const chai = require("chai"); const should = chai.should(); const { Game, Point } = require("../services/Game"); describe("Game", () => { it("smoke test Game()", (done) => { (typeof Game()).should.eql("object"); done(); }); it("smoke test Point()", (done) => { (typeof Point({ x: 1, y: 1 })).should.eql("object"); done(); }); it("smoke test initGame()", (done) => { (typeof Game().initGame()).should.eql("object"); done(); }); it("Get meta returns proper data for games with no record", (done) => { Game().getMeta().should.eql(initialMeta); // Game().initGame().getMeta() // .should.eql({ ...initialMeta, turn: 1 }); done(); }); }); describe("Game().initGame() returns legalMoves", () => { it("initGame() returns default 19x19", (done) => { Game().initGame().legalMoves.should.eql(emptyBoard); done(); }); it("initGame() with 2 handicap returns legalMoves with stones", (done) => { Game({ gameData: { handicap: 2 } }) .initGame() .legalMoves.should.eql({ ...emptyBoard, "4-16": 1, "16-4": 1 }); done(); }); it("handicap stone has proper liberties", (done) => { const game = Game({ gameData: { handicap: 2 } }).initGame(); const group = game.boardState["4-16"].group; game.groups[group].liberties.size.should.eql(4); done(); }); it("initGame( 19x19 ) with all levels of handicap returns legalMoves with stones", (done) => { Game({ gameData: { boardSize: 19, handicap: 2 } }) .initGame() .legalMoves.should.eql({ ...emptyBoard, "4-16": 1, "16-4": 1 }); Game({ gameData: { boardSize: 19, handicap: 3 } }) .initGame() .legalMoves.should.eql({ ...emptyBoard, "16-16": 1, "4-16": 1, "16-4": 1, }); Game({ gameData: { boardSize: 19, handicap: 4 } }) .initGame() .legalMoves.should.eql({ ...emptyBoard, "4-4": 1, "16-16": 1, "4-16": 1, "16-4": 1, }); Game({ gameData: { boardSize: 19, handicap: 5 } }) .initGame() .legalMoves.should.eql({ ...emptyBoard, "10-10": 1, "4-4": 1, "16-16": 1, "4-16": 1, "16-4": 1, }); Game({ gameData: { boardSize: 19, handicap: 6 } }) .initGame() .legalMoves.should.eql({ ...emptyBoard, "10-4": 1, "4-10": 1, "4-4": 1, "16-16": 1, "4-16": 1, "16-4": 1, }); Game({ gameData: { boardSize: 19, handicap: 7 } }) .initGame() .legalMoves.should.eql({ ...emptyBoard, "10-10": 1, "10-4": 1, "4-10": 1, "4-4": 1, "16-16": 1, "4-16": 1, "16-4": 1, }); Game({ gameData: { boardSize: 19, handicap: 8 } }) .initGame() .legalMoves.should.eql({ ...emptyBoard, "16-10": 1, "10-4": 1, "10-16": 1, "4-10": 1, "4-4": 1, "16-16": 1, "4-16": 1, "16-4": 1, }); Game({ gameData: { boardSize: 19, handicap: 9 } }) .initGame() .legalMoves.should.eql({ ...emptyBoard, "10-10": 1, "16-10": 1, "10-4": 1, "10-16": 1, "4-10": 1, "4-4": 1, "16-16": 1, "4-16": 1, "16-4": 1, }); done(); }); it("initGame( 13x13) returns legalMoves", (done) => { Game({ gameData: { boardSize: 13 } }) .initGame() .legalMoves.should.eql(emptyBoard13); done(); }); it("initGame( 13x13 ) with all levels of handicap returns legalMoves with stones", (done) => { Game({ gameData: { boardSize: 13, handicap: 2 } }) .initGame() .legalMoves.should.eql({ ...emptyBoard13, "4-10": 1, "10-4": 1 }); Game({ gameData: { boardSize: 13, handicap: 3 } }) .initGame() .legalMoves.should.eql({ ...emptyBoard13, "10-10": 1, "4-10": 1, "10-4": 1, }); Game({ gameData: { boardSize: 13, handicap: 4 } }) .initGame() .legalMoves.should.eql({ ...emptyBoard13, "4-4": 1, "10-10": 1, "4-10": 1, "10-4": 1, }); Game({ gameData: { boardSize: 13, handicap: 5 } }) .initGame() .legalMoves.should.eql({ ...emptyBoard13, "7-7": 1, "4-4": 1, "10-10": 1, "4-10": 1, "10-4": 1, }); Game({ gameData: { boardSize: 13, handicap: 6 } }) .initGame() .legalMoves.should.eql({ ...emptyBoard13, "7-4": 1, "4-7": 1, "4-4": 1, "10-10": 1, "4-10": 1, "10-4": 1, }); Game({ gameData: { boardSize: 13, handicap: 7 } }) .initGame() .legalMoves.should.eql({ ...emptyBoard13, "7-7": 1, "7-4": 1, "4-7": 1, "4-4": 1, "10-10": 1, "4-10": 1, "10-4": 1, }); Game({ gameData: { boardSize: 13, handicap: 8 } }) .initGame() .legalMoves.should.eql({ ...emptyBoard13, "10-7": 1, "7-4": 1, "7-10": 1, "4-7": 1, "4-4": 1, "10-10": 1, "4-10": 1, "10-4": 1, }); Game({ gameData: { boardSize: 13, handicap: 9 } }) .initGame() .legalMoves.should.eql({ ...emptyBoard13, "7-7": 1, "10-7": 1, "7-4": 1, "7-10": 1, "4-7": 1, "4-4": 1, "10-10": 1, "4-10": 1, "10-4": 1, }); done(); }); it("initGame( 9x9 ) returns legalMoves", (done) => { Game({ gameData: { boardSize: 9 } }) .initGame() .legalMoves.should.eql(emptyBoard9); done(); }); it("initGame( 9x9 ) with all levels of handicap returns legalMoves with stones", (done) => { Game({ gameData: { boardSize: 9, handicap: 2 } }) .initGame() .legalMoves.should.eql({ ...emptyBoard9, "3-7": 1, "7-3": 1 }); Game({ gameData: { boardSize: 9, handicap: 3 } }) .initGame() .legalMoves.should.eql({ ...emptyBoard9, "7-7": 1, "3-7": 1, "7-3": 1 }); Game({ gameData: { boardSize: 9, handicap: 4 } }) .initGame() .legalMoves.should.eql({ ...emptyBoard9, "3-3": 1, "7-7": 1, "3-7": 1, "7-3": 1, }); done(); }); }); describe("Game.makeMove({ player: str, pos: { x: int, y: int } })", () => { it("makeMove returns game object with proper board", (done) => { Game() .initGame() .makeMove({ player: "black", pos: { x: 4, y: 4 } }) .legalMoves.should.eql({ ...emptyBoard, "4-4": 1 }); Game({ gameData: { handicap: 2 } }) .initGame() .makeMove({ player: "white", pos: { x: 4, y: 4 } }) .legalMoves.should.eql({ ...emptyBoard, "4-16": 1, "16-4": 1, "4-4": -1, }); done(); }); it("makeMove returns success: false with move out of turn", (done) => { Game() .initGame() .makeMove({ player: "white", pos: { x: 4, y: 4 } }) .success.should.eql(false); Game({ gameData: { handicap: 2 } }) .initGame() .makeMove({ player: "black", pos: { x: 4, y: 4 } }) .success.should.eql(false); done(); }); it("makeMove returns success: false when move is at occupied point", (done) => { Game({ gameData: { handicap: 2 } }) .initGame() .makeMove({ player: "white", pos: { x: 4, y: 16 } }) .success.should.eql(false); done(); }); it("makeMove next to adjacent stone of the same color joins stones as a group", (done) => { const game = Game({ gameData: { handicap: 2 } }) .initGame() // 4 3 4 .makeMove({ player: "white", pos: { x: 4, y: 4 } }) // 14 1 4 -1 -1 .makeMove({ player: "black", pos: { x: 4, y: 15 } }) // 15 1 5 -1 .makeMove({ player: "white", pos: { x: 3, y: 4 } }) // 16 1h .makeMove({ player: "black", pos: { x: 4, y: 14 } }) .makeMove({ player: "white", pos: { x: 4, y: 5 } }); const blackGroupKey = game.boardState["4-14"].group; const blackGroup = game.groups[blackGroupKey].stones; blackGroup.has(game.boardState["4-14"]).should.eql(true); blackGroup.has(game.boardState["4-15"]).should.eql(true); blackGroup.has(game.boardState["4-16"]).should.eql(true); const whiteGroupKey = game.boardState["4-4"].group; const whiteGroup = game.groups[whiteGroupKey].stones; whiteGroup.has(game.boardState["4-4"]).should.eql(true); whiteGroup.has(game.boardState["3-4"]).should.eql(true); whiteGroup.has(game.boardState["4-5"]).should.eql(true); done(); }); const noGroupGame = Game({ gameData: { handicap: 2 } }) .initGame() // 3 4 .makeMove({ player: "white", pos: { x: 4, y: 15 } }) // 14 1 .makeMove({ player: "black", pos: { x: 4, y: 14 } }) // 15 1 -1 no groups .makeMove({ player: "white", pos: { x: 3, y: 16 } }) // 16 -1 1h .makeMove({ player: "black", pos: { x: 3, y: 15 } }); it("makeMove next to adjacent stone of different color does not join stones as a group", (done) => { const hoshiGroupKey = noGroupGame.boardState["4-16"].group; const hoshiGroup = noGroupGame.groups[hoshiGroupKey].stones; hoshiGroup.has(noGroupGame.boardState["4-16"]).should.eql(true); hoshiGroup.has(noGroupGame.boardState["4-15"]).should.eql(false); hoshiGroup.has(noGroupGame.boardState["3-14"]).should.eql(false); hoshiGroup.has(noGroupGame.boardState["3-15"]).should.eql(false); done(); }); it("makeMove next to adjacent stone of different color should yield proper liberties", (done) => { const hoshiGroup = noGroupGame.boardState["4-16"].group; const hoshiGroupLiberties = noGroupGame.groups[hoshiGroup].liberties; hoshiGroupLiberties.size.should.eql(2); const fourFifteen = noGroupGame.boardState["4-15"].group; const fourFifteenLiberties = noGroupGame.groups[fourFifteen].liberties; fourFifteenLiberties.size.should.eql(1); done(); }); it("makeMove returns success: false when move is made in point with no liberties", (done) => { const point = Game({ gameData: { handicap: 2 } }) .initGame() // 15 16 17 .makeMove({ player: "white", pos: { x: 4, y: 4 } }) .makeMove({ player: "black", pos: { x: 6, y: 16 } }) // 4 1 .makeMove({ player: "white", pos: { x: 16, y: 16 } }) .makeMove({ player: "black", pos: { x: 5, y: 15 } }) // 5 1 x 1 .makeMove({ player: "white", pos: { x: 16, y: 10 } }) .makeMove({ player: "black", pos: { x: 5, y: 17 } }) // 6 1 .makeMove({ player: "white", pos: { x: 5, y: 16 } }); point.success.should.eql(false); done(); }); }); describe("makeMove group join and basic capture logic", () => { const joinGame = Game() .initGame() .makeMove({ player: "black", pos: { x: 4, y: 17 } }) // 3 4 5 .makeMove({ player: "white", pos: { x: 3, y: 16 } }) // 15 -1 .makeMove({ player: "black", pos: { x: 5, y: 16 } }) // 16 -1 1 1 .makeMove({ player: "white", pos: { x: 4, y: 15 } }) // 17 1 .makeMove({ player: "black", pos: { x: 4, y: 16 } }); it("gain liberties from group smoke test", (done) => { joinGame.success.should.eql(true); done(); }); it("stones in group have same group property", (done) => { joinGame.boardState["4-16"].group.should.eql( joinGame.boardState["5-16"].group ); joinGame.boardState["4-16"].group.should.eql( joinGame.boardState["4-17"].group ); joinGame.boardState["4-17"].group.should.eql( joinGame.boardState["4-16"].group ); joinGame.boardState["4-17"].group.should.eql( joinGame.boardState["5-16"].group ); joinGame.boardState["5-16"].group.should.eql( joinGame.boardState["4-17"].group ); joinGame.boardState["5-16"].group.should.eql( joinGame.boardState["4-16"].group ); done(); }); it("stones in group should have proper liberties", (done) => { const group = joinGame.boardState["4-16"].group; joinGame.groups[group].liberties.size.should.eql(5); done(); }); it("group with only remaining liberty at point to be played returns success: false", (done) => { Game({ gameData: { handicap: 2 } }) .initGame() .makeMove({ player: "white", pos: { x: 4, y: 15 } }) // 3 4 5 6 .makeMove({ player: "black", pos: { x: 4, y: 4 } }) // 15 -1 -1 .makeMove({ player: "white", pos: { x: 5, y: 15 } }) // 16 -1 1h 0 -1 .makeMove({ player: "black", pos: { x: 16, y: 16 } }) // 17 -1 -1 .makeMove({ player: "white", pos: { x: 3, y: 16 } }) .makeMove({ player: "black", pos: { x: 4, y: 10 } }) .makeMove({ player: "white", pos: { x: 6, y: 16 } }) .makeMove({ player: "black", pos: { x: 10, y: 4 } }) .makeMove({ player: "white", pos: { x: 4, y: 17 } }) .makeMove({ player: "black", pos: { x: 10, y: 16 } }) .makeMove({ player: "white", pos: { x: 5, y: 17 } }) .makeMove({ player: "black", pos: { x: 5, y: 16 } }) .success.should.eql(false); done(); }); const captureGame = () => Game({ gameData: { handicap: 2 } }) .initGame() .makeMove({ player: "white", pos: { x: 4, y: 15 } }) // 3 4 5 .makeMove({ player: "black", pos: { x: 4, y: 4 } }) // 15 -1 .makeMove({ player: "white", pos: { x: 3, y: 16 } }) // 16 -1 0 -1 .makeMove({ player: "black", pos: { x: 4, y: 10 } }) // 17 -1 .makeMove({ player: "white", pos: { x: 5, y: 16 } }) // 4,16 captured .makeMove({ player: "black", pos: { x: 10, y: 4 } }); it("makeMove capture smoke test", (done) => { captureGame() .makeMove({ player: "white", pos: { x: 4, y: 17 } }) .success.should.eql(true); done(); }); it("makeMove assesses captures", (done) => { captureGame().boardState["4-17"].capturing[-1].size.should.eql(1); done(); }); it("makeMove capture removes captured stone", (done) => { captureGame() .makeMove({ player: "white", pos: { x: 4, y: 17 } }) .boardState["4-16"].stone.should.eql(0); done(); }); it("makeMove capture increases capturing players captures", (done) => { captureGame() .makeMove({ player: "white", pos: { x: 4, y: 17 } }) .playerState.wCaptures.should.eql(1); done(); }); const traceGame = () => Game() .initGame() .makeMove({ player: "black", pos: { x: 1, y: 1 } }) // 1 2 3 .makeMove({ player: "white", pos: { x: 1, y: 2 } }) // 1 1 -1 1 .makeMove({ player: "black", pos: { x: 2, y: 2 } }) // 2 -1 1 .makeMove({ player: "white", pos: { x: 2, y: 1 } }); it("point at captured stone becomes liberty", (done) => { const game = traceGame(); const group = game.boardState["1-2"].group; game.groups[group].liberties.has(game.boardState["1-1"]).should.eql(true); done(); }); it("capture does not leave trace filled liberty", (done) => { traceGame() .makeMove({ player: "black", pos: { x: 1, y: 3 } }) .boardState["1-2"].stone.should.eql(-1); done(); }); const multiCaptureGame = () => Game() .initGame() .makeMove({ player: "black", pos: { x: 4, y: 17 } }) .makeMove({ player: "white", pos: { x: 3, y: 16 } }) .makeMove({ player: "black", pos: { x: 5, y: 16 } }) .makeMove({ player: "white", pos: { x: 4, y: 15 } }) .makeMove({ player: "black", pos: { x: 4, y: 16 } }) .makeMove({ player: "black", pos: { x: 4, y: 10 } }) // 3 4 5 6 .makeMove({ player: "white", pos: { x: 3, y: 17 } }) // 15 -1 -1 .makeMove({ player: "black", pos: { x: 10, y: 4 } }) // 16 -1 1 1 -1 .makeMove({ player: "white", pos: { x: 5, y: 15 } }) // 17 -1 1 -1 .makeMove({ player: "black", pos: { x: 10, y: 8 } }) // 18 -1 .makeMove({ player: "white", pos: { x: 4, y: 18 } }) .makeMove({ player: "black", pos: { x: 3, y: 6 } }) .makeMove({ player: "white", pos: { x: 5, y: 17 } }) .makeMove({ player: "black", pos: { x: 6, y: 3 } }); it("smoke test multi stone group capture", (done) => { multiCaptureGame() .makeMove({ player: "white", pos: { x: 6, y: 16 } }) .success.should.eql(true); done(); }); it("multi stone group full group