137 lines
3.9 KiB
JavaScript
137 lines
3.9 KiB
JavaScript
// TODO const someSocketLogic = require('./middleware/socketssockets/...');
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const socketIO = require("socket.io");
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const io = socketIO({ cookie: false });
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// const gameQueries = require('./data/queries/game');
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const moveQueries = require("./data/queries/move");
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const gameQueries = require("./data/queries/game");
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const gameServices = require("./services/gameServices")({
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moveQueries,
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gameQueries,
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});
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io.on("connection", async (socket) => {
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socket.emit("connected", { message: "socket connected" });
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socket.on("connect_room", async (data) => {
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if (data.user && data.user.email) {
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delete data.user.email;
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}
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const room = data.room;
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const roomIo = io.of(room);
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roomIo.on("connection", async (socket) => {
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socket.emit("connected");
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socket.emit("new_user", data);
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socket.on("connect_game", (data) => {
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const game = `game-${data.game.id}`;
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socket.join(game, async () => {
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const gameRecord = await moveQueries.findGameRecord(data.game.id);
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await gameServices.initGame({ id: data.game.id, gameRecord });
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const { board, ...meta } = await gameServices.getDataForUI(
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data.game.id
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);
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io.of(room).to(game).emit("game_connected", { board, meta });
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});
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});
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// MAKE MOVE
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socket.on("make_move", async (data) => {
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const { user, move, board, game, room } = data;
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const gameNsp = `game-${data.game.id}`;
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try {
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const { board, message, ...meta } = await gameServices.makeMove({
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id: data.game.id,
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move,
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});
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const socketAction = message ? "error" : "update_board";
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socket.join(gameNsp, () => {
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io.of(room)
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.to(gameNsp)
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.emit(socketAction, { board, meta, message });
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});
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} catch (e) {
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console.log(e);
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socket.join(gameNsp, () => {
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io.of(room).to(gameNsp).emit("error", e);
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});
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}
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});
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// RESIGN
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socket.on("resign", async ({ game, player }) => {
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const { id, room } = game;
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const gameNsp = `game-${id}`;
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try {
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const meta = await gameServices.resign({
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id,
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player,
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});
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socket.join(gameNsp, () => {
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io.of(room).to(gameNsp).emit("game_resign", meta);
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});
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} catch (e) {
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console.log(e);
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}
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});
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// PASS
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socket.on("pass", async ({ game, player }) => {
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const { id, room } = game;
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const gameNsp = `game${id}`;
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try {
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const {
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board,
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message,
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territory,
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...meta
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} = await gameServices.pass({
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id,
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player,
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});
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socket.join(gameNsp, () => {
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io.of(room)
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.to(gameNsp)
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.emit("update_board", { board, message, territory, meta });
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});
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} catch (e) {
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console.log(e);
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}
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});
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// TOGGLE TERRITORY
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socket.on("toggle_territory", async ({ user, point, board, game }) => {
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const { id, room } = game;
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const gameNsp = `game${id}`;
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try {
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const { board, ...meta } = await gameServices.toggleTerritory({
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id,
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point,
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});
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socket.join(gameNsp, () => {
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io.of(room).to(gameNsp).emit("update_board", { board, meta });
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});
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} catch (e) {
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console.log(e);
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}
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});
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// END GAME
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socket.on("end_game", async ({ user, game }) => {
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const { id, room } = game;
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const gameNsp = `game${id}`;
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try {
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const { board, ...meta } = await gameServices.endGame({ id });
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socket.join(gameNsp, () => {
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io.of(room).to(gameNsp).emit("end_game", { board, meta });
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});
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} catch (e) {
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console.log(e);
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}
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});
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});
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});
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});
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module.exports = {
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io,
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};
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