18": "l",
"4-19": "l",
"5-1": "l",
"5-2": "l",
"5-3": "l",
"5-4": "l",
"5-5": "l",
"5-6": "l",
"5-7": "l",
"5-8": "l",
"5-9": "l",
"5-10": "l",
"5-11": "l",
"5-12": "l",
"5-13": "l",
"5-14": "l",
"5-15": "l",
"5-16": "l",
"5-17": "l",
"5-18": "l",
"5-19": "l",
"6-1": "l",
"6-2": "l",
"6-3": "l",
"6-4": "l",
"6-5": "l",
"6-6": "l",
"6-7": "l",
"6-8": "l",
"6-9": "l",
"6-10": "l",
"6-11": "l",
"6-12": "l",
"6-13": "l",
"6-14": "l",
"6-15": "l",
"6-16": "l",
"6-17": "l",
"6-18": "l",
"6-19": "l",
"7-1": "l",
"7-2": "l",
"7-3": "l",
"7-4": "l",
"7-5": "l",
"7-6": "l",
"7-7": "l",
"7-8": "l",
"7-9": "l",
"7-10": "l",
"7-11": "l",
"7-12": "l",
"7-13": "l",
"7-14": "l",
"7-15": "l",
"7-16": "l",
"7-17": "l",
"7-18": "l",
"7-19": "l",
"8-1": "l",
"8-2": "l",
"8-3": "l",
"8-4": "l",
"8-5": "l",
"8-6": "l",
"8-7": "l",
"8-8": "l",
"8-9": "l",
"8-10": "l",
"8-11": "l",
"8-12": "l",
"8-13": "l",
"8-14": "l",
"8-15": "l",
"8-16": "l",
"8-17": "l",
"8-18": "l",
"8-19": "l",
"9-1": "l",
"9-2": "l",
"9-3": "l",
"9-4": "l",
"9-5": "l",
"9-6": "l",
"9-7": "l",
"9-8": "l",
"9-9": "l",
"9-10": "l",
"9-11": "l",
"9-12": "l",
"9-13": "l",
"9-14": "l",
"9-15": "l",
"9-16": "l",
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const initialMeta = { const initialMeta = {
@ -75,7 +426,7 @@ const initialMeta = {
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wCaptures: 0, wCaptures: 0,
bScore: 0, bScore: 0,
wScore: 0 wScore: 0,
}, },
gameRecord: [] gameRecord: [],
} };