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master
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game_recor
23 changed files with 12232 additions and 1206 deletions
21
LICENSE
21
LICENSE
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@ -1,21 +0,0 @@
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||||||
MIT License
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||||||
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||||||
Copyright (c) 2021 Sorrel
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|
||||||
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||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
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|
||||||
of this software and associated documentation files (the "Software"), to deal
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|
||||||
in the Software without restriction, including without limitation the rights
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|
||||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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|
||||||
copies of the Software, and to permit persons to whom the Software is
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|
||||||
furnished to do so, subject to the following conditions:
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|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in all
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|
||||||
copies or substantial portions of the Software.
|
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||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|
||||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|
||||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
||||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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|
||||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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|
||||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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|
||||||
SOFTWARE.
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|
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package-lock.json
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package-lock.json
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packages/play-node-go/package-lock.json
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6
packages/play-node-go/package-lock.json
generated
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@ -8500,9 +8500,9 @@
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}
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}
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||||||
},
|
},
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||||||
"lodash": {
|
"lodash": {
|
||||||
"version": "4.17.19",
|
"version": "4.17.15",
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||||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.19.tgz",
|
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.15.tgz",
|
||||||
"integrity": "sha512-JNvd8XER9GQX0v2qJgsaN/mzFCNA5BRe/j8JN9d+tWyGLSodKQHKFicdwNYzWwI3wjRnaKPsGj1XkBjx/F96DQ=="
|
"integrity": "sha512-8xOcRHvCjnocdS5cpwXQXVzmmh5e5+saE2QGoeQmbKmRS6J3VQppPOIt0MnmE+4xlZoumy0GPG0D0MVIQbNA1A=="
|
||||||
},
|
},
|
||||||
"lodash._reinterpolate": {
|
"lodash._reinterpolate": {
|
||||||
"version": "3.0.0",
|
"version": "3.0.0",
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||||||
|
|
|
@ -51,8 +51,3 @@ table {
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border-collapse: collapse;
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border-collapse: collapse;
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border-spacing: 0;
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border-spacing: 0;
|
||||||
}
|
}
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||||||
|
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||||||
button {
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||||||
background: none;
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||||||
border: none;
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}
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|
|
@ -1,34 +0,0 @@
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import React from "react";
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||||||
import authServices from "../../../services/authServices";
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||||||
|
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||||||
const Guest = ({ dispatch }) => {
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const handleClick = async (e) => {
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e.preventDefault();
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// dispatch to guest endpoint
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const guestResponse = await authServices.guestService();
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|
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if (guestResponse.errors) {
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const authError = guestResponse.errors[0].auth;
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return dispatch({
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type: "ERR",
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message: "AUTH_ERROR",
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body: { authError },
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});
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}
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|
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return dispatch({
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type: "AUTH",
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message: "GUEST",
