patch ko bug preventing snapback
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5ad997d276
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2237e344c1
2 changed files with 44 additions and 20 deletions
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@ -114,12 +114,20 @@ const checkLegal = ({ point, Game }) => {
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const getBoardState = (Game) => {
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const getLegal = point => checkLegal({ point, Game })
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return pipeMap(getLegal)(Game.boardState);
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const boardState = pipeMap(getLegal)(Game.boardState);
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Game.kos.forEach(ko => {
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boardState[ko].legal = false;
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});
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return boardState;
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}
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const getLegalMoves = (Game) => {
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const mapLegal = point => point.legal ? 'l' : point.stone;
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return pipeMap(mapLegal)(Game.boardState);
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const legalMoves = pipeMap(mapLegal)(Game.boardState);
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Game.kos.forEach(ko => {
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legalMoves[ko] = 'k';
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});
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return legalMoves;
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}
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const getNeighbors = ({ Game, point }) => {
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@ -164,7 +172,7 @@ const Game = ({gameData = {}, gameRecord = []} = {}) => ({
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boardSize: gameData.boardSize || 19,
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groups: {},
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boardState: {},
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ko: [],
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kos: [],
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gameRecord: gameRecord,
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playerState: gameData.playerState || {
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bCaptures: 0,
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@ -314,9 +322,12 @@ const Point = ({x, y, boardSize = 19}) => {
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for (let [capture, _] of capturesSet.entries()) {
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game = capture.removeStone(game);
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if (capturesSet.size === 1) {
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const liberties = getNeighbors({ point: this, Game: game }).filter(neighbor => neighbor.stone === 0);
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if (liberties.length === 1) {
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const neighbors = getNeighbors({ point: this, Game: game })
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const liberties = neighbors.filter(neighbor => neighbor.stone === 0);
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const groupStones = neighbors.filter(neighbor => neighbor.stone === this.stone);
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if (liberties.length === 1 && groupStones.length === 0) {
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capture.ko = true;
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game.kos.push(capture.key)
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}
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}
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}
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@ -354,11 +365,15 @@ module.exports = {
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}
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Game().initGame()
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.makeMove({ player: 'black', pos: { x: 4, y: 4 } }) // 3 4 5 6
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.makeMove({ player: 'white', pos: { x: 4, y: 5 } }) // 4 1 -1
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.makeMove({ player: 'black', pos: { x: 5, y: 3 } }) // 5 1 -1 1 -1
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.makeMove({ player: 'white', pos: { x: 5, y: 6 } }) // 6 1 -1
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.makeMove({ player: 'black', pos: { x: 6, y: 4 } })
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.makeMove({ player: 'white', pos: { x: 6, y: 5 } })
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.makeMove({ player: 'black', pos: { x: 5, y: 5 } })
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.makeMove({ player: 'white', pos: { x: 5, y: 4 } })
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.makeMove({ player: 'black', pos: { x: 4, y: 4 } }) // 3 4 5 6 7
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.makeMove({ player: 'white', pos: { x: 5, y: 4 } }) // 4 1 1 -1
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.makeMove({ player: 'black', pos: { x: 5, y: 6 } }) // 5 1 -1 -1 1 -1
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.makeMove({ player: 'white', pos: { x: 5, y: 7 } }) // 6 1 1 -1
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.makeMove({ player: 'black', pos: { x: 4, y: 5 } }) // (13) at {5,6}
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.makeMove({ player: 'white', pos: { x: 4, y: 6 } })
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.makeMove({ player: 'black', pos: { x: 5, y: 3 } })
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.makeMove({ player: 'white', pos: { x: 6, y: 6 } })
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.makeMove({ player: 'black', pos: { x: 6, y: 5 } })
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.makeMove({ player: 'white', pos: { x: 16, y: 16 } })
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.makeMove({ player: 'black', pos: { x: 6, y: 4 } })
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.makeMove({ player: 'white', pos: { x: 5, y: 5 } });
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@ -348,10 +348,11 @@ describe('capture logic: snapback, ko and playing in eyes', () => {
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.makeMove({ player: 'white', pos: { x: 16, y: 16 } })
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.makeMove({ player: 'black', pos: { x: 6, y: 4 } })
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.makeMove({ player: 'white', pos: { x: 5, y: 5 } })
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.makeMove({ player: 'black', pos: { x: 5, y: 6 } })
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it('snapback functions properly', done => {
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console.log(snapbackGame().boardState['5-6'])
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snapbackGame()
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.makeMove({ player: 'black', pos: { x: 5, y: 6 } })
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.success.should.eql(true);
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done();
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});
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@ -366,15 +367,23 @@ describe('capture logic: snapback, ko and playing in eyes', () => {
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.makeMove({ player: 'black', pos: { x: 5, y: 5 } })
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.makeMove({ player: 'white', pos: { x: 5, y: 4 } })
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it('ko recognized properly on point', done => {
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it('ko recognized properly on Point', done => {
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koGame()
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.boardState['5-5'].ko.should.eql(true);
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done();
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})
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// ko marked on game object
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// ko marked in legalMoves object
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// ko cleared after move
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it('ko marked on Game object', done => {
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koGame().kos.should.eql(['5-5']);
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done();
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});
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it('ko marked in legalMoves', done => {
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koGame().legalMoves['5-5'].should.eql('k');
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done();
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})
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// ko cleared on Point after move
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// ko cleared on Game after move
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})
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