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21
LICENSE
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@ -1,21 +0,0 @@
MIT License
Copyright (c) 2021 Sorrel
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

12680
package-lock.json generated

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@ -8500,9 +8500,9 @@
}
},
"lodash": {
"version": "4.17.19",
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.19.tgz",
"integrity": "sha512-JNvd8XER9GQX0v2qJgsaN/mzFCNA5BRe/j8JN9d+tWyGLSodKQHKFicdwNYzWwI3wjRnaKPsGj1XkBjx/F96DQ=="
"version": "4.17.15",
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.15.tgz",
"integrity": "sha512-8xOcRHvCjnocdS5cpwXQXVzmmh5e5+saE2QGoeQmbKmRS6J3VQppPOIt0MnmE+4xlZoumy0GPG0D0MVIQbNA1A=="
},
"lodash._reinterpolate": {
"version": "3.0.0",

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@ -1,81 +1,49 @@
const winType = ["B+R", "B+", "B+T", "W+R", "W+", "W+T", "0", "Void", "?"];
const winType = [
'B+R', 'B+', 'B+T',
'W+R', 'W+', 'W+T',
'0', 'Void', '?'
]
const rankArray = [
"D9",
"D8",
"D7",
"D6",
"D5",
"D4",
"D3",
"D2",
"D1",
"K1",
"K2",
"K3",
"K4",
"K5",
"K6",
"K7",
"K8",
"K9",
"K10",
"K11",
"K12",
"K13",
"K14",
"K15",
"K16",
"K17",
"K18",
"K19",
"K20",
"K21",
"K22",
"K23",
"K24",
"K25",
"K26",
"K27",
"K28",
"K29",
"K30",
"UR",
];
'D9', 'D8', 'D7', 'D6', 'D5', 'D4', 'D3', 'D2', 'D1',
'K1', 'K2', 'K3', 'K4', 'K5', 'K6', 'K7', 'K8', 'K9', 'K10',
'K11', 'K12', 'K13', 'K14', 'K15', 'K16', 'K17', 'K18', 'K19', 'K20',
'K21', 'K22', 'K23', 'K24', 'K25', 'K26', 'K27', 'K28', 'K29', 'K30', 'UR'
]
exports.up = function (knex) {
return knex.schema.createTable("game", (table) => {
table.increments("id").primary();
table.datetime("date");
table.float("komi").default(6.5);
table.integer("handicap").default(0);
table.integer("board_size").default(19);
table.boolean("open").default(true);
exports.up = function(knex) {
return knex.schema.createTable("game", table => {
table.increments('id').primary();
table.datetime('date');
table.float('komi').default(6.5);
table.integer('handicap').default(0);
table.integer('board_size').default(19);
table.boolean('open').default(true);
table.string("application");
table.string("application_version");
table.string('application');
table.string('application_version');
table.timestamps(true, true);
table.string("player_black");
table.string("player_white");
table.enu("player_black_rank", rankArray).default("UR");
table.enu("player_white_rank", rankArray).default("UR");
table.string('player_black');
table.string('player_white');
table.enu('player_black_rank', rankArray).default('UR');
table.enu('player_white_rank', rankArray).default('UR');
table.string("event");
table.string("name");
table.string("description");
table.integer("round");
table.string('event');
table.string('name');
table.string('description');
table.integer('round');
table.enu("win_type", winType);
table.float("score");
table.integer("captures_black");
table.integer("captures_white");
table.enu('win_type', winType);
table.float('score');
table.integer('captures_black');
table.integer('captures_white');
table.integer("user_black").references("id").inTable("user");
table.integer("user_white").references("id").inTable("user");
table.integer("room").references("id").inTable("room");
table.integer("time_setting").references("id").inTable("time_setting");
});
table.integer('user_black').references('id').inTable('user');
table.integer('user_white').references('id').inTable('user');
table.integer('room').references('id').inTable('room');
table.integer('time_setting').references('id').inTable('time_setting');
})
};
exports.down = (knex) => knex.schema.dropTableIfExists("game");
exports.down = knex => knex.schema.dropTableIfExists("game");

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@ -1,18 +1,17 @@
const players = ["white", "black"];
const players = ['white', 'black']
exports.up = (knex) => {
return knex.schema.createTable("move", (table) => {
table.increments("id").primary();
table.enu("player", players).notNullable();
table.integer("point_x").notNullable();
table.integer("point_y").notNullable();
table.integer("number").notNullable();
table.boolean("game_record").notNullable().default(true);
table.boolean("placement").notNullable().default(false);
exports.up = knex => {
return knex.schema.createTable("move", table => {
table.increments('id').primary();
table.enu('player', players).notNullable();
table.integer('point_x').notNullable();
table.integer('point_y').notNullable();
table.integer('number').notNullable();
table.boolean('game_record').notNullable().default(true);
table.integer("game").references("id").inTable("game").notNullable();
table.integer("prior_move").references("id").inTable("move");
table.integer('game').references('id').inTable('game').notNullable();
table.integer('prior_move').references('id').inTable('move');
});
};
exports.down = (knex) => knex.schema.dropTableIfExists("move");
exports.down = knex => knex.schema.dropTableIfExists("move");

