// TODO const someSocketLogic = require('./middleware/socketssockets/...'); const socketIO = require('socket.io'); const io = socketIO({ cookie: false }); const gameQueries = require('./data/queries/game'); const gameServices = require('./services/gameServices'); io.on('connection', socket=> { socket.emit('connected', {message: 'socket connected'}); socket.on('connect_room', data => { if (data.user && data.user.email) { delete data.user.email; } const room= data.room; const roomIo = io.of(room); roomIo.on('connection', socket => { socket.emit('connected') socket.emit('new_user', data); socket.on('connect_game', data => { const game = `game-${data.game.id}`; socket.join(game, async () => { // ! temp gameServices.initGame({id: data.game.id}) // ! end-temp const gameData = await gameServices.getBoard(data.game.id); io.of(room).to(game).emit('game_connected', gameData) }); }); socket.on('make_move', data => { const { user, move, board, game, room } = data; console.log(move) console.log(data) gameServices.makeMove(1, move) }) }); }) }) module.exports = { io }