stub makeMove in Game v2 API
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37db281d08
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a54d4bf7e4
2 changed files with 51 additions and 30 deletions
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@ -106,7 +106,7 @@ const initBoard = ({ boardSize, handicap }) => {
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// returns Game object
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// returns Game object
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const Game = ({gameData = {}, gameRecord = []} = {}) => ({
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const Game = ({gameData = {}, gameRecord = []} = {}) => ({
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winner: gameData.winner ||null,
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winner: gameData.winner ||null,
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turn: gameData.turn || 1, // turn logic depends on handicap stones
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turn: gameData.turn || 0, // turn logic depends on handicap stones
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pass: gameData.pass || 0, // -1 represents state in which resignation has been submitted, not confirmed
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pass: gameData.pass || 0, // -1 represents state in which resignation has been submitted, not confirmed
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komi: gameData.komi || 6.5, // komi depends on handicap stones + player rank
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komi: gameData.komi || 6.5, // komi depends on handicap stones + player rank
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handicap: gameData.handicap || 0,
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handicap: gameData.handicap || 0,
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@ -127,18 +127,33 @@ const Game = ({gameData = {}, gameRecord = []} = {}) => ({
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this.turn = this.handicap ? -1 : 1;
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this.turn = this.handicap ? -1 : 1;
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this.boardState = initBoard({ boardSize: this.boardSize, handicap: this.handicap})
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this.boardState = initBoard({ boardSize: this.boardSize, handicap: this.handicap})
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// return this.boardState
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// return this.boardState
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return { ...this, boardState: getBoardState(this)};
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return { ...this, legalMoves: getBoardState(this)};
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},
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},
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getMeta: function() {
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getMeta: function() {
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return { winner: this.winner, turn: this.turn, pass: this.pass, playerState: this.playerState, gameRecord: this.gameRecord }
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return { winner: this.winner, turn: this.turn, pass: this.pass, playerState: this.playerState, gameRecord: this.gameRecord }
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},
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makeMove: function({ player, pos: {x, y}}) {
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let success = false;
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const point = this.boardState[`${x}-${y}`];
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const isTurn = ( this.turn === 1 && player === 'black' )
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|| ( this.turn === -1 && player === 'white' );
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if (isTurn) {
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if (point.legal) {
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point.makeMove(this.turn);
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this.turn *= -1;
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success = true;
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}
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}
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return {...this, legalMoves: getBoardState(this), success };
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}
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}
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});
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});
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const Point = ({x, y, boardSize = 19}) => ({
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const Point = ({x, y, boardSize = 19}) => ({
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pos: {x, y},
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pos: {x, y},
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stone: 0, // can be 1, -1, 0, or 'k' for ko
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stone: 0, // can be 1, -1, 0, or 'k' for ko
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legal: 0,
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legal: true,
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territory: 0,
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territory: 0,
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capturing: [],
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capturing: [],
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groupMembers: [ this ],
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groupMembers: [ this ],
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@ -147,6 +162,11 @@ const Point = ({x, y, boardSize = 19}) => ({
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btm: x < boardSize ? `${ x + 1 }-${ y }` : null,
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btm: x < boardSize ? `${ x + 1 }-${ y }` : null,
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rgt: y < boardSize ? `${ x }-${ y + 1 }` : null,
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rgt: y < boardSize ? `${ x }-${ y + 1 }` : null,
