From a02576532dc325f4e6e8148235d10430ef6308cd Mon Sep 17 00:00:00 2001 From: Sorrel Bri Date: Sat, 2 May 2020 23:22:57 -0700 Subject: [PATCH] refactor server side socket for connection with new Game service --- packages/server/socket.js | 26 ++++++++++++++------------ 1 file changed, 14 insertions(+), 12 deletions(-) diff --git a/packages/server/socket.js b/packages/server/socket.js index 1a6c4e6..83d9a4b 100644 --- a/packages/server/socket.js +++ b/packages/server/socket.js @@ -5,41 +5,43 @@ const io = socketIO({ cookie: false }); const gameQueries = require('./data/queries/game'); const gameServices = require('./services/gameServices'); -io.on('connection', socket=> { +io.on('connection', async socket=> { socket.emit('connected', {message: 'socket connected'}); - socket.on('connect_room', data => { + socket.on('connect_room', async data => { if (data.user && data.user.email) { delete data.user.email; } - const room= data.room; + const room = data.room; const roomIo = io.of(room); - roomIo.on('connection', socket => { + roomIo.on('connection', async socket => { socket.emit('connected') socket.emit('new_user', data); socket.on('connect_game', data => { const game = `game-${data.game.id}`; socket.join(game, async () => { // ! temp - gameServices.initGame({id: data.game.id}) + await gameServices.initGame({id: data.game.id}) // ! end-temp - const gameData = await gameServices.getBoard(data.game.id); + const gameData = await gameServices.getDataForUI(data.game.id); io.of(room).to(game).emit('game_connected', gameData) }); }); - socket.on('make_move', data => { - + socket.on('make_move', async data => { const { user, move, board, game, room } = data; const gameNsp = `game-${data.game.id}`; try { - const updatedBoard = gameServices.makeMove(1, move); + const result = await gameServices.makeMove({ id: 1, move }); + console.log(result) + let socketAction = 'update_board'; + if (result.message) socketAction = 'error'; socket.join(gameNsp, () => { - io.of(room).to(gameNsp).emit('update_board', updatedBoard) + io.of(room).to(gameNsp).emit(socketAction, result) }); } - catch (err) { + catch (e) { socket.join(gameNsp, () => { - io.of(room).to(gameNsp).emit('error', err) + io.of(room).to(gameNsp).emit('error', e) }); }