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body: guestResponse,
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});
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||||||
};
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|
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return (
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|
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<>
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<button className="nav__section__button" onClick={handleClick}>
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Continue As Guest
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||||||
</button>
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||||||
</>
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);
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||||||
};
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|
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export default Guest;
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|
|
@ -1,49 +1,45 @@
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import React, { useState } from "react";
|
import React, { useState } from 'react';
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|
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import Login from "../Login/Login";
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import Login from '../Login/Login';
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import Signup from "../Signup/Signup";
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import Signup from '../Signup/Signup';
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import Guest from "../../Button/Guest/Guest";
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|
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const Auth = (props) => {
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const Auth = (props) => {
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const [showForm, setShowForm] = useState("login");
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const [ showForm, setShowForm ] = useState('login')
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const { state, dispatch } = props;
|
const { state, dispatch } = props;
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||||||
|
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return (
|
return (
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<>
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<>
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<div
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<div
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className="nav__section nav__section--auth"
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className="nav__section nav__section--auth"
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onClick={() => {
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onClick={()=>{setShowForm('login')}}
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setShowForm("login");
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||||||
}}
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>
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>
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<p className="nav__section__label">Login</p>
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<p
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|
className="nav__section__label"
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|
>Login</p>
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|
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||||||
{showForm === "login" ? (
|
{
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<Login dispatch={dispatch} state={state} />
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showForm === 'login'
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||||||
) : (
|
? <Login dispatch={dispatch} state={state}/>
|
||||||
<></>
|
: <></>
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||||||
)}
|
}
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||||||
</div>
|
</div>
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||||||
|
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||||||
<div
|
<div
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className="nav__section nav__section--auth"
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className="nav__section nav__section--auth"
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onClick={() => {
|
onClick={()=>{setShowForm('signup')}}
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setShowForm("signup");
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}}
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>
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>
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<p className="nav__section__label">Signup</p>
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<p
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||||||
|
className="nav__section__label"
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||||||
|
>Signup</p>
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||||||
|
|
||||||
{showForm === "signup" ? (
|
{
|
||||||
<Signup dispatch={dispatch} state={state} />
|
showForm === 'signup'
|
||||||
) : (
|
? <Signup dispatch={dispatch} state={state}/>
|
||||||
<></>
|
: <></>
|
||||||
)}
|
}
|
||||||
</div>
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<div className="nav__section nav__section--auth">
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<Guest dispatch={dispatch} />
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||||||
</div>
|
</div>
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||||||
</>
|
</>
|
||||||
);
|
);
|
||||||
};
|
}
|
||||||
|
|
||||||
export default Auth;
|
export default Auth;