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lft: y > 1 ? `${ x }-${ y - 1 }` : null
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lft: y > 1 ? `${ x }-${ y - 1 }` : null
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},
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makeMove: function(turn) {
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this.stone = turn;
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this.legal = false;
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}
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}
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});
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});
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@ -25,82 +25,82 @@ describe('Game', () => {
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Game().getMeta()
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Game().getMeta()
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.should.eql(initialMeta);
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.should.eql(initialMeta);
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Game().initGame().getMeta()
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Game().initGame().getMeta()
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.should.eql(initialMeta);
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.should.eql({ ...initialMeta, turn: 1 });
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done();
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done();
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})
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})
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});
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});
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describe('Game.initGame() returns boardState', () => {
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describe('Game.initGame() returns boardState', () => {
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it('init Game returns default 19x19', done => {
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it('init Game returns default 19x19', done => {
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Game().initGame().boardState
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Game().initGame().legalMoves
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.should.eql(emptyBoard);
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.should.eql(emptyBoard);
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done();
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done();
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});
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});
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it('init Game with 2 handicap returns boardState with stones', done => {
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it('init Game with 2 handicap returns boardState with stones', done => {
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Game({gameData: { handicap: 2 }}).initGame().boardState
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Game({gameData: { handicap: 2 }}).initGame().legalMoves
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.should.eql({...emptyBoard, '4-16': 1, '16-4': 1});
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.should.eql({...emptyBoard, '4-16': 1, '16-4': 1});
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done();
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done();
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});
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});
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it('init 19x19 Game with all levels of handicap returns boardState with stones', done => {
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it('init 19x19 Game with all levels of handicap returns boardState with stones', done => {
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Game({gameData: { boardSize: 19, handicap: 2 }}).initGame().boardState
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Game({gameData: { boardSize: 19, handicap: 2 }}).initGame().legalMoves
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.should.eql({...emptyBoard, '4-16': 1, '16-4': 1 });
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.should.eql({...emptyBoard, '4-16': 1, '16-4': 1 });
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Game({gameData: { boardSize: 19, handicap: 3 }}).initGame().boardState
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Game({gameData: { boardSize: 19, handicap: 3 }}).initGame().legalMoves
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.should.eql({...emptyBoard, '16-16': 1, '4-16': 1, '16-4': 1 });
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.should.eql({...emptyBoard, '16-16': 1, '4-16': 1, '16-4': 1 });
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Game({gameData: { boardSize: 19, handicap: 4 }}).initGame().boardState
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Game({gameData: { boardSize: 19, handicap: 4 }}).initGame().legalMoves
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.should.eql({...emptyBoard, '4-4': 1, '16-16': 1, '4-16': 1, '16-4': 1 });
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.should.eql({...emptyBoard, '4-4': 1, '16-16': 1, '4-16': 1, '16-4': 1 });
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Game({gameData: { boardSize: 19, handicap: 5 }}).initGame().boardState
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Game({gameData: { boardSize: 19, handicap: 5 }}).initGame().legalMoves
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.should.eql({...emptyBoard, '10-10': 1, '4-4': 1, '16-16': 1, '4-16': 1, '16-4': 1 });
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.should.eql({...emptyBoard, '10-10': 1, '4-4': 1, '16-16': 1, '4-16': 1, '16-4': 1 });
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Game({gameData: { boardSize: 19, handicap: 6 }}).initGame().boardState
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Game({gameData: { boardSize: 19, handicap: 6 }}).initGame().legalMoves
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.should.eql({...emptyBoard, '10-4': 1, '4-10': 1, '4-4': 1, '16-16': 1, '4-16': 1, '16-4': 1 });
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.should.eql({...emptyBoard, '10-4': 1, '4-10': 1, '4-4': 1, '16-16': 1, '4-16': 1, '16-4': 1 });
