refactor join_game_request to require unique users
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eeca5480ec
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12 changed files with 191 additions and 16 deletions
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@ -3,12 +3,53 @@ import { Link } from 'react-router-dom';
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import './Game.scss';
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const GameButton = (props) => {
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const gameData = props.game;
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const { game, dispatch } = props;
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const requestJoinGame = () => {
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console.log(`request to Join Game ${game.id}!`)
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const requestAction = {
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type: 'GAMES',
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message: 'JOIN_REQUEST',
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body: {id: game.id}
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}
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dispatch(requestAction);
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}
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const renderOpenGame = () => {
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return (
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<>
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<a onClick={() => requestJoinGame()} >Request to Join Game</a>
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<div className="Game__playerData">
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<span className="Game__playerData__name">{game.playerBlack}</span>
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<span className="Game__playerData__rank">{game.playerBlackRank}</span>
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</div>
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</>
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)
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}
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const renderInProgressGame = () => {
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const gameLinkText = game.winType ? 'Study Game' : 'Watch Game'
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return (
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<>
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<Link to={`/games/${game.id}`}>{gameLinkText}</Link>
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<div className="Game__playerData">
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<span className="Game__playerData__name">{game.playerBlack}</span>
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<span className="Game__playerData__rank">{game.playerBlackRank}</span>
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</div>
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<div className="Game__playerData">
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<span className="Game__playerData__name">{game.playerWhite}</span>
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<span className="Game__playerData__rank">{game.playerWhiteRank}</span>
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</div>
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</>
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)
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}
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return (
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<div className="GameButton" data-testid="GameButton">
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<Link to={`/games/${gameData.id}`}>View Game</Link>
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<p>{gameData.playerBlack} - {gameData.playerBlackRank}</p>
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<p>{gameData.playerWhite} - {gameData.playerWhiteRank}</p>
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{game.open ? renderOpenGame() : renderInProgressGame()}
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</div>
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);
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}
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@ -0,0 +1,5 @@
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div.Game__playerData {
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width: 100%;
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display: flex;
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justify-content: space-between;
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}
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@ -0,0 +1,13 @@
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import React from 'react';
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import './ActionError.scss';
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const ActionError = (props) => {
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const errorMessage = props.error;
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return (
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<span data-testid="ActionError" className="ActionError">
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{errorMessage}
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</span>
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);
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}
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export default ActionError;
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@ -0,0 +1,5 @@
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@import '../../../../public/stylesheets/partials/variables';
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span.FormError {
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color: map-get($colors, "error");;
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}
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@ -0,0 +1,17 @@
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import React from 'react';
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import { render } from '@testing-library/react';
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import ActionError from './ActionError';
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test('renders ActionError without crashing', () => {
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const { getByTestId } = render(<ActionError />);
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const ActionErrorSpan = getByTestId('ActionError');
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expect(ActionErrorSpan).toBeInTheDocument();
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});
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test('renders ActionError with error message', () => {
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const errorMessage = "User already exists!";
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const { getByTestId } = render(<ActionError error={errorMessage}/>);
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const ActionErrorSpan = getByTestId('ActionError');
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expect(ActionErrorSpan).toHaveTextContent(errorMessage);
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})
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@ -6,6 +6,7 @@ import config from '../../config';
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import roomsServices from '../../services/api/roomsServices';
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import GameButton from '../../components/Button/Game/Game';
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import Message from '../../components/Display/Message/Message';
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import ActionError from '../../components/Error/ActionError/ActionError';
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import Development from '../../components/Display/Development/Development';
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@ -13,8 +14,7 @@ const Room = (props) => {
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const state = props.state;
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const dispatch = props.dispatch;
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const roomId = parseInt(useParams().id) || 0;
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const [ socketData, setSocketData ] = useState();
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const [ messages, setMessages ] = useState();
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const [ socketData, setSocketData ] = useState(false);
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const fetchRoomAPI = async () => {
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const response = await roomsServices.getRoomService(roomId);
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@ -38,15 +38,36 @@ const Room = (props) => {
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const roomSocketConnect = () => {
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roomSocket.emit('connect');
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// ! dispatch data
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roomSocket.on('connected', data => setSocketData('room socket connected'));
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roomSocket.on('connect_error', err => console.log(err));
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roomSocket.on('error', err => console.log(err));
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roomSocket.on('connect', socket => {
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setSocketData(true)
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});
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roomSocket.on('join_game_request', data => {
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console.log(data)
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})
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roomSocket.on('connect_error', err => {
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setSocketData(false)
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console.log(err);
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});
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roomSocket.on('error', err => {
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setSocketData(false)
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console.log(err);
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});
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}
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useEffect(() => {
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roomSocketConnect();
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}, [])
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useEffect(() => {
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const data = {
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user: state.user,
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game: state.joinGame
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};
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console.log('emitting request')
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console.log(data)
