stub render board state from make_move
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9b82236283
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72a533a285
10 changed files with 80 additions and 9 deletions
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@ -11,11 +11,13 @@ const Board = (props) => {
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while (i < boardSize * boardSize) {
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while (i < boardSize * boardSize) {
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const posX = Math.floor(i/boardSize) + 1;
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const posX = Math.floor(i/boardSize) + 1;
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const posY = i % boardSize + 1;
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const posY = i % boardSize + 1;
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console.log(board[`${posX}-${posY}`])
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boardPoints.push(
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boardPoints.push(
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<Point
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<Point
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key={`${posX}-${posY}`}
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key={`${posX}-${posY}`}
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posX={posX}
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posX={posX}
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posY={posY}
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posY={posY}
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pointData={board[`${posX}-${posY}`]}
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// point={board[posX][posY]}
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// point={board[posX][posY]}
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dispatch={dispatch}
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dispatch={dispatch}
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{...props}
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{...props}
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@ -2,8 +2,19 @@ import React from 'react';
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import './Point.scss';
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import './Point.scss';
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const Point = (props) => {
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const Point = (props) => {
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const { posX, posY, user, game, record, dispatch } = props;
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const { posX, posY, user, game, record, dispatch, pointData } = props;
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const turn = game.turn > 0 ? 'black' : 'white';
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const turn = game.turn > 0 ? 'black' : 'white';
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const stone = () => {
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if (pointData === 1) return 'black'
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if (pointData === -1) return 'white'
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return 'none'
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}
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const dot = () => {
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if (pointData === 'l') return game.turn;
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}
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const xFlag = () => {
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const xFlag = () => {
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if ( posX === 1 ) return `board__point--top`
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if ( posX === 1 ) return `board__point--top`
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if ( posX === game.boardSize ) return `board__point--bottom`
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if ( posX === game.boardSize ) return `board__point--bottom`
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@ -26,7 +37,6 @@ const Point = (props) => {
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move: { player: turn, pos: { x: posX, y: posY } }
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move: { player: turn, pos: { x: posX, y: posY } }
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}
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}
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}
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}
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console.log(action)
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dispatch(action);
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dispatch(action);
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}
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}
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@ -35,6 +45,11 @@ const Point = (props) => {
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className={`board__point ${xFlag()} ${yFlag()}`}
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className={`board__point ${xFlag()} ${yFlag()}`}
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onClick={e => clickHandle(e)}
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onClick={e => clickHandle(e)}
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>
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>
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<div className="board__point__stone"
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data-stone={stone()}
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>
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<div className="board__point__dot" data-dot={dot()}></div>
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</div>
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</div>
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</div>
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);
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);
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@ -38,3 +38,33 @@ div.board__point--bottom.board__point--left {
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div.board__point--bottom.board__point--right {
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div.board__point--bottom.board__point--right {
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background: conic-gradient(#000 0%, rgba(0,0,0,0) 1%, rgba(0,0,0,0) 74%, #000 75%, rgba(0,0,0,0) 76%, rgba(0,0,0,0) 99%, #000 100%);
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background: conic-gradient(#000 0%, rgba(0,0,0,0) 1%, rgba(0,0,0,0) 74%, #000 75%, rgba(0,0,0,0) 76%, rgba(0,0,0,0) 99%, #000 100%);
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}
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}
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div.board__point__stone {
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width: 85%;
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height: 85%;
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border-radius: 50%;
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margin: auto;
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vertical-align: middle;
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display: flex;
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flex-direction: column;
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justify-content: center;
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}
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div.board__point div.board__point__stone div.board__point__dot {
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width: 35%;
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height: 35%;
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border-radius: 50%;
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margin: auto;
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vertical-align: middle;
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}
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div.board__point__stone[data-stone="white"] {
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background: radial-gradient(farthest-side at 55% 40%, white 0%, rgb(200,200,200) 65%, rgb(100,100,100) 90%, rgb(68, 50, 0) 100%);
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box-shadow: -.25vmin .5vmin .5vmin rgba(145, 92, 23, 0.5);
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}
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div.board__point__stone[data-stone="black"] {
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background-color: black;
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background: radial-gradient(farthest-side at 55% 40%, rgb(220,220,220) 0%, rgb(60,60,60) 45%, rgb(15,15,15) 90%, rgb(5, 5, 0) 100%);
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box-shadow: -.25vmin .5vmin .5vmin rgba(145, 92, 23, 0.75);
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}