is in capturing", (done) => { const game = multiCaptureGame(); const group = game.boardState["4-16"].group; game.boardState["6-16"].capturing[-1].has(group).should.eql(true); done(); }); it("multi stone group capture all points are 0", (done) => { const game = multiCaptureGame(); game.makeMove({ player: "white", pos: { x: 6, y: 16 } }); game.boardState["5-16"].stone.should.eql(0); game.boardState["4-16"].stone.should.eql(0); game.boardState["4-17"].stone.should.eql(0); done(); }); it("multi stone group capture scores points properly", (done) => { const game = multiCaptureGame(); game.makeMove({ player: "white", pos: { x: 6, y: 16 } }); game.playerState.wCaptures.should.eql(3); done(); }); }); describe("capture logic: snapback, ko and playing in eyes", () => { it("playing in an eye formed by capture yields success: true", (done) => { Game() .initGame() .makeMove({ player: "black", pos: { x: 4, y: 4 } }) // 3 4 5 .makeMove({ player: "white", pos: { x: 5, y: 4 } }) // 4 1 .makeMove({ player: "black", pos: { x: 5, y: 5 } }) // 5 1 -1 1 .makeMove({ player: "white", pos: { x: 16, y: 16 } }) // 6 1 .makeMove({ player: "black", pos: { x: 5, y: 3 } }) // (9) at {5, 4} .makeMove({ player: "white", pos: { x: 16, y: 4 } }) .makeMove({ player: "black", pos: { x: 6, y: 4 } }) .makeMove({ player: "white", pos: { x: 4, y: 16 } }) .makeMove({ player: "black", pos: { x: 5, y: 4 } }) .success.should.eql(true); done(); }); const snapbackGame = () => Game() .initGame() .makeMove({ player: "black", pos: { x: 4, y: 4 } }) // 3 4 5 6 7 .makeMove({ player: "white", pos: { x: 5, y: 4 } }) // 4 1 1 -1 .makeMove({ player: "black", pos: { x: 5, y: 6 } }) // 5 1 -1 -1 1 -1 .makeMove({ player: "white", pos: { x: 5, y: 7 } }) // 6 1 1 -1 .makeMove({ player: "black", pos: { x: 4, y: 5 } }) // (13) at {5,6} .makeMove({ player: "white", pos: { x: 4, y: 6 } }) .makeMove({ player: "black", pos: { x: 5, y: 3 } }) .makeMove({ player: "white", pos: { x: 6, y: 6 } }) .makeMove({ player: "black", pos: { x: 6, y: 5 } }) .makeMove({ player: "white", pos: { x: 16, y: 16 } }) .makeMove({ player: "black", pos: { x: 6, y: 4 } }) .makeMove({ player: "white", pos: { x: 5, y: 5 } }) .makeMove({ player: "black", pos: { x: 5, y: 6 } }); it("snapback functions properly", (done) => { snapbackGame().success.should.eql(true); done(); }); const koGame = () => Game() .initGame() .makeMove({ player: "black", pos: { x: 4, y: 4 } }) // 3 4 5 6 .makeMove({ player: "white", pos: { x: 4, y: 5 } }) // 4 1 -1 .makeMove({ player: "black", pos: { x: 5, y: 3 } }) // 5 1 -1 1 -1 .makeMove({ player: "white", pos: { x: 5, y: 6 } }) // 6 1 -1 .makeMove({ player: "black", pos: { x: 6, y: 4 } }) .makeMove({ player: "white", pos: { x: 6, y: 5 } }) .makeMove({ player: "black", pos: { x: 5, y: 5 } }) .makeMove({ player: "white", pos: { x: 5, y: 4 } }); it("ko recognized properly on Point", (done) => { koGame().boardState["5-5"].ko.should.eql(true); done(); }); it("ko marked on Game object", (done) => { koGame().kos.should.eql(["5-5"]); done(); }); it("ko marked in legalMoves", (done) => { koGame().legalMoves["5-5"].should.eql("k"); done(); }); it("ko cleared on Point after move", (done) => { koGame() .makeMove({ player: "black", pos: { x: 16, y: 16 } }) .makeMove({ player: "white", pos: { x: 4, y: 16 } }) .boardState["5-5"].ko.should.eql(false); done(); }); it("ko cleared on Game after move", (done) => { koGame() .makeMove({ player: "black", pos: { x: 16, y: 16 } }) .makeMove({ player: "white", pos: { x: 4, y: 16 } }) .kos.should.eql([]); done(); }); it("ko cleared on legalMoves after move", (done) => { koGame() .makeMove({ player: "black", pos: { x: 16, y: 16 } }) .makeMove({ player: "white", pos: { x: 4, y: 16 } }) .legalMoves["5-5"].should.eql("l"); done(); }); }); describe("Game history functionality", () => { const firstMove = { player: "black", pos: { x: 4, y: 4 } }; const secondMove = { player: "white", pos: { x: 16, y: 16 } }; const thirdMove = { player: "black", pos: { x: 16, y: 4 } }; const fourthMove = { player: "white", pos: { x: 4, y: 16 } }; const fifthMove = { player: "black", pos: { x: 10, y: 4 } }; const sixthMove = { player: "white", pos: { x: 4, y: 10 } }; const seventhMove = { player: "black", pos: { x: 10, y: 16 } }; const eighthMove = { player: "white", pos: { x: 16, y: 10 } }; it("makeMove creates gameRecord item", (done) => { Game().initGame().makeMove(firstMove).gameRecord[0].should.eql(firstMove); done(); }); it("makeMove holds history", (done) => { const game = Game().initGame().makeMove(firstMove).makeMove(secondMove); game.gameRecord[0].should.eql(firstMove); game.gameRecord[1].should.eql(secondMove); done(); }); const