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roomSocket.emit('join_game_request', data)
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}, [state.joinGame])
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// ! [end]
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const renderGames = () => {
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@ -56,6 +77,7 @@ const Room = (props) => {
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<GameButton
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key={`game-${gameData.id}`}
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game={gameData}
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dispatch={dispatch}
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/>
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))
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}
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@ -78,7 +100,11 @@ const Room = (props) => {
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return (
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<div className="Room" data-testid="Room">
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<h2>{state.currentRoom ? state.currentRoom.name : 'Loading'}</h2>
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<div className="Room__heading">
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<h2>{state.currentRoom ? state.currentRoom.name : 'Loading'}</h2>
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<span className="Room__connection">{socketData ? '✓' : ' ⃠'}</span>
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{state.errors.joinGame ? <ActionError error={state.errors.joinGame}/> : <></>}
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</div>
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<div className="Room__game-container">
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{renderGames()}
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@ -9,6 +9,9 @@ export const errorReducer = (state: state, action: action):state => {
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case 'JOIN_ROOM_ERROR':
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return joinRoomErrorReducer(state, action);
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case 'JOIN_GAME_ERROR':
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return joinGameErrorReducer(state, action);
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default:
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return state;
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}
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@ -23,3 +26,8 @@ function joinRoomErrorReducer(state: state, action: action): state {
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const joinRoom = action.body.joinRoomError;
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return { ...state, errors: {joinRoom} }
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}
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function joinGameErrorReducer(state: state, action: action): state {
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const joinGame = action.body.joinGameError;
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return { ...state, errors: {joinGame} }
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}
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@ -6,11 +6,51 @@ export const gamesReducer = (state: state, action: action):state => {
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switch(action.message) {
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case 'SET_GAMES':
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const games = action.body;
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const games = formatGames(action);;
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return {...state, games};
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case 'JOIN_REQUEST':
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if (!Object.entries(state.user).length) {
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const errAction = {
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type: 'ERR',
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message: 'JOIN_GAME_ERROR',
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body: {joinGameError: 'user not logged in'}
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}
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return stateReducer(state, errAction)
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}
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const id = action.body;
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return {...state, joinGame: id};
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default:
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return state;
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}
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}
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function parseRank(rank: string): string {
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switch(rank[0]) {
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case 'D':
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return `${rank.slice(1)}${rank[0].toLowerCase()}`
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case 'K':
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return `${rank.slice(1)}${rank[0].toLowerCase()}`
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case 'U':
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return '?'
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}
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}
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function formatGames(action: action): Array<{}> {
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const games = [...action.body].map(game => {
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if (game.playerBlackRank) {
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game.playerBlackRank = parseRank(game.playerBlackRank)
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}
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if (game.playerWhiteRank) {
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game.playerWhiteRank = parseRank(game.playerWhiteRank)
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}
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return game;
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})
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return games;
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}
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@ -5,6 +5,10 @@ import type { state } from '../stateReducer';
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export const initState = (): state => {
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return {
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user: {},
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errors: {}
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errors: {},
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currentRoom: {},
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messages: {},
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games: {},
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joinGame: {}
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};
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}
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@ -32,6 +32,7 @@ const getRoomService = async (roomIndex) => {
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delete Object.assign(game, {playerBlackRank: game.player_black_rank }).player_black_rank;
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delete Object.assign(game, {playerWhite: game.player_white }).player_white;
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delete Object.assign(game, {playerWhiteRank: game.player_white_rank }).player_white_rank;
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delete Object.assign(game, {winType: game.win_type }).win_type;
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return game;
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})
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return obj;
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@ -18,6 +18,8 @@ const getAll = async (req, res, next) => {
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const show = async (req, res, next) => {
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try {
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const roomId = req.params.id;
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if (!roomId) throw('missing room parameter')
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// TODO eventually add check for user's private rooms
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enableRoomSocket(roomId);
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@ -11,12 +11,18 @@ io.on('connection', ()=> {
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enableRoomSocket = (roomId) => {
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const roomSocket = io.of(roomId);
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roomSocket.on('connection', (socket) => {
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// socket.emit('connected');
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console.log(`Socket connected at room ${roomId}`);
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//! Join Game Request queries db for game, ensures unique player joining
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socket.on('join_game_request', async data => {
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const gameRequest = await logJoinGameRequest(data);
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if (gameRequest.err) {
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roomSocket.emit('join_game_request_error', gameRequest.err);
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}
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roomSocket.emit('join_game_request', gameRequest);
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})
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});
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});
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return roomSocket;
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}
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@ -29,5 +35,12 @@ module.exports = {
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async function logJoinGameRequest (data) {
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const {user, game} = data;
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const requestedGame = await gameQueries.findGameById(game.id);
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return { user, requestedGame }
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if (requestedGame.user_black === user.id) {
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return { err: 'players must be unique' }
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}
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const requestingUser = {...user};
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delete requestingUser.email;
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return { requestingUser, requestedGame }
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}
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