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@ -26,6 +26,13 @@ const launch = (nsp, dispatch) => {
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socket.on('game_connected', (data) => {
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socket.on('game_connected', (data) => {
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console.log(data)
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console.log(data)
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console.log('game_connected received')
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console.log('game_connected received')
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dispatch({ type: 'GAMES', message: 'UPDATE_BOARD', body: data })
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})
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socket.on('update_board', (data) => {
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console.log(data)
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console.log('update_board received')
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dispatch({ type: 'GAMES', message: 'UPDATE_BOARD', body: data.board })
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})
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})
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return socket;
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return socket;
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@ -41,7 +41,6 @@ const Game = (props) => {
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useEffect(() => {
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useEffect(() => {
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roomSocketConnect();
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roomSocketConnect();
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}, [state.active] )
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}, [state.active] )
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return (
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return (
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<div
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<div
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className="Game"
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className="Game"
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@ -64,6 +63,7 @@ const Game = (props) => {
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game={state.active.game}
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game={state.active.game}
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record={state.active.record}
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record={state.active.record}
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user={state.user}
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user={state.user}
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board={state.board}
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/>
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/>
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<p>Player Area</p>
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<p>Player Area</p>
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<ul><li>Captures</li><li>? Kifu</li><li>Bowl</li></ul>
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<ul><li>Captures</li><li>? Kifu</li><li>Bowl</li></ul>
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@ -21,6 +21,10 @@ export const gamesReducer = (state: state, action: action):state => {
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const id = action.body;
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const id = action.body;
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return {...state, joinGame: id};
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return {...state, joinGame: id};
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case 'UPDATE_BOARD':
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console.log(action.body)
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return {...state, board: action.body};
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case 'SET_ACTIVE':
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case 'SET_ACTIVE':
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return {...state, active: action.body};
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return {...state, active: action.body};
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@ -18,6 +18,8 @@ export const initState = (): state => {
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record: []
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record: []
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},
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},
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board: {},
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connect: { location: '', type: '' },
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connect: { location: '', type: '' },
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currentRoom: {
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currentRoom: {
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@ -99,7 +99,6 @@ class Game {
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}
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}
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findPointFromIdx = (arr) => {
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findPointFromIdx = (arr) => {
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console.log(this.boardState)
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return this.boardState.find( point => point.pos[0] === arr[0] && point.pos[1] === arr[1] );
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return this.boardState.find( point => point.pos[0] === arr[0] && point.pos[1] === arr[1] );
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}
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}
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@ -27,10 +27,22 @@ io.on('connection', socket=> {
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});
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});
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});
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});
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socket.on('make_move', data => {
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socket.on('make_move', data => {
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const { user, move, board, game, room } = data;
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const { user, move, board, game, room } = data;
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console.log(move)
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const gameNsp = `game-${data.game.id}`;
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console.log(data)
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gameServices.makeMove(1, move)
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try {
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const updatedBoard = gameServices.makeMove(1, move);
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socket.join(gameNsp, () => {
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io.of(room).to(gameNsp).emit('update_board', updatedBoard)
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});
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}
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catch (err) {
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socket.join(gameNsp, () => {
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io.of(room).to(gameNsp).emit('error', err)
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});
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}
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})
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})
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});
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});
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})
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})
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@ -55,7 +55,7 @@ const fourHandicapBoard = {
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const moveOneMeta = {
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const moveOneMeta = {
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gameRecord: [
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gameRecord: [
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{player: 'white', pos: { X:6, Y:3 }}
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{player: 'white', pos: { x:6, y:3 }}
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],
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],
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pass: 0,
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pass: 0,
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playerState: {
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playerState: {
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