refactor getNeighbors in initBoard for array index lookup instead of boardState.find(...)
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1 changed files with 7 additions and 6 deletions
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@ -85,12 +85,13 @@ const getBoardState = (Game) => {
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return pipeMap(getLegal)(Game.boardState);
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}
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const getNeighbors = (point, _, boardState) => {
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const getNeighbors = boardSize => (point, i, boardState) => {
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const { top, btm, lft, rgt} = point.neighbors;
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point.neighbors.top = top ? boardState.find(val => val[0] === top)[1] : top;
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point.neighbors.btm = btm ? boardState.find(val => val[0] === btm)[1] : btm;
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point.neighbors.lft = lft ? boardState.find(val => val[0] === lft)[1] : lft;
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point.neighbors.rgt = rgt ? boardState.find(val => val[0] === rgt)[1] : rgt;
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// boardState[0] = [ '1-1', Point({x:1, y:1, boardSize}) ]
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point.neighbors.top = top ? boardState[i - boardSize][1] : top;
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point.neighbors.btm = btm ? boardState[i + boardSize][1] : btm;
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point.neighbors.lft = lft ? boardState[i - 1][1] : lft;
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point.neighbors.rgt = rgt ? boardState[i + 1][1] : rgt;
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return point;
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}
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@ -109,7 +110,7 @@ const initBoard = ({ boardSize, handicap }) => {
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boardState[pt].stone = 1;
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});
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}
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const boardStateWithNeighbors = pipeMap(getNeighbors)(boardState)
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const boardStateWithNeighbors = pipeMap(getNeighbors(boardSize))(boardState)
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return boardStateWithNeighbors;
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}
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