adjust endGame query to modify record with win information

This commit is contained in:
sorrelbri 2020-07-01 11:42:16 -07:00
parent 5eca128110
commit cbf9d461ba
3 changed files with 101 additions and 52 deletions

View file

@ -1,49 +1,81 @@
const winType = [
'B+R', 'B+', 'B+T',
'W+R', 'W+', 'W+T',
'0', 'Void', '?'
]
const winType = ["B+R", "B+", "B+T", "W+R", "W+", "W+T", "0", "Void", "?"];
const rankArray = [
'D9', 'D8', 'D7', 'D6', 'D5', 'D4', 'D3', 'D2', 'D1',
'K1', 'K2', 'K3', 'K4', 'K5', 'K6', 'K7', 'K8', 'K9', 'K10',
'K11', 'K12', 'K13', 'K14', 'K15', 'K16', 'K17', 'K18', 'K19', 'K20',
'K21', 'K22', 'K23', 'K24', 'K25', 'K26', 'K27', 'K28', 'K29', 'K30', 'UR'
]
"D9",
"D8",
"D7",
"D6",
"D5",
"D4",
"D3",
"D2",
"D1",
"K1",
"K2",
"K3",
"K4",
"K5",
"K6",
"K7",
"K8",
"K9",
"K10",
"K11",
"K12",
"K13",
"K14",
"K15",
"K16",
"K17",
"K18",
"K19",
"K20",
"K21",
"K22",
"K23",
"K24",
"K25",
"K26",
"K27",
"K28",
"K29",
"K30",
"UR",
];
exports.up = function(knex) {
return knex.schema.createTable("game", table => {
table.increments('id').primary();
table.datetime('date');
table.float('komi').default(6.5);
table.integer('handicap').default(0);
table.integer('board_size').default(19);
table.boolean('open').default(true);
exports.up = function (knex) {
return knex.schema.createTable("game", (table) => {
table.increments("id").primary();
table.datetime("date");
table.float("komi").default(6.5);
table.integer("handicap").default(0);
table.integer("board_size").default(19);
table.boolean("open").default(true);
table.string('application');
table.string('application_version');
table.string("application");
table.string("application_version");
table.timestamps(true, true);
table.string('player_black');
table.string('player_white');
table.enu('player_black_rank', rankArray).default('UR');
table.enu('player_white_rank', rankArray).default('UR');
table.string('event');
table.string('name');
table.string('description');
table.integer('round');
table.enu('win_type', winType);
table.float('score');
table.integer('captures_black');
table.integer('captures_white');
table.string("player_black");
table.string("player_white");
table.enu("player_black_rank", rankArray).default("UR");
table.enu("player_white_rank", rankArray).default("UR");
table.integer('user_black').references('id').inTable('user');
table.integer('user_white').references('id').inTable('user');
table.integer('room').references('id').inTable('room');
table.integer('time_setting').references('id').inTable('time_setting');
})
table.string("event");
table.string("name");
table.string("description");
table.integer("round");
table.enu("win_type", winType);
table.float("score");
table.integer("captures_black");
table.integer("captures_white");
table.integer("user_black").references("id").inTable("user");
table.integer("user_white").references("id").inTable("user");
table.integer("room").references("id").inTable("room");
table.integer("time_setting").references("id").inTable("time_setting");
});
};
exports.down = knex => knex.schema.dropTableIfExists("game");
exports.down = (knex) => knex.schema.dropTableIfExists("game");

View file

@ -70,17 +70,23 @@ const findGameByRoom = async (roomId) => {
const insertGame = async (game) => {};
const endGame = async ({ id }) => {
const game = await knex(game).where({ id: id }).update(
{
win_type: winType,
score: score,
captures_black: capturesBlack,
captures_white: capturesWhite,
}
// ["id"]
);
return game;
const endGame = async ({ id, winType, score, bCaptures, wCaptures }) => {
try {
const game = await knex
.from("game")
.returning(gameDetailSelect)
.where({ id: id })
.update({
win_type: winType,
score: score,
captures_black: bCaptures,
captures_white: wCaptures,
open: false,
});
return game;
} catch (e) {
return e;
}
};
module.exports = {

View file

@ -73,6 +73,7 @@ const GameService = ({ moveQueries, gameQueries }) => {
},
resign: ({ id, player }) => {
// add resign gamesQueries
return gamesInProgress[id].submitResign(player).getMeta();
},
@ -108,9 +109,19 @@ const GameService = ({ moveQueries, gameQueries }) => {
async endGame({ id }) {
gamesInProgress[id] = gamesInProgress[id].endGame();
const { winner, score, playerState } = gamesInProgress[id];
const { bCaptures, wCaptures } = playerState;
const winType = winner > 0 ? "B+" : "W+";
try {
if (gameQueries) {
// TODO add end game query
const result = await gameQueries.endGame({
id,
winType,
score,
bCaptures,
wCaptures,
});
console.log(result);
}
} catch (e) {
console.log(e);