Merge pull request #11 from sorrelbri/game_record_tree
Game Service plays through and ends finished games
This commit is contained in:
commit
2a84644e12
7 changed files with 176 additions and 89 deletions
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@ -1,49 +1,81 @@
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const winType = [
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const winType = ["B+R", "B+", "B+T", "W+R", "W+", "W+T", "0", "Void", "?"];
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'B+R', 'B+', 'B+T',
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'W+R', 'W+', 'W+T',
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'0', 'Void', '?'
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]
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const rankArray = [
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const rankArray = [
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'D9', 'D8', 'D7', 'D6', 'D5', 'D4', 'D3', 'D2', 'D1',
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"D9",
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'K1', 'K2', 'K3', 'K4', 'K5', 'K6', 'K7', 'K8', 'K9', 'K10',
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"D8",
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'K11', 'K12', 'K13', 'K14', 'K15', 'K16', 'K17', 'K18', 'K19', 'K20',
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"D7",
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'K21', 'K22', 'K23', 'K24', 'K25', 'K26', 'K27', 'K28', 'K29', 'K30', 'UR'
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"D6",
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]
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"D5",
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"D4",
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"D3",
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"D2",
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"D1",
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"K1",
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"K2",
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"K3",
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"K4",
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"K5",
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"K6",
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"K7",
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"K8",
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"K9",
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"K10",
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"K11",
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"K12",
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"K13",
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"K14",
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"K15",
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"K16",
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"K17",
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"K18",
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"K19",
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"K20",
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"K21",
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"K22",
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"K23",
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"K24",
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"K25",
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"K26",
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"K27",
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"K28",
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"K29",
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"K30",
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"UR",
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];
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exports.up = function (knex) {
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exports.up = function (knex) {
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return knex.schema.createTable("game", table => {
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return knex.schema.createTable("game", (table) => {
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table.increments('id').primary();
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table.increments("id").primary();
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table.datetime('date');
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table.datetime("date");
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table.float('komi').default(6.5);
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table.float("komi").default(6.5);
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table.integer('handicap').default(0);
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table.integer("handicap").default(0);
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table.integer('board_size').default(19);
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table.integer("board_size").default(19);
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table.boolean('open').default(true);
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table.boolean("open").default(true);
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table.string('application');
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table.string("application");
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table.string('application_version');
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table.string("application_version");
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table.timestamps(true, true);
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table.timestamps(true, true);
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table.string('player_black');
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table.string("player_black");
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table.string('player_white');
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table.string("player_white");
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table.enu('player_black_rank', rankArray).default('UR');
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table.enu("player_black_rank", rankArray).default("UR");
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table.enu('player_white_rank', rankArray).default('UR');
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table.enu("player_white_rank", rankArray).default("UR");
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table.string('event');
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table.string("event");
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table.string('name');
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table.string("name");
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table.string('description');
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table.string("description");
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table.integer('round');
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table.integer("round");
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table.enu('win_type', winType);
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table.enu("win_type", winType);
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table.float('score');
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table.float("score");
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table.integer('captures_black');
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table.integer("captures_black");
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table.integer('captures_white');
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table.integer("captures_white");
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table.integer('user_black').references('id').inTable('user');
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table.integer("user_black").references("id").inTable("user");
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table.integer('user_white').references('id').inTable('user');
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table.integer("user_white").references("id").inTable("user");
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table.integer('room').references('id').inTable('room');
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table.integer("room").references("id").inTable("room");
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table.integer('time_setting').references('id').inTable('time_setting');
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table.integer("time_setting").references("id").inTable("time_setting");
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})
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});
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};
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};
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exports.down = knex => knex.schema.dropTableIfExists("game");
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exports.down = (knex) => knex.schema.dropTableIfExists("game");
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@ -1,17 +1,18 @@
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const players = ['white', 'black']
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const players = ["white", "black"];
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exports.up = knex => {
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exports.up = (knex) => {
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return knex.schema.createTable("move", table => {
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return knex.schema.createTable("move", (table) => {
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table.increments('id').primary();
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table.increments("id").primary();
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table.enu('player', players).notNullable();
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table.enu("player", players).notNullable();
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table.integer('point_x').notNullable();
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table.integer("point_x").notNullable();
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table.integer('point_y').notNullable();
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table.integer("point_y").notNullable();
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table.integer('number').notNullable();
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table.integer("number").notNullable();
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table.boolean('game_record').notNullable().default(true);
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table.boolean("game_record").notNullable().default(true);
