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21
LICENSE
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@ -1,21 +0,0 @@
MIT License
Copyright (c) 2021 Sorrel
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

12680
package-lock.json generated

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@ -8500,9 +8500,9 @@
}
},
"lodash": {
"version": "4.17.19",
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.19.tgz",
"integrity": "sha512-JNvd8XER9GQX0v2qJgsaN/mzFCNA5BRe/j8JN9d+tWyGLSodKQHKFicdwNYzWwI3wjRnaKPsGj1XkBjx/F96DQ=="
"version": "4.17.15",
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.15.tgz",
"integrity": "sha512-8xOcRHvCjnocdS5cpwXQXVzmmh5e5+saE2QGoeQmbKmRS6J3VQppPOIt0MnmE+4xlZoumy0GPG0D0MVIQbNA1A=="
},
"lodash._reinterpolate": {
"version": "3.0.0",

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@ -51,8 +51,3 @@ table {
border-collapse: collapse;
border-spacing: 0;
}
button {
background: none;
border: none;
}

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@ -1,34 +0,0 @@
import React from "react";
import authServices from "../../../services/authServices";
const Guest = ({ dispatch }) => {
const handleClick = async (e) => {
e.preventDefault();
// dispatch to guest endpoint
const guestResponse = await authServices.guestService();
if (guestResponse.errors) {
const authError = guestResponse.errors[0].auth;
return dispatch({
type: "ERR",
message: "AUTH_ERROR",
body: { authError },
});
}
return dispatch({
type: "AUTH",
message: "GUEST",
body: guestResponse,
});
};
return (
<>
<button className="nav__section__button" onClick={handleClick}>
Continue As Guest
</button>
</>
);
};
export default Guest;

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@ -1,49 +1,45 @@
import React, { useState } from "react";
import React, { useState } from 'react';
import Login from "../Login/Login";
import Signup from "../Signup/Signup";
import Guest from "../../Button/Guest/Guest";
import Login from '../Login/Login';
import Signup from '../Signup/Signup';
const Auth = (props) => {
const [showForm, setShowForm] = useState("login");
const [ showForm, setShowForm ] = useState('login')
const { state, dispatch } = props;
return (
<>
<div
className="nav__section nav__section--auth"
onClick={() => {
setShowForm("login");
}}
onClick={()=>{setShowForm('login')}}
>
<p className="nav__section__label">Login</p>
<p
className="nav__section__label"
>Login</p>
{showForm === "login" ? (
<Login dispatch={dispatch} state={state} />
) : (
<></>
)}
{
showForm === 'login'
? <Login dispatch={dispatch} state={state}/>
: <></>
}
</div>
<div
className="nav__section nav__section--auth"
onClick={() => {
setShowForm("signup");
}}
onClick={()=>{setShowForm('signup')}}
>
<p className="nav__section__label">Signup</p>
<p
className="nav__section__label"
>Signup</p>
{showForm === "signup" ? (
<Signup dispatch={dispatch} state={state} />
) : (
<></>
)}
</div>
<div className="nav__section nav__section--auth">
<Guest dispatch={dispatch} />
{
showForm === 'signup'
? <Signup dispatch={dispatch} state={state}/>
: <></>
}
</div>
</>
);
};
}
export default Auth;

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@ -42,8 +42,8 @@ const Board = (props) => {
const posY = (i % boardSize) + 1;
const pointData = board[`${posX}-${posY}`];
const dotData =
meta && meta.turn === 0 && !meta.winner && meta.territory
? meta.territory[`${posX}-${posY}`]
meta && meta.turn === 0 && !meta.winner
? meta?.territory[`${posX}-${posY}`]
: game.turn || meta?.turn;
boardPoints.push(
<Point

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@ -1,5 +1,4 @@
@import '../../../../public/stylesheets/partials/mixins';
@import '../../../../public/stylesheets/partials/variables';
div.main-wrapper {
display: flex;
@ -35,14 +34,3 @@ div.main-wrapper {
}
}
}
button {
color:map-get($colors, 'sidebar_link');
cursor: pointer;
font-family: inherit;
font-size: 110%;
font-weight: bold;
margin-bottom: .5em;
padding: 0;
text-decoration: none;
}

