add move persistence to gameService
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parent
2e613daa1b
commit
a324ece0af
5 changed files with 64 additions and 19 deletions
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@ -10,8 +10,9 @@ const show = async (req, res, next) => {
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// TODO Promise.all()
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// TODO Promise.all()
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const game = await gameQueries.findGameById(gameId);
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const game = await gameQueries.findGameById(gameId);
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const record = await moveQueries.findGameRecord(gameId);
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// const record = await moveQueries.findGameRecord(gameId);
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res.status(200).json({game, record})
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// console.log(record)
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res.status(200).json({game})
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}
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}
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catch (err) {
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catch (err) {
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res.status(500).json(err);
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res.status(500).json(err);
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@ -10,8 +10,9 @@ const getAll = async (req, res, next) => {
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res.status(200).json({rooms: [...publicRooms]})
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res.status(200).json({rooms: [...publicRooms]})
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}
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}
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catch (err) {
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catch (e) {
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res.status(500).json(err);
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console.log(e)
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res.status(500).json(e);
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}
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}
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}
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}
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@ -28,9 +29,9 @@ const show = async (req, res, next) => {
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const body = {currentRoom, messages, roomGames};
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const body = {currentRoom, messages, roomGames};
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res.status(200).json(body);
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res.status(200).json(body);
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}
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}
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catch (err) {
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catch (e) {
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console.log(err)
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console.log(e)
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res.status(500).json(err);
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res.status(500).json(e);
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}
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}
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}
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}
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@ -2,10 +2,35 @@ const knex = require('../db');
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const findGameRecord = async (gameId) => {
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const findGameRecord = async (gameId) => {
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return await knex('move')
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return await knex('move')
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.where({'game': gameId, 'game_record': true})
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.where({ 'game': gameId, 'game_record': true })
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.select('*');
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.select('player', 'point_x', 'point_y', 'number')
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.orderBy('number')
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.then(record => record.map(({player, point_x, point_y}) => ({player, pos: { x: point_x, y: point_y } }) ))
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// .then(res => res)
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}
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// id: 1, player: 'black', point_x: 3, point_y: 3, number: 1, game_record: true, game: 1, prior_move: null
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const addMove = async ({ gameId, player, x, y, gameRecord, priorMove }) => {
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const number = priorMove + 1;
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let result;
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try {
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result = await knex('move')
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.returning('*')
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.insert({ game: gameId, player, point_x: x, point_y: y, number, game_record: gameRecord, prior_move: priorMove })
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.then(res => res);
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}
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catch (e) {
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result = e
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}
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finally {
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console.log(result);
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return result;
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}
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}
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}
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module.exports = {
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module.exports = {
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findGameRecord
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findGameRecord,
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addMove
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}
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}
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@ -1,25 +1,40 @@
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const Game = require('./Game').Game;
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const Game = require('./Game').Game;
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const moveQueries = require('../data/queries/move');
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const gamesInProgress = { }
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const gamesInProgress = { }
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const storeGame = (game) => {
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const storeGame = (game) => {
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gamesInProgress[game.id] = Game(game);
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gamesInProgress[game.id] = Game(game);
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return gamesInProgress[game.id];
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}
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}
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const initGame = ({id, gameRecord = [], ...gameData}) => {
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const initGame = ({id, gameRecord = [], ...gameData}) => {
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if (gamesInProgress[id]) return getDataForUI(id);
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if (gamesInProgress[id]) return getDataForUI(id);
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if (gameRecord.length) {
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console.log('here')
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gamesInProgress[id] = Game({ gameData, gameRecord })
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gamesInProgress[id] = Game({ gameData, gameRecord })
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gamesInProgress[id].initGame();
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}
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else {
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gamesInProgress[id] = Game({gameData}).initGame();
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}
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return getDataForUI(id)
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return getDataForUI(id)
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}
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}
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const makeMove = ({id, move}) => {
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const makeMove = async ({id, move}) => {
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// console.log(id, move)
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if (!gamesInProgress[id]) storeGame({id}).initGame();
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// console.log(gamesInProgress[id])
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if (!gamesInProgress[id]) storeGame({id});
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gamesInProgress[id] = gamesInProgress[id].makeMove(move)
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gamesInProgress[id] = gamesInProgress[id].makeMove(move)
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if (gamesInProgress[id].success === false) return { message: 'illegal move' };
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if (gamesInProgress[id].success === false) return { message: 'illegal move' };
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return getDataForUI(id)
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const priorMove = gamesInProgress[id].gameRecord.length;
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const moveInsert = { gameId: id, player: move.player, x: move.pos.x, y: move.pos.y, gameRecord: true, priorMove };
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let moveDbResult;
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try {
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moveDbResult = await moveQueries.addMove(moveInsert);
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}
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catch {
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gamesInProgress[id].returnToMove(-1);
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} finally {
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return getDataForUI(id);
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}
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}
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}
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const getDataForUI = (id) => {
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const getDataForUI = (id) => {
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@ -2,7 +2,8 @@
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const socketIO = require('socket.io');
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const socketIO = require('socket.io');
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const io = socketIO({ cookie: false });
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const io = socketIO({ cookie: false });
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const gameQueries = require('./data/queries/game');
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// const gameQueries = require('./data/queries/game');
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const moveQueries = require('./data/queries/move');
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const gameServices = require('./services/gameServices');
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const gameServices = require('./services/gameServices');
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io.on('connection', async socket=> {
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io.on('connection', async socket=> {
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@ -20,7 +21,9 @@ io.on('connection', async socket=> {
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const game = `game-${data.game.id}`;
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const game = `game-${data.game.id}`;
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socket.join(game, async () => {
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socket.join(game, async () => {
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// ! temp
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// ! temp
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await gameServices.initGame({id: data.game.id})
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const gameRecord = await moveQueries.findGameRecord(data.game.id);
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console.log(gameRecord)
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await gameServices.initGame({id: data.game.id, gameRecord})
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// ! end-temp
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// ! end-temp
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const { board, ...meta } = await gameServices.getDataForUI(data.game.id);
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const { board, ...meta } = await gameServices.getDataForUI(data.game.id);
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io.of(room).to(game).emit('game_connected', { board, meta });
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io.of(room).to(game).emit('game_connected', { board, meta });
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