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@ -70,23 +70,17 @@ const findGameByRoom = async (roomId) => {
const insertGame = async (game) => {};
const endGame = async ({ id, winType, score, bCaptures, wCaptures }) => {
try {
const game = await knex
.from("game")
.returning(gameDetailSelect)
.where({ id: id })
.update({
const endGame = async ({ id }) => {
const game = await knex(game).where({ id: id }).update(
{
win_type: winType,
score: score,
captures_black: bCaptures,
captures_white: wCaptures,
open: false,
});
return game;
} catch (e) {
return e;
captures_black: capturesBlack,
captures_white: capturesWhite,
}
// ["id"]
);
return game;
};
module.exports = {

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@ -1,47 +1,36 @@
const knex = require("../db");
const knex = require('../db');
const findGameRecord = async (gameId) => {
return await knex("move")
.where({ game: gameId, game_record: true })
.select("player", "point_x", "point_y", "number", "prior_move", "placement")
.orderBy("number")
.then((record) =>
record.map(({ player, point_x, point_y }) => ({
player,
pos: { x: point_x, y: point_y },
}))
);
return await knex('move')
.where({ 'game': gameId, 'game_record': true })
.select('player', 'point_x', 'point_y', 'number')
.orderBy('number')
.then(record => record.map(({player, point_x, point_y}) => ({player, pos: { x: point_x, y: point_y } }) ))
// .then(res => res)
};
}
// id: 1, player: 'black', point_x: 3, point_y: 3, number: 1, game_record: true, game: 1, prior_move: null
const addMove = async ({ gameId, player, x, y, gameRecord, priorMove }) => {
// ! priorMove must be FK not move number
const number = priorMove + 1;
let result;
try {
result = await knex("move")
.returning("*")
.insert({
game: gameId,
player,
point_x: x,
point_y: y,
number,
game_record: gameRecord,
prior_move: priorMove,
})
.then((res) => res);
} catch (e) {
result = e;
} finally {
result = await knex('move')
.returning('*')
.insert({ game: gameId, player, point_x: x, point_y: y, number, game_record: gameRecord, prior_move: priorMove })
.then(res => res);
}
catch (e) {
result = e
}
finally {
console.log(result);
return result;
}
};
}
module.exports = {
findGameRecord,
addMove,
};
addMove
}

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@ -1359,9 +1359,9 @@
}
},
"lodash": {
"version": "4.17.19",
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.19.tgz",
"integrity": "sha512-JNvd8XER9GQX0v2qJgsaN/mzFCNA5BRe/j8JN9d+tWyGLSodKQHKFicdwNYzWwI3wjRnaKPsGj1XkBjx/F96DQ=="
"version": "4.17.15",
"resolved": "https://registry.npmjs.org/lodash/-/lodash-4.17.15.tgz",
"integrity": "sha512-8xOcRHvCjnocdS5cpwXQXVzmmh5e5+saE2QGoeQmbKmRS6J3VQppPOIt0MnmE+4xlZoumy0GPG0D0MVIQbNA1A=="
},
"lodash.includes": {
"version": "4.3.0",

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@ -181,18 +181,13 @@ const Game = ({ gameData = {}, gameRecord = [] } = {}) => {
this.kos = [];
},
};
if (gameRecord.length) {
// play through all the moves
const game = gameRecord.reduce(
return gameRecord.reduce(
(game, move) => game.makeMove(move),
Game({ gameData }).initGame()
);
// ? why is this being wrapped?
if (gameData && gameData.gameData && gameData.gameData.winner) {
const { winner, score } = gameData.gameData;
return game.manualEnd({ winner, score });
}
return game;
}
return {
winner: gameData.winner || null,
@ -244,58 +239,28 @@ const Game = ({ gameData = {}, gameRecord = [] } = {}) => {
};
},
checkMove: function ({ player, pos: { x, y } }) {
// if game is over
// TODO either change logic here or add additional method for handling moves off of record
if (this.pass > 1) {
return { ...this, success: false };
}
const point = this.boardState[`${x}-${y}`];
const isTurn =
(this.turn === 1 && player === "black") ||
(this.turn === -1 && player === "white");
if (isTurn) {
if (point.legal) {
return { ...this, success: true, move: { player, pos: { x, y } } };
}
}
return { ...this, success: false };
},
makeMove: function ({ player, pos: { x, y } }) {
if (this.pass > 1) {
return { ...this, success: false };
}
let success = false;
if (x === 0) return this.submitPass(player);
let game = this;
if (x === 0) return game.submitPass(player);
// if checkMove has not been run, determine legality
if (!game.move) {
game = game.checkMove({ player, pos: { x, y } });
}
if (
// if move is legal
// ? unclear if checking move values is beneficial to prevent race conditions
game.move &&
game.move.player === player &&
game.move.pos.x === x &&
game.move.pos.y
) {
let success = false;
const point = game.boardState[`${x}-${y}`];
const isTurn =
(game.turn === 1 && player === "black") ||
(game.turn === -1 && player === "white");
if (isTurn) {
if (point.legal) {
game.pass = 0;
// allows for recording of prior move on game record
game.addToRecord(game.move);
if (game.kos.length) helper.clearKo.call(game);
game.addToRecord({ player, pos: { x, y } });
if (this.kos.length) helper.clearKo.call(this);
point.makeMove(game);
game.turn *= -1;
success = true;
}
}
game.boardState = getBoardState(game);
// remove move attribute to prevent duplicate moves
delete game.move;
return { ...game, legalMoves: getLegalMoves(game), success };
},
@ -424,14 +389,6 @@ const Game = ({ gameData = {}, gameRecord = [] } = {}) => {
this.playerState.bScore - (this.playerState.wScore + this.komi);
return { ...this, score, winner: score > 0 ? 1 : -1 };
},
// for playing historic games
manualEnd: function ({ winner, score }) {
this.turn = 0;
this.winner = winner;
this.score = score;
return this;
},
};
};