|
||||||
|
|
|
@ -42,8 +42,8 @@ const Board = (props) => {
|
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const posY = (i % boardSize) + 1;
|
const posY = (i % boardSize) + 1;
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||||||
const pointData = board[`${posX}-${posY}`];
|
const pointData = board[`${posX}-${posY}`];
|
||||||
const dotData =
|
const dotData =
|
||||||
meta && meta.turn === 0 && !meta.winner && meta.territory
|
meta && meta.turn === 0 && !meta.winner
|
||||||
? meta.territory[`${posX}-${posY}`]
|
? meta?.territory[`${posX}-${posY}`]
|
||||||
: game.turn || meta?.turn;
|
: game.turn || meta?.turn;
|
||||||
boardPoints.push(
|
boardPoints.push(
|
||||||
<Point
|
<Point
|
||||||
|
|
|
@ -1,5 +1,4 @@
|
||||||
@import '../../../../public/stylesheets/partials/mixins';
|
@import '../../../../public/stylesheets/partials/mixins';
|
||||||
@import '../../../../public/stylesheets/partials/variables';
|
|
||||||
|
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||||||
div.main-wrapper {
|
div.main-wrapper {
|
||||||
display: flex;
|
display: flex;
|
||||||
|
@ -35,14 +34,3 @@ div.main-wrapper {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
button {
|
|
||||||
color:map-get($colors, 'sidebar_link');
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||||||
cursor: pointer;
|
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||||||
font-family: inherit;
|
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||||||
font-size: 110%;
|
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||||||
font-weight: bold;
|
|
||||||
margin-bottom: .5em;
|
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||||||
padding: 0;
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|
||||||
text-decoration: none;
|
|
||||||
}
|
|
|
@ -1,36 +1,29 @@
|
||||||
import React from "react";
|
import React from 'react';
|
||||||
import { Link } from "react-router-dom";
|
import { Link } from 'react-router-dom';
|
||||||
import "./NavBar.scss";
|
import './NavBar.scss';
|
||||||
import Logo from "../../../components/Display/Logo/Logo";
|
import Logo from '../../../components/Display/Logo/Logo';
|
||||||
|
|
||||||
|
const NavBar = (props) => {
|
||||||
|
|
||||||
const NavBar = ({ state }) => {
|
|
||||||
return (
|
return (
|
||||||
<div className="NavBar" data-testid="NavBar">
|
<div className="NavBar" data-testid="NavBar">
|
||||||
<Link to="/home">
|
<Link to="/home" >
|
||||||
<div className="NavBar__logo">
|
<div className="NavBar__logo"><Logo /></div>
|
||||||
<Logo />
|
|
||||||
</div>
|
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||||||
</Link>
|
</Link>
|
||||||
|
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||||||
<Link to="/home">
|
<Link to="/home" >
|
||||||
<div className="NavBar__menu-item NavBar__home">
|
<div className="NavBar__menu-item NavBar__home"><p className="--link">Find a Game</p></div>
|
||||||
<p className="--link">Find a Game</p>
|
|
||||||
</div>
|
|
||||||
</Link>
|
</Link>
|
||||||
|
|
||||||
<Link to="/news">
|
<Link to="/news">
|
||||||
<div className="NavBar__menu-item NavBar__news">
|
<div className="NavBar__menu-item NavBar__news"><p className="--link">News</p></div>
|
||||||
<p className="--link">News</p>
|
|
||||||
</div>
|
|
||||||
</Link>
|
</Link>
|
||||||
|
|
||||||
<Link to="/account">
|
<Link to="/account">
|
||||||
<div className="NavBar__menu-item NavBar__account">
|
<div className="NavBar__menu-item NavBar__account">{props.user ? props.user.username : <></>}</div>
|
||||||
{state.user.username ? state.user.username : <></>}
|
|
||||||
</div>
|
|
||||||
</Link>
|
</Link>
|
||||||
</div>
|
</div>
|
||||||
);
|
);
|
||||||
};
|
}
|
||||||
|
|
||||||
export default NavBar;
|
export default NavBar;
|
|
@ -1,23 +1,20 @@
|
||||||
export const authReducer = (state, action) => {
|
export const authReducer = (state, action) => {
|
||||||
switch (action.message) {
|
switch (action.message) {
|
||||||
case "LOGIN":
|
case 'LOGIN':
|
||||||
return loginReducer(state, action);
|
return loginReducer(state, action);
|
||||||
|
|
||||||
case "SIGNUP":
|
case 'SIGNUP':
|
||||||
return loginReducer(state, action);
|
return loginReducer(state, action);
|
||||||
|
|
||||||
case "GUEST":
|
case 'LOGOUT':
|
||||||
return loginReducer(state, action);
|
|
||||||
|
|
||||||
case "LOGOUT":
|
|
||||||
return state;
|
return state;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
return state;
|
return state;
|
||||||
}
|
}
|
||||||
};
|
}
|
||||||
|
|
||||||
function loginReducer(state, action) {
|
function loginReducer(state, action) {
|
||||||
const newUser = action.body;
|
const newUser = action.body;
|
||||||
return { ...state, user: newUser };
|
return {...state, user: newUser };
|
||||||
}
|
}
|
|
@ -80,9 +80,14 @@ function joinRequest(state, action) {
|
||||||
}
|
}
|
||||||
|
|
||||||
function updateBoard(state, action) {
|
function updateBoard(state, action) {
|
||||||
console.log(action.body);
|
const {
|
||||||
const { gameRecord, pass, turn, winner, playerState } = action.body.meta;
|
gameRecord,
|
||||||
const territory = action.body.territory;
|
pass,
|
||||||
|
turn,
|
||||||
|
winner,
|
||||||
|
playerState,
|
||||||
|
territory,
|
||||||
|
} = action.body.meta;
|
||||||
return {
|
return {
|
||||||
...state,
|
...state,
|
||||||
board: action.body.board,
|
board: action.body.board,
|
||||||
|
|
|
@ -1,58 +1,43 @@
|
||||||
import config from "../config";
|
import config from '../config';
|
||||||
|
|
||||||
const authEndpoint = config.authAddress;
|
const authEndpoint = config.authAddress;
|
||||||
const signupEndpoint = `${authEndpoint}/signup`;
|
const signupEndpoint = `${authEndpoint}/signup`
|
||||||
const loginEndpoint = `${authEndpoint}/login`;
|
const loginEndpoint = `${authEndpoint}/login`
|
||||||
const guestEndpoint = `${authEndpoint}/guest`;
|
|
||||||
|
|
||||||
