adjust endGame query to modify record with win information
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5eca128110
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3 changed files with 101 additions and 52 deletions
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@ -1,49 +1,81 @@
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const winType = [
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'B+R', 'B+', 'B+T',
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'W+R', 'W+', 'W+T',
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'0', 'Void', '?'
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]
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const winType = ["B+R", "B+", "B+T", "W+R", "W+", "W+T", "0", "Void", "?"];
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const rankArray = [
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'D9', 'D8', 'D7', 'D6', 'D5', 'D4', 'D3', 'D2', 'D1',
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'K1', 'K2', 'K3', 'K4', 'K5', 'K6', 'K7', 'K8', 'K9', 'K10',
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'K11', 'K12', 'K13', 'K14', 'K15', 'K16', 'K17', 'K18', 'K19', 'K20',
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'K21', 'K22', 'K23', 'K24', 'K25', 'K26', 'K27', 'K28', 'K29', 'K30', 'UR'
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]
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"D9",
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"D8",
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"D7",
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"D6",
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"D5",
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"D4",
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"D3",
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"D2",
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"D1",
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"K1",
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"K2",
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"K3",
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"K4",
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"K5",
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"K6",
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"K7",
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"K8",
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"K9",
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"K10",
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"K11",
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"K12",
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"K13",
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"K14",
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"K15",
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"K16",
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"K17",
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"K18",
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"K19",
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"K20",
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"K21",
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"K22",
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"K23",
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"K24",
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"K25",
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"K26",
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"K27",
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"K28",
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"K29",
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"K30",
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"UR",
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];
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exports.up = function(knex) {
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return knex.schema.createTable("game", table => {
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table.increments('id').primary();
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table.datetime('date');
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table.float('komi').default(6.5);
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table.integer('handicap').default(0);
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table.integer('board_size').default(19);
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table.boolean('open').default(true);
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exports.up = function (knex) {
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return knex.schema.createTable("game", (table) => {
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table.increments("id").primary();
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table.datetime("date");
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table.float("komi").default(6.5);
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table.integer("handicap").default(0);
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table.integer("board_size").default(19);
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table.boolean("open").default(true);
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table.string('application');
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table.string('application_version');
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table.string("application");
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table.string("application_version");
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table.timestamps(true, true);
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table.string('player_black');
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table.string('player_white');
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table.enu('player_black_rank', rankArray).default('UR');
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table.enu('player_white_rank', rankArray).default('UR');
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table.string('event');
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table.string('name');
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table.string('description');
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table.integer('round');
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table.enu('win_type', winType);
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table.float('score');
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table.integer('captures_black');
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table.integer('captures_white');
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table.string("player_black");
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table.string("player_white");
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table.enu("player_black_rank", rankArray).default("UR");
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table.enu("player_white_rank", rankArray).default("UR");
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table.integer('user_black').references('id').inTable('user');
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table.integer('user_white').references('id').inTable('user');
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table.integer('room').references('id').inTable('room');
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table.integer('time_setting').references('id').inTable('time_setting');
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})
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table.string("event");
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table.string("name");
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table.string("description");
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table.integer("round");
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table.enu("win_type", winType);
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table.float("score");
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table.integer("captures_black");
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table.integer("captures_white");
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table.integer("user_black").references("id").inTable("user");
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table.integer("user_white").references("id").inTable("user");
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table.integer("room").references("id").inTable("room");
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table.integer("time_setting").references("id").inTable("time_setting");
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});
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};
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exports.down = knex => knex.schema.dropTableIfExists("game");
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exports.down = (knex) => knex.schema.dropTableIfExists("game");
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@ -70,17 +70,23 @@ const findGameByRoom = async (roomId) => {
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const insertGame = async (game) => {};
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const endGame = async ({ id }) => {
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const game = await knex(game).where({ id: id }).update(
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{
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win_type: winType,
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score: score,
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captures_black: capturesBlack,
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captures_white: capturesWhite,
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}
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// ["id"]
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);
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return game;
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const endGame = async ({ id, winType, score, bCaptures, wCaptures }) => {
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try {
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const game = await knex
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.from("game")
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.returning(gameDetailSelect)
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.where({ id: id })
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.update({
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win_type: winType,
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score: score,
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captures_black: bCaptures,
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captures_white: wCaptures,
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open: false,
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});
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return game;
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} catch (e) {
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return e;
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}
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};
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module.exports = {
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@ -73,6 +73,7 @@ const GameService = ({ moveQueries, gameQueries }) => {
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},
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resign: ({ id, player }) => {
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// add resign gamesQueries
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return gamesInProgress[id].submitResign(player).getMeta();
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},
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@ -108,9 +109,19 @@ const GameService = ({ moveQueries, gameQueries }) => {
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async endGame({ id }) {
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gamesInProgress[id] = gamesInProgress[id].endGame();
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const { winner, score, playerState } = gamesInProgress[id];
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const { bCaptures, wCaptures } = playerState;
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const winType = winner > 0 ? "B+" : "W+";
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try {
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if (gameQueries) {
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// TODO add end game query
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const result = await gameQueries.endGame({
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id,
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winType,
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score,
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bCaptures,
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wCaptures,
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});
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console.log(result);
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}
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} catch (e) {
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console.log(e);
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