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@ -1,36 +1,29 @@
import React from "react";
import { Link } from "react-router-dom";
import "./NavBar.scss";
import Logo from "../../../components/Display/Logo/Logo";
import React from 'react';
import { Link } from 'react-router-dom';
import './NavBar.scss';
import Logo from '../../../components/Display/Logo/Logo';
const NavBar = (props) => {
const NavBar = ({ state }) => {
return (
<div className="NavBar" data-testid="NavBar">
<Link to="/home">
<div className="NavBar__logo">
<Logo />
</div>
<Link to="/home" >
<div className="NavBar__logo"><Logo /></div>
</Link>
<Link to="/home">
<div className="NavBar__menu-item NavBar__home">
<p className="--link">Find a Game</p>
</div>
<Link to="/home" >
<div className="NavBar__menu-item NavBar__home"><p className="--link">Find a Game</p></div>
</Link>
<Link to="/news">
<div className="NavBar__menu-item NavBar__news">
<p className="--link">News</p>
</div>
<div className="NavBar__menu-item NavBar__news"><p className="--link">News</p></div>
</Link>
<Link to="/account">
<div className="NavBar__menu-item NavBar__account">
{state.user.username ? state.user.username : <></>}
</div>
<div className="NavBar__menu-item NavBar__account">{props.user ? props.user.username : <></>}</div>
</Link>
</div>
);
};
}
export default NavBar;

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@ -1,23 +1,20 @@
export const authReducer = (state, action) => {
switch (action.message) {
case "LOGIN":
case 'LOGIN':
return loginReducer(state, action);
case "SIGNUP":
case 'SIGNUP':
return loginReducer(state, action);
case "GUEST":
return loginReducer(state, action);
case "LOGOUT":
case 'LOGOUT':
return state;
default:
return state;
}
};
}
function loginReducer(state, action) {
const newUser = action.body;
return { ...state, user: newUser };
return {...state, user: newUser };
}

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@ -80,9 +80,14 @@ function joinRequest(state, action) {
}
function updateBoard(state, action) {
console.log(action.body);
const { gameRecord, pass, turn, winner, playerState } = action.body.meta;
const territory = action.body.territory;
const {
gameRecord,
pass,
turn,
winner,
playerState,
territory,
} = action.body.meta;
return {
...state,
board: action.body.board,

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@ -1,58 +1,43 @@
import config from "../config";
import config from '../config';
const authEndpoint = config.authAddress;
const signupEndpoint = `${authEndpoint}/signup`;
const loginEndpoint = `${authEndpoint}/login`;
const guestEndpoint = `${authEndpoint}/guest`;
const signupEndpoint = `${authEndpoint}/signup`
const loginEndpoint = `${authEndpoint}/login`
var headers = new Headers();
headers.append("Content-Type", "application/json");
headers.append("Accept", "application/json");
headers.append("Sec-Fetch-Site", "cross-site");
headers.append('Content-Type', 'application/json');
headers.append('Accept', 'application/json');
headers.append('Sec-Fetch-Site', 'cross-site')
const loginService = async (formData) => {
const loginService = async(formData) => {
const response = await fetch(loginEndpoint, {
method: "POST",
credentials: "include",
method: 'POST',
credentials: 'include',
body: JSON.stringify(formData),
headers: headers,
headers: headers
})
.then((res) => res.text())
.then((text) => JSON.parse(text))
.catch((err) => err);
.then(res => res.text())
.then(text => JSON.parse(text))
.catch(err => err);
return response;
};
}
const signupService = async (formData) => {
const response = await fetch(signupEndpoint, {
method: "POST",
credentials: "include",
method: 'POST',
credentials: 'include',
body: JSON.stringify(formData),
headers: headers,
headers: headers
})
.then((res) => res.text())
.then((text) => JSON.parse(text))
.catch((err) => err);
.then(res => res.text())
.then(text => JSON.parse(text))
.catch(err => err);
return response;
};
const guestService = async () => {
const response = await fetch(guestEndpoint, {
method: "POST",
credentials: "include",
headers,
})
.then((res) => res.text())
.then((text) => JSON.parse(text))
.catch((err) => err);
return response;
};
}
export default {
loginService,
signupService,
guestService,
};
signupService
}