var headers = new Headers();
|
var headers = new Headers();
|
||||||
headers.append("Content-Type", "application/json");
|
headers.append('Content-Type', 'application/json');
|
||||||
headers.append("Accept", "application/json");
|
headers.append('Accept', 'application/json');
|
||||||
headers.append("Sec-Fetch-Site", "cross-site");
|
headers.append('Sec-Fetch-Site', 'cross-site')
|
||||||
|
|
||||||
const loginService = async (formData) => {
|
const loginService = async(formData) => {
|
||||||
const response = await fetch(loginEndpoint, {
|
const response = await fetch(loginEndpoint, {
|
||||||
method: "POST",
|
method: 'POST',
|
||||||
credentials: "include",
|
credentials: 'include',
|
||||||
body: JSON.stringify(formData),
|
body: JSON.stringify(formData),
|
||||||
headers: headers,
|
headers: headers
|
||||||
})
|
})
|
||||||
.then((res) => res.text())
|
.then(res => res.text())
|
||||||
.then((text) => JSON.parse(text))
|
.then(text => JSON.parse(text))
|
||||||
.catch((err) => err);
|
.catch(err => err);
|
||||||
|
|
||||||
return response;
|
return response;
|
||||||
};
|
}
|
||||||
|
|
||||||
const signupService = async (formData) => {
|
const signupService = async (formData) => {
|
||||||
const response = await fetch(signupEndpoint, {
|
const response = await fetch(signupEndpoint, {
|
||||||
method: "POST",
|
method: 'POST',
|
||||||
credentials: "include",
|
credentials: 'include',
|
||||||
body: JSON.stringify(formData),
|
body: JSON.stringify(formData),
|
||||||
headers: headers,
|
headers: headers
|
||||||
})
|
})
|
||||||
.then((res) => res.text())
|
.then(res => res.text())
|
||||||
.then((text) => JSON.parse(text))
|
.then(text => JSON.parse(text))
|
||||||
.catch((err) => err);
|
.catch(err => err);
|
||||||
|
|
||||||
return response;
|
return response;
|
||||||
};
|
}
|
||||||
|
|
||||||
const guestService = async () => {
|
|
||||||
const response = await fetch(guestEndpoint, {
|
|
||||||
method: "POST",
|
|
||||||
credentials: "include",
|
|
||||||
headers,
|
|
||||||
})
|
|
||||||
.then((res) => res.text())
|
|
||||||
.then((text) => JSON.parse(text))
|
|
||||||
.catch((err) => err);
|
|
||||||
|
|
||||||
return response;
|
|
||||||
};
|
|
||||||
|
|
||||||
export default {
|
export default {
|
||||||
loginService,
|
loginService,
|
||||||
signupService,
|
signupService
|
||||||
guestService,
|
}
|
||||||
};
|
|
|
@ -1,16 +1,15 @@
|
||||||
const { validationResult } = require("express-validator");
|
const { validationResult } = require('express-validator');
|
||||||
|
|
||||||
const userQueries = require("../data/queries/user");
|
const userQueries = require('../data/queries/user');
|
||||||
const { hashPassword, compareHash } = require("../services/bcrypt");
|
const { hashPassword, compareHash } = require('../services/bcrypt');
|
||||||
const signToken = require("../services/signToken");
|
const signToken = require('../services/signToken');
|
||||||
const guestServices = require("../services/guestServices");
|
|
||||||
|
|
||||||
const checkValidationErrors = (req, res) => {
|
const checkValidationErrors = (req, res) => {
|
||||||
const errors = validationResult(req);
|
const errors = validationResult(req);
|
||||||
if (!errors.isEmpty()) {
|
if (!errors.isEmpty()) {
|
||||||
return res.status(422).json({ errors: errors.array() });
|
return res.status(422).json({ errors: errors.array() });
|
||||||
}
|
}
|
||||||
};
|
}
|
||||||
|
|
||||||
const signup = async (req, res, next) => {
|
const signup = async (req, res, next) => {
|
||||||
checkValidationErrors(req, res);
|
checkValidationErrors(req, res);
|
||||||
|
@ -21,18 +20,18 @@ const signup = async (req, res, next) => {
|
||||||
const hashedPassword = await hashPassword(user.password);
|
const hashedPassword = await hashPassword(user.password);
|
||||||
const secureUser = { ...user, password: hashedPassword };
|
const secureUser = { ...user, password: hashedPassword };
|
||||||
if (existingUser.length) {
|
if (existingUser.length) {
|
||||||
return res
|
return res.status(409).json({errors: [{auth: 'User already exists!'}]})
|
||||||
.status(409)
|
|
||||||
.json({ errors: [{ auth: "User already exists!" }] });
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const newUser = await userQueries.insertUser(secureUser);
|
const newUser = await userQueries.insertUser(secureUser);
|
||||||
signToken(res, newUser);
|
signToken(res, newUser)
|
||||||
res.status(201).json({ ...newUser });
|
res.status(201).json({...newUser});
|
||||||
} catch (err) {
|
}
|
||||||
|
|
||||||
|
catch (err) {
|
||||||
res.status(500).json(err);
|
res.status(500).json(err);
|
||||||
}
|
}
|
||||||
};
|
}
|
||||||
|
|
||||||
const login = async (req, res, next) => {
|
const login = async (req, res, next) => {
|
||||||
checkValidationErrors(req, res);
|
checkValidationErrors(req, res);
|
||||||
|
@ -43,46 +42,29 @@ const login = async (req, res, next) => {
|
||||||
const savedUser = queryResults[0] || null;
|
const savedUser = queryResults[0] || null;
|
||||||
|
|
||||||
if (!savedUser) {
|
if (!savedUser) {
|
||||||
return res.status(401).send({ errors: "bad credentials" });
|
return res.status(401).send({errors: 'bad credentials'});
|
||||||
}
|
}
|
||||||
|
|
||||||
const hashedPassword = savedUser.password;
|
const hashedPassword = savedUser.password;
|
||||||
const passwordMatch = await compareHash(user.password, hashedPassword);
|
const passwordMatch = await compareHash(user.password, hashedPassword);
|
||||||
|
|
||||||
if (!passwordMatch) {
|
if (!passwordMatch) {
|
||||||
return res.status(401).send({ errors: "bad credentials" });
|
return res.status(401).send({errors: 'bad credentials'});
|
||||||
}
|
}
|
||||||
|
|
||||||
const authorizedUser = { ...savedUser };
|
const authorizedUser = {...savedUser};
|
||||||
delete authorizedUser.password;
|
delete authorizedUser.password;
|
||||||
|
|
||||||
