add support for group joining moves at points with no liberties
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4a90b933a7
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2 changed files with 60 additions and 11 deletions
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@ -74,16 +74,26 @@ const checkLegal = ({ point, Game }) => {
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point.legal = legal;
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return point;
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}
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const isEmptyAdjacent = Object.values(point.neighbors).filter(pt => pt.stone === 0)[0]
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// .length;
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const isEmptyAdjacent = Object.values(point.neighbors).filter(pt => pt.stone === 0).length;
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// if empty point adjacent return true
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if (!isEmptyAdjacent) {
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// if group has liberties return true
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const isTurnStone = neighbor => neighbor.stone === Game.turn;
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const getGroupLiberties = point => Array.from(Game.groups[point.group].liberties);
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const isInGroupWithLiberties = neighbor => getGroupLiberties(neighbor).filter(({ pos }) => pos.x !== point.pos.x && pos.y !== point.pos.y );
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const isInLiveGroup = () => Object.values(point.neighbors).filter(isTurnStone).filter(isInGroupWithLiberties).length;
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if (isInLiveGroup()) {
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point.legal = true;
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return point;
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}
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point.legal = legal;
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return { ...point, adj: isEmptyAdjacent };
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// TODO change to positive check with legal: true after remaining logic has been added
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}
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// if group has liberties return true
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// if move would capture opposing group
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// set capturing object and return true
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point.legal = !point.stone ? true : false;
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@ -194,11 +194,50 @@ describe('Game.makeMove({ player: str, pos: { x: int, y: int } })', () => {
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.makeMove({ player: 'white', pos: { x: 16, y: 10 }}).makeMove({ player: 'black', pos: { x: 5, y: 17 } }) // 6 1
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.makeMove({ player: 'white', pos: { x: 5, y: 16 }})
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.success.should.eql(false);
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done();
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})
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});
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});
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describe('makeMove group join and capture logic', () => {
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const joinGame = Game().initGame()
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.makeMove({ player: 'black', pos: { x: 4, y: 17 } }) // 3 4 5
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.makeMove({ player: 'white', pos: { x: 3, y: 16 } }) // 15 -1
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.makeMove({ player: 'black', pos: { x: 5, y: 16 } }) // 16 -1 1 1
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.makeMove({ player: 'white', pos: { x: 4, y: 15 } }) // 17 1
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.makeMove({ player: 'black', pos: { x: 4, y: 16 } });
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it('gain liberties from group smoke test', done => {
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joinGame.success.should.eql(true); // to work after
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done();
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});
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// test group with only remaining liberty at point to be played
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// const captureGame = Game({ gameData: { handicap: 2 } }).initGame()
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// .makeMove({ player: 'white', pos: { x: 4, y: 15 } }) // 3 4 5
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// .makeMove({ player: 'black', pos: { x: 4, y: 4 } }) // 15 -1
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// .makeMove({ player: 'white', pos: { x: 3, y: 16 } }) // 16 -1 0 -1
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// .makeMove({ player: 'black', pos: { x: 4, y: 10 } }) // 17 -1
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// .makeMove({ player: 'white', pos: { x: 5, y: 16 } }) // 4,16 captured
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// .makeMove({ player: 'black', pos: { x: 10, y: 4 } })
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// .makeMove({ player: 'white', pos: { x: 4, y: 17 } })
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// it('makeMove capture smoke test', done => {
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// captureGame.success.should.eql(true);
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// done();
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// });
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// it('makeMove capture removes captured stone', done => {
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// captureGame.boardState['4-16'].stone.should.eql(0);
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// done();
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// });
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// it('makeMove capture increases capturing players captures', done => {
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// captureGame.playerState.wCaptures.should.eql(1);
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// })
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})
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const initialMeta = {
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winner: null,
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turn: 0,
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