add getMeta to Game API

This commit is contained in:
Sorrel Bri 2020-04-19 22:26:04 -07:00
parent 41e6e662e9
commit 37db281d08
2 changed files with 57 additions and 25 deletions

View file

@ -127,7 +127,11 @@ const Game = ({gameData = {}, gameRecord = []} = {}) => ({
this.turn = this.handicap ? -1 : 1;
this.boardState = initBoard({ boardSize: this.boardSize, handicap: this.handicap})
// return this.boardState
return getBoardState(this);
return { ...this, boardState: getBoardState(this)};
},
getMeta: function() {
return { winner: this.winner, turn: this.turn, pass: this.pass, playerState: this.playerState, gameRecord: this.gameRecord }
}
});

View file

@ -2,7 +2,7 @@ const chai = require('chai');
const should = chai.should();
const { Game, Point } = require('../services/Game.v2');
describe('Game v2', () => {
describe('Game', () => {
it('smoke test Game', done => {
(typeof Game())
.should.eql('object');
@ -19,85 +19,113 @@ describe('Game v2', () => {
(typeof Game().initGame())
.should.eql('object');
done();
});
it('Get meta returns proper data for games with no record', done => {
Game().getMeta()
.should.eql(initialMeta);
Game().initGame().getMeta()
.should.eql(initialMeta);
done();
})
});
describe('Game.initGame() returns boardState', () => {
it('init Game returns default 19x19', done => {
Game().initGame()
Game().initGame().boardState
.should.eql(emptyBoard);
done();
});
it('init Game with 2 handicap returns boardState with stones', done => {
Game({gameData: { handicap: 2 }}).initGame()
Game({gameData: { handicap: 2 }}).initGame().boardState
.should.eql({...emptyBoard, '4-16': 1, '16-4': 1});
done();
});
it('init 19x19 Game with all levels of handicap returns boardState with stones', done => {
Game({gameData: { boardSize: 19, handicap: 2 }}).initGame()
Game({gameData: { boardSize: 19, handicap: 2 }}).initGame().boardState
.should.eql({...emptyBoard, '4-16': 1, '16-4': 1 });
Game({gameData: { boardSize: 19, handicap: 3 }}).initGame()
Game({gameData: { boardSize: 19, handicap: 3 }}).initGame().boardState
.should.eql({...emptyBoard, '16-16': 1, '4-16': 1, '16-4': 1 });
Game({gameData: { boardSize: 19, handicap: 4 }}).initGame()
Game({gameData: { boardSize: 19, handicap: 4 }}).initGame().boardState
.should.eql({...emptyBoard, '4-4': 1, '16-16': 1, '4-16': 1, '16-4': 1 });
Game({gameData: { boardSize: 19, handicap: 5 }}).initGame()
Game({gameData: { boardSize: 19, handicap: 5 }}).initGame().boardState
.should.eql({...emptyBoard, '10-10': 1, '4-4': 1, '16-16': 1, '4-16': 1, '16-4': 1 });
Game({gameData: { boardSize: 19, handicap: 6 }}).initGame()
Game({gameData: { boardSize: 19, handicap: 6 }}).initGame().boardState
.should.eql({...emptyBoard, '10-4': 1, '4-10': 1, '4-4': 1, '16-16': 1, '4-16': 1, '16-4': 1 });
Game({gameData: { boardSize: 19, handicap: 7 }}).initGame()
Game({gameData: { boardSize: 19, handicap: 7 }}).initGame().boardState
.should.eql({...emptyBoard, '10-10': 1, '10-4': 1, '4-10': 1, '4-4': 1, '16-16': 1, '4-16': 1, '16-4': 1 });
Game({gameData: { boardSize: 19, handicap: 8 }}).initGame()
Game({gameData: { boardSize: 19, handicap: 8 }}).initGame().boardState
.should.eql({...emptyBoard, '16-10': 1, '10-4': 1, '10-16': 1, '4-10': 1, '4-4': 1, '16-16': 1, '4-16': 1, '16-4': 1 });
Game({gameData: { boardSize: 19, handicap: 9 }}).initGame()
Game({gameData: { boardSize: 19, handicap: 9 }}).initGame().boardState
.should.eql({...emptyBoard, '10-10': 1, '16-10': 1, '10-4': 1, '10-16': 1, '4-10': 1, '4-4': 1, '16-16': 1, '4-16': 1, '16-4': 1 });