signToken(res, authorizedUser);
|
signToken(res, authorizedUser);
|
||||||
res.send({ ...authorizedUser }).status(200);
|
res.send({...authorizedUser}).status(200);
|
||||||
} catch (e) {
|
|
||||||
res.status(500).send({ errors: e });
|
|
||||||
}
|
}
|
||||||
};
|
|
||||||
|
|
||||||
const guest = async (req, res, next) => {
|
catch (err) {
|
||||||
try {
|
res.status(500).send({errors: err});
|
||||||
// username generator returns `Guest-${num}`
|
|
||||||
const { username, password } = guestServices.generateGuest();
|
|
||||||
// generateGuestUser();
|
|
||||||
const email = null;
|
|
||||||
// id generator returns `
|
|
||||||
const id = null;
|
|
||||||
const user = { username, email, id, password };
|
|
||||||
signToken(res, user);
|
|
||||||
delete user.password;
|
|
||||||
res.send(user);
|
|
||||||
} catch (e) {
|
|
||||||
console.log(e);
|
|
||||||
res.status(500).send({ errors: e });
|
|
||||||
}
|
}
|
||||||
};
|
}
|
||||||
|
|
||||||
module.exports = {
|
module.exports = {
|
||||||
signup,
|
signup,
|
||||||
login,
|
login
|
||||||
guest,
|
}
|
||||||
};
|
|
|
@ -1,81 +1,49 @@
|
||||||
const winType = ["B+R", "B+", "B+T", "W+R", "W+", "W+T", "0", "Void", "?"];
|
const winType = [
|
||||||
|
'B+R', 'B+', 'B+T',
|
||||||
|
'W+R', 'W+', 'W+T',
|
||||||
|
'0', 'Void', '?'
|
||||||
|
]
|
||||||
|
|
||||||
const rankArray = [
|
const rankArray = [
|
||||||
"D9",
|
'D9', 'D8', 'D7', 'D6', 'D5', 'D4', 'D3', 'D2', 'D1',
|
||||||
"D8",
|
'K1', 'K2', 'K3', 'K4', 'K5', 'K6', 'K7', 'K8', 'K9', 'K10',
|
||||||
"D7",
|
'K11', 'K12', 'K13', 'K14', 'K15', 'K16', 'K17', 'K18', 'K19', 'K20',
|
||||||
"D6",
|
'K21', 'K22', 'K23', 'K24', 'K25', 'K26', 'K27', 'K28', 'K29', 'K30', 'UR'
|
||||||
"D5",
|
]
|
||||||
"D4",
|
|
||||||
"D3",
|
|
||||||
"D2",
|
|
||||||
"D1",
|
|
||||||
"K1",
|
|
||||||
"K2",
|
|
||||||
"K3",
|
|
||||||
"K4",
|
|
||||||
"K5",
|
|
||||||
"K6",
|
|
||||||
"K7",
|
|
||||||
"K8",
|
|
||||||
"K9",
|
|
||||||
"K10",
|
|
||||||
"K11",
|
|
||||||
"K12",
|
|
||||||
"K13",
|
|
||||||
"K14",
|
|
||||||
"K15",
|
|
||||||
"K16",
|
|
||||||
"K17",
|
|
||||||
"K18",
|
|
||||||
"K19",
|
|
||||||
"K20",
|
|
||||||
"K21",
|
|
||||||
"K22",
|
|
||||||
"K23",
|
|
||||||
"K24",
|
|
||||||
"K25",
|
|
||||||
"K26",
|
|
||||||
"K27",
|
|
||||||
"K28",
|
|
||||||
"K29",
|
|
||||||
"K30",
|
|
||||||
"UR",
|
|
||||||
];
|
|
||||||
|
|
||||||
exports.up = function (knex) {
|
exports.up = function(knex) {
|
||||||
return knex.schema.createTable("game", (table) => {
|
return knex.schema.createTable("game", table => {
|
||||||
table.increments("id").primary();
|
table.increments('id').primary();
|
||||||
table.datetime("date");
|
table.datetime('date');
|
||||||
table.float("komi").default(6.5);
|
table.float('komi').default(6.5);
|
||||||
table.integer("handicap").default(0);
|
table.integer('handicap').default(0);
|
||||||
table.integer("board_size").default(19);
|
table.integer('board_size').default(19);
|
||||||
table.boolean("open").default(true);
|
table.boolean('open').default(true);
|
||||||
|
|
||||||
table.string("application");
|
table.string('application');
|
||||||
table.string("application_version");
|
table.string('application_version');
|
||||||
table.timestamps(true, true);
|
table.timestamps(true, true);
|
||||||
|
|
||||||
table.string("player_black");
|
table.string('player_black');
|
||||||
table.string("player_white");
|
table.string('player_white');
|
||||||
table.enu("player_black_rank", rankArray).default("UR");
|
table.enu('player_black_rank', rankArray).default('UR');
|
||||||
table.enu("player_white_rank", rankArray).default("UR");
|
table.enu('player_white_rank', rankArray).default('UR');
|
||||||
|
|
||||||
table.string("event");
|
table.string('event');
|
||||||
table.string("name");
|
table.string('name');
|
||||||
table.string("description");
|
table.string('description');
|
||||||
table.integer("round");
|
table.integer('round');
|
||||||
|
|
||||||
table.enu("win_type", winType);
|
table.enu('win_type', winType);
|
||||||
table.float("score");
|
table.float('score');
|
||||||
table.integer("captures_black");
|
table.integer('captures_black');
|
||||||
table.integer("captures_white");
|
table.integer('captures_white');
|
||||||
|
|
||||||
table.integer("user_black").references("id").inTable("user");
|
table.integer('user_black').references('id').inTable('user');
|
||||||
table.integer("user_white").references("id").inTable("user");
|
table.integer('user_white').references('id').inTable('user');
|
||||||
table.integer("room").references("id").inTable("room");
|
table.integer('room').references('id').inTable('room');
|
||||||
table.integer("time_setting").references("id").inTable("time_setting");
|
table.integer('time_setting').references('id').inTable('time_setting');
|
||||||
});
|
})
|
||||||
};
|
};
|
||||||
|
|
||||||
exports.down = (knex) => knex.schema.dropTableIfExists("game");
|
exports.down = knex => knex.schema.dropTableIfExists("game");
|
|
@ -1,18 +1,17 @@
|
||||||
const players = ["white", "black"];
|
const players = ['white', 'black']
|
||||||
|
|
||||||
exports.up = (knex) => {
|
exports.up = knex => {
|
||||||
return knex.schema.createTable("move", (table) => {
|
return knex.schema.createTable("move", table => {
|
||||||
table.increments("id").primary();
|
table.increments('id').primary();
|
||||||
table.enu("player", players).notNullable();
|
table.enu('player', players).notNullable();
|
||||||
table.integer("point_x").notNullable();
|
table.integer('point_x').notNullable();
|
||||||
table.integer("point_y").notNullable();
|
table.integer('point_y').notNullable();
|
||||||
table.integer("number").notNullable();
|
table.integer('number').notNullable();
|
||||||
table.boolean("game_record").notNullable().default(true);
|
table.boolean('game_record').notNullable().default(true);
|
||||||
table.boolean("placement").notNullable().default(false);
