display end game territory dot
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parent
e40fa63274
commit
b1d43b5b02
5 changed files with 59 additions and 16 deletions
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@ -40,12 +40,18 @@ const Board = (props) => {
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while (i < boardSize * boardSize) {
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const posX = Math.floor(i / boardSize) + 1;
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const posY = (i % boardSize) + 1;
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const pointData = board[`${posX}-${posY}`];
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const dotData =
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meta?.turn && pointData
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? game.turn || meta.turn
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: meta?.territory[`${posX}-${posY}`];
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boardPoints.push(
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<Point
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key={`${posX}-${posY}`}
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posX={posX}
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posY={posY}
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pointData={board[`${posX}-${posY}`]}
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pointData={pointData}
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dotData={dotData}
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dispatch={dispatch}
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user={user}
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meta={meta}
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@ -2,7 +2,17 @@ import React from "react";
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import "./Point.scss";
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const Point = (props) => {
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const { posX, posY, user, game, meta, dispatch, pointData, hoshi } = props;
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const {
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posX,
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posY,
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user,
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game,
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meta,
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dispatch,
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pointData,
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dotData,
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hoshi,
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} = props;
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const turn =
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meta && meta.turn
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? meta.turn > 0
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@ -19,12 +29,6 @@ const Point = (props) => {
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return "none";
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};
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const dot = () => {
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if (pointData === "l") {
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return game.turn || meta.turn;
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}
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};
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const xFlag = () => {
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if (posX === 1) return `board__point--top`;
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if (posX === game.boardSize) return `board__point--bottom`;
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@ -50,6 +54,22 @@ const Point = (props) => {
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dispatch(action);
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};
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const getDot = () => {
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if (meta?.turn === 0) {
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switch (dotData) {
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case -1:
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return "white";
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case 1:
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return "black";
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case "d":
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return "dame";
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default:
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return 0;
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}
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}
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return dotData;
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};
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return (
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<div
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className={`board__point ${xFlag()} ${yFlag()}`}
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@ -59,7 +79,7 @@ const Point = (props) => {
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className={`board__point__stone ${hoshi ? "hoshi" : ""}`}
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data-stone={stone()}
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>
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<div className="board__point__dot" data-dot={dot()}></div>
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<div className="board__point__dot" data-dot={getDot()}></div>
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</div>
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</div>
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);
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@ -85,11 +85,23 @@ div.board__point__stone{
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}
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}
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div.board__point:hover {
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div.board__point {
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div.board__point__dot[data-dot="dame"] {
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background: purple;
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}
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div.board__point__dot[data-dot="black"] {
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background: black;
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}
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div.board__point__dot[data-dot="white"] {
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background: white;
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}
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&:hover {
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div.board__point__dot[data-dot="1"] {
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background: black;
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}
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div.board__point__dot[data-dot="-1"] {
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background: white;
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}
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}
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}
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@ -117,7 +117,6 @@ const Game = (props) => {
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dispatch={dispatch}
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game={state.active.game}
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meta={state.meta}
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record={state.active.record}
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user={state.user}
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board={state.board}
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/>
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@ -21,12 +21,18 @@ export const gamesReducer = (state, action) => {
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}
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case "UPDATE_BOARD": {
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const { gameRecord, pass, turn, winner, playerState } = action.body.meta;
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const {
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gameRecord,
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pass,
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turn,
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winner,
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playerState,
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territory,
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} = action.body.meta;
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return {
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...state,
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board: action.body.board,
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territory: action.body.territory,
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meta: { gameRecord, pass, turn, winner, playerState },
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meta: { gameRecord, pass, turn, winner, playerState, territory },
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};
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}
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