done();
})
it('init 13x13 Game returns boardState', done => {
Game({gameData: { boardSize: 13 }}).initGame()
Game({gameData: { boardSize: 13 }}).initGame().boardState
.should.eql(emptyBoard13);
done();
});
it('init 13x13 Game with all levels of handicap returns boardState with stones', done => {
Game({gameData: { boardSize: 13, handicap: 2 }}).initGame()
Game({gameData: { boardSize: 13, handicap: 2 }}).initGame().boardState
.should.eql({...emptyBoard13, '4-10': 1, '10-4': 1 });
Game({gameData: { boardSize: 13, handicap: 3 }}).initGame()
Game({gameData: { boardSize: 13, handicap: 3 }}).initGame().boardState
.should.eql({...emptyBoard13, '10-10': 1, '4-10': 1, '10-4': 1 });
Game({gameData: { boardSize: 13, handicap: 4 }}).initGame()
Game({gameData: { boardSize: 13, handicap: 4 }}).initGame().boardState
.should.eql({...emptyBoard13, '4-4': 1, '10-10': 1, '4-10': 1, '10-4': 1 });
Game({gameData: { boardSize: 13, handicap: 5 }}).initGame()
Game({gameData: { boardSize: 13, handicap: 5 }}).initGame().boardState
.should.eql({...emptyBoard13, '7-7': 1, '4-4': 1, '10-10': 1, '4-10': 1, '10-4': 1 });
Game({gameData: { boardSize: 13, handicap: 6 }}).initGame()
Game({gameData: { boardSize: 13, handicap: 6 }}).initGame().boardState
.should.eql({...emptyBoard13, '7-4': 1, '4-7': 1, '4-4': 1, '10-10': 1, '4-10': 1, '10-4': 1 });
Game({gameData: { boardSize: 13, handicap: 7 }}).initGame()
Game({gameData: { boardSize: 13, handicap: 7 }}).initGame().boardState
.should.eql({...emptyBoard13, '7-7': 1, '7-4': 1, '4-7': 1, '4-4': 1, '10-10': 1, '4-10': 1, '10-4': 1 });
Game({gameData: { boardSize: 13, handicap: 8 }}).initGame()
Game({gameData: { boardSize: 13, handicap: 8 }}).initGame().boardState
.should.eql({...emptyBoard13, '10-7': 1, '7-4': 1, '7-10': 1, '4-7': 1, '4-4': 1, '10-10': 1, '4-10': 1, '10-4': 1 });
Game({gameData: { boardSize: 13, handicap: 9 }}).initGame()
Game({gameData: { boardSize: 13, handicap: 9 }}).initGame().boardState
.should.eql({...emptyBoard13, '7-7': 1, '10-7': 1, '7-4': 1, '7-10': 1, '4-7': 1, '4-4': 1, '10-10': 1, '4-10': 1, '10-4': 1 });
done();
});
it('init 9x9 Game returns boardState', done => {
Game({gameData: { boardSize: 9 }}).initGame()
Game({gameData: { boardSize: 9 }}).initGame().boardState
.should.eql(emptyBoard9);
done();
});
it('init 9x9 Game with all levels of handicap returns boardState with stones', done => {
Game({gameData: { boardSize: 9, handicap: 2 }}).initGame()
Game({gameData: { boardSize: 9, handicap: 2 }}).initGame().boardState
.should.eql({...emptyBoard9, '3-7': 1, '7-3': 1 });
Game({gameData: { boardSize: 9, handicap: 3 }}).initGame()
Game({gameData: { boardSize: 9, handicap: 3 }}).initGame().boardState
.should.eql({...emptyBoard9, '7-7': 1, '3-7': 1, '7-3': 1 });
Game({gameData: { boardSize: 9, handicap: 4 }}).initGame()
Game({gameData: { boardSize: 9, handicap: 4 }}).initGame().boardState
.should.eql({...emptyBoard9, '3-3': 1, '7-7': 1, '3-7': 1, '7-3': 1 });
done();
});
});
describe('Game.makeMove({ player: str, pos: { x: int, y: int } })', () => {
it('place move returns game object with proper board', done => {
Game().initGame().makeMove({ player: 'black', pos: { x: 4, y: 4 } }).boardState
.should.eql({ ...emptyBoard, '4-4': 1 });
done();
})
})
const initialMeta = {
winner: null,
turn: 1,
pass: 0,
playerState: {
bCaptures: 0,
wCaptures: 0,
bScore: 0,
wScore: 0
},
gameRecord: []
}
const emptyBoard9 = {
'1-1': 'l','1-2': 'l','1-3': 'l','1-4': 'l','1-5': 'l','1-6': 'l','1-7': 'l','1-8': 'l','1-9': 'l',