node-go/packages/server/socket.js
2020-06-07 17:06:26 -07:00

101 lines
3 KiB
JavaScript

// TODO const someSocketLogic = require('./middleware/socketssockets/...');
const socketIO = require("socket.io");
const io = socketIO({ cookie: false });
// const gameQueries = require('./data/queries/game');
const moveQueries = require("./data/queries/move");
const gameServices = require("./services/gameServices")(moveQueries);
io.on("connection", async (socket) => {
socket.emit("connected", { message: "socket connected" });
socket.on("connect_room", async (data) => {
if (data.user && data.user.email) {
delete data.user.email;
}
const room = data.room;
const roomIo = io.of(room);
roomIo.on("connection", async (socket) => {
socket.emit("connected");
socket.emit("new_user", data);
socket.on("connect_game", (data) => {
const game = `game-${data.game.id}`;
socket.join(game, async () => {
const gameRecord = await moveQueries.findGameRecord(data.game.id);
await gameServices.initGame({ id: data.game.id, gameRecord });
const { board, ...meta } = await gameServices.getDataForUI(
data.game.id
);
io.of(room).to(game).emit("game_connected", { board, meta });
});
});
// MAKE MOVE
socket.on("make_move", async (data) => {
const { user, move, board, game, room } = data;
const gameNsp = `game-${data.game.id}`;
try {
const { board, message, ...meta } = await gameServices.makeMove({
id: data.game.id,
move,
});
const socketAction = message ? "error" : "update_board";
socket.join(gameNsp, () => {
io.of(room)
.to(gameNsp)
.emit(socketAction, { board, meta, message });
});
} catch (e) {
console.log(e);
socket.join(gameNsp, () => {
io.of(room).to(gameNsp).emit("error", e);
});
}
});
// RESIGN
socket.on("resign", async ({ game, player }) => {
const { id, room } = game;
const gameNsp = `game-${id}`;
try {
const meta = await gameServices.resign({
id,
player,
});
socket.join(gameNsp, () => {
io.of(room).to(gameNsp).emit("game_resign", meta);
});
} catch (e) {
console.log(e);
}
});
// PASS
socket.on("pass", async ({ game, player }) => {
const { id, room } = game;
const gameNsp = `game${id}`;
try {
const {
board,
message,
territory,
...meta
} = await gameServices.pass({
id,
player,
});
socket.join(gameNsp, () => {
io.of(room)
.to(gameNsp)
.emit("update_board", { board, message, territory, meta });
});
} catch (e) {
console.log(e);
}
});
});
});
});
module.exports = {
io,
};