|
|
||||||
|
|
||||||
table.integer("game").references("id").inTable("game").notNullable();
|
table.integer('game').references('id').inTable('game').notNullable();
|
||||||
table.integer("prior_move").references("id").inTable("move");
|
table.integer('prior_move').references('id').inTable('move');
|
||||||
});
|
});
|
||||||
};
|
};
|
||||||
|
|
||||||
exports.down = (knex) => knex.schema.dropTableIfExists("move");
|
exports.down = knex => knex.schema.dropTableIfExists("move");
|
||||||
|
|
|
@ -70,23 +70,17 @@ const findGameByRoom = async (roomId) => {
|
||||||
|
|
||||||
const insertGame = async (game) => {};
|
const insertGame = async (game) => {};
|
||||||
|
|
||||||
const endGame = async ({ id, winType, score, bCaptures, wCaptures }) => {
|
const endGame = async ({ id }) => {
|
||||||
try {
|
const game = await knex(game).where({ id: id }).update(
|
||||||
const game = await knex
|
{
|
||||||
.from("game")
|
win_type: winType,
|
||||||
.returning(gameDetailSelect)
|
score: score,
|
||||||
.where({ id: id })
|
captures_black: capturesBlack,
|
||||||
.update({
|
captures_white: capturesWhite,
|
||||||
win_type: winType,
|
}
|
||||||
score: score,
|
// ["id"]
|
||||||
captures_black: bCaptures,
|
);
|
||||||
captures_white: wCaptures,
|
return game;
|
||||||
open: false,
|
|
||||||
});
|
|
||||||
return game;
|
|
||||||
} catch (e) {
|
|
||||||
return e;
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
module.exports = {
|
module.exports = {
|
||||||
|
|
|
@ -1,47 +1,36 @@
|
||||||
const knex = require("../db");
|
const knex = require('../db');
|
||||||
|
|
||||||
const findGameRecord = async (gameId) => {
|
const findGameRecord = async (gameId) => {
|
||||||
return await knex("move")
|
return await knex('move')
|
||||||
.where({ game: gameId, game_record: true })
|
.where({ 'game': gameId, 'game_record': true })
|
||||||
.select("player", "point_x", "point_y", "number", "prior_move", "placement")
|
.select('player', 'point_x', 'point_y', 'number')
|
||||||
.orderBy("number")
|
.orderBy('number')
|
||||||
.then((record) =>
|
.then(record => record.map(({player, point_x, point_y}) => ({player, pos: { x: point_x, y: point_y } }) ))
|
||||||
record.map(({ player, point_x, point_y }) => ({
|
|
||||||
player,
|
|
||||||
pos: { x: point_x, y: point_y },
|
|
||||||
}))
|
|
||||||
);
|
|
||||||
// .then(res => res)
|
// .then(res => res)
|
||||||
};
|
}
|
||||||
|
|
||||||
// id: 1, player: 'black', point_x: 3, point_y: 3, number: 1, game_record: true, game: 1, prior_move: null
|
// id: 1, player: 'black', point_x: 3, point_y: 3, number: 1, game_record: true, game: 1, prior_move: null
|
||||||
|
|
||||||
const addMove = async ({ gameId, player, x, y, gameRecord, priorMove }) => {
|
const addMove = async ({ gameId, player, x, y, gameRecord, priorMove }) => {
|
||||||
// ! priorMove must be FK not move number
|
|
||||||
const number = priorMove + 1;
|
const number = priorMove + 1;
|
||||||
let result;
|
let result;
|
||||||
try {
|
try {
|
||||||
result = await knex("move")
|
result = await knex('move')
|
||||||
.returning("*")
|
.returning('*')
|
||||||
.insert({
|
.insert({ game: gameId, player, point_x: x, point_y: y, number, game_record: gameRecord, prior_move: priorMove })
|
||||||
game: gameId,
|
.then(res => res);
|
||||||
player,
|
}
|
||||||
point_x: x,
|
catch (e) {
|
||||||
point_y: y,
|
result = e
|
||||||
number,
|
}
|
||||||
game_record: gameRecord,
|
finally {
|
||||||
prior_move: priorMove,
|
|
||||||
})
|
|
||||||
.then((res) => res);
|
|
||||||
} catch (e) {
|
|
||||||
result = e;
|
|
||||||
} finally {
|
|
||||||
console.log(result);
|
console.log(result);
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
};
|
|
||||||
|
}
|
||||||
|
|
||||||
module.exports = {
|
module.exports = {
|
||||||
findGameRecord,
|
findGameRecord,
|
||||||
addMove,
|
addMove
|
||||||
};
|
}
|
6
packages/server/package-lock.json
generated
6
packages/server/package-lock.json
generated
|
@ -1359,9 +1359,9 @@
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"lodash": {
|
"lodash": {
|
||||||
"version": "4.17.19",
|
"version": "4.17.15",
|
||||||
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.19.tgz",
|
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.15.tgz",
|
||||||
"integrity": "sha512-JNvd8XER9GQX0v2qJgsaN/mzFCNA5BRe/j8JN9d+tWyGLSodKQHKFicdwNYzWwI3wjRnaKPsGj1XkBjx/F96DQ=="
|
"integrity": "sha512-8xOcRHvCjnocdS5cpwXQXVzmmh5e5+saE2QGoeQmbKmRS6J3VQppPOIt0MnmE+4xlZoumy0GPG0D0MVIQbNA1A=="
|
||||||
},
|
},
|
||||||
"lodash.includes": {
|
"lodash.includes": {
|
||||||
"version": "4.3.0",
|
"version": "4.3.0",
|
||||||
|
|
|
@ -1,20 +1,10 @@
|
||||||
const express = require("express");
|
const express = require('express');
|
||||||
const router = express.Router();
|
const router = express.Router();
|
||||||
const app = require("../server");
|
const app = require('../server');
|
||||||
const authController = require("../controllers/auth");
|
const authController = require('../controllers/auth');
|
||||||
const {
|
const { signupValidationRules, loginValidationRules, validate } = require('../middleware/userValidator');
|
||||||
signupValidationRules,
|
|
||||||
loginValidationRules,
|
|
||||||
validate,
|
|
||||||
} = require("../middleware/userValidator");
|
|
||||||
|
|
||||||
router.post(
|
router.post('/signup', signupValidationRules(), validate, authController.signup);
|
||||||
"/signup",
|
router.post('/login', loginValidationRules(), validate, authController.login);
|
||||||
signupValidationRules(),
|
|
||||||
validate,
|
|
||||||
authController.signup
|
|
||||||
);
|
|
||||||
router.post("/login", loginValidationRules(), validate, authController.login);
|
|
||||||
router.post("/guest", authController.guest);
|
|
||||||
|
|
||||||
module.exports = router;
|
module.exports = router;
|
||||||
|
|
|
@ -181,18 +181,13 @@ const Game = ({ gameData = {}, gameRecord = [] } = {}) => {
