node-go/packages/server/socket.js

54 lines
1.7 KiB
JavaScript

// TODO const someSocketLogic = require('./middleware/socketssockets/...');
const socketIO = require('socket.io');
const io = socketIO({ cookie: false });
const gameQueries = require('./data/queries/game');
const gameServices = require('./services/gameServices');
io.on('connection', async socket=> {
socket.emit('connected', {message: 'socket connected'});
socket.on('connect_room', async data => {
if (data.user && data.user.email) {
delete data.user.email;
}
const room = data.room;
const roomIo = io.of(room);
roomIo.on('connection', async socket => {
socket.emit('connected')
socket.emit('new_user', data);
socket.on('connect_game', data => {
const game = `game-${data.game.id}`;
socket.join(game, async () => {
// ! temp
await gameServices.initGame({id: data.game.id})
// ! end-temp
const { board, ...meta } = await gameServices.getDataForUI(data.game.id);
io.of(room).to(game).emit('game_connected', { board, meta });
});
});
socket.on('make_move', async data => {
const { user, move, board, game, room } = data;
const gameNsp = `game-${data.game.id}`;
try {
const { board, message, ...meta } = await gameServices.makeMove({ id: 1, move });
const socketAction = message ? 'error' : 'update_board';
socket.join(gameNsp, () => {
io.of(room).to(gameNsp).emit(socketAction, { board, meta, message })
});
}
catch (e) {
console.log(e)
socket.join(gameNsp, () => {
io.of(room).to(gameNsp).emit('error', e)
});
}
})
});
})
})
module.exports = {
io
}