add cache confirmation check to Game Service
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181554124b
commit
d54d43c42c
3 changed files with 14 additions and 4 deletions
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@ -297,6 +297,7 @@ const Game = ({ gameData = {}, gameRecord = [] } = {}) => {
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endGame: function () {
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// TODO manage territory counting
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// form groups for empty points
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this.gameRecord;
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// for each empty point group determine territory
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// for each non-empty point group determine life
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// submit board state to users
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@ -20,7 +20,18 @@ const GameService = (moveQueries) => {
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},
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async makeMove({ id, move }) {
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if (!gamesInProgress[id]) storeGame({ id }).initGame();
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// check cache
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if (!gamesInProgress[id]) {
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try {
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let gameRecord;
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if (moveQueries) {
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gameRecord = await moveQueries.findGameRecord(id);
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}
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storeGame({ id, gameRecord }).initGame();
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} catch {
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return { message: "error restoring game" };
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}
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}
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gamesInProgress[id] = gamesInProgress[id].makeMove(move);
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if (gamesInProgress[id].success === false)
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return { message: "illegal move" };
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@ -20,12 +20,10 @@ io.on("connection", async (socket) => {
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socket.on("connect_game", (data) => {
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const game = `game-${data.game.id}`;
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socket.join(game, async () => {
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// ! temp
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const gameRecord = await moveQueries.findGameRecord(data.game.id);
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console.log("gameRecord from db");
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console.log(gameRecord);
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await gameServices.initGame({ id: data.game.id, gameRecord });
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// ! end-temp
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const { board, ...meta } = await gameServices.getDataForUI(
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data.game.id
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);
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@ -38,7 +36,7 @@ io.on("connection", async (socket) => {
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try {
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const { board, message, ...meta } = await gameServices.makeMove({
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id: 1,
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id: data.game.id,
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move,
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});
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const socketAction = message ? "error" : "update_board";
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