stub Game components
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17 changed files with 200 additions and 15 deletions
32
play-node-go/src/components/GameUI/Board/Board.js
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32
play-node-go/src/components/GameUI/Board/Board.js
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import React from 'react';
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import './Board.scss';
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import Point from '../Point/Point';
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const Board = (props) => {
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const { game, record, user, dispatch } = props;
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const renderPoints = boardSize => {
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let i = 0, boardPoints = [];
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while (i < boardSize * boardSize) {
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const posX = Math.floor(i/boardSize) + 1;
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const posY = i % boardSize + 1;
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boardPoints.push(
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<Point
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key={`${posX}-${posY}`}
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posX
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posY
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{...props}
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/>
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); i++;
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}
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return boardPoints;
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}
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return (
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<div className="Game__board">
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{ game.id ? renderPoints(game.boardSize) : <></> }
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</div>
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);
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}
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export default Board;
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70
play-node-go/src/components/GameUI/Board/Board.scss
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play-node-go/src/components/GameUI/Board/Board.scss
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@import '../../../../public/stylesheets/partials/mixins';
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@import '../../../../public/stylesheets/partials/variables';
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div.Game__board {
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display: grid;
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@include fullspan;
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background: radial-gradient(farthest-corner at 55% 40%, rgba(244, 230, 120, 0.75) 0%, rgba(234, 178, 78, 0.5) 65%, rgba(200, 160, 90, 0.45) 90%, rgba(200, 140, 90, 0.45) 100%);
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background-size: cover;
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margin: 0 auto;
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// background-image: url(../images/board.png);
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z-index: 1;
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box-shadow: -2vmin 4vmin 3vmin rgba(145, 92, 23, 0.5);
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flex: 1;
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&__size__9 {
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grid-template-columns: repeat(9, 1fr);
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grid-template-rows: repeat(9, 1fr);
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div.board__point {
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width: 9vmin;
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height: 9vmin;
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@media #{map-get($break-points, "570")} {
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height: 7.5vh;
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width: 7.5vh;
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}
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}
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}
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&__size__13 {
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grid-template-columns: repeat(13, 1fr);
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grid-template-rows: repeat(13, 1fr);
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div.board__point {
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width: 7vmin;
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height: 7vmin;
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@media #{map-get($break-points, "570")} {
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height: 5vh;
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width: 5vh;
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}
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}
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}
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&__size__19 {
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grid-template-columns: repeat(19, 1fr);
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grid-template-rows: repeat(19, 1fr);
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div.board__point {
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width: 5vmin;
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height: 5vmin;
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@media #{map-get($break-points, "590")} {
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height: 3.5vh;
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width: 3.5vh;
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}
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}
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}
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div.board__point {
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background: conic-gradient(#000 0%, rgba(0,0,0,0) 1%, rgba(0,0,0,0) 24%, #000 25%, rgba(0,0,0,0) 26%, rgba(0,0,0,0) 49%, #000 50%, rgba(0,0,0,0) 51%, rgba(0,0,0,0) 74%, #000 75%, rgba(0,0,0,0) 76%, rgba(0,0,0,0) 99%, #000 100%);
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border-radius: 50% solid black;
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color: black;
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margin: auto;
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padding: 0;
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vertical-align: middle;
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}
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}
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12
play-node-go/src/components/GameUI/GameTree/GameTree.js
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play-node-go/src/components/GameUI/GameTree/GameTree.js
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import React from 'react';
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import './GameTree.scss';
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const GameTree = () => {
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return (
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<div className="GameTree">
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</div>
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);
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}
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export default GameTree;
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import React from 'react';
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import './MessageContainer.scss';
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const MessageContainer = () => {
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return (
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<>
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</>
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);
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}
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export default MessageContainer;
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11
play-node-go/src/components/GameUI/PlayerArea/PlayerArea.js
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play-node-go/src/components/GameUI/PlayerArea/PlayerArea.js
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import React from 'react';
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import './PlayerArea.scss';
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const PlayerArea = () => {
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return (
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<>
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</>
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);
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}
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export default PlayerArea;
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12
play-node-go/src/components/GameUI/Point/Point.js
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play-node-go/src/components/GameUI/Point/Point.js
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import React from 'react';
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import './Point.scss';
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const Point = (props) => {
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const { posX, posY, user, game, record } = props;
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return (
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<></>
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);
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}
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export default Point;
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0
play-node-go/src/components/GameUI/Point/Point.scss
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0
play-node-go/src/components/GameUI/Point/Point.scss
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11
play-node-go/src/components/GameUI/Timer/Timer.js
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play-node-go/src/components/GameUI/Timer/Timer.js
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import React from 'react';
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import './Timer.scss';
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const Timer = () => {
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return (
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<>
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</>
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);
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}
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export default Timer;
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play-node-go/src/components/GameUI/Timer/Timer.scss
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play-node-go/src/components/GameUI/Timer/Timer.scss
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@ -4,8 +4,8 @@ import socketIOClient from 'socket.io-client';
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import config from '../../config';
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import config from '../../config';
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import gamesServices from '../../services/api/gamesServices';
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import gamesServices from '../../services/api/gamesServices';
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import './Game.scss';
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import './Game.scss';
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import Logo from '../../components/Display/Logo/Logo';
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import Development from '../../components/Display/Development/Development';
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import Board from '../../components/GameUI/Board/Board';
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const Game = (props) => {
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const Game = (props) => {
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const { state, dispatch } = props;
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const { state, dispatch } = props;
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fetchGameAPI();
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fetchGameAPI();
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}, [])
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}, [])
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// ! [start] gameSocket
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const roomSocketConnect = () => {
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const roomSocketConnect = () => {
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const game = state.active.game;
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const game = state.active.game;
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const user = state.user;
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const user = state.user;
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roomSocketConnect();
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roomSocketConnect();
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}, [state.active] )
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}, [state.active] )
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// ! [end]
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return (
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return (
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<div
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<div
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className="Game"
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className="Game"
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data-testid="Game"
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data-testid="Game"
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>
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>
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<p>Game</p>
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<div className="Game__meta-container">
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<span
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className="Game__socket-flag"
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>{state.socket ? '✓' : ' ⃠'}</span>
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<Logo />
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<p>Timer</p>
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<p>? Game Tree</p>
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</div>
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<span
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<div className="Game__board-container">
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className="Game__socket-flag"
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<p>Player Area</p>
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>{state.socket ? '✓' : ' ⃠'}</span>
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<ul><li>Bowl</li><li>? Kifu</li><li>Captures</li></ul>
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<Board
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<Development />
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dispatch
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game={state.active.game}
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record={state.active.record}
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user={state.user}
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/>
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<p>Player Area</p>
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<ul><li>Captures</li><li>? Kifu</li><li>Bowl</li></ul>
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</div>
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<div className="Game__message-container">
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<p>Messages</p>
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<p>Message Form</p>
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</div>
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</div>
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</div>
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);
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);
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}
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}
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div.Game {
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display: grid;
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grid-template-columns: 1fr 2fr 1fr;
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}
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div.Game__board-container {
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display: flex;
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flex-flow: column nowrap;
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justify-content: space-evenly;
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max-width: 50vw;
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max-height: 100vh;
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}
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import React from 'react';
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import React from 'react';
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import { Link } from 'react-router-dom';
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import { Link } from 'react-router-dom';
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import './NavBar.scss';
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import './NavBar.scss';
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import Logo from '../../../components/Button/Logo/Logo';
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import Logo from '../../../components/Display/Logo/Logo';
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const NavBar = (props) => {
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const NavBar = (props) => {
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