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@ -1,16 +1,15 @@
const { validationResult } = require("express-validator");
const { validationResult } = require('express-validator');
const userQueries = require("../data/queries/user");
const { hashPassword, compareHash } = require("../services/bcrypt");
const signToken = require("../services/signToken");
const guestServices = require("../services/guestServices");
const userQueries = require('../data/queries/user');
const { hashPassword, compareHash } = require('../services/bcrypt');
const signToken = require('../services/signToken');
const checkValidationErrors = (req, res) => {
const errors = validationResult(req);
if (!errors.isEmpty()) {
return res.status(422).json({ errors: errors.array() });
}
};
}
const signup = async (req, res, next) => {
checkValidationErrors(req, res);
@ -21,18 +20,18 @@ const signup = async (req, res, next) => {
const hashedPassword = await hashPassword(user.password);
const secureUser = { ...user, password: hashedPassword };
if (existingUser.length) {
return res
.status(409)
.json({ errors: [{ auth: "User already exists!" }] });
return res.status(409).json({errors: [{auth: 'User already exists!'}]})
}
const newUser = await userQueries.insertUser(secureUser);
signToken(res, newUser);
res.status(201).json({ ...newUser });
} catch (err) {
signToken(res, newUser)
res.status(201).json({...newUser});
}
catch (err) {
res.status(500).json(err);
}
};
}
const login = async (req, res, next) => {
checkValidationErrors(req, res);
@ -43,46 +42,29 @@ const login = async (req, res, next) => {
const savedUser = queryResults[0] || null;
if (!savedUser) {
return res.status(401).send({ errors: "bad credentials" });
return res.status(401).send({errors: 'bad credentials'});
}
const hashedPassword = savedUser.password;
const passwordMatch = await compareHash(user.password, hashedPassword);
if (!passwordMatch) {
return res.status(401).send({ errors: "bad credentials" });
return res.status(401).send({errors: 'bad credentials'});
}
const authorizedUser = { ...savedUser };
const authorizedUser = {...savedUser};
delete authorizedUser.password;
signToken(res, authorizedUser);
res.send({ ...authorizedUser }).status(200);
} catch (e) {
res.status(500).send({ errors: e });
res.send({...authorizedUser}).status(200);
}
};
const guest = async (req, res, next) => {
try {
// username generator returns `Guest-${num}`
const { username, password } = guestServices.generateGuest();
// generateGuestUser();
const email = null;
// id generator returns `
const id = null;
const user = { username, email, id, password };
signToken(res, user);
delete user.password;
res.send(user);
} catch (e) {
console.log(e);
res.status(500).send({ errors: e });
catch (err) {
res.status(500).send({errors: err});
}
};
}
module.exports = {
signup,
login,
guest,
};
login
}

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@ -1,81 +1,49 @@
const winType = ["B+R", "B+", "B+T", "W+R", "W+", "W+T", "0", "Void", "?"];
const winType = [
'B+R', 'B+', 'B+T',
'W+R', 'W+', 'W+T',
'0', 'Void', '?'
]
const rankArray = [
"D9",
"D8",
"D7",
"D6",
"D5",
"D4",
"D3",
"D2",
"D1",
"K1",
"K2",
"K3",
"K4",
"K5",
"K6",
"K7",
"K8",
"K9",
"K10",
"K11",
"K12",
"K13",
"K14",
"K15",
"K16",
"K17",
"K18",
"K19",
"K20",
"K21",
"K22",
"K23",
"K24",
"K25",
"K26",
"K27",
"K28",
"K29",
"K30",
"UR",
];
'D9', 'D8', 'D7', 'D6', 'D5', 'D4', 'D3', 'D2', 'D1',
'K1', 'K2', 'K3', 'K4', 'K5', 'K6', 'K7', 'K8', 'K9', 'K10',
'K11', 'K12', 'K13', 'K14', 'K15', 'K16', 'K17', 'K18', 'K19', 'K20',
'K21', 'K22', 'K23', 'K24', 'K25', 'K26', 'K27', 'K28', 'K29', 'K30', 'UR'
]
exports.up = function (knex) {
return knex.schema.createTable("game", (table) => {
table.increments("id").primary();
table.datetime("date");
table.float("komi").default(6.5);
table.integer("handicap").default(0);
table.integer("board_size").default(19);
table.boolean("open").default(true);
exports.up = function(knex) {
return knex.schema.createTable("game", table => {
table.increments('id').primary();
table.datetime('date');
table.float('komi').default(6.5);
table.integer('handicap').default(0);
table.integer('board_size').default(19);
table.boolean('open').default(true);
table.string("application");
table.string("application_version");
table.string('application');
table.string('application_version');
table.timestamps(true, true);
table.string("player_black");
table.string("player_white");
table.enu("player_black_rank", rankArray).default("UR");
table.enu("player_white_rank", rankArray).default("UR");
table.string('player_black');
table.string('player_white');
table.enu('player_black_rank', rankArray).default('UR');
table.enu('player_white_rank', rankArray).default('UR');
table.string("event");
table.string("name");
table.string("description");
table.integer("round");
table.string('event');
table.string('name');
table.string('description');
table.integer('round');
table.enu("win_type", winType);
table.float("score");
table.integer("captures_black");
table.integer("captures_white");
table.enu('win_type', winType);
table.float('score');
table.integer('captures_black');
table.integer('captures_white');
table.integer("user_black").references("id").inTable("user");
table.integer("user_white").references("id").inTable("user");
table.integer("room").references("id").inTable("room");
table.integer("time_setting").references("id").inTable("time_setting");
});
table.integer('user_black').references('id').inTable('user');
table.integer('user_white').references('id').inTable('user');
table.integer('room').references('id').inTable('room');
table.integer('time_setting').references('id').inTable('time_setting');
})
};
exports.down = (knex) => knex.schema.dropTableIfExists("game");
exports.down = knex => knex.schema.dropTableIfExists("game");