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table.boolean("placement").notNullable().default(false);
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table.integer('game').references('id').inTable('game').notNullable();
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table.integer("game").references("id").inTable("game").notNullable();
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table.integer('prior_move').references('id').inTable('move');
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table.integer("prior_move").references("id").inTable("move");
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});
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});
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};
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};
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exports.down = knex => knex.schema.dropTableIfExists("move");
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exports.down = (knex) => knex.schema.dropTableIfExists("move");
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@ -70,17 +70,23 @@ const findGameByRoom = async (roomId) => {
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const insertGame = async (game) => {};
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const insertGame = async (game) => {};
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const endGame = async ({ id }) => {
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const endGame = async ({ id, winType, score, bCaptures, wCaptures }) => {
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const game = await knex(game).where({ id: id }).update(
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try {
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{
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const game = await knex
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.from("game")
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.returning(gameDetailSelect)
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.where({ id: id })
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.update({
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win_type: winType,
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win_type: winType,
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score: score,
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score: score,
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captures_black: capturesBlack,
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captures_black: bCaptures,
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captures_white: capturesWhite,
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captures_white: wCaptures,
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}
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open: false,
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// ["id"]
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});
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);
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return game;
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return game;
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} catch (e) {
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return e;
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}
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};
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};
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module.exports = {
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module.exports = {
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@ -1,36 +1,47 @@
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const knex = require('../db');
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const knex = require("../db");
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const findGameRecord = async (gameId) => {
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const findGameRecord = async (gameId) => {
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return await knex('move')
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return await knex("move")
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.where({ 'game': gameId, 'game_record': true })
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.where({ game: gameId, game_record: true })
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.select('player', 'point_x', 'point_y', 'number')
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.select("player", "point_x", "point_y", "number", "prior_move", "placement")
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.orderBy('number')
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.orderBy("number")
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.then(record => record.map(({player, point_x, point_y}) => ({player, pos: { x: point_x, y: point_y } }) ))
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.then((record) =>
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record.map(({ player, point_x, point_y }) => ({
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player,
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pos: { x: point_x, y: point_y },
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}))
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);
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// .then(res => res)
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// .then(res => res)
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}
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};
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// id: 1, player: 'black', point_x: 3, point_y: 3, number: 1, game_record: true, game: 1, prior_move: null
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// id: 1, player: 'black', point_x: 3, point_y: 3, number: 1, game_record: true, game: 1, prior_move: null
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const addMove = async ({ gameId, player, x, y, gameRecord, priorMove }) => {
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const addMove = async ({ gameId, player, x, y, gameRecord, priorMove }) => {
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// ! priorMove must be FK not move number
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const number = priorMove + 1;
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const number = priorMove + 1;
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let result;
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let result;
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try {
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try {
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result = await knex('move')
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result = await knex("move")
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.returning('*')
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.returning("*")
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.insert({ game: gameId, player, point_x: x, point_y: y, number, game_record: gameRecord, prior_move: priorMove })
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.insert({
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.then(res => res);
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game: gameId,
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}
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player,
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catch (e) {
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point_x: x,
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result = e
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point_y: y,
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}
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number,
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finally {
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game_record: gameRecord,
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prior_move: priorMove,
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})
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.then((res) => res);
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} catch (e) {
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result = e;
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} finally {
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console.log(result);
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console.log(result);
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return result;
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return result;
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}
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}
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};
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}
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module.exports = {
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module.exports = {
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findGameRecord,
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findGameRecord,
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addMove
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addMove,
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}
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};
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@ -181,13 +181,18 @@ const Game = ({ gameData = {}, gameRecord = [] } = {}) => {
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this.kos = [];
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this.kos = [];
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},
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},
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};
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};
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if (gameRecord.length) {
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if (gameRecord.length) {
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// play through all the moves
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// play through all the moves
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return gameRecord.reduce(
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const game = gameRecord.reduce(
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(game, move) => game.makeMove(move),
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(game, move) => game.makeMove(move),
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Game({ gameData }).initGame()
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Game({ gameData }).initGame()
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);
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);
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// ? why is this being wrapped?