|
||||||
this.kos = [];
|
this.kos = [];
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
if (gameRecord.length) {
|
if (gameRecord.length) {
|
||||||
// play through all the moves
|
// play through all the moves
|
||||||
const game = gameRecord.reduce(
|
return gameRecord.reduce(
|
||||||
(game, move) => game.makeMove(move),
|
(game, move) => game.makeMove(move),
|
||||||
Game({ gameData }).initGame()
|
Game({ gameData }).initGame()
|
||||||
);
|
);
|
||||||
// ? why is this being wrapped?
|
|
||||||
if (gameData && gameData.gameData && gameData.gameData.winner) {
|
|
||||||
const { winner, score } = gameData.gameData;
|
|
||||||
return game.manualEnd({ winner, score });
|
|
||||||
}
|
|
||||||
return game;
|
|
||||||
}
|
}
|
||||||
return {
|
return {
|
||||||
winner: gameData.winner || null,
|
winner: gameData.winner || null,
|
||||||
|
@ -244,58 +239,28 @@ const Game = ({ gameData = {}, gameRecord = [] } = {}) => {
|
||||||
};
|
};
|
||||||
},
|
},
|
||||||
|
|
||||||
checkMove: function ({ player, pos: { x, y } }) {
|
|
||||||
// if game is over
|
|
||||||
// TODO either change logic here or add additional method for handling moves off of record
|
|
||||||
if (this.pass > 1) {
|
|
||||||
return { ...this, success: false };
|
|
||||||
}
|
|
||||||
const point = this.boardState[`${x}-${y}`];
|
|
||||||
const isTurn =
|
|
||||||
(this.turn === 1 && player === "black") ||
|
|
||||||
(this.turn === -1 && player === "white");
|
|
||||||
if (isTurn) {
|
|
||||||
if (point.legal) {
|
|
||||||
return { ...this, success: true, move: { player, pos: { x, y } } };
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return { ...this, success: false };
|
|
||||||
},
|
|
||||||
|
|
||||||
makeMove: function ({ player, pos: { x, y } }) {
|
makeMove: function ({ player, pos: { x, y } }) {
|
||||||
if (this.pass > 1) {
|
if (this.pass > 1) {
|
||||||
return { ...this, success: false };
|
return { ...this, success: false };
|
||||||
}
|
}
|
||||||
|
if (x === 0) return this.submitPass(player);
|
||||||
let success = false;
|
|
||||||
let game = this;
|
let game = this;
|
||||||
|
let success = false;
|
||||||
if (x === 0) return game.submitPass(player);
|
const point = game.boardState[`${x}-${y}`];
|
||||||
|
const isTurn =
|
||||||
// if checkMove has not been run, determine legality
|
(game.turn === 1 && player === "black") ||
|
||||||
if (!game.move) {
|
(game.turn === -1 && player === "white");
|
||||||
game = game.checkMove({ player, pos: { x, y } });
|
if (isTurn) {
|
||||||
}
|
if (point.legal) {
|
||||||
if (
|
game.pass = 0;
|
||||||
// if move is legal
|
game.addToRecord({ player, pos: { x, y } });
|
||||||
// ? unclear if checking move values is beneficial to prevent race conditions
|
if (this.kos.length) helper.clearKo.call(this);
|
||||||
game.move &&
|
point.makeMove(game);
|
||||||
game.move.player === player &&
|
game.turn *= -1;
|
||||||
game.move.pos.x === x &&
|
success = true;
|
||||||
game.move.pos.y
|
}
|
||||||
) {
|
|
||||||
const point = game.boardState[`${x}-${y}`];
|
|
||||||
game.pass = 0;
|
|
||||||
// allows for recording of prior move on game record
|
|
||||||
game.addToRecord(game.move);
|
|
||||||
if (game.kos.length) helper.clearKo.call(game);
|
|
||||||
point.makeMove(game);
|
|
||||||
game.turn *= -1;
|
|
||||||
success = true;
|
|
||||||
}
|
}
|
||||||
game.boardState = getBoardState(game);
|
game.boardState = getBoardState(game);
|
||||||
// remove move attribute to prevent duplicate moves
|
|
||||||
delete game.move;
|
|
||||||
return { ...game, legalMoves: getLegalMoves(game), success };
|
return { ...game, legalMoves: getLegalMoves(game), success };
|
||||||
},
|
},
|
||||||
|
|
||||||
|
@ -424,14 +389,6 @@ const Game = ({ gameData = {}, gameRecord = [] } = {}) => {
|
||||||
this.playerState.bScore - (this.playerState.wScore + this.komi);
|
this.playerState.bScore - (this.playerState.wScore + this.komi);
|
||||||
return { ...this, score, winner: score > 0 ? 1 : -1 };
|
return { ...this, score, winner: score > 0 ? 1 : -1 };
|
||||||
},
|
},
|
||||||
|
|
||||||
// for playing historic games
|
|
||||||
manualEnd: function ({ winner, score }) {
|
|
||||||
this.turn = 0;
|
|
||||||
this.winner = winner;
|
|
||||||
this.score = score;
|
|
||||||
return this;
|
|
||||||
},
|
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -7,33 +7,11 @@ const GameService = ({ moveQueries, gameQueries }) => {
|
||||||
};
|
};
|
||||||
const gamesInProgress = {};
|
const gamesInProgress = {};
|
||||||
|
|
||||||
const storeMove = (gameId) => async ({ player, pos: { x, y } }) => {
|
|
||||||
let move = { player, pos: { x, y } };
|
|
||||||
try {
|
|
||||||
if (moveQueries) {
|
|
||||||
const { id } = await moveQueries.addMove({
|
|
||||||
gameId,
|
|
||||||
player,
|
|
||||||
x,
|
|
||||||
y,
|
|
||||||
gameRecord: true,
|
|
||||||
priorMove: null,
|
|
||||||
});
|
|
||||||
move.id = id;
|
|
||||||
move.success = true;
|
|
||||||
}
|
|
||||||
} catch (e) {
|
|
||||||
console.log(e);
|
|
||||||
move.success = false;
|
|
||||||
} finally {
|
|
||||||
return move;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
return {
|
return {
|
||||||
initGame({ id, gameRecord = [], ...gameData }) {
|
initGame({ id, gameRecord = [], ...gameData }) {
|
||||||
if (gamesInProgress[id]) return this.getDataForUI(id);
|
if (gamesInProgress[id]) return this.getDataForUI(id);
|
||||||
if (gameRecord.length) {
|
if (gameRecord.length) {
|
||||||
|
console.log("here");
|
||||||
gamesInProgress[id] = Game({ gameData, gameRecord });
|
gamesInProgress[id] = Game({ gameData, gameRecord });
|
||||||
} else {
|
} else {
|
||||||
gamesInProgress[id] = Game({ gameData }).initGame();
|
gamesInProgress[id] = Game({ gameData }).initGame();
|
||||||
|
@ -54,7 +32,6 @@ const GameService = ({ moveQueries, gameQueries }) => {
|
||||||