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@ -1,18 +1,17 @@
const players = ["white", "black"];
const players = ['white', 'black']
exports.up = (knex) => {
return knex.schema.createTable("move", (table) => {
table.increments("id").primary();
table.enu("player", players).notNullable();
table.integer("point_x").notNullable();
table.integer("point_y").notNullable();
table.integer("number").notNullable();
table.boolean("game_record").notNullable().default(true);
table.boolean("placement").notNullable().default(false);
exports.up = knex => {
return knex.schema.createTable("move", table => {
table.increments('id').primary();
table.enu('player', players).notNullable();
table.integer('point_x').notNullable();
table.integer('point_y').notNullable();
table.integer('number').notNullable();
table.boolean('game_record').notNullable().default(true);
table.integer("game").references("id").inTable("game").notNullable();
table.integer("prior_move").references("id").inTable("move");
table.integer('game').references('id').inTable('game').notNullable();
table.integer('prior_move').references('id').inTable('move');
});
};
exports.down = (knex) => knex.schema.dropTableIfExists("move");
exports.down = knex => knex.schema.dropTableIfExists("move");

View file

@ -70,23 +70,17 @@ const findGameByRoom = async (roomId) => {
const insertGame = async (game) => {};
const endGame = async ({ id, winType, score, bCaptures, wCaptures }) => {
try {
const game = await knex
.from("game")
.returning(gameDetailSelect)
.where({ id: id })
.update({
const endGame = async ({ id }) => {
const game = await knex(game).where({ id: id }).update(
{
win_type: winType,
score: score,
captures_black: bCaptures,
captures_white: wCaptures,
open: false,
});
return game;
} catch (e) {
return e;
captures_black: capturesBlack,
captures_white: capturesWhite,
}
// ["id"]
);
return game;
};
module.exports = {

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@ -1,47 +1,36 @@
const knex = require("../db");
const knex = require('../db');
const findGameRecord = async (gameId) => {
return await knex("move")
.where({ game: gameId, game_record: true })
.select("player", "point_x", "point_y", "number", "prior_move", "placement")
.orderBy("number")
.then((record) =>
record.map(({ player, point_x, point_y }) => ({
player,
pos: { x: point_x, y: point_y },
}))
);
return await knex('move')
.where({ 'game': gameId, 'game_record': true })
.select('player', 'point_x', 'point_y', 'number')
.orderBy('number')
.then(record => record.map(({player, point_x, point_y}) => ({player, pos: { x: point_x, y: point_y } }) ))
// .then(res => res)
};
}
// id: 1, player: 'black', point_x: 3, point_y: 3, number: 1, game_record: true, game: 1, prior_move: null
const addMove = async ({ gameId, player, x, y, gameRecord, priorMove }) => {
// ! priorMove must be FK not move number
const number = priorMove + 1;
let result;
try {
result = await knex("move")
.returning("*")
.insert({
game: gameId,
player,
point_x: x,
point_y: y,
number,
game_record: gameRecord,
prior_move: priorMove,
})
.then((res) => res);
} catch (e) {
result = e;
} finally {
result = await knex('move')
.returning('*')
.insert({ game: gameId, player, point_x: x, point_y: y, number, game_record: gameRecord, prior_move: priorMove })
.then(res => res);
}
catch (e) {
result = e
}
finally {
console.log(result);
return result;
}
};
}
module.exports = {
findGameRecord,
addMove,
};
addMove
}

