refactor make move to serve game meta data with game record
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3 changed files with 25 additions and 7 deletions
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@ -94,6 +94,10 @@ class Game {
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}, {})
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}
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getMeta = () => {
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return { winner: this.winner, turn: this.turn, pass: this.pass, playerState: this.playerState, gameRecord: this.gameRecord }
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}
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findPointFromIdx = (arr) => {
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return this.boardState.find( point => point.pos[0] === arr[0] && point.pos[1] === arr[1] );
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}
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@ -108,9 +112,9 @@ class Game {
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point.stone = this.turn;
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point.joinGroup(this);
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clearCaptures(this);
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this.gameRecord.push(`${STONES_DATA[this.turn]}: ${point.pos}`)
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this.gameRecord.push(move)
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this.turn*= -1;
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return this.getBoardState();
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return { board: this.getBoardState(), meta: this.getMeta()};
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}
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clickBoard = (evt) => {
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@ -12,9 +12,8 @@ const initGame = (game) => {
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}
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const makeMove = (game, move) => {
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let meta = {};
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const board = gamesInProgress[game.id].makeMove(move);
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return {board, meta}
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const newState = gamesInProgress[game.id].makeMove(move);
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return {...newState}
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}
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const getBoard = (gameId) => {
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@ -12,7 +12,7 @@ describe('game services', () => {
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it('games services places move', done => {
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gameServices.initGame({id: 1, handicap: 4})
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const afterMoveOne = gameServices.makeMove({id: 1}, {player: 'white', pos: { X:6, Y:3 }});
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const afterMoveOneShould = { board:{ ...fourHandicapBoard, '6-3': -1}, meta: {} };
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const afterMoveOneShould = { board:{ ...fourHandicapBoard, '6-3': -1}, meta: moveOneMeta };
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afterMoveOne.should.eql(afterMoveOneShould);
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done();
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});
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@ -52,3 +52,18 @@ const fourHandicapBoard = {
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'18-1': 'l','18-2': 'l','18-3': 'l','18-4': 'l','18-5': 'l','18-6': 'l','18-7': 'l','18-8': 'l','18-9': 'l','18-10': 'l','18-11': 'l','18-12': 'l','18-13': 'l','18-14': 'l','18-15': 'l','18-16': 'l','18-17': 'l','18-18': 'l','18-19': 'l',
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'19-1': 'l','19-2': 'l','19-3': 'l','19-4': 'l','19-5': 'l','19-6': 'l','19-7': 'l','19-8': 'l','19-9': 'l','19-10': 'l','19-11': 'l','19-12': 'l','19-13': 'l','19-14': 'l','19-15': 'l','19-16': 'l','19-17': 'l','19-18': 'l','19-19': 'l'
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};
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const moveOneMeta = {
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gameRecord: [
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{player: 'white', pos: { X:6, Y:3 }}
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],
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pass: 0,
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playerState: {
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bCaptures: 0,
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bScore: 0,
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wCaptures: 0,
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wScore: 0
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},
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turn: 1,
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winner: null
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}
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