refactor api room endpoint to return unjoined game room data
This commit is contained in:
parent
695d1ea2b1
commit
f94f4fd2c0
4 changed files with 75 additions and 33 deletions
|
@ -31,6 +31,7 @@ const Room = (props) => {
|
|||
const roomSocket = socketIOClient(`${config.socketAddress}/${roomId}`)
|
||||
|
||||
const roomSocketConnect = () => {
|
||||
console.log(roomId)
|
||||
roomSocket.emit('connect');
|
||||
// ! dispatch data
|
||||
roomSocket.on('connected', data => setSocketData('room socket connected'));
|
||||
|
|
|
@ -6,6 +6,9 @@ export const errorReducer = (state: state, action: action):state => {
|
|||
case 'AUTH_ERROR':
|
||||
return authErrorReducer(state, action);
|
||||
|
||||
case 'JOIN_ROOM_ERROR':
|
||||
return joinRoomErrorReducer(state, action);
|
||||
|
||||
default:
|
||||
return state;
|
||||
}
|
||||
|
@ -14,4 +17,9 @@ export const errorReducer = (state: state, action: action):state => {
|
|||
function authErrorReducer(state: state, action: action): state {
|
||||
const auth = action.body.authError;
|
||||
return {...state, errors: {auth} };
|
||||
}
|
||||
|
||||
function joinRoomErrorReducer(state: state, action: action): state {
|
||||
const joinRoom = action.body.joinRoomError;
|
||||
return { ...state, errors: {joinRoom} }
|
||||
}
|
|
@ -9,23 +9,19 @@ export const roomsReducer = (state: state, action: action):state => {
|
|||
const rooms = action.body;
|
||||
return {...state, rooms};
|
||||
|
||||
case 'SET_CURRENT':
|
||||
const currentRoom = action.body;
|
||||
return {...state, currentRoom};
|
||||
|
||||
case 'JOIN_ROOM': {
|
||||
// SET MESSAGES
|
||||
const stateWithMessages = action.body.messages.length ? setMessages(state, action.body) : state;
|
||||
|
||||
// SET CURRENT ROOM
|
||||
const stateWithRoom = setCurrentRoom(state, action);
|
||||
const stateWithMessages = setMessages(stateWithRoom, action);
|
||||
if (!action.body.roomGames) {
|
||||
return setJoinRoomError(state);
|
||||
}
|
||||
const stateWithGames = setGames(stateWithMessages, action);
|
||||
|
||||
// if (!data.roomGames.length) {
|
||||
// const errorAction = {
|
||||
// type: 'ERR',
|
||||
// message: 'JOIN_ROOM',
|
||||
// body: { joinRoomError: 'Game room has no games' }
|
||||
// }
|
||||
// return stateReducer(stateWithMessages, errorAction);
|
||||
// }
|
||||
|
||||
// SET GAMES
|
||||
return stateWithMessages;
|
||||
return stateWithGames;
|
||||
}
|
||||
|
||||
|
||||
|
@ -34,11 +30,47 @@ export const roomsReducer = (state: state, action: action):state => {
|
|||
}
|
||||
}
|
||||
|
||||
function setMessages(state, body) {
|
||||
const messageAction = {
|
||||
type: 'MESSAGES',
|
||||
message: 'SET_MESSAGES',
|
||||
body: body.messages
|
||||
function setMessages(state, action) {
|
||||
if(action.body.messages.length) {
|
||||
const messages = action.body.messages;
|
||||
const messageAction = {
|
||||
type: 'MESSAGES',
|
||||
message: 'SET_MESSAGES',
|
||||
body: messages
|
||||
}
|
||||
return stateReducer(state, messageAction);
|
||||
}
|
||||
return stateReducer(state, messageAction)
|
||||
return state;
|
||||
}
|
||||
|
||||
function setJoinRoomError(state, body) {
|
||||
const errorAction = {
|
||||
type: 'ERR',
|
||||
message: 'JOIN_ROOM_ERROR',
|
||||
body: { joinRoomError: 'Game room has no games' }
|
||||
}
|
||||
return stateReducer(state, errorAction);
|
||||
}
|
||||
|
||||
function setCurrentRoom(state, action) {
|
||||
const currentRoom = action.body.currentRoom;
|
||||
const roomAction = {
|
||||
type: 'ROOMS',
|
||||
message: 'SET_CURRENT',
|
||||
body: currentRoom
|
||||
}
|
||||
return stateReducer(state, roomAction);
|
||||
}
|
||||
|
||||
function setGames(state, action) {
|
||||
if (action.body.roomGames.length) {
|
||||
const games = action.body.roomGames;
|
||||
const gamesAction = {
|
||||
type: 'GAMES',
|
||||
message: 'SET_GAMES',
|
||||
body: games
|
||||
}
|
||||
return stateReducer(state, gamesAction);
|
||||
}
|
||||
return state;
|
||||
}
|
|
@ -11,18 +11,20 @@ const roomsData = [
|
|||
]
|
||||
|
||||
const joinRoomData = {
|
||||
"roomGames": [
|
||||
{
|
||||
"id":1, "name":"main",
|
||||
"description":"A general place to play Go",
|
||||
"language":"EN", "komi":6.5, "handicap":0, "board_size":19,
|
||||
"player_black":"anon", "player_white":"anon",
|
||||
"player_black_rank":"K3", "player_white_rank":"K2"
|
||||
currentRoom: {
|
||||
id:1, name:"main",
|
||||
description:"A general place to play Go", language:"EN"
|
||||
},
|
||||
roomGames: [
|
||||
{
|
||||
komi:6.5, handicap:0, board_size:19,
|
||||
player_black:"anon", player_white:"anon",
|
||||
player_black_rank:"K3", player_white_rank:"K2"
|
||||
}
|
||||
],
|
||||
"messages": [
|
||||
messages: [
|
||||
{
|
||||
"content": "Hey! Welcome to the general room!", "username": "userOne", "admin":true
|
||||
content: "Hey! Welcome to the general room!", username: "userOne", admin: true
|
||||
}
|
||||
]
|
||||
}
|
||||
|
@ -42,12 +44,11 @@ it('set rooms returns state with rooms added', () => {
|
|||
it('join room returns state with current room, games and messages all populated', () => {
|
||||
const state = initState();
|
||||
const action = {type: 'ROOMS', message: 'JOIN_ROOM', body: joinRoomData};
|
||||
const normalizedRoomGames = joinRoomData.roomGames.map(game => {delete game.id; delete game.name; delete game.description; return game});
|
||||
expect(stateReducer(state, action)).toEqual({
|
||||
...state,
|
||||
currentRoom: roomsData[0],
|
||||
currentRoom: joinRoomData.currentRoom,
|
||||
messages: joinRoomData.messages,
|
||||
roomGames: normalizedRoomGames
|
||||
games: joinRoomData.roomGames
|
||||
|
||||
})
|
||||
});
|
Loading…
Reference in a new issue