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Game({gameData: { boardSize: 19, handicap: 7 }}).initGame().boardState
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Game({gameData: { boardSize: 19, handicap: 7 }}).initGame().legalMoves
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.should.eql({...emptyBoard, '10-10': 1, '10-4': 1, '4-10': 1, '4-4': 1, '16-16': 1, '4-16': 1, '16-4': 1 });
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.should.eql({...emptyBoard, '10-10': 1, '10-4': 1, '4-10': 1, '4-4': 1, '16-16': 1, '4-16': 1, '16-4': 1 });
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Game({gameData: { boardSize: 19, handicap: 8 }}).initGame().boardState
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Game({gameData: { boardSize: 19, handicap: 8 }}).initGame().legalMoves
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.should.eql({...emptyBoard, '16-10': 1, '10-4': 1, '10-16': 1, '4-10': 1, '4-4': 1, '16-16': 1, '4-16': 1, '16-4': 1 });
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.should.eql({...emptyBoard, '16-10': 1, '10-4': 1, '10-16': 1, '4-10': 1, '4-4': 1, '16-16': 1, '4-16': 1, '16-4': 1 });
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Game({gameData: { boardSize: 19, handicap: 9 }}).initGame().boardState
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Game({gameData: { boardSize: 19, handicap: 9 }}).initGame().legalMoves
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.should.eql({...emptyBoard, '10-10': 1, '16-10': 1, '10-4': 1, '10-16': 1, '4-10': 1, '4-4': 1, '16-16': 1, '4-16': 1, '16-4': 1 });
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.should.eql({...emptyBoard, '10-10': 1, '16-10': 1, '10-4': 1, '10-16': 1, '4-10': 1, '4-4': 1, '16-16': 1, '4-16': 1, '16-4': 1 });
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done();
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done();
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})
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})
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it('init 13x13 Game returns boardState', done => {
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it('init 13x13 Game returns boardState', done => {
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Game({gameData: { boardSize: 13 }}).initGame().boardState
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Game({gameData: { boardSize: 13 }}).initGame().legalMoves
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.should.eql(emptyBoard13);
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.should.eql(emptyBoard13);
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done();
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done();
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});
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});
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it('init 13x13 Game with all levels of handicap returns boardState with stones', done => {
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it('init 13x13 Game with all levels of handicap returns boardState with stones', done => {
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Game({gameData: { boardSize: 13, handicap: 2 }}).initGame().boardState
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Game({gameData: { boardSize: 13, handicap: 2 }}).initGame().legalMoves
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.should.eql({...emptyBoard13, '4-10': 1, '10-4': 1 });
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.should.eql({...emptyBoard13, '4-10': 1, '10-4': 1 });
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Game({gameData: { boardSize: 13, handicap: 3 }}).initGame().boardState
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Game({gameData: { boardSize: 13, handicap: 3 }}).initGame().legalMoves
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.should.eql({...emptyBoard13, '10-10': 1, '4-10': 1, '10-4': 1 });
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.should.eql({...emptyBoard13, '10-10': 1, '4-10': 1, '10-4': 1 });
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Game({gameData: { boardSize: 13, handicap: 4 }}).initGame().boardState
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Game({gameData: { boardSize: 13, handicap: 4 }}).initGame().legalMoves
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.should.eql({...emptyBoard13, '4-4': 1, '10-10': 1, '4-10': 1, '10-4': 1 });
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.should.eql({...emptyBoard13, '4-4': 1, '10-10': 1, '4-10': 1, '10-4': 1 });
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Game({gameData: { boardSize: 13, handicap: 5 }}).initGame().boardState
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Game({gameData: { boardSize: 13, handicap: 5 }}).initGame().legalMoves
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.should.eql({...emptyBoard13, '7-7': 1, '4-4': 1, '10-10': 1, '4-10': 1, '10-4': 1 });
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.should.eql({...emptyBoard13, '7-7': 1, '4-4': 1, '10-10': 1, '4-10': 1, '10-4': 1 });
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Game({gameData: { boardSize: 13, handicap: 6 }}).initGame().boardState
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Game({gameData: { boardSize: 13, handicap: 6 }}).initGame().legalMoves
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.should.eql({...emptyBoard13, '7-4': 1, '4-7': 1, '4-4': 1, '10-10': 1, '4-10': 1, '10-4': 1 });
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.should.eql({...emptyBoard13, '7-4': 1, '4-7': 1, '4-4': 1, '10-10': 1, '4-10': 1, '10-4': 1 });
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Game({gameData: { boardSize: 13, handicap: 7 }}).initGame().boardState
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Game({gameData: { boardSize: 13, handicap: 7 }}).initGame().legalMoves
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.should.eql({...emptyBoard13, '7-7': 1, '7-4': 1, '4-7': 1, '4-4': 1, '10-10': 1, '4-10': 1, '10-4': 1 });
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.should.eql({...emptyBoard13, '7-7': 1, '7-4': 1, '4-7': 1, '4-4': 1, '10-10': 1, '4-10': 1, '10-4': 1 });
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Game({gameData: { boardSize: 13, handicap: 8 }}).initGame().boardState