View file

@ -1359,9 +1359,9 @@
}
},
"lodash": {
"version": "4.17.19",
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.19.tgz",
"integrity": "sha512-JNvd8XER9GQX0v2qJgsaN/mzFCNA5BRe/j8JN9d+tWyGLSodKQHKFicdwNYzWwI3wjRnaKPsGj1XkBjx/F96DQ=="
"version": "4.17.15",
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.15.tgz",
"integrity": "sha512-8xOcRHvCjnocdS5cpwXQXVzmmh5e5+saE2QGoeQmbKmRS6J3VQppPOIt0MnmE+4xlZoumy0GPG0D0MVIQbNA1A=="
},
"lodash.includes": {
"version": "4.3.0",

View file

@ -1,20 +1,10 @@
const express = require("express");
const express = require('express');
const router = express.Router();
const app = require("../server");
const authController = require("../controllers/auth");
const {
signupValidationRules,
loginValidationRules,
validate,
} = require("../middleware/userValidator");
const app = require('../server');
const authController = require('../controllers/auth');
const { signupValidationRules, loginValidationRules, validate } = require('../middleware/userValidator');
router.post(
"/signup",
signupValidationRules(),
validate,
authController.signup
);
router.post("/login", loginValidationRules(), validate, authController.login);
router.post("/guest", authController.guest);
router.post('/signup', signupValidationRules(), validate, authController.signup);
router.post('/login', loginValidationRules(), validate, authController.login);
module.exports = router;

View file

@ -181,18 +181,13 @@ const Game = ({ gameData = {}, gameRecord = [] } = {}) => {
this.kos = [];
},
};
if (gameRecord.length) {
// play through all the moves
const game = gameRecord.reduce(
return gameRecord.reduce(
(game, move) => game.makeMove(move),
Game({ gameData }).initGame()
);
// ? why is this being wrapped?
if (gameData && gameData.gameData && gameData.gameData.winner) {
const { winner, score } = gameData.gameData;
return game.manualEnd({ winner, score });
}
return game;
}
return {
winner: gameData.winner || null,
@ -244,58 +239,28 @@ const Game = ({ gameData = {}, gameRecord = [] } = {}) => {
};
},
checkMove: function ({ player, pos: { x, y } }) {
// if game is over
// TODO either change logic here or add additional method for handling moves off of record
if (this.pass > 1) {
return { ...this, success: false };
}
const point = this.boardState[`${x}-${y}`];
const isTurn =
(this.turn === 1 && player === "black") ||
(this.turn === -1 && player === "white");
if (isTurn) {
if (point.legal) {
return { ...this, success: true, move: { player, pos: { x, y } } };
}
}
return { ...this, success: false };
},
makeMove: function ({ player, pos: { x, y } }) {
if (this.pass > 1) {
return { ...this, success: false };
}
let success = false;
if (x === 0) return this.submitPass(player);
let game = this;
if (x === 0) return game.submitPass(player);
// if checkMove has not been run, determine legality
if (!game.move) {
game = game.checkMove({ player, pos: { x, y } });
}
if (
// if move is legal
// ? unclear if checking move values is beneficial to prevent race conditions
game.move &&
game.move.player === player &&
game.move.pos.x === x &&
game.move.pos.y
) {
let success = false;
const point = game.boardState[`${x}-${y}`];
const isTurn =
(game.turn === 1 && player === "black") ||
(game.turn === -1 && player === "white");
if (isTurn) {
if (point.legal) {
game.pass = 0;
// allows for recording of prior move on game record
game.addToRecord(game.move);
if (game.kos.length) helper.clearKo.call(game);
game.addToRecord({ player, pos: { x, y } });
if (this.kos.length) helper.clearKo.call(this);
point.makeMove(game);
game.turn *= -1;
success = true;
}
}
game.boardState = getBoardState(game);
// remove move attribute to prevent duplicate moves
delete game.move;
return { ...game, legalMoves: getLegalMoves(game), success };
},
@ -424,14 +389,6 @@ const Game = ({ gameData = {}, gameRecord = [] } = {}) => {
this.playerState.bScore - (this.playerState.wScore + this.komi);
return { ...this, score, winner: score > 0 ? 1 : -1 };
},
// for playing historic games
manualEnd: function ({ winner, score }) {
this.turn = 0;
this.winner = winner;
this.score = score;
return this;
},
};
};