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if (gameData && gameData.gameData && gameData.gameData.winner) {
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const { winner, score } = gameData.gameData;
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return game.manualEnd({ winner, score });
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}
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return game;
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}
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}
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return {
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return {
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winner: gameData.winner || null,
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winner: gameData.winner || null,
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@ -389,6 +394,14 @@ const Game = ({ gameData = {}, gameRecord = [] } = {}) => {
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this.playerState.bScore - (this.playerState.wScore + this.komi);
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this.playerState.bScore - (this.playerState.wScore + this.komi);
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return { ...this, score, winner: score > 0 ? 1 : -1 };
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return { ...this, score, winner: score > 0 ? 1 : -1 };
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},
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},
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// for playing historic games
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manualEnd: function ({ winner, score }) {
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this.turn = 0;
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this.winner = winner;
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this.score = score;
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return this;
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},
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};
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};
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};
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};
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@ -11,7 +11,6 @@ const GameService = ({ moveQueries, gameQueries }) => {
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initGame({ id, gameRecord = [], ...gameData }) {
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initGame({ id, gameRecord = [], ...gameData }) {
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if (gamesInProgress[id]) return this.getDataForUI(id);
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if (gamesInProgress[id]) return this.getDataForUI(id);
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if (gameRecord.length) {
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if (gameRecord.length) {
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console.log("here");
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gamesInProgress[id] = Game({ gameData, gameRecord });
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gamesInProgress[id] = Game({ gameData, gameRecord });
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} else {
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} else {
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gamesInProgress[id] = Game({ gameData }).initGame();
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gamesInProgress[id] = Game({ gameData }).initGame();
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@ -73,6 +72,7 @@ const GameService = ({ moveQueries, gameQueries }) => {
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},
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},
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resign: ({ id, player }) => {
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resign: ({ id, player }) => {
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// add resign gamesQueries
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return gamesInProgress[id].submitResign(player).getMeta();
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return gamesInProgress[id].submitResign(player).getMeta();
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},
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},
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@ -108,9 +108,19 @@ const GameService = ({ moveQueries, gameQueries }) => {
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async endGame({ id }) {
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async endGame({ id }) {
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gamesInProgress[id] = gamesInProgress[id].endGame();
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gamesInProgress[id] = gamesInProgress[id].endGame();
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const { winner, score, playerState } = gamesInProgress[id];
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const { bCaptures, wCaptures } = playerState;
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const winType = winner > 0 ? "B+" : "W+";
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try {
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try {
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if (gameQueries) {
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if (gameQueries) {
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// TODO add end game query
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const result = await gameQueries.endGame({
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id,
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winType,
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score,
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bCaptures,
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wCaptures,
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});
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console.log(result);
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}
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}
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} catch (e) {
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} catch (e) {
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console.log(e);
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console.log(e);
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@ -24,8 +24,22 @@ io.on("connection", async (socket) => {
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socket.on("connect_game", (data) => {
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socket.on("connect_game", (data) => {
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const game = `game-${data.game.id}`;
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const game = `game-${data.game.id}`;
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socket.join(game, async () => {
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socket.join(game, async () => {
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const gameData = await gameQueries.findGameById(data.game.id);
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const convertWinType = (winType) => {
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if (winType.includes("B")) return 1;
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if (winType.includes("W")) return -1;
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if (winType.includes("0")) return "D";
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return "?";
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};
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gameData.winner = gameData.win_type
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? convertWinType(gameData.win_type)
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: 0;
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const gameRecord = await moveQueries.findGameRecord(data.game.id);
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const gameRecord = await moveQueries.findGameRecord(data.game.id);
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await gameServices.initGame({ id: data.game.id, gameRecord });
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await gameServices.initGame({
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id: data.game.id,
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gameRecord,
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gameData,
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});
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const { board, ...meta } = await gameServices.getDataForUI(
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const { board, ...meta } = await gameServices.getDataForUI(
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data.game.id
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data.game.id
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);
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);
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