add ko check to makeCaptures
This commit is contained in:
parent
9646656f7a
commit
5ad997d276
2 changed files with 44 additions and 13 deletions
|
@ -164,6 +164,7 @@ const Game = ({gameData = {}, gameRecord = []} = {}) => ({
|
|||
boardSize: gameData.boardSize || 19,
|
||||
groups: {},
|
||||
boardState: {},
|
||||
ko: [],
|
||||
gameRecord: gameRecord,
|
||||
playerState: gameData.playerState || {
|
||||
bCaptures: 0,
|
||||
|
@ -216,7 +217,8 @@ const Point = ({x, y, boardSize = 19}) => {
|
|||
let point = {
|
||||
pos: {x, y},
|
||||
key: `${x}-${y}`,
|
||||
stone: 0, // can be 1, -1, 0, or 'k' for ko
|
||||
stone: 0, // can be 1, -1, 0,
|
||||
ko: false,
|
||||
legal: true,
|
||||
territory: 0,
|
||||
capturing: {
|
||||
|
@ -311,8 +313,15 @@ const Point = ({x, y, boardSize = 19}) => {
|
|||
const capturesSet = game.groups[captureGroup].stones;
|
||||
for (let [capture, _] of capturesSet.entries()) {
|
||||
game = capture.removeStone(game);
|
||||
if (capturesSet.size === 1) {
|
||||
const liberties = getNeighbors({ point: this, Game: game }).filter(neighbor => neighbor.stone === 0);
|
||||
if (liberties.length === 1) {
|
||||
capture.ko = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
// points with stones cannot be played to capture
|
||||
this.capturing = { '1': new Set(), '-1': new Set() }
|
||||
return {...game, boardState: { ...game.boardState, [this.key]: this } };
|
||||
|
@ -344,3 +353,12 @@ module.exports = {
|
|||
Point
|
||||
}
|
||||
|
||||
Game().initGame()
|
||||
.makeMove({ player: 'black', pos: { x: 4, y: 4 } }) // 3 4 5 6
|
||||
.makeMove({ player: 'white', pos: { x: 4, y: 5 } }) // 4 1 -1
|
||||
.makeMove({ player: 'black', pos: { x: 5, y: 3 } }) // 5 1 -1 1 -1
|
||||
.makeMove({ player: 'white', pos: { x: 5, y: 6 } }) // 6 1 -1
|
||||
.makeMove({ player: 'black', pos: { x: 6, y: 4 } })
|
||||
.makeMove({ player: 'white', pos: { x: 6, y: 5 } })
|
||||
.makeMove({ player: 'black', pos: { x: 5, y: 5 } })
|
||||
.makeMove({ player: 'white', pos: { x: 5, y: 4 } })
|
|
@ -337,10 +337,10 @@ describe('capture logic: snapback, ko and playing in eyes', () => {
|
|||
|
||||
const snapbackGame = () => Game().initGame()
|
||||
.makeMove({ player: 'black', pos: { x: 4, y: 4 } }) // 3 4 5 6 7
|
||||
.makeMove({ player: 'white', pos: { x: 5, y: 4 } }) // 4 1. 1. -1.
|
||||
.makeMove({ player: 'black', pos: { x: 5, y: 6 } }) // 5 1. -1. -1. 1. -1.
|
||||
.makeMove({ player: 'white', pos: { x: 5, y: 7 } }) // 6 1. 1. -1.
|
||||
.makeMove({ player: 'black', pos: { x: 4, y: 5 } }) // (13) at {5,6} .
|
||||
.makeMove({ player: 'white', pos: { x: 5, y: 4 } }) // 4 1 1 -1
|
||||
.makeMove({ player: 'black', pos: { x: 5, y: 6 } }) // 5 1 -1 -1 1 -1
|
||||
.makeMove({ player: 'white', pos: { x: 5, y: 7 } }) // 6 1 1 -1
|
||||
.makeMove({ player: 'black', pos: { x: 4, y: 5 } }) // (13) at {5,6}
|
||||
.makeMove({ player: 'white', pos: { x: 4, y: 6 } })
|
||||
.makeMove({ player: 'black', pos: { x: 5, y: 3 } })
|
||||
.makeMove({ player: 'white', pos: { x: 6, y: 6 } })
|
||||
|
@ -350,18 +350,31 @@ describe('capture logic: snapback, ko and playing in eyes', () => {
|
|||
.makeMove({ player: 'white', pos: { x: 5, y: 5 } })
|
||||
.makeMove({ player: 'black', pos: { x: 5, y: 6 } })
|
||||
|
||||
|
||||
it('snapback functions properly', done => {
|
||||
snapbackGame()
|
||||
.success.should.eql(true);
|
||||
done();
|
||||
});
|
||||
|
||||
// it('ko recognized properly', done => {
|
||||
// snapbackGame()
|
||||
// .makeMove({ player: 'white', pos: { x: 5, y: 5 } })
|
||||
// done();
|
||||
// })
|
||||
const koGame = () => Game().initGame()
|
||||
.makeMove({ player: 'black', pos: { x: 4, y: 4 } }) // 3 4 5 6
|
||||
.makeMove({ player: 'white', pos: { x: 4, y: 5 } }) // 4 1 -1
|
||||
.makeMove({ player: 'black', pos: { x: 5, y: 3 } }) // 5 1 -1 1 -1
|
||||
.makeMove({ player: 'white', pos: { x: 5, y: 6 } }) // 6 1 -1
|
||||
.makeMove({ player: 'black', pos: { x: 6, y: 4 } })
|
||||
.makeMove({ player: 'white', pos: { x: 6, y: 5 } })
|
||||
.makeMove({ player: 'black', pos: { x: 5, y: 5 } })
|
||||
.makeMove({ player: 'white', pos: { x: 5, y: 4 } })
|
||||
|
||||
it('ko recognized properly on point', done => {
|
||||
koGame()
|
||||
.boardState['5-5'].ko.should.eql(true);
|
||||
done();
|
||||
})
|
||||
|
||||
// ko marked on game object
|
||||
// ko marked in legalMoves object
|
||||
// ko cleared after move
|
||||
})
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue