connect new Game module to service and update frontend connections

This commit is contained in:
Sorrel Bri 2020-05-04 23:22:50 -07:00
parent a02576532d
commit 7aed5b7bf9
7 changed files with 34 additions and 21 deletions

View file

@ -32,7 +32,7 @@ const launch = (nsp, dispatch) => {
socket.on('update_board', (data) => {
console.log(data)
console.log('update_board received')
dispatch({ type: 'GAMES', message: 'UPDATE_BOARD', body: data.board })
dispatch({ type: 'GAMES', message: 'UPDATE_BOARD', body: data })
})
return socket;

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@ -39,7 +39,7 @@ const Game = (props) => {
return dispatch(action);
}
roomSocketConnect();
}, [ state.active , dispatch, state.user ] )
}, [ state.active.game.open , dispatch, state.user ] )
return (
<div

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@ -20,8 +20,8 @@ export const gamesReducer = (state, action) => {
return {...state, joinGame: id};
case 'UPDATE_BOARD':
console.log(action.body)
return {...state, board: action.body};
const { gameRecord, pass, turn, winner, playerState } = action.body.meta;
return {...state, board: action.body.board, active: { game: {...state.active.game, gameRecord, pass, turn, winner, playerState } } };
case 'SET_ACTIVE':
return {...state, active: action.body};

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@ -164,6 +164,15 @@ const initBoard = (game) => {
// returns Game object
const Game = ({gameData = {}, gameRecord = []} = {}) => {
const helper = {
clearKo: function() {
this.kos.forEach(ko => {
this.boardState[ko] = { ...this.boardState[ko], legal: true, ko: false };
})
this.kos = [];
},
}
if (gameRecord.length) {
// play through all the moves
return gameRecord.reduce((game, move) => game.makeMove(move), Game({gameData}).initGame())
@ -215,13 +224,6 @@ const Game = ({gameData = {}, gameRecord = []} = {}) => {
}
},
clearKo: function() {
this.kos.forEach(ko => {
this.boardState[ko] = { ...this.boardState[ko], legal: true, ko: false };
})
this.kos = [];
},
makeMove: function({ player, pos: {x, y}}) {
let game = this;
let success = false;
@ -231,7 +233,7 @@ const Game = ({gameData = {}, gameRecord = []} = {}) => {
if (isTurn) {
if (point.legal) {
game.addToRecord({ player, pos: { x, y } });
if (this.kos.length) this.clearKo();
if (this.kos.length) helper.clearKo.call(this);
point.makeMove(game);
game.turn *= -1;
success = true;

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@ -7,13 +7,16 @@ const storeGame = (game) => {
}
const initGame = ({id, gameRecord = [], ...gameData}) => {
if (gamesInProgress[id]) return getDataForUI(id);
gamesInProgress[id] = Game({ gameData, gameRecord })
gamesInProgress[id].initGame();
return getDataForUI(id)
}
const makeMove = ({id, move}) => {
if (!gamesInProgress[id]) return { message: 'no game'};
// console.log(id, move)
// console.log(gamesInProgress[id])
if (!gamesInProgress[id]) storeGame({id});
gamesInProgress[id] = gamesInProgress[id].makeMove(move)
if (gamesInProgress[id].success === false) return { message: 'illegal move' };
return getDataForUI(id)
@ -26,6 +29,12 @@ const getDataForUI = (id) => {
};
}
const dropGame = (id) => {
return { message:
`${delete gamesInProgress[id]}`
}
}
const getAllGames = () => {
return gamesInProgress;
}
@ -34,5 +43,6 @@ module.exports = {
makeMove,
getAllGames,
getDataForUI,
initGame
initGame,
dropGame
}

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@ -22,8 +22,8 @@ io.on('connection', async socket=> {
// ! temp
await gameServices.initGame({id: data.game.id})
// ! end-temp
const gameData = await gameServices.getDataForUI(data.game.id);
io.of(room).to(game).emit('game_connected', gameData)
const { board, ...meta } = await gameServices.getDataForUI(data.game.id);
io.of(room).to(game).emit('game_connected', { board, meta });
});
});
socket.on('make_move', async data => {
@ -31,15 +31,14 @@ io.on('connection', async socket=> {
const gameNsp = `game-${data.game.id}`;
try {
const result = await gameServices.makeMove({ id: 1, move });
console.log(result)
let socketAction = 'update_board';
if (result.message) socketAction = 'error';
const { board, message, ...meta } = await gameServices.makeMove({ id: 1, move });
const socketAction = message ? 'error' : 'update_board';
socket.join(gameNsp, () => {
io.of(room).to(gameNsp).emit(socketAction, result)
io.of(room).to(gameNsp).emit(socketAction, { board, meta, message })
});
}
catch (e) {
console.log(e)
socket.join(gameNsp, () => {
io.of(room).to(gameNsp).emit('error', e)
});

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@ -3,6 +3,8 @@ const should = chai.should();
const gameServices = require('../services/gameServices');
describe('game services', () => {
afterEach(() => gameServices.dropGame(1))
it('init game returns game board', done => {
gameServices.initGame({ id: 1, handicap: 4 })
.board.should.eql(fourHandicapBoard)