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Game({gameData: { boardSize: 13, handicap: 8 }}).initGame().legalMoves
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.should.eql({...emptyBoard13, '10-7': 1, '7-4': 1, '7-10': 1, '4-7': 1, '4-4': 1, '10-10': 1, '4-10': 1, '10-4': 1 });
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.should.eql({...emptyBoard13, '10-7': 1, '7-4': 1, '7-10': 1, '4-7': 1, '4-4': 1, '10-10': 1, '4-10': 1, '10-4': 1 });
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Game({gameData: { boardSize: 13, handicap: 9 }}).initGame().boardState
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Game({gameData: { boardSize: 13, handicap: 9 }}).initGame().legalMoves
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.should.eql({...emptyBoard13, '7-7': 1, '10-7': 1, '7-4': 1, '7-10': 1, '4-7': 1, '4-4': 1, '10-10': 1, '4-10': 1, '10-4': 1 });
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.should.eql({...emptyBoard13, '7-7': 1, '10-7': 1, '7-4': 1, '7-10': 1, '4-7': 1, '4-4': 1, '10-10': 1, '4-10': 1, '10-4': 1 });
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done();
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done();
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});
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});
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it('init 9x9 Game returns boardState', done => {
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it('init 9x9 Game returns boardState', done => {
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Game({gameData: { boardSize: 9 }}).initGame().boardState
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Game({gameData: { boardSize: 9 }}).initGame().legalMoves
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.should.eql(emptyBoard9);
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.should.eql(emptyBoard9);
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done();
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done();
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});
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});
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it('init 9x9 Game with all levels of handicap returns boardState with stones', done => {
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it('init 9x9 Game with all levels of handicap returns boardState with stones', done => {
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Game({gameData: { boardSize: 9, handicap: 2 }}).initGame().boardState
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Game({gameData: { boardSize: 9, handicap: 2 }}).initGame().legalMoves
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.should.eql({...emptyBoard9, '3-7': 1, '7-3': 1 });
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.should.eql({...emptyBoard9, '3-7': 1, '7-3': 1 });
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Game({gameData: { boardSize: 9, handicap: 3 }}).initGame().boardState
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Game({gameData: { boardSize: 9, handicap: 3 }}).initGame().legalMoves
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.should.eql({...emptyBoard9, '7-7': 1, '3-7': 1, '7-3': 1 });
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.should.eql({...emptyBoard9, '7-7': 1, '3-7': 1, '7-3': 1 });
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Game({gameData: { boardSize: 9, handicap: 4 }}).initGame().boardState
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Game({gameData: { boardSize: 9, handicap: 4 }}).initGame().legalMoves
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.should.eql({...emptyBoard9, '3-3': 1, '7-7': 1, '3-7': 1, '7-3': 1 });
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.should.eql({...emptyBoard9, '3-3': 1, '7-7': 1, '3-7': 1, '7-3': 1 });
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done();
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done();
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});
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});
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@ -108,15 +108,16 @@ describe('Game.initGame() returns boardState', () => {
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describe('Game.makeMove({ player: str, pos: { x: int, y: int } })', () => {
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describe('Game.makeMove({ player: str, pos: { x: int, y: int } })', () => {
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it('place move returns game object with proper board', done => {
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it('place move returns game object with proper board', done => {
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Game().initGame().makeMove({ player: 'black', pos: { x: 4, y: 4 } }).boardState
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Game().initGame().makeMove({ player: 'black', pos: { x: 4, y: 4 } }).success
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.should.eql({ ...emptyBoard, '4-4': 1 });
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.should.eql(true)
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// .should.eql({ ...emptyBoard, '4-4': 1 });
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done();
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done();
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})
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})
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})
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})
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const initialMeta = {
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const initialMeta = {
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winner: null,
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winner: null,
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turn: 1,
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turn: 0,
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pass: 0,
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pass: 0,
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playerState: {
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playerState: {
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bCaptures: 0,
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bCaptures: 0,
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Reference in a new issue