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@ -7,33 +7,11 @@ const GameService = ({ moveQueries, gameQueries }) => {
};
const gamesInProgress = {};
const storeMove = (gameId) => async ({ player, pos: { x, y } }) => {
let move = { player, pos: { x, y } };
try {
if (moveQueries) {
const { id } = await moveQueries.addMove({
gameId,
player,
x,
y,
gameRecord: true,
priorMove: null,
});
move.id = id;
move.success = true;
}
} catch (e) {
console.log(e);
move.success = false;
} finally {
return move;
}
};
return {
initGame({ id, gameRecord = [], ...gameData }) {
if (gamesInProgress[id]) return this.getDataForUI(id);
if (gameRecord.length) {
console.log("here");
gamesInProgress[id] = Game({ gameData, gameRecord });
} else {
gamesInProgress[id] = Game({ gameData }).initGame();
@ -54,7 +32,6 @@ const GameService = ({ moveQueries, gameQueries }) => {
return { message: "error restoring game" };
}
}
gamesInProgress[id] = await gamesInProgress[id].checkMove(move);
gamesInProgress[id] = gamesInProgress[id].makeMove(move);
if (gamesInProgress[id].success === false)
return { message: "illegal move" };
@ -96,7 +73,6 @@ const GameService = ({ moveQueries, gameQueries }) => {
},
resign: ({ id, player }) => {
// add resign gamesQueries
return gamesInProgress[id].submitResign(player).getMeta();
},
@ -132,19 +108,9 @@ const GameService = ({ moveQueries, gameQueries }) => {
async endGame({ id }) {
gamesInProgress[id] = gamesInProgress[id].endGame();
const { winner, score, playerState } = gamesInProgress[id];
const { bCaptures, wCaptures } = playerState;
const winType = winner > 0 ? "B+" : "W+";
try {
if (gameQueries) {
const result = await gameQueries.endGame({
id,
winType,
score,
bCaptures,
wCaptures,
});
console.log(result);
// TODO add end game query
}
} catch (e) {
console.log(e);

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@ -1,4 +1,4 @@
// TODO const someSocketLogic = require('./middleware/sockets/...');
// TODO const someSocketLogic = require('./middleware/socketssockets/...');
const socketIO = require("socket.io");
const io = socketIO({ cookie: false });
@ -24,23 +24,8 @@ io.on("connection", async (socket) => {
socket.on("connect_game", (data) => {
const game = `game-${data.game.id}`;
socket.join(game, async () => {
// TODO move this logic into game service
const gameData = await gameQueries.findGameById(data.game.id);
const convertWinType = (winType) => {
if (winType.includes("B")) return 1;
if (winType.includes("W")) return -1;
if (winType.includes("0")) return "D";
return "?";
};
gameData.winner = gameData.win_type
? convertWinType(gameData.win_type)
: 0;
const gameRecord = await moveQueries.findGameRecord(data.game.id);
await gameServices.initGame({
id: data.game.id,
gameRecord,
gameData,
});
await gameServices.initGame({ id: data.game.id, gameRecord });
const { board, ...meta } = await gameServices.getDataForUI(
data.game.id
);
@ -52,6 +37,7 @@ io.on("connection", async (socket) => {
socket.on("make_move", async (data) => {
const { user, move, board, game, room } = data;
const gameNsp = `game-${data.game.id}`;
try {
const { board, message, ...meta } = await gameServices.makeMove({
id: data.game.id,