View file

@ -7,33 +7,11 @@ const GameService = ({ moveQueries, gameQueries }) => {
};
const gamesInProgress = {};
const storeMove = (gameId) => async ({ player, pos: { x, y } }) => {
let move = { player, pos: { x, y } };
try {
if (moveQueries) {
const { id } = await moveQueries.addMove({
gameId,
player,
x,
y,
gameRecord: true,
priorMove: null,
});
move.id = id;
move.success = true;
}
} catch (e) {
console.log(e);
move.success = false;
} finally {
return move;
}
};
return {
initGame({ id, gameRecord = [], ...gameData }) {
if (gamesInProgress[id]) return this.getDataForUI(id);
if (gameRecord.length) {
console.log("here");
gamesInProgress[id] = Game({ gameData, gameRecord });
} else {
gamesInProgress[id] = Game({ gameData }).initGame();
@ -54,7 +32,6 @@ const GameService = ({ moveQueries, gameQueries }) => {
return { message: "error restoring game" };
}
}
gamesInProgress[id] = await gamesInProgress[id].checkMove(move);
gamesInProgress[id] = gamesInProgress[id].makeMove(move);
if (gamesInProgress[id].success === false)
return { message: "illegal move" };
@ -96,7 +73,6 @@ const GameService = ({ moveQueries, gameQueries }) => {
},
resign: ({ id, player }) => {
// add resign gamesQueries
return gamesInProgress[id].submitResign(player).getMeta();
},
@ -132,19 +108,9 @@ const GameService = ({ moveQueries, gameQueries }) => {
async endGame({ id }) {
gamesInProgress[id] = gamesInProgress[id].endGame();
const { winner, score, playerState } = gamesInProgress[id];
const { bCaptures, wCaptures } = playerState;
const winType = winner > 0 ? "B+" : "W+";
try {
if (gameQueries) {
const result = await gameQueries.endGame({
id,
winType,
score,
bCaptures,
wCaptures,
});
console.log(result);
// TODO add end game query
}
} catch (e) {
console.log(e);

View file

@ -1,25 +0,0 @@
const generateRandomPassword = () => {
const minLength = 8,
maxLength = 16,
minUTF = 33,
maxUTF = 126;
const randomize = (min, max) => Math.floor(Math.random() * (max - min) + min);
return Array(randomize(minLength, maxLength))
.fill(0)
.map(() => String.fromCharCode(randomize(minUTF, maxUTF)))
.join("");
};
const guestService = {
currentGuest: 0,
generateGuest() {
// generate unique username
const username = `Guest-${String(this.currentGuest++).padStart(6, 0)}`;
// generate random "password"
// this exists solely to add extra randomness to signed token and is not validated
const password = generateRandomPassword();
return { username, password };
},
};
module.exports = guestService;

View file

@ -1,4 +1,4 @@
// TODO const someSocketLogic = require('./middleware/sockets/...');
// TODO const someSocketLogic = require('./middleware/socketssockets/...');
const socketIO = require("socket.io");
const io = socketIO({ cookie: false });
@ -24,23 +24,8 @@ io.on("connection", async (socket) => {
socket.on("connect_game", (data) => {
const game = `game-${data.game.id}`;
socket.join(game, async () => {
// TODO move this logic into game service
const gameData = await gameQueries.findGameById(data.game.id);
const convertWinType = (winType) => {
if (winType.includes("B")) return 1;
if (winType.includes("W")) return -1;
if (winType.includes("0")) return "D";
return "?";
};
gameData.winner = gameData.win_type
? convertWinType(gameData.win_type)
: 0;
const gameRecord = await moveQueries.findGameRecord(data.game.id);
await gameServices.initGame({
id: data.game.id,
gameRecord,
gameData,
});
await gameServices.initGame({ id: data.game.id, gameRecord });
const { board, ...meta } = await gameServices.getDataForUI(
data.game.id
);
@ -52,6 +37,7 @@ io.on("connection", async (socket) => {
socket.on("make_move", async (data) => {
const { user, move, board, game, room } = data;
const gameNsp = `game-${data.game.id}`;
try {
const { board, message, ...meta } = await gameServices.makeMove({
id: data.game.id,
@ -117,18 +103,12 @@ io.on("connection", async (socket) => {
const { id, room } = game;
const gameNsp = `game${id}`;
try {
const {
board,
territory,
...meta
} = await gameServices.toggleTerritory({
const { board, ...meta } = await gameServices.toggleTerritory({
id,
point,
});
socket.join(gameNsp, () => {
io.of(room)
.to(gameNsp)
.emit("update_board", { board, territory, meta });
io.of(room).to(gameNsp).emit("update_board", { board, meta });
});
} catch (e) {
console.log(e);