stub socket connection to game id namespace
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parent
c033e3558a
commit
7f1386f7a7
2 changed files with 18 additions and 6 deletions
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@ -9,7 +9,7 @@ const show = async (req, res, next) => {
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const gameId = req.params.id;
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if (!gameId) throw('missing game parameter')
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const game = await gameQueries.findGameById(gameId);
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enableGameSocket(game.room, game.id);
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enableGameSocket(game.room);
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const record = await moveQueries.findGameRecord(gameId);
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res.status(200).json({game, record})
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@ -8,7 +8,7 @@ io.on('connection', ()=> {
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io.emit('connected', {message: 'socket connected'});
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})
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const enableRoomSocket = (roomId) => {
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const enableRoomSocket = () => {
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const roomSocket = io.of(roomId);
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roomSocket.on('connection', (socket) => {
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@ -27,13 +27,25 @@ const enableRoomSocket = (roomId) => {
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return roomSocket;
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}
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const enableGameSocket = (roomId, gameId) => {
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const enableGameSocket = (roomId) => {
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const gameSocket = io.of(roomId);
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let game;
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gameSocket.on('connection', (socket) => {
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socket.join(gameId);
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socket.to(gameId).emit(`joined room ${gameId}`)
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console.log(socket)
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socket.on('joined game', (gameId) => {
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game = `game-${gameId}`;
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console.log(gameId)
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socket.join(game);
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// socket
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// .to(game)
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io.sockets.in(game).emit('success', game)
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})
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});
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// console.log(game)
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// gameSocket
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// .to(game)
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// .emit(`success`, game)
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// socket.on('hey', () => console.log('hey'))
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return gameSocket;
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