return { message: "error restoring game" };
|
return { message: "error restoring game" };
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
gamesInProgress[id] = await gamesInProgress[id].checkMove(move);
|
|
||||||
gamesInProgress[id] = gamesInProgress[id].makeMove(move);
|
gamesInProgress[id] = gamesInProgress[id].makeMove(move);
|
||||||
if (gamesInProgress[id].success === false)
|
if (gamesInProgress[id].success === false)
|
||||||
return { message: "illegal move" };
|
return { message: "illegal move" };
|
||||||
|
@ -96,7 +73,6 @@ const GameService = ({ moveQueries, gameQueries }) => {
|
||||||
},
|
},
|
||||||
|
|
||||||
resign: ({ id, player }) => {
|
resign: ({ id, player }) => {
|
||||||
// add resign gamesQueries
|
|
||||||
return gamesInProgress[id].submitResign(player).getMeta();
|
return gamesInProgress[id].submitResign(player).getMeta();
|
||||||
},
|
},
|
||||||
|
|
||||||
|
@ -132,19 +108,9 @@ const GameService = ({ moveQueries, gameQueries }) => {
|
||||||
|
|
||||||
async endGame({ id }) {
|
async endGame({ id }) {
|
||||||
gamesInProgress[id] = gamesInProgress[id].endGame();
|
gamesInProgress[id] = gamesInProgress[id].endGame();
|
||||||
const { winner, score, playerState } = gamesInProgress[id];
|
|
||||||
const { bCaptures, wCaptures } = playerState;
|
|
||||||
const winType = winner > 0 ? "B+" : "W+";
|
|
||||||
try {
|
try {
|
||||||
if (gameQueries) {
|
if (gameQueries) {
|
||||||
const result = await gameQueries.endGame({
|
// TODO add end game query
|
||||||
id,
|
|
||||||
winType,
|
|
||||||
score,
|
|
||||||
bCaptures,
|
|
||||||
wCaptures,
|
|
||||||
});
|
|
||||||
console.log(result);
|
|
||||||
}
|
}
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
console.log(e);
|
console.log(e);
|
||||||
|
|
|
@ -1,25 +0,0 @@
|
||||||
const generateRandomPassword = () => {
|
|
||||||
const minLength = 8,
|
|
||||||
maxLength = 16,
|
|
||||||
minUTF = 33,
|
|
||||||
maxUTF = 126;
|
|
||||||
const randomize = (min, max) => Math.floor(Math.random() * (max - min) + min);
|
|
||||||
return Array(randomize(minLength, maxLength))
|
|
||||||
.fill(0)
|
|
||||||
.map(() => String.fromCharCode(randomize(minUTF, maxUTF)))
|
|
||||||
.join("");
|
|
||||||
};
|
|
||||||
|
|
||||||
const guestService = {
|
|
||||||
currentGuest: 0,
|
|
||||||
generateGuest() {
|
|
||||||
// generate unique username
|
|
||||||
const username = `Guest-${String(this.currentGuest++).padStart(6, 0)}`;
|
|
||||||
// generate random "password"
|
|
||||||
// this exists solely to add extra randomness to signed token and is not validated
|
|
||||||
const password = generateRandomPassword();
|
|
||||||
return { username, password };
|
|
||||||
},
|
|
||||||
};
|
|
||||||
|
|
||||||
module.exports = guestService;
|
|
|
@ -1,4 +1,4 @@
|
||||||
// TODO const someSocketLogic = require('./middleware/sockets/...');
|
// TODO const someSocketLogic = require('./middleware/socketssockets/...');
|
||||||
const socketIO = require("socket.io");
|
const socketIO = require("socket.io");
|
||||||
const io = socketIO({ cookie: false });
|
const io = socketIO({ cookie: false });
|
||||||
|
|
||||||
|
@ -24,23 +24,8 @@ io.on("connection", async (socket) => {
|
||||||
socket.on("connect_game", (data) => {
|
socket.on("connect_game", (data) => {
|
||||||
const game = `game-${data.game.id}`;
|
const game = `game-${data.game.id}`;
|
||||||
socket.join(game, async () => {
|
socket.join(game, async () => {
|
||||||
// TODO move this logic into game service
|
|
||||||
const gameData = await gameQueries.findGameById(data.game.id);
|
|
||||||
const convertWinType = (winType) => {
|
|
||||||
if (winType.includes("B")) return 1;
|
|
||||||
if (winType.includes("W")) return -1;
|
|
||||||
if (winType.includes("0")) return "D";
|
|
||||||
return "?";
|
|
||||||
};
|
|
||||||
gameData.winner = gameData.win_type
|
|
||||||
? convertWinType(gameData.win_type)
|
|
||||||
: 0;
|
|
||||||
const gameRecord = await moveQueries.findGameRecord(data.game.id);
|
const gameRecord = await moveQueries.findGameRecord(data.game.id);
|
||||||
await gameServices.initGame({
|
await gameServices.initGame({ id: data.game.id, gameRecord });
|
||||||
id: data.game.id,
|
|
||||||
gameRecord,
|
|
||||||
gameData,
|
|
||||||
});
|
|
||||||
const { board, ...meta } = await gameServices.getDataForUI(
|
const { board, ...meta } = await gameServices.getDataForUI(
|
||||||
data.game.id
|
data.game.id
|
||||||
);
|
);
|
||||||
|
@ -52,6 +37,7 @@ io.on("connection", async (socket) => {
|
||||||
socket.on("make_move", async (data) => {
|
socket.on("make_move", async (data) => {
|
||||||
const { user, move, board, game, room } = data;
|
const { user, move, board, game, room } = data;
|
||||||
const gameNsp = `game-${data.game.id}`;
|
const gameNsp = `game-${data.game.id}`;
|
||||||
|
|
||||||
try {
|
try {
|
||||||
const { board, message, ...meta } = await gameServices.makeMove({
|
const { board, message, ...meta } = await gameServices.makeMove({
|
||||||
id: data.game.id,
|
id: data.game.id,
|
||||||
|
@ -117,18 +103,12 @@ io.on("connection", async (socket) => {
|
||||||
const { id, room } = game;
|
const { id, room } = game;
|
||||||
const gameNsp = `game${id}`;
|
const gameNsp = `game${id}`;
|
||||||
try {
|
try {
|
||||||
const {
|
const { board, ...meta } = await gameServices.toggleTerritory({
|
||||||
board,
|
|
||||||
territory,
|
|
||||||
...meta
|
|
||||||
} = await gameServices.toggleTerritory({
|
|
||||||
id,
|
id,
|
||||||
point,
|
point,
|
||||||
});
|
});
|
||||||
socket.join(gameNsp, () => {
|
socket.join(gameNsp, () => {
|
||||||
io.of(room)
|
io.of(room).to(gameNsp).emit("update_board", { board, meta });
|
||||||
.to(gameNsp)
|
|
||||||
.emit("update_board", { board, territory, meta });
|
|
||||||
});
|
});
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
console.log(e);
|
console.log(e);
|
||||||
|
|
Loading…
Reference in a new issue