rewoundGame = () => Game() .initGame() .makeMove(firstMove) .makeMove(secondMove) .makeMove(thirdMove) .returnToMove(-1); it("Game.returnToMove returns new Game with gameRecord", (done) => { rewoundGame().gameRecord.should.eql([firstMove, secondMove]); done(); }); it("Game.returnToMove returns new Game with new board state", (done) => { rewoundGame().boardState["16-4"].stone.should.eql(0); rewoundGame().boardState["4-4"].stone.should.eql(1); rewoundGame().boardState["16-16"].stone.should.eql(-1); done(); }); const resetGame = () => [ firstMove, secondMove, thirdMove, fourthMove, fifthMove, sixthMove, seventhMove, eighthMove, ].reduce((game, move) => game.makeMove(move), Game().initGame()); it("Game.returnToMove(0) returns to init board state", (done) => { const erasedGame = resetGame().returnToMove(0); erasedGame.gameRecord.should.eql([]); erasedGame.boardState["4-4"].stone.should.eql(0); done(); }); it("Game.returnToMove(5) returns to state after 5th move", (done) => { const fifthMoveGame = resetGame().returnToMove(5); fifthMoveGame.gameRecord.should.eql([ firstMove, secondMove, thirdMove, fourthMove, fifthMove, ]); fifthMoveGame.boardState["10-4"].stone.should.eql(1); fifthMoveGame.boardState["4-10"].stone.should.eql(0); done(); }); }); describe("Game end logic", () => { it("resignation results in game end", (done) => { Game() .initGame() .submitResign("black") .getMeta() .should.eql({ ...initialMeta, winner: -1 }); done(); }); it("pass changes game turn", (done) => { Game().initGame().submitPass("black").getMeta().turn.should.eql(-1); done(); }); it("pass adds null move to gameRecord", (done) => { Game() .initGame() .submitPass("black") .getMeta() .gameRecord.should.eql([{ player: "black", pos: { x: null, y: null } }]); done(); }); it("move after makes normal change in game state", (done) => { Game() .initGame() .makeMove({ player: "black", pos: { x: 4, y: 4 } }) .makeMove({ player: "white", pos: { x: 4, y: 5 } }) .makeMove({ player: "black", pos: { x: 5, y: 3 } }) .submitPass("white") .makeMove({ player: "black", pos: { x: 16, y: 16 } }) .legalMoves.should.eql({ ...emptyBoard, "4-4": 1, "4-5": -1, "5-3": 1, "16-16": 1, }); done(); }); it("two nonconsecutive passes continue game", (done) => { Game() .initGame() .makeMove({ player: "black", pos: { x: 4, y: 4 } }) .makeMove({ player: "white", pos: { x: 4, y: 5 } }) .makeMove({ player: "black", pos: { x: 5, y: 3 } }) .submitPass("white") .makeMove({ player: "black", pos: { x: 16, y: 16 } }) .submitPass("white") .getMeta() .should.eql({ ...initialMeta, pass: 1, turn: 1, gameRecord: [ { player: "black", pos: { x: 4, y: 4 } }, { player: "white", pos: { x: 4, y: 5 } }, { player: "black", pos: { x: 5, y: 3 } }, { player: "white", pos: { x: null, y: null } }, { player: "black", pos: { x: 16, y: 16 } }, { player: "white", pos: { x: null, y: null } }, ], }); done(); }); it("consecutive passes end game", (done) => { Game() .initGame() .makeMove({ player: "black", pos: { x: 4, y: 4 } }) .makeMove({ player: "white", pos: { x: 4, y: 5 } }) .makeMove({ player: "black", pos: { x: 5, y: 3 } }) .submitPass("white") .submitPass("black") .turn.should.eql(0); done(); }); const honinboGameRecord = [ { player: "black", pos: { x: 4, y: 16 } }, { player: "white", pos: { x: 3, y: 4 } }, { player: "black", pos: { x: 16, y: 4 } }, { player: "white", pos: { x: 17, y: 16 } }, { player: "black", pos: { x: 15, y: 17 } }, { player: "white", pos: { x: 5, y: 3 } }, { player: "black", pos: { x: 17, y: 14 } }, { player: "white", pos: { x: 16, y: 15 } }, { player: "black", pos: { x: 16, y: 14 } }, { player: "white", pos: { x: 14, y: 15 } }, { player: "black", pos: { x: 15, y: 14 } }, { player: "white", pos: { x: 14, y: 17 } }, { player: "black", pos: { x: 14, y: 18 } }, { player: "white", pos: { x: 13, y: 17 } }, { player: "black", pos: { x: 16, y: 17 } }, { player: "white", pos: { x: 15, y: 15 } }, { player: "black", pos: { x: 13, y: 18 } }, { player: "white", pos: { x: 11, y: 17 } }, { player: "black", pos: { x: 17, y: 17 } }, { player: "white", pos: { x: 18, y: 16 } }, { player: "black", pos: { x: 12, y: 17 } }, { player: "white", pos: { x: 12, y: 16 } }, { player: "black", pos: { x: 12, y: 18 } }, { player: "white", pos: { x: 16, y: 10 } }, { player: "black", pos: { x: 17, y: 7 } }, { player: "white", pos: { x: 13, y: 13 } }, { player: "black", pos: { x: 15, y: 11 } }, { player: "white", pos: { x: 11, y: 16 } }, { player: "black", pos: { x: 15, y: 10 } }, { player: "white", pos: { x: 16, y: 8 } }, { player: "black", pos: { x: 17, y: 8 } }, { player: "white", pos: { x: 15, y: 9 } }, { player: "black", pos: { x: 17, y: 9 } }, { player: "white", pos: { x: 16, y: 9 } }, { player: "black", pos: { x: 13, y: 10 } }, { player: "white", pos: { x: 16, y: 7 } }, { player: "black", pos: { x: 16, y: 6 } }, { player: "white", pos: { x: 15, y: 6 } }, { player: "black", pos: { x: 16, y: 5 } }, { player: "white", pos: { x: 13, y: 7 } }, { player: "black", pos: { x: 11, y: 10 } }, { player: "white", pos: { x: 13, y: 4 } }, { player: "black", pos: { x: 3, y: 9 } }, { player: "white", pos: { x: 10, y: 8 } }, { player: "black", pos: { x: 9, y: 10 } }, { player: "white", pos: { x: 7, y: 16 } }, { player: "black", pos: { x: 4, y: 14 } }, { player: "white", pos: { x: 8, y: 9 } }, { player: "black", pos: { x: 8, y: 14 } }, { player: "white", pos: { x: 8, y: 10 } }, { player: "black", pos: { x: 9, y: 11 } }, { player: "white", pos: { x: 8, y: 11 } }, { player: "black", pos: { x: 10, y: 14 } }, { player: "white", pos: { x: 9, y: 15 } }, { player: "black", pos: { x: 12, y: 14 } }, { player: "white", pos: { x: 11, y: 13 } }, { player: "black", pos: { x: 12, y: 13 } }, { player: "white", pos: { x: 12, y: 12 } }, { player: "black", pos: { x: 13, y: 14 } }, { player: "white", pos: { x: 14, y: 14 } }, { player: "black", pos: { x: 11, y: 14 } }, { player: "white", pos: { x: 14, y: 13 } }, { player: "black", pos: { x: 14, y: 9 } }, { player: "white", pos: { x: 12, y: 9 } }, { player: "black", pos: { x: 12, y: 10 } }, { player: "white", pos: { x: 16, y: 12 } }, { player: "black", pos: { x: 16, y: 11 } }, { player: "white", pos: { x: 17, y: 12 } }, { player: "black", pos: { x: 18, y: 11 } }, { player: "white", pos: { x: 18, y: 12 } }, { player: "black", pos: { x: 15, y: 12 } }, { player: "white", pos: { x: 15, y: 13 } }, { player: "black", pos: { x: 17, y: 11 } }, { player: "white", pos: { x: 15, y: 3 } }, { player: "black", pos: { x: 16, y: 3 } }, { player: "white", pos: { x: 16, y: 2 } }, { player: "black", pos: { x: 17, y: 2 } }, { player: "white", pos: { x: 3, y: 7 } }, { player: "black", pos: { x: 5, y: 9 } }, { player: "white", pos: { x: 8, y: 4 } }, { player: "black", pos: { x: 5, y: 11 } }, { player: "white", pos: { x: 4, y: 17 } }, { player: "black", pos: { x: 3, y: 17 } }, { player: "white", pos: { x: 5, y: 17 } }, { player: "black", pos: { x: 3, y: 18 } }, { player: "white", pos: { x: 5, y: 16 } }, { player: "black", pos: { x: 4, y: 15 } }, { player: "white", pos: { x: 15, y: 2 } }, { player: "black", pos: { x: 4, y: 3 } }, { player: "white", pos: { x: 4, y: 4 } }, { player: "black", pos: { x: 10, y: 4 } }, { player: "white", pos: { x: 8, y: 3 } }, { player: "black", pos: { x: 12, y: 7 } }, { player: "white", pos: { x: 13, y: 6 } }, { player: "black", pos: { x: 5, y: 2 } }, { player: "white", pos: { x: 4, y: 2 } }, { player: "black", pos: { x: 10, y: 7 } }, { player: "white", pos: { x: 9, y: 7 } }, { player: "black", pos: { x: 10, y: 6 } }, { player: "white", pos: { x: 12, y: 8 } }, { player: "black", pos: { x: 9, y: 8 } }, { player: "white", pos: { x: 10, y: 9 } }, { player: "black", pos: { x: 8, y: 5 } }, { player: "white", pos: { x: 9, y: 9 } }, { player: "black", pos: { x: 6, y: 3 } }, { player: "white", pos: { x: 5, y: 4 } }, { player: "black", pos: { x: 7, y: 5 } }, { player: "white", pos: { x: 6, y: 4 } }, { player: "black", pos: { x: 12, y: 4 } }, { player: "white", pos: { x: 11, y: 3 } }, { player: "black", pos: { x: 12, y: 3 } }, { player: "white", pos: { x: 10, y: 3 } }, { player: "black", pos: { x: 14, y: 4 } }, { player: "white", pos: { x: 15, y: 4 } }, { player: "black", pos: { x: 13, y: 5 } }, { player: "white", pos: { x: 15, y: 5 } }, { player: "black", pos: { x: 9, y: 4 } }, { player: "white", pos: { x: 9, y: 3 } }, { player: "black", pos: { x: 7, y: 7 } }, { player: "white", pos: { x: 12, y: 6 } }, { player: "black", pos: { x: 11, y: 4 } }, { player: "white", pos: { x: 8, y: 8 } }, { player: "black", pos: { x: 6, y: 8 } }, { player: "white", pos: { x: 2, y: 8 } }, { player: "black", pos: { x: 2, y: 9 } }, { player: "white", pos: { x: 9, y: 12 } }, { player: "black", pos: { x: 10, y: 12 } }, { player: "white", pos: { x: 10, y: 10 } }, { player: "black", pos: { x: 10, y: 11 } }, { player: "white", pos: { x: 9, y: 13 } }, { player: "black", pos: { x: 9, y: 14 } }, { player: "white", pos: { x: 10, y: 13 } }, { player: "black", pos: { x: 11, y: 11 } }, { player: "white", pos: { x: 7, y: 13 } }, { player: "black", pos: { x: 7, y: 14 } }, { player: "white", pos: { x: 6, y: 13 } }, { player: "black", pos: { x: 6, y: 14 } }, { player: "white", pos: { x: 5, y: 13 } }, { player: "black", pos: { x: 8, y: 13 } }, { player: "white", pos: { x: 8, y: 12 } }, { player: "black", pos: { x: 6, y: 11 } }, { player: "white", pos: { x: 7, y: 11 } }, { player: "black", pos: { x: 6, y: 15 } }, { player: "white", pos: { x: 14, y: 8 } }, { player: "black", pos: { x: 19, y: 12 } }, { player: "white", pos: { x: 19, y: 13 } }, { player: "black", pos: { x: 18, y: 13 } }, { player: "white", pos: { x: 19, y: 11 } }, { player: "black", pos: { x: 19, y: 14 } }, { player: "white", pos: { x: 16, y: 13 } }, { player: "black", pos: { x: 19, y: 12 } }, { player: "white", pos: { x: 13, y: 15 } }, { player: "black", pos: { x: 11, y: 18 } }, { player: "white", pos: { x: 10, y: 18 } }, { player: "black", pos: { x: 19, y: 10 } }, { player: "white", pos: { x: 8, y: 18 } }, { player: "black", pos: { x: 5, y: 19 } }, { player: "white", pos: { x: 13, y: 9 } }, { player: "black", pos: { x: 14, y: 10 } }, { player: "white", pos: { x: 18, y: 18 } }, { player: "black", pos: { x: 18, y: 17 } }, { player: "white", pos: { x: 19, y: 17 } }, { player: "black", pos: { x: 17, y: 18 } }, { player: "white", pos: { x: 8, y: 15 } }, { player: "black", pos: { x: 4, y: 13 } }, { player: "white", pos: { x: 17, y: 1 } }, { player: "black", pos: { x: 18, y: 2 } }, { player: "white", pos: { x: 1, y: 9 } }, { player: "black", pos: { x: 1, y: 10 } }, { player: "white", pos: { x: 1, y: 8 } }, { player: "black", pos: { x: 2, y: 10 } }, { player: "white", pos: { x: 9, y: 6 } }, { player: "black", pos: { x: 9, y: 5 } }, { player: "white", pos: { x: 6, y: 6 } }, { player: "black", pos: { x: 8, y: 7 } }, { player: "white", pos: { x: 5, y: 7 } }, { player: "black", pos: { x: 6, y: 18 } }, { player: "white", pos: { x: 7, y: 18 } }, { player: "black", pos: { x: 10, y: 19 } }, { player: "white", pos: { x: 9, y: 19 } }, { player: "black", pos: { x: 9, y: 17 } }, { player: "white", pos: { x: 11, y: 19 } }, { player: "black", pos: { x: 19, y: 18 } }, { player: "white", pos: { x: 4, y: 19 } }, { player: "black", pos: { x: 4, y: 18 } }, { player: "white", pos: { x: 5, y: 18 } }, { player: "black", pos: { x: 3, y: 19 } }, { player: "white", pos: { x: 6, y: 17 } }, { player: "black", pos: { x: 19, y: 16 } }, { player: "white", pos: { x: 11, y: 2 } }, { player: "black", pos: { x: 12, y: 2 } }, { player: "white", pos: { x: 14, y: 5 } }, { player: "black", pos: { x: 13, y: 3 } }, { player: "white", pos: { x: 6, y: 10 } }, { player: "black", pos: { x: 3, y: 8 } }, { player: "white", pos: { x: 2, y: 7 } }, { player: "black", pos: { x: 5, y: 10 } }, { player: "white", pos: { x: 18, y: 15 } }, { player: "black", pos: { x: 19, y: 15 } }, { player: "white", pos: { x: 6, y: 19 } }, { player: "black", pos: { x: 12, y: 19 } }, { player: "white", pos: { x: 18, y: 1 } }, { player: "black", pos: { x: 10, y: 19 } }, { player: "white", pos: { x: 9, y: 18 } }, { player: "black", pos: { x: 10, y: 15 } }, { player: "white", pos: { x: 10, y: 16 } }, { player: "black", pos: { x: 19, y: 2 } }, { player: "white", pos: { x: 18, y: 14 } }, { player: "black", pos: { x: 17, y: 13 } }, { player: "white", pos: { x: 6, y: 9 } }, { player: "black", pos: { x: 7, y: 9 } }, { player: "white", pos: { x: 7, y: 10 } }, { player: "black", pos: { x: 5, y: 8 } }, { player: "white", pos: { x: 7, y: 8 } }, { player: "black", pos: { x: 6, y: 7 } }, { player: "white", pos: { x: 4, y: 7 } }, { player: "black", pos: { x: 6, y: 5 } }, { player: "white", pos: { x: 5, y: 5 } }, { player: "black", pos: { x: 7, y: 4 } }, { player: "white", pos: { x: 7, y: 3 } }, { player: "black", pos: { x: 11, y: 7 } }, { player: "white", pos: { x: 4, y: 8 } }, { player: "black", pos: { x: 4, y: 9 } }, { player: "white", pos: { x: 5, y: 12 } }, { player: "black", pos: { x: 4, y: 12 } }, { player: "white", pos: { x: 17, y: 10 } }, { player: "black", pos: { x: 18, y: 10 } }, { player: "white", pos: { x: 15, y: 16 } }, { player: "black", pos: { x: 12, y: 5 } }, { player: "white", pos: { x: 11, y: 6 } }, { player: "black", pos: { x: 14, y: 2 } }, { player: "white", pos: { x: 14, y: 3 } }, { player: "black", pos: { x: 11, y: 1 } }, { player: "white", pos: { x: 10, y: 1 } }, { player: "black", pos: { x: 12, y: 1 } }, { player: "white", pos: { x: 17, y: 15 } }, { player: "black", pos: { x: 19, y: 13 } }, { player: "white", pos: { x: 17, y: 3 } }, { player: "black", pos: { x: 18, y: 3 } }, { player: "white", pos: { x: 11, y: 8 } }, { player: "black", pos: { x: 10, y: 5 } }, { player: "white", pos: { x: 14, y: 1 } }, { player: "black", pos: { x: 13, y: 1 } }, { player: "white", pos: { x: 13, y: 12 } }, { player: "black", pos: { x: 15, y: 1 } }, { player: "white", pos: { x: 16, y: 1 } }, { player: "black", pos: { x: 14, y: 1 } }, { player: "white", pos: { x: 4, y: 19 } }, { player: "black", pos: { x: 13, y: 4 } }, { player: "white", pos: { x: 5, y: 19 } }, { player: "black", pos: { x: 11, y: 19 } }, ]; const honinboGame = Game({ gameRecord: honinboGameRecord }) .submitPass("white") .submitPass("black"); it("consecutive passes return board state with empty points in groups", (done) => { honinboGame.boardState["1-1"].group.should.not.eql(null); const group = honinboGame.boardState["19-5"].group; honinboGame.boardState["17-4"].group.should.eql(group); done(); }); }); const initialMeta = { winner: null, turn: 0, pass: 0, komi: 6.5, handicap: 0, boardSize: 19, playerState: { bCaptures: 0, wCaptures: 0, bScore: 0, wScore: 0, }, gameRecord: [], }; const emptyBoard9 = { "1-1": "l", "1-2": "l", "1-3": "l", "1-4": "l", "1-5": "l", "1-6": "l", "1-7": "l", "1-8": "l", "1-9": "l", "2-1": "l", "2-2": "l", "2-3": "l", "2-4": "l", "2-5": "l", "2-6": "l", "2-7": "l", "2-8": "l", "2-9": "l", "3-1": "l", "3-2": "l", "3-3": "l", "3-4": "l", "3-5": "l", "3-6": "l", "3-7": "l", "3-8": "l", "3-9": "l", "4-1": "l", "4-2": "l", "4-3": "l", "4-4": "l", "4-5": "l", "4-6": "l", "4-7": "l", "4-8": "l", "4-9": "l", "5-1": "l", "5-2": "l", "5-3": "l", "5-4": "l", "5-5": "l", "5-6": "l", "5-7": "l", "5-8": "l", "5-9": "l", "6-1": "l", "6-2": "l", "6-3": "l", "6-4": "l", "6-5": "l", "6-6": "l", "6-7": "l", "6-8": "l", "6-9": "l", "7-1": "l", "7-2": "l", "7-3": "l", "7-4": "l", "7-5": "l", "7-6": "l", "7-7": "l", "7-8": "l", "7-9": "l", "8-1": "l", "8-2": "l", "8-3": "l", "8-4": "l", "8-5": "l", "8-6": "l", "8-7": "l", "8-8": "l", "8-9": "l", "9-1": "l", "9-2": "l", "9-3": "l", "9-4": "l", "9-5": "l", "9-6": "l", "9-7": "l", "9-8": "l", "9-9": "l", }; const emptyBoard13 = { "1-1": "l", "1-2": "l", "1-3": "l", "1-4": "l", "1-5": "l", "1-6": "l", "1-7": "l", "1-8": "l", "1-9": "l", "1-10": "l", "1-11": "l", "1-12": "l", "1-13": "l", "2-1": "l", "2-2": "l", "2-3": "l", "2-4": "l", "2-5": "l", "2-6": "l", "2-7": "l", "2-8": "l", "2-9": "l", "2-10": "l", "2-11": "l", "2-12": "l", "2-13": "l", "3-1": "l", "3-2": "l", "3-3": "l", "3-4": "l", "3-5": "l", "3-6": "l", "3-7": "l", "3-8": "l", "3-9": "l", "3-10": "l", "3-11": "l", "3-12": "l", "3-13": "l", "4-1": "l", "4-2": "l", "4-3": "l", "4-4": "l", "4-5": "l", "4-6": "l", "4-7": "l", "4-8": "l", "4-9": "l", "4-10": "l", "4-11": "l", "4-12": "l", "4-13": "l", "5-1": "l", "5-2": "l", "5-3": "l", "5-4": "l", "5-5": "l", "5-6": "l", "5-7": "l", "5-8": "l", "5-9": "l", "5-10": "l", "5-11": "l", "5-12": "l", "5-13": "l", "6-1": "l", "6-2": "l", "6-3": "l", "6-4": "l", "6-5": "l", "6-6": "l", "6-7": "l", "6-8": "l", "6-9": "l", "6-10": "l", "6-11": "l", "6-12": "l", "6-13": "l", "7-1": "l", "7-2": "l", "7-3": "l", "7-4": "l", "7-5": "l", "7-6": "l", "7-7": "l", "7-8": "l", "7-9": "l", "7-10": "l", "7-11": "l", "7-12": "l", "7-13": "l", "8-1": "l", "8-2": "l", "8-3": "l", "8-4": "l", "8-5": "l", "8-6": "l", "8-7": "l", "8-8": "l", "8-9": "l", "8-10": "l", "8-11": "l", "8-12": "l", "8-13": "l", "9-1": "l", "9-2": "l", "9-3": "l", "9-4": "l", "9-5": "l", "9-6": "l", "9-7": "l", "9-8": "l", "9-9": "l", "9-10": "l", "9-11": "l", "9-12": "l", "9-13": "l", "10-1": "l", "10-2": "l", "10-3": "l", "10-4": "l", "10-5": "l", "10-6": "l", "10-7": "l", "10-8": "l", "10-9": "l", "10-10": "l", "10-11": "l", "10-12": "l", "10-13": "l", "11-1": "l", "11-2": "l", "11-3": "l", "11-4": "l", "11-5": "l", "11-6": "l", "11-7": "l", "11-8": "l", "11-9": "l", "11-10": "l", "11-11": "l", "11-12": "l", "11-13": "l", "12-1": "l", "12-2": "l", "12-3": "l", "12-4": "l", "12-5": "l", "12-6": "l", "12-7": "l", "12-8": "l", "12-9": "l", "12-10": "l", "12-11": "l", "12-12": "l", "12-13": "l", "13-1": "l", "13-2": "l", "13-3": "l", "13-4": "l", "13-5": "l", "13-6": "l", "13-7": "l", "13-8": "l", "13-9": "l", "13-10": "l", "13-11": "l", "13-12": "l", "13-13": "l", }; const emptyBoard = { "1-1": "l", "1-2": "l", "1-3": "l", "1-4": "l", "1-5": "l", "1-6": "l", "1-7": "l", "1-8": "l", "1-9": "l", "1-10": "l", "1-11": "l", "1-12": "l", "1-13": "l", "1-14": "l", "1-15": "l", "1-16": "l", "1-17": "l", "1-18": "l", "1-19": "l", "2-1": "l", "2-2": "l", "2-3": "l", "2-4": "l", "2-5": "l", "2-6": "l", "2-7": "l", "2-8": "l", "2-9": "l", "2-10": "l", "2-11": "l", "2-12": "l", "2-13": "l", "2-14": "l", "2-15": "l", "2-16": "l", "2-17": "l", "2-18": "l", "2-19": "l", "3-1": "l", "3-2": "l", "3-3": "l", "3-4": "l", "3-5": "l", "3-6": "l", "3-7": "l", "3-8": 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